Difference between revisions of "Chemistry"

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(Stun reducing chems have gone from reducing stuns per life tick to reducing incoming % of weaken, stunned, and paralyzed debuffs. Don't have specific percentages for any of them besides meth.)
(→‎Machines & Storage: Remove a mention of the material processor, because when PR #18838 was merged, it was replaced with a machine that definitely does not output glass blocks)
 
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Looking for the list of chemicals with their recipes and effects? It has been moved to [[Chemicals]].
This is where [[scientist]]s go to brew up chemicals. Gets set on fire <s>every other</s> twice a round.  
This is where [[scientist]]s go to brew up chemicals. Gets set on fire <s>every other</s> twice a round.  
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<tab inline name="Cogmap2">
<tab inline name="Cogmap2">
{{Location
{{Location
|Picture=ChemistryLab.png
|Picture=Cogmap2Chemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and pizza-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>
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{{Location
{{Location
|Picture=CogmapChemistry.png
|Picture=CogmapChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and pepperoni-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>


<tab inline name="Nadir">
{{Location
|Picture=NadirChemistry.png
|Function=Breeding ground for weapons of mass destruction and cheese-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
</tab>
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<tab inline name="Destiny">
<tab inline name="Destiny">
{{Location
{{Location
|Picture=DestinyChemistry.png
|Picture=DestinyChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and ants-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>
 
-->
<tab inline name="Clarion">
<tab inline name="Clarion">
{{Location
{{Location
|Picture=ClarionChemistry.png
|Picture=ClarionChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and spider-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
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<tab inline name="Oshan">
<tab inline name="Oshan">
{{Location
{{Location
|Picture=OshanChemistry.png
|Picture=OshanChemistryV2.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and Worcestershire-sauce-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>
 
<!--
<tab inline name="Horizon">
<tab inline name="Horizon">
{{Location
{{Location
|Picture=HorizonChemistry.png
|Picture=HorizonChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and vomit-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>
 
-->
<tab inline name="Atlas">
<tab inline name="Atlas">
{{Location
{{Location
|Picture=AtlasChemistry.png
|Picture=AtlasChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and space-drugs-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
</tab>
</tab>
 
<!--
<tab inline name="Manta">
<tab inline name="Manta">
{{Location
{{Location
|Picture=MantaChemistry.png
|Picture=MantaChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and compost-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]], [[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]], [[Head of Security]], [[Security Officer]], [[Detective]], [[Janitor]]}}
</tab>
-->
<tab inline name="Kondaru">
{{Location
|Picture=KondaruChemistry.png
|Function=Breeding ground for weapons of mass destruction and sparkles-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]], [[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]], [[Head of Security]], [[Security Officer]], [[Detective]], [[Janitor]]}}
|Access=[[Research Director]], [[Scientist]], [[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]], [[Head of Security]], [[Security Officer]], [[Detective]], [[Janitor]]}}
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Here's a quick look at the devices scattered across the room.
Here's a quick look at the devices scattered across the room.


[[File:ChemDispenser.png]] '''Chem Dispenser''': Dispenses a whole slew of chemicals. Use a [[beaker]] (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. You can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When you're done, eject the beaker from the menu.
===Machines & Storage===


You can also make pre-set chemical groups through the Group button, so that the chem dispenser dispenses certain reagents automatically when you click one of the Group buttons. An example reagent group:
{| class="wikitable sortable"
water=1;chlorine=1;sodium=1
! Name
! class="unsortable" style="width:10%" | Image
! class="unsortable" | Description
 
|- id="Chem Dispenser"
! Chem Dispenser
| <center>[[File:ChemDispenser.png]]</center>
| Dispenses a whole slew of chemicals. Use a [[beaker]] (or similar liquid-bearing containers - however, you cannot insert some such as drinking glasses) on it to insert it, then use the machine to pick chemicals. You can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When you're done, eject the beaker from the menu. Can be figured to automatically dispense certain chems using [[#Chem Dispenser Groups: A Chemist's Best Friend|chem groups/bookmarks]].


Notice: no spaces needed, no semi-colon at the end necessary. For fairly obvious reasons, you can't do things like sulfuric_acid=1; the chem dispenser simply doesn't dispense such reagents, just their ingredients. You must do hydrogen=1;oxygen=1;sulfur=1 instead.
|- id="Reagent Extractor"
! Reagent Extractor
| <center>[[File:ReagentExtractor2.png]]</center>
| Converts certain items (usually [[Foods and Drinks|food items]] or [[Guide to Botany#Available Crops|plants]] but not always) into chemical reagents that are stored into one of two internal tanks or an inserted container. The two internal chemical tanks hold 500 units of chemicals, helpful when you need to store a large amount of <s>[[Murder#SyringeGun|ammunition for biological warfare]]</s> automender refills.


[[File:ReagentExtractor2.png]] '''Reagent Extractor''': Converts certain items (usually [[Foods and Drinks|food items]] or [[Guide to Botany#Available Crops|plants]] but not always) into chemical reagents that are stored into one of two internal tanks or an inserted container.
|- id="Large Orbital Shaker"
! Large Orbital Shaker
| <center>[[File:LargeOrbitalShakerChemistry.png]]</center>
| Making a chemical that requires a physical shock (e.g. [[Chemicals#Styptic Powder|styptic powder]])? Let the large orbital shaker do it for you. First, click on the shaker while holding a container. It takes up to four containers but does not accept ones used for drinking. Next, click on the shaker with an empty hand to turn it on. As it shakes, it continually applies a physical shock (equivalent to a 5-damage attack). Once you're done, just click on the shaker again to get your container(s) back. Don't forget to turn it off.<br><br>When [[emag]]ged, the machine is less a shaker and more a thrower. Instead of shaking containers, it flings them on it all across room in random directions. (This technically counts as a physical shock.) You can't turn it off (and emagging it also automatically turns it on), and since emagged shakers consume five times as much power, you might face some power issues.


[[File:ChemHeater.png]] '''Heating/Cooling Unit''': Used to chill or heat containers. Use the menu to set a target temperature (Tip: click the number itself to punch in a number instead of clicking + and - over and over again.), and press ''Activate'' to start the heating/cooling process.
|- id="Heating/Cooling Unit"
! Heating/Cooling Unit
| <center>[[File:ReagentHeater.png]]</center>
| Used to chill or heat containers. Use the menu to set a target temperature (Tip: click the number itself to punch in a number instead of clicking + and - over and over again.), and press ''Activate'' to start the heating/cooling process.


[[File:CheMaster.png]] '''CheMaster 3000''': Used to turn chemicals into [[Pill|pills]], [[Medical Objects#Medical Patch|medical patches]], [[Medical Objects#Medicine Bottle|medicine bottles]], or [[Medical Objects#Ampoule|ampoules]], though it can also isolate or remove reagents from the inserted beaker. If you need more information, click the Analyze option next to the reagent name, and the CheMaster will briefly describe what it does or at least what it is (which may or may not be helpful).  
|- id="CheMaster 3000"
! CheMaster 3000
| <center>[[File:CheMaster.png]]</center>
| Used to turn chemicals into [[Pill|pills]], [[Medical Objects#Medical Patch|medical patches]], [[Medical Objects#Medicine Bottle|medicine bottles]], [[Foods and Drinks#Fancy Cola|canned drinks]], or [[Medical Objects#Ampoule|ampoules]], though it can also isolate or remove reagents from the inserted beaker. If you need more information, click the Analyze option next to the reagent name, and the CheMaster will give a brief description of what it is along with any non-secret recipes to make it. The Analyze option can also conduct blood tests if you lack other tools ([[Science Objects#Reagent Scanner|reagent scanner]], [[Medical Objects#Health Analyzer|upgraded health analyzer]]): draw blood and analyze it with the CheMaster in the pharmacy.


When creating pills, patches, or ampoules, you'll be prompted to choose how many units are in each one (multiple pill/patch options only), as well as the label (which will show up as "<what you wrote> pill/patch" or "ampoule(<what you wrote>)"). Pill bottles and patch boxes work slightly differently from other containers. To get a pill or patch, click on the bottle resp. box with an empty hand while it is in your other hand. Pill bottles can be emptied by clicking the bottle with the hand holding it, dumping all pills on the floor. Patch boxes have to be opened before you can manipulate the contents.
When creating pills, patches, or ampoules, you'll be prompted to choose how many units are in each one (multiple pill/patch options only), as well as the label (which will show up as "<what you wrote> pill/patch" or "ampoule(<what you wrote>)"). Pill bottles and patch boxes work slightly differently from other containers. To get a pill or patch, click on the bottle resp. box with an empty hand while it is in your other hand. Pill bottles can be emptied by clicking the bottle with the hand holding it, dumping all pills on the floor. Patch boxes have to be opened before you can manipulate the contents.


[[Image:ChemiCompilerStationary.png]] '''ChemiCompiler''': See the section below.  
|- id="ChemiCompiler"
! ChemiCompiler
| <center>[[Image:ChemiCompilerStationary.png]] [[File:ChemiCompilerPortableV2-32x32.gif]]</center>
| A complicated chemistry device, which uses a programming language derived from [http://en.wikipedia.org/wiki/Brainfuck Brainfuck]. It features 5 registers, 1024 bytes of RAM and 10 reagent reservoirs - to add beakers, click on the ''r[number]'' slots. The machine generates a pill or vial if they are targeted and can send reagents out an ejection port. There exists a [[Syndicate Items#ChemiCompiler|handheld version used by the Syndicate]] that behaves identically but has only 6 reservoirs. For instructions on how to use it, see the [[ChemiCompiler|dedicated ChemiCompiler guide]].
 
|- id="Lab Counter"
! Lab Counter
| <center>[[Image:LabCounter.png]]</center>
| Surprisingly functional science storage! Has a whopping ''thirteen'' slots for your beakers, bottles, pills, syringes, tools, and other small- and tiny-size items in its table drawer. Click-drag its sprite onto yours or click on the counter with an empty hand to access them. You can sometimes find parts for them in [[Quartermaster#Furnishings Crate|Furnishings Crates from Cargo]].
 
|- id="Chemistry Glass Recycler"
! Chemistry Glass Recycler
| <center>[[Image:KitchenwareRecyclerNew.png]]</center>
| Put glass shards, glassware, and blocks of glass or similar materials (from a [[Making and Breaking#Portable Reclaimers|portable reclaimer]]  into it to make other, bigger types of glassware. Boxes or containers of glassware can also be emptied into the recycler as well, saving time when recycling the boxes of small beakers into more useful large beakers. Unlike the [[Foods and Drinks#Kitchen Glass Recycler|kitchen version]], this has a much more limited variety of glassware. It can only produce the following:
*[[#Beaker|Beaker]]
*Bottle ([[Medical Objects#Medicine Bottle|30-unit version used for medicine]] and 50-unit version used for drinks)
*[[Foods and Drinks#Bowl|Bowl]]
*Flask (the Erlenmeyer flasks, not the drinkable ones)
*[[#Beaker|Large beaker]]
*[[Foods and Drinks#Pitcher|Pitcher]]
*[[Foods and Drinks#Shot Glass|Shot glass]]
*Vial
 
|- id="ValuChimp"
! ValuChimp
| <center>[[File:MonkeyVendingMachine.png]]</center>
| Dispenses [[monkey]]s, a valuable commodity for the modern scientist. This can be [[Hacking#Vending Machines and Fabricators|hacked]] to also offer 1 to 20 [[Guide to Botany#Banana|bananas]] and 1 to 2 [[Medical Objects#Vocal Translator|vocal translators]].
 
|- id="Chemical Request Console"
! Chemical Request Console
| <center>[[File:Chem_request_console.png]]</center>
| Displays requests for chemicals made from the corresponding terminals outside [[Research_Wing|research]], in the [[Cargo Bay]], and in [[Medbay]]. Incoming requests trigger an alert to all research PDAs, so you know to check the console to find the [[clown]]'s request for 400u of [[Chemicals#Space_Lube|space lube]]. You may find the [[General_Objects#Mail_Chute|mail chutes]] useful for delivery.


[[Image:LabCounter.png]] '''Lab Counter''': Can hold tons and tons and ''tons'' of beakers, bottles, pills, syringes, tools, and such in its table drawer. Click-drag its sprite onto yours to access it.
|- id="Chemical Barrel"
! Chemical Barrel
| <center>[[File:ChemicalBarrelRedClosed.png]] [[File:ChemicalBarrelRedOpen.png]]<br>[[File:ChemicalBarrelYellowClosed.png]] [[File:ChemicalBarrelYellowOpen.png]]<br>[[File:ChemicalBarrelBlueClosed.png]] [[File:ChemicalBarrelBlueOpen.png]]</center>
| Stores up to 4000u of [[chemicals]] and functions like a [[General Objects#Tank|tank]]. Comes in three varieties, red, yellow, and blue, all of which can be made at a [[Making and Breaking#Science Fabricator|science fabricator]].
* To fill it, you can use click-drag to transfer chems from one container to the barrel.
* To drain it, click on it with a [[#Beaker|beaker]] (or similar container) to fill it up with the barrel's contents.
* You can click on it with a [[General Objects#Pen|pen]] (or similar writing utensil) to label it.
* You can use a [[Engineering Objects#Wrench|wrench]] to open/close the cap. You can still get chems from it when it's closed, but closing the cap means that any reactions that require an open container (e.g. [[Chemicals#Smoke Powder|smoke powder]], [[Chemicals#Aerosol Propellant|aerosol propellant]]) will fizzle out if they occur in the barrel.  


[[Image:LargeBeaker.png]] [[Image:Beaker.png]] '''Beakers''': Holds chemicals. Standard ones hold 50 units, large ones 100. Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it. Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.
|- id="Dispensary Supply Chute"
! Dispensary Supply Chute
| <center>[[Image:DispensarySupplyChute.gif]]</center>
| A special computer/chute combo that connects directly to the [[Medbay|medbay]]. By having a chemist place in suitable [[Medical_Doctor#Medicine|medicines]] into the chute, the items are transported through [[Quick_guide_to_station_systems#Transport_and_delivery|mail pipes]] to the [[medbay]], where [[Medical doctor|medical doctors]] can pull out and use the products. The monitor can be used to see view the current supply of the Interlink.
|}


*'''Note:''' Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of [[Science Objects#Spectroscopic Scanner Goggles|spectroscopic goggles]] or a [[reagent scanner]] (PDA or separate) are recommended.
===Tools & Equipment===


[[Image:KitchenwareRecyclerNew.png]] '''Glass Recycler''': Put glass shards and glassware into it to make other, bigger types of glassware. Most useful for creating large beakers.
{| class="wikitable sortable"
! Name
! class="unsortable" | Image
! class="unsortable" | Description


[[File:MonkeyVendingMachine.png]] '''ValuChimp''': Dispenses [[monkey]]s, a valuable commodity for the modern scientist.
|- id="Beaker"
! Beaker
| <center>[[Image:LargeBeakerV3.png]] [[Image:BeakerV3.png]]</center>
| Holds chemicals. Standard ones hold 50 units, large ones 100 units. You can make more at a [[Foods and Drinks#Kitchen Glass Recycler|kitchen]] or [[#Chemistry Glass Recycler|chemistry glass recycler]] and find them in beaker boxes; you can order more beaker boxes from Cargo through both [[Quartermaster#Chemistry Resupply Crate|general Chemistry Resupply Crates]] and [[Quartermaster#Chemistry Precursors Resupply Crate|precursor Chemistry Resupply Crates]]. Has quite a few interactions:
*Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it.
*Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.
*Click on a person or mob with the beaker in your active hand to pour its contents onto them, applying the chems' TOUCH effects.
*Click on a floor tile with the beaker in your active hand to pour it onto the floor. This'll apply any special on_turf effects, e.g. [[Chemistry#Carbon Tetrachloride|CCl4]] puts out any fires on the tile, [[Chemistry#Cheese|cheese]] can make a wedge of cheese if there's enough, [[Chemistry#Oil|oil]] makes an oil spill. If you pour enough chems, it'll create a fluid puddle.
*Click on the beaker while it's in your hand to loosen or tighten your grip on it. If you have it on loose grip, you'll pour all the chems inside on the mob/tile; if you have it in a tight grip, you'll only pour 10 units from it.
*If your beaker is empty, clicking on a fluid puddle transfers some of the reagents into it. If it's filled, does the reverse: pours the reagents into the puddle. 
*Click on a mess decal, such as blood stain, fungus growth, or oil stain, to collect its associated reagents. You can generally only do this once per pile.
'''Note:''' Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of [[#Spectroscopic Scanner Goggles|spectroscopic goggles]] or a [[#Reagent Scanner|reagent scanner]] (PDA or separate) are recommended.


===ChemiCompiler===
|- id="Condenser"
{{main|ChemiCompiler}}
! Condenser
| <center>[[File:Condenser empty.png]]</center>
| Holds 100u of reagents like a beaker, but also:
*Can be attached by click dragging to up to 4 other pieces of glassware (beakers, barrels or even other condensers)
*Any reaction that takes place in the condenser will output into the connected glassware if there's room or backfill into the condenser if not.
*Allows you to separate products from reactants during an ongoing reaction, and can be used to automatically continue reaction chains.
Three condensers spawn in every "auxiliary supply [[Chemistry#Lab Counter|lab counter]]", located in the chemistry lab. If you need more condensers for your glass jungle, you can always make them at a [[Making and Breaking#Science Fabricator|science fabricator]].


A complicated chemistry device, which uses a programming language derived from [http://en.wikipedia.org/wiki/Brainfuck Brainfuck]. It features 5 registers, 1024 bytes of RAM and 10 reagent reservoirs - to add beakers, click on the ''r[number]'' slots. It also has a pill generator, a vial generator and an ejection port.
|- id="Fractional Condenser"
! Fractional Condenser
| <center>[[File:FractionalCondenserBase.png]]</center>
| Similar to a [[#Condenser|condenser]], but it has color-coded ports that allow you to isolate different products, instead of simply separating products from reactants. Can be made at a [[Making and Breaking#Science Fabricator|Science Fabricator]].


Registers:
|- id="Beaker Lid"
! Beaker Lid
| <center>[[File:Beaker lid large.png]] [[File:Large beaker with lidV2.png]]</center>
| Can be applied to a beaker to seal it, making it act as a closed container for the purposes of reactions. This can be very useful if, for example, you don't enjoy breathing [[Chemicals#Cyanide|Cyanide]]. If you need more, you can make 7-unit batches at a [[Making and Breaking#Science Fabricator|science fabricator]], provided you have a rubbery substance.


* ptr = data pointer (16-bit) (Data is 0-indexed.)
|- id="Bunsen Burner"
* iptr = instruction pointer (16-bit) (1-indexed.)
! Bunsen Burner
* sx = source register (8-bit) (Valid sources are 1-10 for the 1 through 10 reagent reservoirs.)
| <center>[[File:Bunsen low.png]] [[File:Bunsen medium.png]] [[File:Bunsen high.png]]</center>
* tx = target register (16-bit) (Valid targets are reservoirs as above, or 11 for pill generator, 12 for vial generator, or 13 for ejection port.)
| One item of glassware can be placed on it at a time to heat the reagents inside.
* ax = amount register (16-bit)
*Clicking on it with an empty hand will open the context menu, allowing you to choose the flame level: Low (Heats to 400K, 45K per tick), Medium (Heats to 700K, 50K per tick) and High (Heats to 900K, 65K per tick)
*This is much less precise than the [[Chemistry#Heating/Cooling Unit|Heating/Cooling Unit]], but allows for heating containers while they are still placed in the world and can be connected to other glassware.


Commands:
|- id="Reagent Scanner"
! Reagent Scanner
| <center>[[Image:ReagentScannerV2-32x32.png]] [[Image:ScientistPDAV2.png]]  [[Image:ResearchDirectorPDAV2.png]]</center>
| Assesses chemical composition of many things. Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function (click on it or examine to see the results of the previous scan), but it is otherwise identical to the PDA program.


* > = ++ptr
|- id="Spectroscopic Scanner Goggles"
* < = --ptr
! Spectroscopic Scanner Goggles
* + = ++*ptr
| <center>[[File:SpectroscopicScannerGogglesV2-32x32.png]]</center>
* - = --*ptr
| Assesses chemical composition of containers. Examine a beaker or other reagent container with these on to assess the exact composition and quantity of chemicals inside. Without these, you'll only see a rough estimate and description. These goggles are also available from the [[Quartermaster#Chemistry Resupply Crate|cargo bay]].
* [ = while (*ptr) {
* ] = }
* { = mov *ptr sx
* } = mov sx *ptr
* ( = mov *ptr tx
* ) = mov tx *ptr
* ^ = mov *ptr ax
* ' = mov ax *ptr
* $ = Heat or cool reagent in sx to ((273 - tx) + ax) Kelvin.
* @ = Transfer ax units of reagent from reservoir sx to target tx.
* ~ = "Compile" the code, so it cannot be retrieved again via the load button.


Both the heating and transferring steps are delayed. Heating takes as long as the chemistry lab heater would take. Transferring reagents takes 1/4 * amount seconds. The machine generates a pill or vial if they are targeted, or sends reagents out the ejection port.
|- id="Syringe"
! Syringe
| <center>[[File:SyringeV2.png]]</center>
| Transfers chemicals. Click on the syringe while it's in your hand to set to ''inject'' or ''draw'', and click on someone/something to transfer 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.  


'''Note:''' The [[Syndicate Items#ChemiCompiler|portable version]] of the ChemiCompiler only has 6 reagent reservoirs.
|- id="Dropper"
! Dropper
| <center>[[File:DropperV3-32x32.png]]</center>
| Transfers chemicals. Click on a beaker or other container to load it with reagents, click on another container to squeeze the reagents in. You can also drop it on a person to drip reagents onto them. Holds up to 5 units, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
 
|- id="Mechanical Dropper"
! Mechanical Dropper
| <center>[[Image:MechanicalDropper.png]]</center>
| More precise [[#Dropper|dropper]]. Allows you to transfer reagents (up to 10 units) in increments of 0.1 units. Click on it in-hand to adjust how much is transferred and whether the dropper is in ''dropping'' or ''drawing'' mode. Otherwise used just like the [[#Dropper|dropper]].
|}
 
===IgniChem===
{{:Chemistry/IgniChem}}


==Ok so how do I make napalm?==
==Ok so how do I make napalm?==
===Safety First===
Hold your horses, pyromaniacs. First things first, we need to discuss some important... *groan* safety tips:
Hold your horses, pyromaniacs. First things first, we need to discuss some important... *groan* safety tips:


* '''Mix potentially-explosive chemicals in the [[Test Chamber]].''' One is the tiny room in the page image and another is due north of the lab, both with reinforced floors and walls that can tank explosions better. Keeping other scientists and the mixing lab out of the collateral damage is one less reason for them to <s>murder you</s> leave you to fry from your own fireball for potentially ruining their round. And if you can't mix the explosive stuff in another room, at the very least warn your colleagues before you do it.
* '''Mix potentially-explosive chemicals in the [[Test Chamber]].''' The [[Test Chamber]] is a chamber with reinforced walls and floors, built to withstand small explosions during mixing and testing Thus, it can take much more damage during chemical accidents than the chemistry lab. Keeping other scientists and the mixing lab out of the collateral damage is one less reason for them to <s>murder you</s> leave you to fry from your own fireball for potentially ruining their round. And if you can't mix the explosive stuff in another room, at the very least warn your colleagues before you do it.
* '''Always wear your standard-issue gas mask and a biosuit + bio hood from the closets.''' This can't be stressed enough; some chemicals are accompanied with a "The solution generates a strong vapor!" message upon successful mixing, giving everyone adjacent to the tile a big whiff of the chemical that was just mixed on it. The full gas mask/biosuit set immunizes you to this and most chemical smokes and TOUCH reactions, protecting you from your colleagues' shenanigans as well as your own. There is no reason not to do this unless you're trying to choke on your own poisons.
* '''Always wear your standard-issue gas mask and a biosuit + bio hood from the closets.''' This can't be stressed enough; some chemicals are accompanied with a "The solution generates a strong vapor!" message upon successful mixing, giving everyone adjacent to the tile a big whiff of the chemical that was just mixed on it. The full gas mask/biosuit set immunizes you to this and most chemical smokes and TOUCH reactions, protecting you from your colleagues' shenanigans as well as your own. There is no reason not to do this unless you're trying to choke on your own poisons.
* '''Don't mix random chemicals''' Similar to real life, if you aren't careful, you might cause a fire, explosion, implosion, and/or flash or catch a whiff of some toxic fumes. This is why it's important to have a gas mask and a biosuit + bio hood if you don't know what you're doing. 
* '''Pay attention to what other scientists are doing and don't get in their way.''' For example, if someone places a beaker into a reagent heater and runs away from it, he's probably anticipating a fireball or smoke of some degree and it's wise not to go look at, lest you get a face-full of it.
* '''Pay attention to what other scientists are doing and don't get in their way.''' For example, if someone places a beaker into a reagent heater and runs away from it, he's probably anticipating a fireball or smoke of some degree and it's wise not to go look at, lest you get a face-full of it.
* '''Make liberal use of stabilizing agent.''' If you see a recipe that mentions stabilizing agent, always use it when mixing the recipe in question so it doesn't literally blow up in your face. It's a good practice to do this for recipes you're unfamiliar with. Be wary, however, that stabilizing agent doesn't work with everything - these cases should be mixed in the aforementioned test chamber.
* '''Make liberal use of stabilizing agent.''' If you see a recipe that mentions stabilizing agent, always use it when mixing the recipe in question so it doesn't literally blow up in your face. It's a good practice to do this for recipes you're unfamiliar with. Be wary, however, that stabilizing agent doesn't work with everything - these cases should be mixed in the aforementioned test chamber.
* '''Test harmful or unknown chemicals on monkeys, NOT other people.''' This is why you have the ValuChimp. Monkeys are NPCs with damage counters just like that of a human's, so they'll provide an accurate representation of what would happen if you use that chemical mix on a human. This is doubly important if you're a round antagonist, as you will need to make sure your deathchems actually cause death instead of just provoking your target into toolboxing you.
* '''Test harmful or unknown chemicals on monkeys, NOT other people.''' This is why you have the ValuChimp. Monkeys are NPCs with damage counters just like that of a human's, so they'll provide an accurate representation of what would happen if you use that chemical mix on a human. This is doubly important if you're a round antagonist, as you will need to make sure your deathchems actually cause death instead of just provoking your target into toolboxing you.
* '''Test dangerous mixes in the [[Test Chamber]] or off-station.''' If you want test say, a [[Bombs#Beaker bomb|beaker bomb]], and it's supposed to make things explode, poison people, or otherwise harm things, try them in [[Test Chamber]] or some place away from the station, so other people aren't effected. Be sure to warn people ahead of time, so they can exit the area in time. Popular off-station locales include the [[Mining Outpost]], the Space/Sea Diner, the [[Debris Field]], the [[Trench]], and the [[Mining Level]].


Got all that? Good. Now we can get started with the pyromania.
Got all that? Good. Now we can get started with making napalm.


A lot of recipes are very similar to their real-world counterparts. There are also many sci-fi concoctions to discover and experiment with. And, if all else fails, add plasma, since it'll usually make something happen.
===Discount Dan's Quik-Tips for Getting Acquainted with Chemistry===


===Preliminary information that u need 2 know!!===
So, turns out [[Chemicals#Napalm Goo|making napalm]] isn't terribly complex at all. But there's more to chemistry than just making napalm--so much more! It's almost overwhelming. Where does an aspiring chemist start?
Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process runs in '''2 second''' intervals governed by the mob loop.


So if a chemical does 2 toxin damage each time life is called, it'll do 2 damage every two seconds. With a depletion rate of 1, it'll deplete 1 unit every two seconds, and so on and so on. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.  
* '''Learn the most-commonly used compounds and healing chems.'''
** '''[[Chemicals#Basic compounds|Basic compounds]]''' - Know each one by heart, for they are at the heart of many recipes. Luckily, there aren't many to learn.
** '''[[Chemicals#Medical Chems|Medical chems]]''' - Learn how to make and use healing chems, and you'll live longer--and enjoy more of the round! You can even help others too. Plus, when you start to learn harmful recipes, you'll be able to heal yourself when you fuck up. Some particularly useful ones to learn are [[Chemicals#Styptic Powder|styptic powder]] & [[Chemicals#Silver Sulfadiazine|silver sulfadiazine]], which heal up some of the most common injuries.
** Don't forget, there's a [[#Getting Your Toes Wet|more detailed introduction/walkthrough]] to the wonderful world of chemistry below!
* '''Understand the patterns behind the recipes.'''
**The recipes for chems from real-life generally follow a comfortably simplified version of the actual process; for example, [[Chemicals#Methamphetamine|methamphetamine]] is based on the [https://en.wikipedia.org/wiki/History_and_culture_of_substituted_amphetamines#Illegal_synthesis Nagai route], while [[Chemicals#Sulfuric Acid|sulfuric acid]] is just the elements that make up the molecule.
**The ones for entirely fictional chems tend be somewhat arbitrary, but for some, there's some simple logic linking them, e.g. [[Chemicals#Glitter|glitter]] needs shiny stuff and a paper base for it, while [[Chemicals#Flaptonium|flaptonium]] involves bird-related things. Even some of said arbitrary ones often use plasma for that "magical sci-fi chemical that can do anything".
**This holds particularly true for the [[Chemicals#SECRET CHEMS|secret chems]]:
***For ones that are based on real life, such as [[Chemicals#Chlorine Azide Hint|chlorine azide]], study the general process and try to replicate it in SS13 with "equivalents"; for most, you usually don't have to go further than a Wikipedia page.
***For fictional chems, such as [[Chemicals#Mutini Hint|mutini]], think about which chems can best replicate their effects. Some, like [[Chemicals#Crabby Party Secret Formula Hint|Crabby Party Secret Formula]], are just jokes, where the hint is the punchline linking the ingredients together. 
***If you get stuck, don't be afraid to ask for hints. In fact, there's even a [[Spacebux#Purchasable Items|Spacebux item]] called a "Chem Hint Scroll" that provides a clue for a random ingredient for a random chem.
* '''Look beyond the chem dispenser!'''
**The [[Botanist]]s can mass-produce certain chems through [[Guide to Botany|the power of botany]], significantly easing your workload. There are even a few chems that only obtained from certain plants. Don't be afraid to ask them to grow a few things.
**You can insert certain items into the Reagent Extractor, usually food and plant products, to get certain chems; many chems can only be obtained this way. Learn it and love it; neither are too hard to do. You'll use it a lot in your chemistry career; just look at all the places in the tables below that go "Extract from...".
**Discount Dan's products from red snack machines contain a true smorgasbord of chemicals. You might surprised (and maybe a little queasy) at what's in those [[Foods and Drinks#Discount Dan's Quik-Noodles|noodle cups]]!
**There are many "designer drug" pills scattered in random places on the station/ship and elsewhere, often in pill bottles named in-game as "pill bottle (????)". Who knows what magical toxic treasures they contain!?
*'''Use Chem Dispenser Groups!''' Chemical groups make the chem dispenser automatically dispense certain chems, so you can spend less time on the aspect on chemistry that's usually pretty boring, staring at dispenser, and more time having fun actually testing/using the chems. They're also great for mass-producing certain compounds. Check out the [[#Chem Dispenser Groups: A Chemist's Best Friend|following section]] on how to use them.


Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.
===Chem Dispenser Groups: A Chemist's Best Friend===
* TOUCH means direct exposure to the body. Acids that burn your face off and topical meds are examples of this.
{{wip}}
** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, throwing a drinking glass at somebody, [[Cryo|cryo cell]], shower, bathtub
You can also make pre-set chemical groups, sometimes called bookmarks, through the Group button, so that the [[#Chem Dispenser|chem dispenser]] dispenses certain reagents automatically when you click one of the Group buttons. Groups streamline the production process quite significantly, especially for basic compounds. Even for simple recipes like [[Chemicals#Potassium Iodide|potassium iodide]], pressing just one button takes much less time than hunting and pressing for two of them, and you have a lot of control over amount created.
* INGEST reactions are things that happen immediately from consumption.
** Applied by: [[syringe]], [[pill]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], eating or drinking something
* Certain methods of transference bypass both of these and go straight into the bloodstream.
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]], [[General Objects#E-Cigarette|e-cig]], [[Medical Objects#Ampoule|ampoule]]


Plant-specific effects apply to everything growing in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]].
To make a chem group, put name of the reagent you want to dispense, an equal sign, the amount you want to dispense, and a name. Make sure that your chemical group has a name or else you'll lose your hard work when you try to add it. Separate reagents by semicolons. Here's an example reagent group for [[Chemicals#Salt|salt]]:


===Base Elements===
water=1;chlorine=1;sodium=1
Not everything that comes out of the chem dispenser is inert, some have their own quirks that you should watch out for.
 
Notice: no spaces needed, no semi-colon at the end necessary. The chems listed are added at all once at the same time, but there's still recipe priority; for something like that like [[Chemicals#Luminol|luminol]], you'll want to put the nitrogen and hydrogen towards the end, so you don't make [[Chemicals#Ammonia|ammonia]]. For fairly obvious reasons, you can't do things like sulfuric_acid=1; the chem dispenser simply doesn't dispense such reagents, just their ingredients. You must do hydrogen=1;oxygen=1;sulfur=1 instead.
 
You can insert your ID card into the dispenser to "save" it to your ID, any new groups made while your ID is inserted can only be used if your ID is in a dispenser. Good for keeping secret chemicals secret or just avoiding the hassle of adding new groups every time you have to use a new dispenser.
 
==Getting Your Toes Wet==
 
Need a bit more direction before heading off into the dangerous world of chemistry? This section describes a few specific commonly used and requested chems in ascending order of difficulty.
 
===Acid (Not the Fun Kind)===
 
Acids happen to simultaneously have some of the simplest recipes, the most obvious harmful effects, and somewhat high usage. You'll be particularly using your good friend Sulfuric Acid for a couple of recipes.
 
{| class="wikitable sortable"
! Chemical Name
! class="unsortable" | Recipe
! class="unsortable" | Effects
 
|- id="Sulfuric Acid"
! [[Chemicals#Sulfuric_Acid|Sulfuric Acid]]
| (1) Sulfur + (1) Water + (1) Oxygen & Time -> (2) Sulfuric Acid
| Deals decent damage scaling with quantity. doesn't melt items. Used in some other chems' recipes!
 
|- id="Fluorosulfuric Acid"
! [[Chemicals#Fluorosulfuric_Acid|Fluorosulfuric Acid]]
| (1) [[Chemicals#Sulfuric_Acid|Sulfuric Acid]] (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid
| Deals even more damage, again scaling with quantity. Always melts items upon application, and melts headgear if 9 or more units are splashed on a person.
|}
 
Since Sulfuric Acid is made entirely of chemicals in the chem dispenser, you only need to put a beaker in and hit each of those chemicals once. Simple! Once you have some sulfuric acid, you can add the fluorine, hydrogen, and potassium - again, all found in the dispenser - but then you will need to heat up the beaker. Put it in the Heating/Cooling unit and set the temperature really high - just setting it to the required temperature of 374K is slow and won't cut it compared to setting it to the maximum temperature and just removing it once it reacts. And once it does react - congratulations, you have a beaker of face-melting, day-ruining acid!
 
===Getting Medbay to Love You===
 
If you have a more pacifistic slant, you can make most of the medicines which medbay enjoys using. Two of the most commonly used medical chems are the following; they're fortunately pretty simple.


{| style="font-size: 85%;" class="wikitable sortable"
{| class="wikitable sortable"
!Reagent
! Chemical Name
!Depl. rate
! class="unsortable" | Recipe
!Passes skin?
! class="unsortable" | Effects
!class="unsortable" | Per life cycle
 
!class="unsortable" | Immediate effect upon application
|- id="Styptic Powder"
!class="unsortable" | Per plant cycle<br>(plant tray)
! [[Chemicals#Styptic_Powder|Styptic Powder]]
!Addiction probability<br>(INGEST)
| (1) Aluminium + (1) Oxygen + (1) Hydrogen + (1) [[Chemicals#Sulfuric_Acid|Sulfuric Acid]] -> (4) Styptic Powder
!class="unsortable" | Notes
| Slows down bleeding and heals {{BRUTE}} damage. Only apply topically, such as with patches - ingestion in pill or drink form poisons the patient!
|- id="Barium"
 
|Barium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
|- id="Silver Sulfadiazine"
|- id="Carbon"
! [[Chemicals#Silver_Sulfadiazine|Silver Sulfadiazine]]
|Carbon||0.4||{{No}}||||5+ UNITS: Creates dirt when applied to floor tiles.||||||
| (1) [[Chemicals#Ammonia|Ammonia]] + (1) Silver + (1) Sulfur + (1) Oxygen + (1) Chlorine -> (5) Silver Sulfadiazine
|- id="Calcium"
| Heals {{BURN}} damage. Just like styptic powder, apply it topically or it will poison whoever ingests it!
|Calcium||0.4||{{No}}||||||||||
|- id="Chlorine"
|Chlorine||0.4||{{Yes}}||+1 {{BURN}}||||+3 POISON||||
|- id="Ethanol"
|Ethanol||0.05||{{No}}||100+ UNITS - 8% chance of +1/+2 {{TOX}}, slurred speech, dizziness, drowsiness, blurred vision and other effects.<br>300+ UNITS - 5% chance of extra +1/+2 {{TOX}}.||||||4%||Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
|- id="Fluorine"
|Fluorine||0.4||{{Yes}}||+1 {{BURN}}, +1 {{TOX}}||||+3 POISON||||
|- id="Helium"
|Helium||0.4||{{No}}||Does what you'd expect.||||||||Harmless. Can be obtained from [[General Objects#Tank|helium tanks]].
|- id="Iron"
|Iron||0.4||{{No}}||Regenerates blood half a unit a time, 10% change of -1 {{OXY}}<br><br>OVERDOSE (20) Causes +1 {{TOX}}, 5% chance of vomiting, stun, and a further +10 {{TOX}}||||||||Basically a shittier version of Filgrastim with more side effects.
|- id="Lithium"
|Lithium||0.4||{{No}}||Drooling and confused movement.||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|- id="Magnesium"
|Magnesium||0.4||{{No}}||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.||||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.
|- id="Mercury"
|Mercury||0.2||{{Yes|Yes (0.2 per 1 unit splashed)}}||70% chance of +1 BRAIN||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|- id="Oxygen"
|Oxygen||0.4||{{No}}||None||None||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your Blood?
|- id="Phosphorus"
|Phosphorus||0.4||{{No}}||||||66% chance of +1 GROWTH||||
|- id="Potassium"
|Potassium||0.4||{{No}}||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|- id="Radium"
|Radium||0.4||{{Yes|Yes (0.5 per 1 unit splashed)}}||+4 RAD (capped at 8 Gy)||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 RAD, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing {{BURN}} + {{TOX}} in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|- id="Silver"
|Silver||0.4||{{No}}||||||||||Dipping a pair of handcuffs in a container with at least 50 units of silver creates [[Security Objects#Silver Handcuffs|silver handcuffs]]. Dipping some [[Murder#Guns|ammo]] in a container with at least 20 units gives them a silver brand, granting them extra damage against [[Werewolf|werewolves]].
|- id="Sugar"
|Sugar||0.4||{{No}}||Jitteriness, minor stamina regeneration buff. Reduces duration of incoming Weaken, Stunned, and Paralyzed debuffs, 4% chance to produce a unit of epinephrine.<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 {{TOX}}.||||||||Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|- id="Water"
|Water||0.4||{{No}}||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Essential for plant growth to occur at all.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|}
|}


===Basic compounds===
Similarly to Fluorosulfuric Acid above, to make styptic powder, you first need to brew up some sulfuric acid and add some other chemicals from the dispenser. Unlike the acid, it doesn't require any heating, making it quick and easy. Silver sulfadiazine is a bit more involved because it uses Ammonia, which has the following recipe:
Basic starting recipes. Most are pointless on their own, but they're all ingredients in the vast majority of chemicals in the world of SS13, so it's good to memorize them.
 
{| class="wikitable sortable"
! Chemical Name
! class="unsortable" | Recipe
! class="unsortable" | Effects


{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
|- id="Acetone"
|Acetone||[[#Oil|Oil]] + Welding Fuel + Oxygen||{{No}}||+1.5 {{TOX}}||||||Common ingredient in other recipes.
|- id="Ammonia"
|- id="Ammonia"
|Ammonia||[[#Urine|Urine]] + Water @ 354 K '''OR''' Hydrogen + Nitrogen||{{No}}||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
! [[Chemicals#Ammonia|Ammonia]]
|- id="Ash"
| (3) Hydrogen + (1) Nitrogen -> (3) Ammonia
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. '''OR''' Paper @ 424K||{{No}}||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
| Doesn't actually do much on its own besides help the [[Botanist|Botanists']] plants - it does get used in a lot of recipes, though!
|- id="Compst"
|Compost||Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].||{{No}}||||||66% chance of +1 HEALTH||Fertilizer.
|- id="Diethylamine"
|Diethylamine||[[#Ammonia|Ammonia]] + Ethanol @ 374 K||{{No}}||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|- id="Phenol"
|Phenol||Water + Chlorine + [[#Oil|Oil]]||{{No}}||||||||Used for certain medical recipes.
|- id="Potash"
|Potash||[[#Ash|Ash]] + Water @ 354 K '''OR''' Potassium + Chlorine + [[#Sulfuric Acid|Sulfuric Acid]]||{{No}}||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||Fertilizer.
|- id="Salt"
|Salt||Water + Chlorine + Sodium||{{No}}||OVERDOSE (100) - 70% chance of +1 BRAIN, 8% of +1/+2 {{TOX}}.||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|- id="Saltpetre"
|Saltpetre||[[#Potash|Potash]] + [[#Urine|Urine]] + [[#Compost|Compost]]||{{No}}||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||Fertilizer.
|- id="Space Cleaner"
|Space Cleaner||[[#Ammonia|Ammonia]] + Ethanol + Water||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective|forensic evidence]] when splashed onto people, objects or turfs.||||Cleans stuff.
|- id="Stabilizing Agent"
|Stabilizing Agent<br>(Stabilizer)||Iron + Oxygen + Hydrogen||{{No}}||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|}
|}


===Medical Chems===
This is an example of a chemical with a non-balanced recipe; pay careful attention to the ratios, or you may end up with leftover unwanted reagents! You'll also likely need to remove some of the resulting ammonia from the beaker to fit in silver sulfadiazine; you can't fit 30 each of ammonia, silver, sulfur, oxygen, and chlorine in a typical 100u beaker, much less a 50u one.
A malignant scientist is expected to hurt people. A benevolent one is expected to heal people. If you're the latter, then this chart is your best friend.
 
Those two chemicals alone can make medbay pretty happy when supplies run low. They can also be used by yourself if you don't trust doctors to patch you up, such as when you're an [[Antagonist|antagonist]] on the run from the law, or in the middle of a busy fight such as with [[Nuclear Operative]]s.
 
There are a couple of medical chems that medbay either doesn't start with or has a very low starting supply of, so making them will make the doctors there extra happy. See the following.
 
{| class="wikitable sortable"
! Chemical Name
! class="unsortable" | Recipe
! class="unsortable" | Effects
 
|- id="Perfluorodecalin"
! [[Chemicals#Perfluorodecalin|Perfluorodecalin]]
| (1) Hydrogen + (1) Fluorine + (1) [[Chemicals#Salicylic Acid|Salicylic Acid]] @ 374 K -> (2) Perfluorodecalin
| Heals {{OXY}} by a LOT and both raises and caps the breathloss amount - meaning you will only be able to talk in whispers while it's in you.


{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Depl. rate
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<br>(Smelling Salts)||[[#Ammonia|Ammonia]] + Carbon + Oxygen @ 374 K||0.4||{{No}}||30% chance of -1 RAD, 5% or +1 {{TOX}}<br><br>If below -5 to -30 health: -1 {{TOX}}, -1 {{BRUTE}}, -1 Burn||Moderate stamina regeneration boost||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}.
|- id="Antihol"
|Antihol||Ethanol + [[#Charcoal|Charcoal]]||0.4||{{No}}||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 {{TOX}}||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|- id="Atropine"
|Atropine||Ethanol + [[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]] + [[#Phenol|Phenol]] + [[#Sulfuric Acid|Sulfuric Acid]]. [[Guide to Botany#Black Venne|Venne mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Dizziness, confused movement, total stamina decrease, warms you up slightly when cold. Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}, -2 BRAIN<br><br>If above 15 health AND {{TOX}} damage > 70: +1 {{TOX}}<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|- id="Calomel"
|Calomel||Mercury + Chlorine @ 374 K||0.8||{{No}}||Increases all depletion rates by 5.<br><br>If above +20 health: +5 {{TOX}}||||||||Aggressive purgative. It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.<br><br>Blood tests without a reagent scanner: draw blood and analyze it with the CheMaster in the pharmacy.
|- id="Charcoal"
|Charcoal||[[#Ash|Ash]] + [[#Salt|Salt]] @ 374 K or [[Guide to Botany#Venne|venne]].||0.4||{{No}}||-1.5 {{TOX}}. 50% chance of increasing the depletion rate of all other chems by 1||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|- id="Chicken Soup"
|Chicken Soup||{{n/a|N/A. Vending machines.}}||0.2||{{No}}||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||||Safe remedy for minor diseases.
|- id="Cryoxadone"
|- id="Cryoxadone"
|Cryoxadone||[[#Cryostylane|Cryostylane]] + Plasma + [[#Acetone|Acetone]] + [[#Unstable Mutagen|Unstable Mutagen]]||0.4||{{No}}||If body temp below 260 K: -10 {{OXY}}, -3 {{TOX}}, -12 {{BRUTE}}, -12 {{BURN}}||||||||Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way {{BURN}} damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
! [[Chemicals#Cryoxadone|Cryoxadone]]
|- id="Diphenhydramine"
| (2) [[#Cryostylane|Cryostylane]] + (1) Platinum + (2) Water & Time @ Below 323K-> (2) Cryoxadone
|Diphenhydramine<br>(Antihistamine)||[[#Oil|Oil]] + Carbon + Bromine + [[#Diethylamine|Diethylamine]] + Ethanol||0.4||{{No}}||Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
| Does a bit of everything, as long as your body temperature is below 210K; heals {{BRUTE}}, {{BURN}}, {{TOX}}, and {{OXY}} by significant amounts. Warms you up if it heals you.
|- id="Ephedrine"
|}
|Ephedrine||Sugar(2) + [[#Oil|Oil]](2) + Hydrogen(2) + [[#Diethylamine|Diethylamine]](1) => Ephedrine (3). [[Guide to Botany#Asomna|Asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. Also availiable in Grife-O soda.||0.3||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
 
|- id="Epinephrine"
Not all chemicals can be made with the chemicals available in the ChemMaster; sometimes you'll have to go through a few precursors first. Some common ones have been listed below.
|Epinephrine||[[#Phenol|Phenol]] + Hydrogen + Oxygen + Chlorine + [[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]]||0.2||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15. Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Slows down progression of [[#Sarin|sarin]] by 20%. <br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||||Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead.
 
|- id="Ether"
{| class="wikitable sortable"
|Ether||[[#Hydrochloric Acid|Hydrochloric Acid]] + Ethanol + Oxygen||0.4||{{No}}||See notes.||||||||Behaves almost exactly the same as morphine, minus the speed bonus.
! Chemical Name
|- id="Filgrastim"
! class="unsortable" | Recipe
|Filgrastim||[[#Blood|Blood]] + [[#Stable Mutagen|Stable Mutagen]] + [[#Spaceacillin|Spaceacillin]] + [[#E.Coli|E.Coli]]||0.2||{{No}}||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
! class="unsortable" | Effects
|- id="Hairgrownium"
 
|Hairgrownium||[[#Carpet|Carpet]] + [[#Synthflesh|Synthflesh]] + [[#Ephedrine|Ephedrine]]. [[Guide to Botany#Fuzzy Nureous|Nureous mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|- id="Oil"
|- id="Haloperidol"
! [[Chemicals#Oil|Oil]]
|Haloperidol||Chlorine + Fluorine + Aluminium + [[#Potassium Iodide|Potassium Iodide]] + [[#Oil|Oil]] or [[Guide to Botany#Omega Weed|omega weed]] and Dr. Pubber.||0.4||{{No}}||Increases depletion rates for most stimulating/hallucinogenic drugs by 5. Reduces druggy effects and jitteriness. Severe stamina regeneration penalty, causes drowsiness. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]].||||||||Treat it like a general anti-psychotic. Useful for treating/neutralizing drugged-up maniacs.
| (1) Carbon + (1) Hydrogen + (1) [[Chemicals#Welding_Fuel|Welding Fuel]] -> (3) Oil
|- id="Heparin"
| A bit of a jack of all trades - if heated up enough it makes a fireball which both burns and produces [[Chemicals#Ash|ash]], if applied to a floor it makes it slippery, if splashed on a borg it speeds it up, and it gets used in a lot of recipes! Wow!
|Heparin||Sugar + [[#Meat Slurry|Meat Slurry]] + [[#Phenol|Phenol]] + [[#Sulfuric Acid|Sulfuric Acid]]||0.4||{{No}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
 
|- id="Hunchback"
|- id="Phenol"
|[[Foods and Drinks#Dispenser|Hunchback]]||Bourbon + [[#Cola|Cola]] + Tomato Juice||0.4||{{No}}||Increases all depletion rates by 8. 10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 {{TOX}}||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
! [[Chemicals#Phenol|Phenol]]
|- id="Insulin"
| (1) [[Chemicals#Oil|Oil]] + (3) [[Chemicals#Welding_Fuel|Welding Fuel]] + (0.1) Chlorine & Time-> (2) [[Chemicals#Acetone|Acetone]] + (2) Phenol
|Insulin||{{n/a|N/A. [[Medical Objects#Medical Dispenser|Vendors]] and Pro Puffs.}}||0.4||{{No}}||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
| Does nothing by itself, but is used to make a few other medical chems.
|- id="Lexorin"
 
|Lexorin||{{n/a|N/A. Pro Puffs.}}||0.2||{{No}}||+1 {{TOX}}, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|- id="Mannitol"
|Mannitol||Sugar + Hydrogen + Water or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||{{No}}||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|- id="Menthol"
|Menthol||[[#Mint|Mint]] + Ethanol @ 324 K or [[Guide to Botany#Mint|distilling mint]].||0.1||{{No}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||||Use for minor burn damage.
|- id="Morphine"
|Morphine||Extract from [[Guide to Botany#Poppies|poppies]]. <br>'''OR'''<br>Obtain from [[Medical Objects#Medical Dispenser|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].||0.4||{{No}}||Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while.
|- id="Mugwort"
|Mugwort||{{n/a|N/A. [[Wizard#Mugwort|Wizard shuttle]].}}||0.4||{{No}}||||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}. Removes a few units of [[#Sarin|sarin]]. ||||||Can patch up minor injuries of magic users.
|- id="Mutadone"
|Mutadone||[[#Unstable Mutagen|Unstable Mutagen]] + [[#Acetone|Acetone]] + Bromine or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||{{No}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|- id="Oculine"
|Oculine||[[#Atropine|Atropine]] + [[#Spaceacillin|Spaceacillin]] + [[#Saline-Glucose Solution|Saline-Glucose Solution]] or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||{{Yes}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|- id="Omnizine"
|Omnizine||{{n/a|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].}}||0.2||{{No}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|- id="Pentetic Acid"
|Pentetic Acid||[[#Welding Fuel|Welding Fuel]] + Chlorine + [[#Ammonia|Ammonia]] + [[#Formaldehyde|Formaldehyde]] + Sodium + [[#Cyanide|Cyanide]]||0.4||{{No}}||-7 RAD, increases all depletion rates by 4. 75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}.||||||||Apex anti-tox/anti-rad treatment.
|- id="Perfluorodecalin"
|Perfluorodecalin||Hydrogen + Fluorine + [[#Oil|Oil]] @ 374 K||0.4||{{No}}||-25 {{OXY}}, 33% chance of -1 {{BRUTE}} and -1 {{BURN}}. Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|- id="Pickle Juice"
|Pickle juice||{{n/a|N/A. Extract from [[Foods and Drinks#Pickle|pickles]]}}||0.4||{{No}}||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|- id="Potassium Iodide"
|Potassium Iodide||Potassium + Iodine or [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||80% chance of -1 RAD<br><br>Chance to heal {{TOX}}||||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|- id="Proconvertin"
|Proconvertin||[[#Blood|Blood]] + [[#Stable Mutagen|Stable Mutagen]] + [[#Mannitol|Mannitol]] + [[#Salt|Salt]]||0.3||{{No}}||5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|- id-"Robustissin"
|Robustissin||[[#Menthol|Menthol]] + [[#Morphine|Morphine]] + Hydrogen + [[#Acetone|Acetone]] <br>'''OR'''<br> [[#Menthol|Menthol]] + [[#Oil|Oil]] + [[#Diphenhydramine|Antihistamine]] + [[#Salicylic Acid|Salicylic Acid]]<br>'''OR'''<br>Find inside [[Foods and Drinks#Fancy Cola|randomly-named space cola]].||0.4||{{No}}||Separate 25% chances of curing the 10% chance each of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||||||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|- id="Salbutamol"
|Salbutamol||[[#Salicylic Acid|Salicylic Acid]] + Lithium + Aluminium + Bromine + [[#Ammonia|Ammonia]] or [[Guide to Botany#Shivering Contusine|contusine mutation]].||0.2||{{No}}||-6 {{OXY}}, -4 LOSEBREATH||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.
|- id="Salicylic Acid"
|- id="Salicylic Acid"
|Salicylic Acid<br>(Painkiller/Analgesic)||Sodium + [[#Phenol|Phenol]] + Carbon + Oxygen + [[#Sulfuric Acid|Sulfuric Acid]] or [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
! [[Chemicals#Salicylic Acid|Salicylic Acid]]
|- id="Saline-Glucose Solution"
| (1) Sodium + (1) [[Chemicals#Phenol|Phenol]] + (1) Carbon + (1) Oxygen @ 373.15 k -> (4) Salicylic Acid
|Saline-Glucose Solution||[[#Salt|Salt]] + Water + Sugar||0.15||{{Yes}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.
| Also known as painkiller or analgesic. Cools you down if you're too hot, sometimes heals some {{BRUTE}}, and negates some of the slowed movement associated with being injured.
|- id="Silver Sulfadiazine"
 
|Silver Sulfadiazine||[[#Ammonia|Ammonia]] + Silver + Sulfur + Oxygen + Chlorine or [[Guide to Botany#Commol|commol]].||3||{{No}}||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|- id="Cryostylane"
|- id="Simethicone"
! [[Chemicals#Cryostylane|Cryostylane]]
|Simethicone||Hydrogen + Chlorine+ Silicon + Oxygen||0.4||{{No}}||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
| (1) Water + (1) Plasma + (1) Nitrogen -> (3) Cryostylane
|- id="Space Ipecac"
| When ingested or splashed on someone, it freezes them in an ice cube. It can also be used on floors to make them slippery, and if you add some oxygen to a beaker with cryostylane, both will be gradually consumed to cool down the beaker's contents.
|Space ipecac||{{n/a|N/A. Comes in pill form from [[Medical Objects#Medical Dispenser|NanoMed Plus machines]].}}||0.8||{{No}}||Approximately 50% chance to induce vomiting.<br><br> Chance to cause {{TOX}} damage. <br><br> Chance to cause [[Virus#Food Poisoning|food poisoning]].||||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
 
|- id="Spaceacillin"
|- id="Acetone"
|Spaceacillin||[[#Space Fungus|Space Fungus]] + Ethanol||0.2||{{No}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#MRSA|MRSA]] and [[Virus#Grave Fever|grave fever]].||||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]]. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
! [[Chemicals#Acetone|Acetone]]
|- id="Strange Reagent"
| (1) [[Chemicals#Oil|Oil]] + (1) [[Chemicals#Welding_Fuel|Welding Fuel]] + (1) Oxygen -> (3) Acetone
|Strange Reagent||[[#Omnizine|Omnizine]] + [[#Holy Water|Holy Water]] + [[#Unstable Mutagen|Unstable Mutagen]]||0.2||{{No}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
| Fairly poisonous when ingested, and is used in several other recipes.
|- id="Styptic Powder"
|Styptic Powder||Aluminium + Hydrogen + Oxygen + [[#Sulfuric Acid|Sulfuric Acid]]||3||{{No}}||-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied. Can reduce BLEEDING by up to 5.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|- id="Super Hairgrownium"
|Super Hairgrownium||Iron + [[#Methamphetamine|Methamphetamine]] + [[#Hairgrownium|Hairgrownium]]||0.4||{{Yes}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||||
|- id="Synthflesh"
|Synthflesh||[[#Blood|Blood]] + Carbon + [[#Styptic Powder|Styptic Powder]]||0.4||{{No}}||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|- id="Teporone"
|Teporone||Silicon + [[#Acetone|Acetone]] + Plasma||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|- id="Triple Citrus"
|[[Foods and Drinks#Dispenser|Triple citrus]]||Lemon juice + Lime juice + Orange juice||0.4||{{No}}||||INGEST - Heals 1-2 {{TOX}} damage||||||A basic {{TOX}}-healer a [[Barman]] or clever [[Botanist]] could easily/readily make.
|- id="Yobihodazine"
|Yobihodazine||{{n/a|N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].}}||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Prevents {{OXY}} damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|}


===Poisons and Toxic Shit===
The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.
{{Wip|Reason=Verify the amanitin formula. Does it still follow the old elapsed cycles + rand(2,4) formula or the new elapsed cycles + rand(2,3) one where elapsed cycles ramps up more quickly?}}
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Depl. rate
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
|- id="Acetaldehyde"
|Acetaldehyde||Chromium + Oxygen + Copper + Ethanol @ 549 K||0.4||{{Yes}}||+1 {{BURN}}|||||+4 POISON|||||Basic poison.
|- id="Aconitum"
|Aconitum||Extract from [[Guide to Botany#Aconite|aconite flowers]].||0.4||{{No}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|- id="Amanitin"
|Amanitin||{{n/a|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|mutant mushrooms]].}}||0.4||{{No}}||Delayed, dose-specific. On the last cycle that it's in you, it hits you with a stack of {{TOX}} damage based on elapsed cycles + rand(2,3). The more you use, the longer it takes before anything happens, but the harder it hits when it does.||||||||This is a stealth poison. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|- id="Ants"
|Ants||{{n/a|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.}}||0.4||{{No}}||+2 {{BRUTE}}||TOUCH/INGEST -  Does 4 {{BRUTE}} damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|- id="Atrazine"
|Atrazine<br>(Weedkiller)||Chlorine + Hydrogen + Nitrogen||0.4||{{No}}||+2 {{TOX}}||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|- id="Capulettium"
|Capulettium||[[#Neurotoxin|Neurotoxin]] + Chlorine + Hydrogen||0.4||{{No}}||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|- id="Capulettium Plus"
|Capulettium plus||[[#Capuelettium|Capulettium]] + [[#Methamphetamine|Methamphetamine]] + [[#Ephedrine|Ephedrine]]||0.4||{{No}}||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|- id="Capsaicin"
|Capsaicin||{{n/a|N/A. [[Foods and Drinks#Oven-made Spaghetti Arrabiata|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].}}||0.4||{{No}}||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 {{OXY}}.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||||1%|||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|- id="Cholesterol"
|Cholesterol||{{n/a|N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]}}||0.4||{{No}}||Minor total stamina penalty<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 {{TOX}}, odd feelings in chest.<br>45+ UNITS: ~7% of up to +4 {{TOX}}, chest pains & aches.<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]], painful burning sensation in chest||Turns a non-special [[blob]] tile into a lipid cell||||||Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
|- id="Coniine"
|Coniine||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||+2 {{TOX}}, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|- id="Curare"
|Curare||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].}}||0.1||{{Yes}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|- id="Cyanide"
|Cyanide||[[#Oil|Oil]] + [[#Ammonia|Ammonia]] + Oxygen @ 374 K, [[Syndicate Items#Poison Bottle|poison bottles]] or [[Guide to Botany#Deathweed|deathweed]].||0.1||{{Yes}}||+1.5 {{TOX}}. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 {{TOX}}||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
|- id="Dragon's Breath"
|Dragon's Breath||[[#Dragon's Breath Hint|Secret!]]||1||{{No}}||Decays into 5 units of ethanol. 50% chance of stunning briefly, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||||Neutralized by [[#Milk|milk]]. You need hundreds units for the instadeath chance to be noticeable, but a [[Syndicate Items#Sleepy Pen|sleepy pen's]] worth still has [[Doctoring#Liver Failure|disastrous effects]] on the [[Doctoring#Liver Damage|liver]].
|- id="Freeze"
|Freeze||[[#Freeze Hint|Secret!]]||1||{{No}}||Decays into 3 units of ethanol, lowers body temperature by 10 Kelvin. 40% chance of 2 {{BURN}} damage, 20% chance of brief stun, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.<br><br>[0.1% * volume] chance of freezing up into an ice statue.||||||||[[#Chocolate|Chocolate]] neutralizes freeze, removing all traces of it in the body. Like[[#Dragon's Breath|Dragon's Breath]], it's fun to put in a [[Syndicate Items#Sleepy Pen|sleepy pen]]. Try combining the two!
|- id="Formaldehyde"
|Formaldehyde<br>(Embalming Fluid)||Ethanol (1) + Oxygen (1) + Silver (1) @ 424K => Formaldehyde (2)||0.4||{{Yes}}||+1 {{TOX}}, 10% chance of decaying into up to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
|- id="Glitter non-harmful"
|Glitter (not harmful)||Platinum + [[#Paper|Paper]] + [[#Colorful Reagent|Colorful Reagent]]||0.1||{{Yes}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter.
|- id="Glitter"
|Glitter (harmful)||Silver + [[#Itching Powder|Itching Powder]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Paper|Paper]]||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional {{BRUTE}} damage from scratching, similar to itching powder.
|- id="Ghost Chili Juice"
|Ghost Chili Juice||{{n/a|N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].}}||0.4||{{No}}||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|- id="Glowing Slurry"
|Glowing Slurry||{{n/a|N/A. [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|- id="Grog"
|Grog||[[#Grog Hint|Secret!]]||0.4||{{No}}||Decays into 20 units of ethanol. 15% chance of +1 {{TOX}}.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 {{BRUTE}} and disfiguring the victim's face, 25% of +5 {{BRUTE}}. 20% chance of melting items.||||||More of a gimmick chem than legitimately destructive.
|- id="Histamine"
|Histamine||{{n/a|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision '''OR''' +1 {{BRUTE}}, 5% of +2 {{BRUTE}}<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates additional units of histamine, starting at 2. More histamine means more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed||||||Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold. 
|- id="Initropidril"
|Initropidril||[[#Initropidril Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||Major stamina regeneration buff. 33% chance of medium-duration stun '''OR''' up to +25 {{TOX}}. 10% of +10 {{OXY}} and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
|- id="Itching Powder"
|Itching Powder||[[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|- id="Ketamine"
|Ketamine||{{n/a|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this. A typical dose from one should last 6-8 minutes.
|- id="Lipolicide"
|Lipolicide||Mercury + [[#Ephedrine|Ephedrine]] + [[#Diethylamine|Diethylamine]]||0.2||{{No}}||+1 {{TOX}} unless the victim keeps eating food. 10% chance of healing obesity.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|- id="Neurotoxin"
|Neurotoxin||Space Drugs @ 674 K||1||{{No}}||Causes jitteriness, dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] and queen bees can sting you with.
|- id="Pancuronium"
|Pancuronium||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||Severe total stamina penalty. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|- id="Polonium"
|Polonium||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.1||{{Yes}}||+8 RAD||||80% chance of +5 RAD, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes {{TOX}} and {{BURN}}) way the hell up, very deadly.
|- id="Porktonium"
|Porktonium||{{n/a|N/A. Extracted from everything that contains bacon.}}||0.2||{{No}}||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|- id="Rajaijah"
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, [[Monkey|monkeys]] also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|- id="Royal Initrobeedril"
|Royal Initrobeedril||[[#Royal Initrobeedril Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|- id="Sarin"
|Sarin||[[#Sarin Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Can be neutralized with [[#Atropine|atropine]], or handled with [[#Epinephrine|epinephrine]] and wide-spectrum meds. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle. <br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of sarin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?
|- id="Sodium Thiopental"
|Sodium Thiopental||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
|- id="Spiders"
|Spiders||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote '''OR''' see the [[Chemistry#Spiders Hint|recipe hint]].||0.4||{{No}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates spiders when applied to floor tiles.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||||||Spider friends! Sometimes they're a bit grumpy, though.
|- id="Stable Mutagen"
|Stable Mutagen||[[#Unstable Mutagen|Unstable Mutagen]] + Lithium + Bromine + [[#Acetone|Acetone]] '''OR''' [[#Mutadone|Mutadone]] + Lithium||0.4||{{No}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle.||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|- id="Sulfonal"
|Sulfonal||[[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]] + Sulfur||0.1||{{No}}||+1 {{TOX}}. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
|- id="Strychnine"
|Strychnine||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||Gives you an added 75 Stamina to your max while its in your system. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
|- id="Toxic Slurry"
|Toxic Slurry||{{n/a|N/A. [[Guide to Botany#Slurrypod|Slurrypods]].}}||0.4||{{No}}||10% chance of up to 4 {{TOX}}, 7% of stunning briefly||||||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
|- id="Toxin"
|Toxin||{{n/a|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||||The old generic toxin, still kicking around in few places.
|- id="Unstable Mutagen"
|- id="Unstable Mutagen"
|Unstable Mutagen||Radium + Plasma + Chlorine '''OR''' [[#Epinephrine|Epinephrine]] + [[#Neurotoxin|Neurotoxin]]||0.3||{{No}}||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
|- id="Uranium"
| (1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen
|Uranium||{{n/a}}||0.4||{{No}}||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
| Mutates and does radiation damage by the truckload to whoever ingests it. Handle with care!
|- id="Venom"
|Venom||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or insect stings.}}||0.2||{{No}}||+1 {{TOX}}, +1 {{BRUTE}}. 25% chance of decaying into up to 10 units of histamine.<br><br>20+ UNITS: +2 {{TOX}} and +2 {{BRUTE}} (total, not additionally)<br>40+ UNITS: 4% chance of gibbing the victim outright||||||||Some of the unfriendly insectoid critters can inject you with this. Fermids are a notable one.
|}
|}


====Disease Reagents====
To make the oil, you'll need to get some welding fuel - chemistry usually either has a fuel tank in a storage room nearby, which you can hit with a beaker to fill it, or chemistry will have some small, handheld red welding fuel tanks in a crate in the chemistry room. Whichever way you get it, make sure to watch how much of each reagent you have in your beakers - managing chemical amounts is a big part of chemistry!
{{wip
 
|Reason=Verify & update Units to infect thresholds.
Perfluorodecalin needs salicyclic acid, which needs sulfuric acid and phenol, which in turn needs oil. Balancing outputs is a little tricky due to sulfuric acid's unusual ratio, but it can be dealt with by using smart math or simply doling out ideal amounts with a [[#Mechanical Dropper|mechanical dropper]], and perfluorodecalin's excellent {{OXY}} healing makes it all worth the trouble.
}}
Nastier stuff than most chemical poisons, these will leave a medical condition behind even after they fully deplete. They require a certain amount of units to infect someone, and the depletion rate must also be taken into account when administering a dose. To this end, all entries have been adjusted accordingly for easy reference.


For example: nanomachines: 1.5 (threshold) + 0.4 (depletion rate) = 1.9 (infection on the next life tick).
Meanwhile, cryoxadone requires the much simpler precursor of cryostylane. Cryoxadone is not a difficult chemical to make, but it cools down every time it reacts, meaning you'll need to do a bit of temperature management if you want the reaction to be constant. You can't just throw the beaker into the reagent heater and whack it up to maximum, because at temperatures over 323K the chemicals won't react. However, you also can't just mix and forget, because eventually it'll cool enough that your water will freeze into ice. Thankfully the only thing that'll happen if you mismanage the temperature of this synthesis is a stall in the reaction, but not all chemicals are so forgiving!


{| style="font-size: 85%;" class="wikitable sortable"
A small usage note with cryoxadone - since you need to be quite cold for it to work, it's usually best to make pills of a mixture of cryoxadone and cryostylane. This pills, commonly referred to as "chill pills", freeze the patient upon ingestion, allowing the cryoxadone to do its stuff as well as provide a defensive layer.
!Reagent
 
!class="unsortable" | Recipe
===Boom Bada Bing: A Few Explosives===
!Passes skin?
!Units to infect<br>(adjusted)
!class="unsortable" | Application effects
!class="unsortable" | Notes
|- id="Bee"
|Bee||{{n/a|N/A. [[Botanist#Bee-keeping|Space bee eggs]].}}||{{No}}||1.4||Infects the host with a space bee larva, which will eventually be coughed up (causing some {{TOX}} damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|- id="Concentrated initropidril"
|Concentrated initropidril||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||4.9||100% chance to cause [[Doctoring#Cardiac arrest|cardiac arrest]].||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|- id="E.Coli"
|E.Coli||[[#Compost|Compost]] + Bacterial Medium||{{No}}||4.9||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|- id="Gibbis"
|Gibbis||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||2.9||Infects the victim with a non-contagious version of [[Virus#GBS|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|- id="Grave Dust"
|Grave dust||{{n/a|N/A. Find inside certain ???? pill bottles.}}||{{No}}||2.9||Infects victim with [[Virus#Grave Fever|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|- id="Liquid Spacetime"
|Liquid spacetime||{{n/a}}||{{No}}||4.9||Infects the victim with [[Virus#Teleportitis|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|- id="Loose Screws"
|Loose screws||{{n/a|N/A. Rare find in artifact beakers.}}||{{No}}||4.9||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.
|- id="Nanomachines"
|Nanomachines||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] and [[Foods and Drinks#Roburger|roburgers]].}}||{{No}}||1.9||Infects the victim with [[Virus#Robotics Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
|- id="Painbow Fluid"
|Painbow fluid ||{{n/a|N/A. Rare find in artifact beakers. }}|| {{No}}|| 4.9 || Infects victim with [[Virus#Cluwneing Around|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. Fortunately,a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.  
|- id="Prions"
|Prions||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], brain burgers.}}||{{No}}||5.1||Infects the victim with [[Virus#Kuru|kuru]].||Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|- id="Pure Bacon Grease"
|Pure bacon grease||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||4.9||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|- id="Rainbow Fluid"
|Rainbow fluid ||{{n/a|N/A. Rare find in artifact beakers. }}|| {{No}}|| 4.9 || Infects victim with [[Virus#Clowning Around|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].
|- id="Rat venom"
|Rat venom||{{n/a|N/A. Rare find in artifact beakers. }}||{{No}}||4.9||Infects the victim with [[Virus#Space Plague|Space Plague]]. || It's not the plague itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Despite what the analyzer readout says, you ''can'' cure it by getting stung by a queen space bee created by [[Foods and Drinks#Royal Jelly|royal jelly]] (a reference to an [https://www.snopes.com/fact-check/bee-venom-kills-hiv/ urban legend about bee venom curing HIV])--but at what cost?.
|- id="Space Heartworms"
|Space heartworms||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||4.9||100% chance to cause [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|- id="Spider Eggs"
|Spider eggs||{{n/a|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||2.9||Infects the victim with parasites.||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
|- id="Vampire Serum"
|Vampire serum||{{n/a|N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifacts.]]}}|| {{No}}||4.9 || Infects host with [[Virus#Draculaculiasis|Draculaculiasis]]. || Slowly turns host in a [[Vampire]] with the associated powers, but not the actual [[Antagonist]] status. Blehh!
|- id="Werewolf Serum"
|Werewolf serum||{{n/a|N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifacts.]]}}|| {{No}}||4.9 || Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]] with the associated passives, but not the abilities or [[Antagonist]] status. Howl about it!
|- id="Rotting"
|Rotting||[[#Rotting Hint|Secret!]]||{{No}}||4.9|| Infects host with [[Virus#Tissue Necrosis|Tissue Necrosis]]. || Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing [[Roboticist|borging]]), unless you have a special [[Medical Objects#NecroScan Upgrade|cloning module]].
|- id="Feather Fluid"
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{No}}||6.0|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|}


===Acids===
Explosives are one of the best-known and most visible products of a chemistry lab. That being said, '''be careful with these if you are not an antagonist.''' Use the test chamber liberally when you are new, and use it even more when you're experienced and trying out new and unusual explosive mixes. Warnings considered, try out these two basic explosives.
Good old acid. Primarily used to destroy items for good.


{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
|- id="Acetic Acid"
|Acetic Acid||[[#Acetaldehyde|Acetaldehyde]] (1) + Oxygen (1) + Nitrogen (4)||{{No}}||||TOUCH - Does +5 {{BRUTE}}.<br>50+ UNITS: 75% chance of +15 {{BURN}}, +5 {{BRUTE}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BRUTE}}||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|- id="Fluorosulfuric Acid"
|Fluorosulfuric Acid||[[#Sulfuric Acid|Sulfuric Acid]] + Fluorine + Hydrogen + Potassium @ 374 K||{{No}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Up to +20 {{BURN}}, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 {{BURN}}||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|- id="Hydrochloric Acid"
|Hydrochloric Acid||Hydrogen + Chlorine + Water||{{No}}||See notes.||||||Behaves exactly the same as sulfuric acid.
|- id="Sulfuric Acid"
|Sulfuric Acid||Sulfur + Hydrogen + Oxygen||{{No}}||+1 {{BURN}}||TOUCH - Does +10 {{BURN}} and +5 {{BRUTE}}, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||+5 ACID, -3 GROWTH||A precursor to many other chems.
|}


===Pyrotechnic Chems===
{| class="wikitable sortable"
The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that increase a mob's BURNING var also have an effect on {{BURN}} damage  - the longer the duration and intensity of the fire, the more {{BURN}} damage you will take per cycle.
! Chemical Name
! class="unsortable" | Recipe
! class="unsortable" | Effects


{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Depl. rate
!Passes skin?
!Ignition temp
!class="unsortable" | Ignition effect
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
|- id="Aerosol Propellant"
|Aerosol Propellant||Chlorine + Platinum + Hydrogen + Sugar (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|- id="Argine"
|Argine||{{n/a|N/A. [[Wizard|Magical beans]], [[Artifact Research|artifact beakers]].}}||0.4||{{No}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|- id="Black Powder"
|Black Powder||[[#Saltpetre|Saltpetre]] + [[#Charcoal|Charcoal]] + Sulfur||0.05||{{Yes}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|- id="Chlorine Azide"
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|- id="Chlorine Trifluoride"
|Chlorine Trifluoride (CLF3)||Chlorine (1) + Fluorine (3) @ 424 K||4||{{No}}||{{n/a|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||||A very popular starting deathchem, but be careful when mixing.
|- id="Cryostylane"
|Cryostylane||Water + Plasma + Nitrogen (+ Oxygen) or [[Guide to Botany#Chilly Pepper|chili mutation]].||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature drastically.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on ''Harm'' intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.
|- id="Dioxygen Difluoride"
|Dioxygen Difluoride (FOOF)||{{n/a|N/A. Rare find in artifact beakers.}}|| 1.8 ||{{No}}||{{n/a}}||{{n/a|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|- id="Flash Powder"
|- id="Flash Powder"
|Flash Powder||Aluminium + Potassium + Chlorine + Sulfur (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
! [[Chemicals#Flash Powder|Flash Powder]]
|- id="Fluorosurfactant"
| (1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) [[Chemicals#Stabilizing Agent|Stabilizing Agent]]) -> (5) Flash Powder
|Fluorosurfactant||Fluorine + Carbon + [[#Sulfuric Acid|Sulfuric Acid]] (+ Water)||0.4||{{No}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
| '''MAKE SURE TO INCLUDE STABILISING AGENT BEFORE PUTTING ALL FOUR CHEMS IN ONE BEAKER.''' Flashbangs the nearby area upon activation, causing stuns and eye damage.
|- id="Hootingium"
 
|Hootingium<br>(Sonic Powder)||Oxygen +  [[#Cola|Cola]] + Phosphorous (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|- id="Kerosene"
|Kerosene||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|- id="Liquid Dark Matter"
|Liquid Dark Matter||Plasma + Radium + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|- id="Magnesium Explosion"
|- id="Magnesium Explosion"
|Magnesium Explosion||Magnesium + Copper + Oxygen||{{n/a}}||{{n/a}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.
! [[Chemicals#Magnesium Explosion|Magnesium Explosion]]
|- id="Napalm Goo"
| (1) Magnesium + (1) Copper + (1) Oxygen -> BOOM!
|Napalm Goo||Sugar + [[#Welding Fuel|Welding Fuel]] + Ethanol||0.4||{{No}}||374 K||Small to large fireball, scales with volume (up to 8x8).||If already on fire: +10 BURNING.||TOUCH - If already on fire: +70 BURNING||+1 POISON|||Mostly harmless until a heat source is encountered.
| Unlike the other recipes, this one actually doesn't create a chem - only a reaction. This also means it's dangerous to mix - it can hurt you and the chemical dispenser you're making it in!
|- id="Oil"
|Oil||Carbon + Hydrogen + [[#Welding Fuel|Welding Fuel]]||0.4||{{No}}||474 K||Small to large fireball, scales with volume (up to 8x8). Yields 0.5 units of ash per 1 unit of oil.||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|- id="Phlogiston"
|Phlogiston||Phosphorous + [[#Sulfuric Acid|Sulfuric Acid]] + Plasma (+ [[#Stabilizing Agent|Stabilizing Agent]]) or [[Guide to Botany#Burning Commol|commol mutation]].||0.4||{{No}}||Instant (without [[#Stabilizing Agent|stabilizer]])||Small fireball (without [[#Stabilizing Agent|stabilizer]]), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|- id="Phlogiston Dust"
|Phlogiston Dust||[[#Phlogiston|Phlogiston]] + [[#Charcoal|Charcoal]] + Phosphorous + Sulfur||0.4||{{No}}||{{n/a}}||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|-
|Plasma||{{n/a}}||0.4||{{No}}||374 K||Small to large fireball, scales with volume (up to 8x8).||+1 {{TOX}}. Increases depletion rate of epinephrine by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 BURNING||+2 POISON||
|- id="Pyrosium"
|Pyrosium||Plasma + Radium + Phosphorous (+ Oxygen)||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
|- id="Silver Fulminate"
|Silver fulminate|| [[#Silver Fulminate Hint|Secret!]] || 0.4 ||{{No}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.
|- id="Smoke Powder"
|Smoke Powder||Potassium + Phosphorous + Sugar (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 300 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|- id="Sorium"
|Sorium||Mercury + Oxygen + Nitrogen + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|- id="Thermite"
|Thermite||Iron + Oxygen + Aluminium||0.4||{{No}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|- id="Welding Fuel"
|Welding Fuel||{{n/a|N/A. Fuel tanks found across the station.}}||0.4||{{No}}||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
|}
|}


===Drugs===
The first one, Flash Powder, has a common trait of several explosives - if you have enough stabilizing agent in the beaker before you finish the mix, instead of immediately detonating, you will get a chemical which will detonate once heated enough. In flash powder's case, it explodes at 374 degrees Kelvin. If you are a crime-doing antagonist, you can leave a beaker lying around and put a welding tool underneath the beaker to create a sort of timebomb.
420 smoke weed errydayy


{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Depl. rate
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
|- id="Aranesp"
|Aranesp||[[#Epinephrine|Epinephrine]] + [[#Atropine|Atropine]] + [[#Insulin|Insulin]]||0.4||{{No}}||Major total stamina and regeneration buff. 90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH||||||While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|- id="Bath Salts"
|Bath Salts||???? + [[#Monosodium Glutamate|Monosodium Glutamate]] + [[#Saltpetre|Saltpetre]] + Mercury + [[#Space Cleaner|Space Cleaner]] + [[#Mugwort|Mugwort]] + [[#Denatured Enzyme|Denatured Enzyme]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.6||{{No}}||Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 {{BRUTE}}, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 {{TOX}}, +1 BRAIN, +5 {{BRUTE}}.||INGEST - Does +5 RAD, +5 {{TOX}}, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|- id="Cat Drugs"
|Cat Drugs||[[#Catonium|Catonium]] + [[#Psilocybin|Psilocybin]] + [[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|- id="Coffee"
|Coffee||{{n/a|N/A. Vending machines.}}||0.4||{{No}}||Minor stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant.
|- id="Crank"
|Crank||[[#Diphenhydramine|Diphenhydramine]] + [[#Ammonia|Ammonia]] + Lithium + [[#Sulfuric Acid|Sulfuric Acid]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 {{TOX}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 {{TOX}}, up to +8 BRAIN, +5 {{BRUTE}}.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|- id="Energy Drink"
|Energy drink||[[Chemistry#Energy Drink Hint|Secret!]]<BR><BR>'''OR''' <BR><BR>Obtain from [[Foods and Drinks#Brotein Shake - Dragon Balls|Brotein Shake Dragon Balls]].||0.4||{{No}}||+2 stamina regeneration, increased movement speed, jitteriness, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs. Chance of causing jitteriness.<br><br>Upon depleting, causes blurred vision, slowed movement, and dizziness, duration is based on how long the chem was in your system.<br><br> OVERDOSE (25) - Chance to induce [[Doctoring#Cardiac failure|heart failure]] based on how long the chem was in your system.||||8%||Imagine [[#Coffee|coffee]], but with a movement speed buff instead of drowsiness & dizziness reduction and body temperature warming and with a meaner crash and overdose.
|- id="George Melonium"
|George Melonium||{{n/a|N/A. [[Guide to Botany#Rainbow Melon|Rainbow melons]].}}||0.4||{{No}}||||INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of {{OXY}}/{{TOX}}/{{BRUTE}}/{{BURN}}/BRAIN or a long-duration stun.||||Surprisingly weaponizable.
|- id="Jenkem"
|Jenkem||[[#Urine|Urine]] + [[#Compost|Compost]]||0.4||{{No}}||Causes dizziness. 10% chance of +1 {{TOX}}||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|- id="Krokodil"
|Krokodil||[[#Diphenhydramine|Diphenhydramine]] + [[#Morphine|Morphine]] + [[#Space Cleaner|Space Cleaner]] + Potassium + Phosphorous + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 {{TOX}}, +1 BRAIN, 2% of +2 {{BRUTE}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 {{TOX}}, up to +3 BRAIN, up to +25 {{BRUTE}}. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|- id="Lysergic Acid Diethylamide"
|Lysergic Acid Diethylamide (LSD)||[[#Diethylamine|Diethylamine]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Rainbow Weed|cannabis]] [[Guide to Botany#Omega Weed|mutation]].||0.4||{{No}}||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|- id="Methamphetamine"
|Methamphetamine||[[#Ephedrine|Ephedrine]] + Iodine + Phosphorous + Hydrogen @ 374 K. Extract from [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. Obtain from [[Foods and Drinks#Robust-Eez|Robust-Eez]].||0.6||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
|- id="Nicotine"
|Nicotine||{{n/a|N/A. Cigs, nicotine patches, [[Guide to Botany#Eggplant|eggplants]], and [[Guide to Botany#Tobacco|tobacco]].}}||0.4||{{No}}||Slight stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs. 50% chance of causing jitteriness.<br><br>OVERDOSE (35) - Does +1 {{TOX}}, 8% chance of extra +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 {{TOX}} (additional), up to +20 {{OXY}}.||||70%||Slapping a whole bunch of nicotine patches on someone can kill them with escalating {{TOX}} and {{OXY}} damage.
|- id="Nicotwaine"
|Nicotwaine||{{n/a|N/A. Extract from [[Guide to Botany#Twobacco|twobacco leaves]].}}||0.4||{{No}}||+3 to stamina regeneration, 75% chance to reduce stuns, 10% chance of +2 {{TOX}}, 5% chance to remove all stuns & do +4 {{TOX}}. Jittering, shivering, and mildly ominous messages about how fast your heart is beating.<br><br>OVERDOSE (70) - Does +2 {{TOX}}. Moderate overdoses cause twitching, confused movement, body temperature rises in 30-60 degrees, and up to +5 {{TOX}}. Severe overdoses can cause stuns, paralysis, up to +20 {{OXY}}, and up to +5 {{TOX}} and is characterized by drooling, gasping, jittering, and/or messages about your hearting pounding and needing help.||||100%||Nicotine, but better -- sort of. It stun reduction is better than [[#Nicotine|nicotine]] and [[#Coffee|coffee]], but not as good as [[#Methamphetamine|meth]], though it has comparable stamina regen boost and more manageable side effects. 
|- id="Psilocybin"
|Psilocybin||{{n/a|N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].}}||0.4||{{No}}||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|- id="Space Drugs"
|Space Drugs||Mercury + Sugar + Lithium or [[Guide to Botany#Omega Weed|omega weed]] <Br> '''OR''' <br>[[#Safrole|Safrole]] + [[#Salbutamol|Salbutamol]] + Nitrogen + Water.||0.2||{{No}}||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever [[Guide to Botany#Splicing|splice]].
|- id="Stimulants"
|Stimulants||{{n/a|N/A. [[Syndicate Items#Stimulants|Stimpack]].}}||0.4||{{No}}||IF 5+ UNITS: cancels out all stuns, extreme total stamina and regeneration buff. -5 {{OXY}}/{{TOX}}, -10 {{BRUTE}}/{{BURN}}. Reduces dizziness and drowsiness.<br><br>IF < 5 UNITS: +2 {{TOX}}, +1 {{BRUTE}}, 10% chance of medium-duration stun.||||||Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|- id="Synaptizine"
|Synaptizine||{{n/a|N/A. [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Oven-made Spaghetti Arrabiata|arrabbiata]].}}||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns or extra +1 {{TOX}}.||||||Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
|- id="Tetrahydrocannabinol"
|Tetrahydrocannabinol (THC)||{{n/a|N/A. [[Guide to Botany#Cannabis|Cannabis]].}}||0.4||{{No}}||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. ||||||Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
|}


=== Miscellanea ===
{| class="wikitable sortable"
A section for the stranger chems in the game that are hard to classify anywhere else.
! Chemical Name
! class="unsortable" | Recipe
! class="unsortable" | Effects


{| style="font-size: 85%;" class="wikitable sortable"
|- id="Stabilizing Agent"
!Reagent
! [[Chemicals#Stabilizing Agent|Stabilizing Agent]]
!class="unsortable" | Recipe
| (1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent
!Depl. rate
| Prevents some - but not all! - explosives from detonating upon synthesis. Make sure you have enough for how much explosive you're making!
!Passes skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
|- id="????"
|????||{{n/a|N/A. Extract from [[Guide to Botany#Out of this World|Purple goop]], [[Foods and Drinks#?????|???? (food)]], [[Foods and Drinks#Smoldering Mess|smoldering messes]], [[Foods and Drinks#Physical Manifestation of the Very Concept of Fried Foods|physical manifestations of the very concept of fried foods]], and low-quality [[Guide to Botany#Available Crops|botany]] [[Guide to Botany#Crop Mutations|crops]].}}||0.4||{{No}}||||INGEST - Food poisoning, stuns the consumer briefly.||||||
|- id="Beer"
|Beer||{{n/a|N/A. Find in [[Foods and Drinks#Beer|beer bottles (duh)]], obtain from alcohol dispensers, or [[Foods and Drinks#Still|distill from wheat]].}}||0.4||{{No}}||||INGEST & Below 280K - Heals 5 {{TOX}} damage || || || It only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
|- id="Beepskybräu Security Schwarzbier"
|Beepskybräu Security Schwarzbier||[[#Beer|Beer]] + [[#Nanomachines|Nanomachines]]. [[Foods and Drinks#Still|Distill from roboburgers]]||0.4||{{No}}||Decays into 4 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: Stun, victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|- id="Beff"
|Beff||[[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + [[#Meat Slurry|Meat Slurry]] + Plasma||0.4||{{No}}||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||||
|- id="Blood"
|Blood||{{n/a|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|- id="Bread"
|Bread||{{n/a|N/A. Use a [[Foods and Drinks#Loaf of Bread|loaf or slice of bread]] (any type) on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates bread slices when applied to floor tiles.||||||
|- id="Caledonium"
|Caledonium||{{n/a|N/A. Extract from [[Foods and Drinks#Haggis|haggis]].}}||0.4||{{No}}||Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
|- id="Carbon Tetrachloride"
|Carbon Tetrachloride<br>(Firefighting Foam)||Carbon + Sulfur + Chlorine||0.4||{{No}}||See [[Chemistry#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|- id="Carpet"
|Carpet||[[#Space Fungus|Space Fungus]] + [[#Blood|Blood]]||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|- id="Catonium"
|Catonium||{{n/a|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|- id="Cheese"
|Cheese ||[[#Milk|Milk]] + [[#Vomit|Vomit]]. Extract from [[Food#Cheese Sandwich|cheese sandwiches]] made with [[Food#Loaf of Dread|spooky bread]].||0.4||{{No}}||3% chance to create 1-2 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Food#Cheese|cheese]] when applied on the floor.||||||Fun to mix with [[#Smoke Powder|smoke powder]] and a great way to replenish the kitchen's cheese stocks.
|- id="Cheese Substitute"
|Cheese Substitute||{{n/a|N/A. Extract from magical jelly beans and certain Discount Dan's burritos.}}||0.4||{{No}}||OVERDOSE (50) - 8% chance of 1 to 2 {{TOX}} damage.||||||10%||
|- id="Chocolate"
|Chocolate||{{n/a|N/A. Extract from [[Foods and Drinks#Ice Cream|Chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Happy Elf Hot Chocolate|chocolaty drinks]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], and chocolate bars. }}||0.4||{{No}}||Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any [[#Freeze|Freeze]].||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||||
|- id="Cola"
|Cola||Sugar + [[#Soda Water|Soda Water]]. OR obtain from any kind of [[Foods and Drinks#Drinks|soda]].||0.4||{{No}}||Reduces drowsiness, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).|||||||||Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
|- id="Colorful Reagent"
|Colorful Reagent||Plasma + Radium + [[#Space Drugs|Space Drugs]] + [[#Cryoxadone|Cryoxadone]] + [[#Triple Citrus|Triple Citrus]] + [[#Stabilizing Agent|Stabilizing Agent]]||0.4||{{No}}||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|- id="Coagulated Gnesis"
|Coagulated Gnesis||{{n/a|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.}}||Varies, see Notes||{{No}}||Converts your blood into more coagulated gnesis, at 2 units converted to 2 units of gnesis per second. <br><br> Ominous messages about various body parts breaking without any pain. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><br>200+ UNITS: Chance of gibbing into an AI (i.e. noncontrollable) [[Flockmind#Flockbits|flockbit]], virtually guaranteed at 300 units. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, take lots of [[#Calomel|calomel]] to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 2 units of gnesis for 2 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 2 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.
|- id="Corn Starch"
|Corn Starch||{{n/a|N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. }}||0.4||{{No}}||||||||||Corn-related precursor.
|- id="Corn Syrup"
|Corn Syrup||[[#Corn Starch|Corn Starch]] + [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K||0.4||{{No}}||Decays into 1.2 units of sugar.||||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Calcium Carbonate"
|Calcium Carbonate||Calcium + Chlorine(2) + Sodium(2) + Carbon + Oxygen(3)||0.4||{{No}}||Creates Salt on reaction.||||||||
|- id="Calcium Sulfate"
|Calcium Sulfate||Calcium Carbonate + Sulphuric Acid||0.4||{{No}}||Creates Water on reaction.||||||||
|- id="Chalk"
|Chalk||Calcium Sulfate(4) + Oil||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||||
|- id="Denatured Enzyme"
|Denatured Enzyme||Booster Enzyme @ 424 K OR Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]]||0.4||{{No}}|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
|- id="Diluted Fliptonium"
|Diluted Fliptonium||[[#Fliptonium|Fliptonium]] + Water||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||||5%||
|- id="Ectoplasm"
|Ectoplasm||{{n/a|N/A. Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]] and [[Foods#Loaf of Dread|spooky]] [[Foods#Toast|scary]] [[Foods#Cheese Sandwich|sa]][[Foods#Meat Sandwich|nd]][[Foods#Peanut Butter Sandwich|wic]][[Foods#Peanut Butter and Honey Sandwich|hes]] [[Foods#Toast|and]] [[Foods#Spookie|baked]] [[Foods#Full Moon Pie|goods]]. Obtain from [[Foods#Spooky Dan's|Spooky Dan's Horrotastic Cola]].}}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].
|- id="Egg"
|Egg||{{n/a|N/A. [[Guide to Botany#Free-range Egg-Plant|Eggplant mutation]] or use an egg on a drinking glass.}}||0.4||{{No}}||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.||||||||
|- id="Essence of Elvis"
|Essence of Elvis||{{n/a|N/A. Extract from [[Foods and Drinks#Ingredient Processing|foods containing Elvis bread]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes. 
|- id="Expresso"
|Expresso||(3) [[#Neurotoxin|Neurotoxin]] + (1) [[Foods and Drinks#Espresso Machine|Espresso]]||0.4||{{No}}||+2 BRAIN damage||||||5?%||The dimwitted cousin of espresso. Grammar is not exactly its strong suit, but inflicting [[Doctoring#Brain|brain damage]] is.
|- id="Fartonium"
|Fartonium||[[#Refried Beans|Refried Beans]] + [[#Egg|Egg]] + [[#????|????]] + [[#Cheese Substitute|Cheese Substitute]] or extract from [[Foods and Drinks#Assburger|assburgers]]||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||||Non-stop farty party.
|- id="Flaptonium"
|Flaptonium||[[#Egg|Egg]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Chicken Soup|Chicken Soup]] + [[#Strange Reagent|Strange Reagent]] + [[#Blood|Blood]] @ 374 K||{{n/a}}||{{n/a}}|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|- id="Fliptonium"
|Fliptonium||[[Foods and Drinks#Dispenser|Gin and Sonic]] + [[#Liquid Dark Matter|Liquid Dark Matter]] + [[#Chocolate|Chocolate]] + [[#Ephedrine|Ephedrine]]||0.2||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||
|- id="Foamed Metal"
|Foamed Metal||[[#Fluorosurfactant|Fluorosurfactant]] + [[#Sulfuric Acid|Sulfuric Acid]] + (Aluminium or Iron)||{{n/a}}||{{n/a}}||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|- id="Green Vomit"
|Green vomit||{{n/a|N/A. Extract from Pro Puffs cigarettes. Collect from green vomit piles.}}||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||||When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]]. 
|- id="Holy Water"
|Holy Water||Water + Wine + Mercury or [[Guide to Botany#Garlic|garlic]].||0.4||{{No}}||||Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 {{BURN}} and -1.25 blood per unit applied.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.
|- id="Honkfartium"
|Honkfartium||[[#Fartonium|Fartonium]] + [[#Simethicone|Simethicone]] @ 374 K||0.4||{{No}}||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|- id="Luminol"
|Luminol||Oxygen + Hydrogen + Nitrogen + Carbon||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||||Highly useful for [[Detective]]s!
|- id="Ice"
|Ice||Water @ 273 K||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
|- id="Life"
|Life||[[#Strange Reagent|Strange Reagent]] + [[#Synthflesh|Synthflesh]] + [[#Blood|Blood]] @ 374 K||{{n/a}}||{{n/a}}||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|- id="Meat Slurry"
|Meat Slurry||[[#Corn Starch|Corn Starch]] + [[#Blood|Blood]]||0.4||{{No}}||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||||
|- id="Milk"
|Milk||{{n/a|N/A. Found in, well, [[Food#Milk|milk bottles]], [[Food#Quilty Farms Milk|milk jugs]], and certain Discount Dan's products.}}||0.4||{{No}}||If total {{TOX}} damage is less than 25: Heals 1 {{TOX}} damage. <br><br>Removes [[#caspicin|caspicin]] 5 units at time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||||If you're a [[Guide to Genetics#Ossification|skeleton]], also heals you a bit.
|- id="Mint"
|Mint||{{n/a|N/A. Extract from [[Guide to Botany#Mint|mint]].}}||0.4||{{No}}||Attempts to lower body temp to 0° C in 5 degree increments.||||||||An essential ingredient in [[Foods and Drinks#Dispenser|mint-based cocktails]].
|- id="Monosodium Glutamate"
|Monosodium glutamate (MSG)||{{n/a|N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]}}||0.2||{{No}}||BLOOD TYPE NOT A+: 10% chance of 2-4 {{TOX}} damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
|- id="Moonshine"
|Moonshine||{{n/a|N/A. Find in [[Syndicate Items#Moonshine|jugs of syndie moonshine]].}}||0.4||{{No}}||Decays into 10 units of [[#Ethanol|ethanol]].||INGEST & IF [[Traitor]]: Gives 10 units of [[#Omnizine|omnizine]].||||||Potent brew that heals traitors and makes nontraitors absolutely smashed. Beware of omnizine overdose.
|- id="Organic Superlubricant"
|Organic Superlubricant||Space Lube + [[#Helium|Helium]]||0.4||{{No}}||Temporarily creates an extremely slippery surface when applied to floor tiles.||||||||Causes people to slip and fall regardless of running or walking. Deals {{BRUTE}} damage to people who slip.
|- id="Paper"
|Paper||{{n/a|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|- id="Partially Hydrogenated Space-Soybean Oil"
|Partially Hydrogenated Space-Soybean Oil||[[#Space-Soybean Oil|Space-Soybean Oil]] + Hydrogen @ 524 K OR Extract from Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]||0.2 (75+ UNITS: 0.4)||{{No}}||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 {{OXY}}, 5% of +25 {{OXY}} and a medium-duration stun||||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|- id="Peach Juice"
|Peach Juice||{{n/a|N/A.Extract from [[Guide to Botany#Peach|peaches]] and [[Foods and Drinks#Peach Ring|peach rings]]. <br>'''OR'''<br>Find inside [[Foods and Drinks#Delightful Dan's Peachy Punch|Delightful Dan's Peachy Punch]].}}||0.4||{{No}}||Chance to decay into [[#VHFCS|VHFCS]]. <br><br>Chance to decay into apple juice.||||||||Not real peach juice, but a mixture made to resemble it. Fairly bad for your [[Doctoring#Pancreas Damage|pancreas]] because of the [[#VHFCS|VHFCS]] decay product, which tends to break down into lots of [[#Sugar|sugar]], but less so than the drinks that directly contain [[#VHFCS|VHFCS]].
|- id="Pepperoni"
|Pepperoni||[[#Saltpetre|Saltpetre]] + [[#Beff|Beff]] + [[#Synthflesh|Synthflesh]]. Extract from [[Foods and Drinks#Pepperoni Log|pepperoni logs]] and [[Foods#Pepperoni Slice|slices]]||0.4||{{No}}||||TOUCH - Funny text messages, 50% chance of +1 {{BRUTE}} (blocked by headgear).||||||
|- id="Pure Hugs"
|Pure hugs||{{n/a|N/A. Hug an [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. }}|| 0.4 ||{{No}}|| || || || || Dawwww.
|- id="Pure Love"
|Pure love||[[#Chocolate|Chocolate]] + [[#Pure Hugs|Pure hugs]]<Br>'''OR'''<br>Extract from [[Foods and Drinks#Heartburger|heartburgers]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up. 
|- id="Refried Beans"
|Refried Beans||{{n/a|N/A. Extract from certain Discount Dan's products.}}||0.4||{{No}}||||10% chance to *fart.|| || ||
|- id="Reversium"
|Reversium||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards.||TOUCH / INGEST - Same effect.||||||Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
|- id="Safrole"
|Safrole||{{n/a|N/A. Extract from [[Guide to Botany#Sassafras|sassafras roots]]. }}||0.4||{{No}}|| || || || || An otherwise unremarkable precursor to [[#Space Drugs|space drugs]].
|- id="Sarsaparilla"
|Sarsaparilla||{{n/a|N/A. [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Sassafras|sassafras roots]].}}||0.4||{{No}}|| Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. || || || || Basically [[#Cola|cola]] that is renewable and comes without the rather minor drowsiness reduction.
|- id="Sewage"
|Sewage||{{n/a|N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] }}|| 0.4 ||{{No}}|| 7% chance of 1 {{TOX}} damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| ||  || Of course it makes you vomit. What else were you expecting?
|- id="Silicate"
|Silicate||Silicon + Oxygen + Aluminium||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|- id="Soda Water"
|Soda Water||Carbon + Oxygen + Water ||0.4||{{No}}||||||||||A precursor to [[#Cola|cola]] and thus to [[#Hootingium|hootingium]] and [[Foods and Drinks#Dispenser|several bartender cocktails]].
|- id="Space Fungus"
|Space Fungus||{{n/a|N/A. Fungi from [[Guide to Botany#Space Fungus|botany]] or patches growing on walls.}}||0.4||{{No}}||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|- id="Space Lube"
|Space Lube||Silicon + Oxygen + Water||0.4||{{No}}||Temporarily creates a very slippery surface when applied to floor tiles.||||||||Causes people to slip and fall regardless of running or walking. Deals no damage to people who slip, but people can take still damage from slipping into walls and other solid objects. Has a [[#Organic Superlubricant|damaging variant]].
|- id="Space-Soybean Oil"
|Space-Soybean Oil||{{n/a|N/A. Extract from [[Guide to Botany#Soybean|soybeans]] and Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]}}||0.4||{{No}}||||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|- id="Strange Green Goop"
|Strange green goop||{{n/a|N/A. Extract from ProPuff cigarettes, decays from [[Foods and Drinks#Ecto Cooler|Ecto Cooler]]. }}|| 0.8||{{No}}||Let's you see [[Ghost|GHOSTS!]]|| || || ||
|- id="Strawberry Juice"
|Strawberry juice||{{n/a|N/A. Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].}}||0.4||{{No}}|| || || || || A fruit juice primarily used for [[Foods and Drinks#Dispenser|cocktails]].
|- id="Swedium"
|Swedium||{{n/a|N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level.||TOUCH/INGEST - Same effect.|| || || As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
|- id="Triplepiss"
|Triplepiss||[[#Triplepiss Hint|Secret!]] Sometimes found in drugs from ??? pill bottles.||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||References one of the joke responses old admin Popecrunch gave when asked about the recipe for initropidril. 
|- id="Urine"
|Urine||{{n/a|N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker.}}||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|- id="Very-High-Fructose Corn Syrup"
|Very-High-Fructose Corn Syrup (VHFCS)||[[#Corn Syrup|Corn Syrup]] + [[#Denatured Enzyme|Denatured Enzyme]] (enzyme is not consumed). OR Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||{{No}}||Decays into 2.4 units of sugar.||||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Vomit"
|Vomit||{{n/a|N/A. Get drunk and puke all over the floor. OR ingest [[#sewage|sewage]] or space ipecac.}}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.||||||There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|- id="Weird Cheese"
|Weird Cheese||[[#Milk|Milk]] + [[#Green Vomit|Green Vomit]]. Extract from [[Foods#Weird Cheese|weird cheese]].||0.4||{{No}}||5% chance of adding 1-3 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Foods#Weird Cheese|weird cheese]] when applied to floor tiles.||||5%||Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make [[#Smoke Powder|chemsmoke]] with.
|}
|}


===SECRET CHEMS===
It has a slightly odd ratio, so be careful when mixing it all together!
Let's get one thing straight, people. There are some recipes that are still more secret than secret. If you find out one of the recipes, you shouldn't even say the recipe in-game lest the [[ghost]]s hear you. Admins will get mad at you if you spread them. '''Keep this shit to yourselves'''.


Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.
The other explosive above cannot be stabilized, and can thus never be found in a heatable chemical form. It's a bit simpler to put together, but the challenge comes to finding some way to mix it far away from yourself - else you'll get the brunt of your own explosive! Get creative, and you will become a master of chemistry in no time.
{| style="font-size: 85%;" class="wikitable sortable"
!Reagent
!Components
!class="unsortable" | Hint
!Difficulty
!class="unsortable" | Effect
!class="unsortable" | Notes
|- id="Ageinium Hint"
|Ageinium||5||What reminds you of old people?||data-sort-value="5"|Moderate||Gradually increases your age.||At the moment this only affects various sounds you make. How far can you go?
|- id="Anima Hint"
|Anima||5||What's happening to the objects? Take this into consideration.||data-sort-value="7"|Difficult||Brings inanimate objects to life to attack people, gives odd visions when injected.||The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!<br><br>'''Note:''' Fiddling around with this in small doses is fine, but for the love of God, ''don't throw it at everywhere and everything if you aren't a round antagonist''!
|- id="Booster Enzyme Hint"
|Booster Enzyme||7||Do a little research on real life enzymes.||data-sort-value="7"|Difficult||Duplicates certain beneficial chemicals in your bloodstream.||Each time booster enzyme decays, it will create 2 units of any beneficial medical chem that's already in your body up to a cap of 20 - note that this does ''not'' proc overdose thresholds of 20 or higher (but it will for lower thresholds!). A neat tool for farming rarer medicinal reagents, or for making you nigh-immortal with said reagents.
|- id="Bubsium Hint"
|Bubsium || 4 || What does bubs like? Go bother him to find out. ||data-sort-value="3"|Easy|| Consumption of this chemical may lead to bubs-like properties. || bubs
|- id="Chlorine Azide Hint"
|Chlorine Azide||6||How is chlorine azide basically made in real life? ||data-sort-value="1"|Elementary||Explodes ''the moment it's created'', stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser.|| There's a reason the code for its recipe has the comment "death 2 chemists" (in the 2016 public release, at least). You might stumble upon it accidentally when mixing lots of random basic chems together.
|- id="Crabby Party Secret Formula Hint"
|Crabby Party Secret Formula||4||100% Sea Weed||data-sort-value="1"|Easiest||Creates a Party Crab on synthesis|| He's having a great time. are you having a great time?
|- id="Crime Hint"
|Crime||5|| A bunch of things assistants might like. ||data-sort-value="5.5"|Average-Hard||Allows you to remove things from people five times faster. Wow. || Become the world's speediest shoe thief.
|- id="Deep Fried Dabs Hint"
|Deep Fried Dabs||2|| It's all in the name. ||data-sort-value="2"|Easy||Forces you to dab. Wow. || How do you do, fellow kids?
|- id="Disguiseium Hint"
|Disguiseium || 5 || What chems make things look like other things? || data-sort-value = "5.5"|Average-Hard||A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. || You'll never trust a reagent scanner again.
|- id="Directed Nanites Hint"
|Directed Nanites ||4||What would nanites need to help you rather than harm you?||data-sort-value="3"|Easy||Slowly replaces one or more organs with their cyber variants. || A good chem for doctors to use!
|- id="Dragon's Breath Hint"
|Dragon's Breath||5||Hot chemicals.||data-sort-value="3"|Easy||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||This has a chance of rolling instant death for every cycle it's in your blood, yikes! And if the RNG spares you, you'll still be utterly wasted. This is technically a [[barman]] concoction, but it's dangerous enough to have been thrown into this list.
|- id="Energy Drink Hint"
|Energy Drink||3||If you can figure out voltagen, the remaining two ingredients should be quite obvious.||data-sort-value="3"|Easy||Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.<br>On depletion - slowed movement, dizziness, blurred vision, random chance to KO. <br>OVERDOSE - May cause [[Doctoring#Cardiac failure|cardiac failure]].||Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
|- id="Enriched MSG Hint"
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||Heals 1 {{OXY}}/{{TOX}}/LOSEBREATH and 3 {{BRUTE}}/{{BURN}} per cycle.||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of [[Syndicate Items#Stimulants|stimulants]].
|- id="Feather Fluid Hint"
|Feather Fluid||7||Amnesiac bird.||data-sort-value="3"|Easy||Infects you with the Avian Flu, which will eventually turn you into a bird.||Don't overthink the recipe. What do you know already?<br><br>'''Note:''' Don't use this on other people unless you're an antag or they agree!
|- id="Fermid Hint"
|Fermid||4||Consider the name "fermid" and what a fermid looks like.||data-sort-value="7"|Difficult||Creates a hostile fermid at the point of reaction.||Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.<br><br>'''Note:''' PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place.
|- id="Freeze Hint"
|Freeze||5||Cold chems. What makes you freeze?||data-sort-value="4"|Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue.||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.
|- id="Glowing Fliptonium Hint"
|Glowing Fliptonium||4||Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy.||data-sort-value="6.9"|Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs, objects '''and turfs''' on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|- id="Grog Hint"
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing.||data-sort-value="9.5"|Immensely Difficult||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from barman territory, it ignores biosuits and will ''always'' captainize and do some {{BRUTE}} face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
|- id="Hootagen Hint"
|Hootagen||6 / 6||What are some things that are alive? What are owls known for? Where can you do more research on Owls?||data-sort-value="4.9"|Average / Difficult||Has a stable and unstable variant. The stable one gives you an owl suit and mask that you can't take off yourself. The unstable one... well, it's a little more violent.||The unstable variant has some utility as a pseudo-deathchem. Also, owl masks don't work as internals. Use that as you will.
|- id="Initrobeedril Hint"
|Initrobeedril||4||The name is a strong hint in and of itself. Notably, this is ''not'' found in [[Syndicate Items#Poison Bottle|poison bottles]] like its bigger cousin.||data-sort-value="4"|Average||Turns your heart into a memorial bee and makes it fly away.||You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with [[Doctoring#Cardiac abscondment|cardiac abscondment]].<br><br>'''Note:''' And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
|- id="Initropidril Hint"
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||data-sort-value="8"|Heart-stopping||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|- id="Juggernaut Hint
|Juggernaut||5||A pain-killing and injury-treating concoction.||data-sort-value="3"|Easy||A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system. <br>OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe. ||The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
|- id="Kerosene Hint"
|Kerosene||6||You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route.||data-sort-value="7"|Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|- id="King Readsterium Hint"
|King Readsterium||4||Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman.||data-sort-value="6.99"|Difficult Kinda?||A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots.||Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
|- id="Lumen Hint"
|Lumen||5||Think about what makes big lights. Now mix them together.||data-sort-value="4"|Average||A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it.||The strength of the light scales with the amount of Lumen used.
|- id="LSR Hint"
|Liquified Space Rubber || 5 || Requires some botany work. Contains several other griefy and movement-related chems. ||data-sort-value="4"|Average|| A powerful chem that makes you bounce off of other mobs when it is in your system. Can easily turn a room into a pinball machine. || Combined with other chems like liquid dark matter, this can instantly turn a crowd into pure screaming chaos.
|- id="Medusa Hint
|Medusa||6|| A variety of rock-related chems are included. || data-sort-value="6" | Hard || Slowly turns the victim into stone. || Be sure to artfully arrange your victims. Open a museum, charge admission.
|- id="Mutini Hint"
|Mutini||5||Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward.||data-sort-value="3"|Easy||Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report on the forums! Bugs are bugs, warning or no.
|- id="Nitroglycerin Hint"
|Nitroglycerin||3||Do some research on real nitroglycerin.||data-sort-value="3"|Easy||Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast!||Don't try to use it in smoke or foam. Bad things happen.<br><br>'''Note:''' This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and ''could'' be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.
|- id="Omega Hairgrownium Hint"
|Omega Hairgrownium||5 / 5||Gives you trippy and irregular haircuts.||data-sort-value="3"|Easy||Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts.||Pretty straightforward in effect. Don't use both variants together.
|- id="Quark-Gluon Plasma Hint"
|Quark-gluon Plasma||??||Ahaha, '''''no'''''. There will be no hints given for this abomination. You're on your own.||data-sort-value="9"|Very Difficult||Gibs any people it touches, destroys most items and critters it touches, deletes walls and floors on contact.||Just to prove that there's no such thing as overkill in SS13. QGP is pure liquid destruction: it comes into existence as a massive sea of foam that obliterates anything in its path - people, [[Space_Pod|Pods]], [[Critter|critters]], floors and walls, you name it.<br><br>'''Note:''' This is '''absolutely''' an antag-only chem in practical use. If you aren't an antag and aren't using QGP as an end-of-round party favor, then it has no place anywhere near the station.
|- id="Rajaijah Hint"
|Rajaijah<br>(Madness toxin)||8||Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards.||data-sort-value="7"|Difficult||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the [[Syndicate Items#Poison Bottle|poison bottle]].
|- id="Reversium Hint"
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||data-sort-value="4.5"|Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|- id="Rotting Hint"
|Rotting||4 ||Think of horrible food and something else unpleasant.||data-sort-value="7"|Difficult||Infects the victim with [[Virus#Tissue Necrosis|tissue necrosis.]]||Gradually turns you into a spooky skeleton, which makes you <b>unclonable</b> without a certain [[Medical Objects#NecroScan Upgrade|cloning module]]. Good for keeping people you want to keep down, down.
|- id="Royal Initrobeedril Hint"
|Royal Initrobeedril||5||Again, the hint is in the name.||data-sort-value="7"|Difficult||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|- id="Sarin Hint"
|Sarin||8||One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life.||data-sort-value="7"|Difficult||Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against sarin when made into chemsmoke. It features an unholy BRAIN-{{TOX}}-{{BURN}} triad on top of distinct jittering and stuns.|| If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out [[Nuclear Operative#Toys for big boys|the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.
|- id="Sheltergrog Hint"
|Sheltergrog||2-99|| The first two ingredients are easy. How to get the reaction to happen is the hard part. || data-sort-value = "5"| Average || It makes you a frog. Nice. || Lovingly sponsored by Zungy.
|- id="Silver Fulminate Hint"
|Silver fulminate||3||It's just like making silver fulminate in real life.||data-sort-value="3"|Easy||''Ridiculously'' sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. ||Like spiders, it's not quite a secret chem in of itself, but it uses many of the same precursors to one.
|- id="Spiders Hint"
|Spiders||2||Spiders have even more arms to hug with.||data-sort-value="2"|Easy-Peasy||See [[Chemistry#Poisons and Toxic Shit|Poisons and Toxic Shit]].||Not a secret chem itself, but one of its ingredients is.
|- id="Strychnine Hint"
|Strychnine||7||Robert Woodward could've taken some shortcuts.||data-sort-value="5"|Moderate||A rather quite unpleasant, crunchy death.||Can be used as a performance enhancer!
|- id="Transparium Hint"
|Transparium||5||Can you see me? See through me?||data-sort-value="3"|Easy||Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream.||This has an overdose threshold of 30 units. You might not wanna go over that!
|- id="Triple Meth Hint"
|Triple Meth||1||Requires methamphetamine, obviously. The challenge is figuring out what to do with it.||data-sort-value="3"|Easy||Makes you unstunnable, very robust, and very dizzy.||Taking this will cause your stamina regeneration to rise to ''obscene'' levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Addictive. Has a secret use.
|- id="Triplepiss Hint"
|Triplepiss||1 for both methods||Short way: Take a piss with something magical in you, take the discharge. <br> <br> Long way: Take a piss with a ''different'' magical thing in you, take ''in'' (i.e. drink) the discharge, repeat.||data-sort-value="6.1"|Piss-Hard|| Acts like standard [[#Urine|piss]].||Harder to figure out than to actually make. An ancient secret from Goonstation's earliest years, whose very existence was kept hidden. Creation methods reference a beautiful joke story Popecrunch used to tell when asked how to make initropidril.
|- id="Voltagen Hint"
|Voltagen (Liquid Electricity)||4 (+ Stabilizer)||Think about stuff that could be used to produce power.||data-sort-value="4"|Average||Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent.||Found in [[Murder#Shock grenade|shock grenades]] and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing [[Engineering_Objects#Insulated_Gloves|insulated gloves]], so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
|- id="Warp Hint"
|Warp||5||Things that get you around quickly.||data-sort-value="4"|Average||Once injected, it saves your location. When it's out of your system, you teleport back to the start point. || Great insurance policy for running into dangerous areas.
|}


==These chemical words are big and hurt my brain.==
==All the Chemicals==
Welcome to chemistry 101, numbnuts. Here you'll learn how to decipher these magic chemical moon runes so that you too can turn the chemistry department into a flaming inferno because someone stole your seat.


=== Textbooks and References ===
Once you're ready to cannonball into the deep end - or are trying to find out the recipe of one specific chemical - your next stop is [[Chemicals]]. The sheer size of the page may be intimidating, but if you keep in mind the procedures above, you can tackle any of the regular chems - and potentially start on your journey to figuring out [[Chemicals#SECRET_CHEMS|secret chems!]]
* [http://chemistry.about.com/od/nomenclature/a/nomenclature-ionic-compounds.htm Nomenclature Ionic Compounds (Compound Naming Rules)]
* [http://en.wikipedia.org/wiki/Chemical_nomenclature Wikipedia's Chemical Nomenclature Article]
 
===Discount Dan's Quik-Tips===
* '''Don't fucking expect anything.''' Just because the pharmacopia or an external article on a chemical says to wait for reaction, the game doesn't owe you shit. Continue along as if the chemical did react and if that doesn't work, you're doing it wrong.
* '''Don't fucking over-think.''' Gunpowder isn't a hard recipe. What makes it hard for people is that they read that they need saltpeter (potassium nitrate) and consequently go on an epic quest to find the root of the gunpowder god's power.
* '''Don't fucking start with deadly recipes.''' One of the primary benefits of learning the recipes for healing chemicals first is that when you DO start to learn harmful recipes, you'll be able to heal yourself when you fuck up.
* '''Don't fucking randomly insert chemicals.''' This is the #1 cause of chemistry fires. You know what one of the easiest reactions to create is? The flash. You know what one of the most annoying reactions to create is? The flash. Your best bet to being a successful chemical <s>griefer</s> genius is to learn the NAME of a chemical first and THEN try to reverse engineer its synthesis.
* '''Winners don't do drugs!''' you can find random drug bottles on the station! who knows what magically toxic treasures they contain!?


==Chemical Warfare==
==Chemical Warfare==
Syndicate scientists are widely regarded as one of the most, if not THE most, dangerous threats in the game, and chemistry is the main reason for it. Burning the station to a crisp, spraying toxic goo everywhere, lethal injections... this is all just another day in the office for a regular chemist, so I'm sure you can imagine that a traitorous one is infinitely worse as it's a free ticket to do all those nasty things you couldn't do while you were an actual crew member!
Syndicate scientists are widely regarded as one of the most, if not THE most, dangerous threats in the game, and chemistry is the main reason for it. Burning the station to a crisp, spraying toxic goo everywhere, lethal injections... this is all just another day in the office for a regular chemist, so I'm sure you can imagine that a traitorous one is infinitely worse as it's a free ticket to do all those nasty things you couldn't do while you were an actual crew member!


Simply put, any and every method of applying chemicals to people is now a weapon. Spray bottles and emagged hyposprays are quick, quiet and painless (for you) chem application tools. Beakers and [[Construction#Beaker_assembly|beaker assemblies]] make cheap-yet-fantastic gas bombs. The traitor-granted [[Syndicate_Items#Grenade Kit|chemistry grenade kit]] allows you to construct devastating chemical bombs. [[Construction#Flamethrower|Flamethrowers]] are even more horrible; they convert chemicals into a spray that lets all included reagents penetrate skin (up to a little over five injected per shot), ignore biosuits/internals/gas masks ''and'' can hit multiple targets at once if aimed carefully, '''and''' the flamethrower can activate most heat-reactant chems in the spray by turning its igniter on.
Simply put, any and every method of applying chemicals to people is now a weapon. Spray bottles and emagged hyposprays are quick, quiet and painless (for you) chem application tools. Beakers and [[Construction#Beaker_assembly|beaker assemblies]] make cheap-yet-fantastic gas bombs. The traitor-granted [[Syndicate_Items#Chem Grenade Starter Pouch|chemistry grenade pouch]] allows you to construct devastating chemical bombs. [[Construction#Flamethrower|Flamethrowers]] are even more horrible; they convert chemicals into a spray that lets all included reagents penetrate skin (up to a little over five injected per shot), ignore biosuits/internals/gas masks ''and'' can hit multiple targets at once if aimed carefully, '''and''' the flamethrower can activate most heat-reactant chems in the spray by turning its igniter on.


Of course, you're far from invincible, so stocking up on beneficial chems to use for yourself is highly recommended - throwing poison and fire all over the place will have an angry mob out for your blood rather quickly, you know! Once you learn how to jump over this hurdle, the only limit to the destruction you can cause (other than BYOND, of course) is your imagination.
Of course, you're far from invincible, so stocking up on beneficial chems to use for yourself is highly recommended - throwing poison and fire all over the place will have an angry mob out for your blood rather quickly, you know! Once you learn how to jump over this hurdle, the only limit to the destruction you can cause (other than BYOND, of course) is your imagination.
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==Supplementary Video==
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==Gallery==
[[Image:HellmixWarnings.jpg]]
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{{Department Guides}}
{{Department Guides}}
[[Category: Locations]][[Category:Tutorial]]
{{Locations}}

Latest revision as of 07:04, 19 November 2024

Looking for the list of chemicals with their recipes and effects? It has been moved to Chemicals.

This is where scientists go to brew up chemicals. Gets set on fire every other twice a round.

Chemistry
Location

Cogmap2Chemistry.png

Breeding ground for weapons of mass destruction and pizza-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

CogmapChemistry.png

Breeding ground for weapons of mass destruction and pepperoni-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

NadirChemistry.png

Breeding ground for weapons of mass destruction and cheese-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

ClarionChemistry.png

Breeding ground for weapons of mass destruction and spider-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

OshanChemistryV2.png

Breeding ground for weapons of mass destruction and Worcestershire-sauce-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

AtlasChemistry.png

Breeding ground for weapons of mass destruction and space-drugs-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

KondaruChemistry.png

Breeding ground for weapons of mass destruction and sparkles-infused smoke clouds alike.

Access

Research Director, Scientist, Medical Director, Medical Doctor, Roboticist, Geneticist, Head of Security, Security Officer, Detective, Janitor


Oh boy I can't wait to melt my eyebrows off!

Here's a quick look at the devices scattered across the room.

Machines & Storage

Name Image Description
Chem Dispenser
ChemDispenser.png
Dispenses a whole slew of chemicals. Use a beaker (or similar liquid-bearing containers - however, you cannot insert some such as drinking glasses) on it to insert it, then use the machine to pick chemicals. You can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When you're done, eject the beaker from the menu. Can be figured to automatically dispense certain chems using chem groups/bookmarks.
Reagent Extractor
ReagentExtractor2.png
Converts certain items (usually food items or plants but not always) into chemical reagents that are stored into one of two internal tanks or an inserted container. The two internal chemical tanks hold 500 units of chemicals, helpful when you need to store a large amount of ammunition for biological warfare automender refills.
Large Orbital Shaker
LargeOrbitalShakerChemistry.png
Making a chemical that requires a physical shock (e.g. styptic powder)? Let the large orbital shaker do it for you. First, click on the shaker while holding a container. It takes up to four containers but does not accept ones used for drinking. Next, click on the shaker with an empty hand to turn it on. As it shakes, it continually applies a physical shock (equivalent to a 5-damage attack). Once you're done, just click on the shaker again to get your container(s) back. Don't forget to turn it off.

When emagged, the machine is less a shaker and more a thrower. Instead of shaking containers, it flings them on it all across room in random directions. (This technically counts as a physical shock.) You can't turn it off (and emagging it also automatically turns it on), and since emagged shakers consume five times as much power, you might face some power issues.
Heating/Cooling Unit
ReagentHeater.png
Used to chill or heat containers. Use the menu to set a target temperature (Tip: click the number itself to punch in a number instead of clicking + and - over and over again.), and press Activate to start the heating/cooling process.
CheMaster 3000
CheMaster.png
Used to turn chemicals into pills, medical patches, medicine bottles, canned drinks, or ampoules, though it can also isolate or remove reagents from the inserted beaker. If you need more information, click the Analyze option next to the reagent name, and the CheMaster will give a brief description of what it is along with any non-secret recipes to make it. The Analyze option can also conduct blood tests if you lack other tools (reagent scanner, upgraded health analyzer): draw blood and analyze it with the CheMaster in the pharmacy.

When creating pills, patches, or ampoules, you'll be prompted to choose how many units are in each one (multiple pill/patch options only), as well as the label (which will show up as "<what you wrote> pill/patch" or "ampoule(<what you wrote>)"). Pill bottles and patch boxes work slightly differently from other containers. To get a pill or patch, click on the bottle resp. box with an empty hand while it is in your other hand. Pill bottles can be emptied by clicking the bottle with the hand holding it, dumping all pills on the floor. Patch boxes have to be opened before you can manipulate the contents.

ChemiCompiler
ChemiCompilerStationary.png ChemiCompilerPortableV2-32x32.gif
A complicated chemistry device, which uses a programming language derived from Brainfuck. It features 5 registers, 1024 bytes of RAM and 10 reagent reservoirs - to add beakers, click on the r[number] slots. The machine generates a pill or vial if they are targeted and can send reagents out an ejection port. There exists a handheld version used by the Syndicate that behaves identically but has only 6 reservoirs. For instructions on how to use it, see the dedicated ChemiCompiler guide.
Lab Counter
LabCounter.png
Surprisingly functional science storage! Has a whopping thirteen slots for your beakers, bottles, pills, syringes, tools, and other small- and tiny-size items in its table drawer. Click-drag its sprite onto yours or click on the counter with an empty hand to access them. You can sometimes find parts for them in Furnishings Crates from Cargo.
Chemistry Glass Recycler
KitchenwareRecyclerNew.png
Put glass shards, glassware, and blocks of glass or similar materials (from a portable reclaimer into it to make other, bigger types of glassware. Boxes or containers of glassware can also be emptied into the recycler as well, saving time when recycling the boxes of small beakers into more useful large beakers. Unlike the kitchen version, this has a much more limited variety of glassware. It can only produce the following:
ValuChimp
MonkeyVendingMachine.png
Dispenses monkeys, a valuable commodity for the modern scientist. This can be hacked to also offer 1 to 20 bananas and 1 to 2 vocal translators.
Chemical Request Console
Chem request console.png
Displays requests for chemicals made from the corresponding terminals outside research, in the Cargo Bay, and in Medbay. Incoming requests trigger an alert to all research PDAs, so you know to check the console to find the clown's request for 400u of space lube. You may find the mail chutes useful for delivery.
Chemical Barrel
ChemicalBarrelRedClosed.png ChemicalBarrelRedOpen.png
ChemicalBarrelYellowClosed.png ChemicalBarrelYellowOpen.png
ChemicalBarrelBlueClosed.png ChemicalBarrelBlueOpen.png
Stores up to 4000u of chemicals and functions like a tank. Comes in three varieties, red, yellow, and blue, all of which can be made at a science fabricator.
  • To fill it, you can use click-drag to transfer chems from one container to the barrel.
  • To drain it, click on it with a beaker (or similar container) to fill it up with the barrel's contents.
  • You can click on it with a pen (or similar writing utensil) to label it.
  • You can use a wrench to open/close the cap. You can still get chems from it when it's closed, but closing the cap means that any reactions that require an open container (e.g. smoke powder, aerosol propellant) will fizzle out if they occur in the barrel.
Dispensary Supply Chute
DispensarySupplyChute.gif
A special computer/chute combo that connects directly to the medbay. By having a chemist place in suitable medicines into the chute, the items are transported through mail pipes to the medbay, where medical doctors can pull out and use the products. The monitor can be used to see view the current supply of the Interlink.

Tools & Equipment

Name Image Description
Beaker
LargeBeakerV3.png BeakerV3.png
Holds chemicals. Standard ones hold 50 units, large ones 100 units. You can make more at a kitchen or chemistry glass recycler and find them in beaker boxes; you can order more beaker boxes from Cargo through both general Chemistry Resupply Crates and precursor Chemistry Resupply Crates. Has quite a few interactions:
  • Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it.
  • Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.
  • Click on a person or mob with the beaker in your active hand to pour its contents onto them, applying the chems' TOUCH effects.
  • Click on a floor tile with the beaker in your active hand to pour it onto the floor. This'll apply any special on_turf effects, e.g. CCl4 puts out any fires on the tile, cheese can make a wedge of cheese if there's enough, oil makes an oil spill. If you pour enough chems, it'll create a fluid puddle.
  • Click on the beaker while it's in your hand to loosen or tighten your grip on it. If you have it on loose grip, you'll pour all the chems inside on the mob/tile; if you have it in a tight grip, you'll only pour 10 units from it.
  • If your beaker is empty, clicking on a fluid puddle transfers some of the reagents into it. If it's filled, does the reverse: pours the reagents into the puddle.
  • Click on a mess decal, such as blood stain, fungus growth, or oil stain, to collect its associated reagents. You can generally only do this once per pile.

Note: Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of spectroscopic goggles or a reagent scanner (PDA or separate) are recommended.

Condenser
Condenser empty.png
Holds 100u of reagents like a beaker, but also:
  • Can be attached by click dragging to up to 4 other pieces of glassware (beakers, barrels or even other condensers)
  • Any reaction that takes place in the condenser will output into the connected glassware if there's room or backfill into the condenser if not.
  • Allows you to separate products from reactants during an ongoing reaction, and can be used to automatically continue reaction chains.

Three condensers spawn in every "auxiliary supply lab counter", located in the chemistry lab. If you need more condensers for your glass jungle, you can always make them at a science fabricator.

Fractional Condenser
FractionalCondenserBase.png
Similar to a condenser, but it has color-coded ports that allow you to isolate different products, instead of simply separating products from reactants. Can be made at a Science Fabricator.
Beaker Lid
Beaker lid large.png Large beaker with lidV2.png
Can be applied to a beaker to seal it, making it act as a closed container for the purposes of reactions. This can be very useful if, for example, you don't enjoy breathing Cyanide. If you need more, you can make 7-unit batches at a science fabricator, provided you have a rubbery substance.
Bunsen Burner
Bunsen low.png Bunsen medium.png Bunsen high.png
One item of glassware can be placed on it at a time to heat the reagents inside.
  • Clicking on it with an empty hand will open the context menu, allowing you to choose the flame level: Low (Heats to 400K, 45K per tick), Medium (Heats to 700K, 50K per tick) and High (Heats to 900K, 65K per tick)
  • This is much less precise than the Heating/Cooling Unit, but allows for heating containers while they are still placed in the world and can be connected to other glassware.
Reagent Scanner
ReagentScannerV2-32x32.png ScientistPDAV2.png ResearchDirectorPDAV2.png
Assesses chemical composition of many things. Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function (click on it or examine to see the results of the previous scan), but it is otherwise identical to the PDA program.
Spectroscopic Scanner Goggles
SpectroscopicScannerGogglesV2-32x32.png
Assesses chemical composition of containers. Examine a beaker or other reagent container with these on to assess the exact composition and quantity of chemicals inside. Without these, you'll only see a rough estimate and description. These goggles are also available from the cargo bay.
Syringe
SyringeV2.png
Transfers chemicals. Click on the syringe while it's in your hand to set to inject or draw, and click on someone/something to transfer 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.
Dropper
DropperV3-32x32.png
Transfers chemicals. Click on a beaker or other container to load it with reagents, click on another container to squeeze the reagents in. You can also drop it on a person to drip reagents onto them. Holds up to 5 units, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Mechanical Dropper
MechanicalDropper.png
More precise dropper. Allows you to transfer reagents (up to 10 units) in increments of 0.1 units. Click on it in-hand to adjust how much is transferred and whether the dropper is in dropping or drawing mode. Otherwise used just like the dropper.

IgniChem

IgniChem32x42.png

The IgniChem vends glassware and other tools for working with chemicals. Contrary to the Examine text, it does not offer any chemical precursors. However, it is indeed "ID-selective". By default, only people with Chemical Lab access can use it, which includes science personnel like the Research Director, Scientists, and Research Trainees, as well as the Head of Security, Security Officers, the Head of Personnel, and, of course, the Captain. When hacked, it can also provide street stimulant pills, ???/"cyberpunk" drugs filled with all sorts of adulterants, and a bottle of nasty poison.

Currently, this is only found on Atlas.

List of Contents:
Icon Quantity Item Hidden
item?
MechanicalDropper.png
2 Mechanical dropper No
DropperV3-32x32.png
5 Dropper No
BeakerV3.png
15 Beaker (50 unit version) No
LargeBeakerV3.png
10 Large beaker No
Condenser empty.png
3 Chemical condenser No
FractionalCondenserBase.png
1 Fractional condenser No
BunsenBurnerOff.png
2 Bunsen burner No
Beaker lid large.png
10 Beaker lid No
SyringeV2.png
5 Syringe No
ReagentScannerV2-32x32.png
5 Reagent scanner No
CytotoxinBottle.png
1 Cytotoxin bottle (30 units of cytotoxin) Yes
PillBottle.png
1 Pill bottle (???) (5 pills with semi-randomized contents) Yes
AnalgesicPillV2.png
1-6 Crank pill (10 units of crank in each) Yes

Ok so how do I make napalm?

Safety First

Hold your horses, pyromaniacs. First things first, we need to discuss some important... *groan* safety tips:

  • Mix potentially-explosive chemicals in the Test Chamber. The Test Chamber is a chamber with reinforced walls and floors, built to withstand small explosions during mixing and testing Thus, it can take much more damage during chemical accidents than the chemistry lab. Keeping other scientists and the mixing lab out of the collateral damage is one less reason for them to murder you leave you to fry from your own fireball for potentially ruining their round. And if you can't mix the explosive stuff in another room, at the very least warn your colleagues before you do it.
  • Always wear your standard-issue gas mask and a biosuit + bio hood from the closets. This can't be stressed enough; some chemicals are accompanied with a "The solution generates a strong vapor!" message upon successful mixing, giving everyone adjacent to the tile a big whiff of the chemical that was just mixed on it. The full gas mask/biosuit set immunizes you to this and most chemical smokes and TOUCH reactions, protecting you from your colleagues' shenanigans as well as your own. There is no reason not to do this unless you're trying to choke on your own poisons.
  • Don't mix random chemicals Similar to real life, if you aren't careful, you might cause a fire, explosion, implosion, and/or flash or catch a whiff of some toxic fumes. This is why it's important to have a gas mask and a biosuit + bio hood if you don't know what you're doing.
  • Pay attention to what other scientists are doing and don't get in their way. For example, if someone places a beaker into a reagent heater and runs away from it, he's probably anticipating a fireball or smoke of some degree and it's wise not to go look at, lest you get a face-full of it.
  • Make liberal use of stabilizing agent. If you see a recipe that mentions stabilizing agent, always use it when mixing the recipe in question so it doesn't literally blow up in your face. It's a good practice to do this for recipes you're unfamiliar with. Be wary, however, that stabilizing agent doesn't work with everything - these cases should be mixed in the aforementioned test chamber.
  • Test harmful or unknown chemicals on monkeys, NOT other people. This is why you have the ValuChimp. Monkeys are NPCs with damage counters just like that of a human's, so they'll provide an accurate representation of what would happen if you use that chemical mix on a human. This is doubly important if you're a round antagonist, as you will need to make sure your deathchems actually cause death instead of just provoking your target into toolboxing you.
  • Test dangerous mixes in the Test Chamber or off-station. If you want test say, a beaker bomb, and it's supposed to make things explode, poison people, or otherwise harm things, try them in Test Chamber or some place away from the station, so other people aren't effected. Be sure to warn people ahead of time, so they can exit the area in time. Popular off-station locales include the Mining Outpost, the Space/Sea Diner, the Debris Field, the Trench, and the Mining Level.

Got all that? Good. Now we can get started with making napalm.

Discount Dan's Quik-Tips for Getting Acquainted with Chemistry

So, turns out making napalm isn't terribly complex at all. But there's more to chemistry than just making napalm--so much more! It's almost overwhelming. Where does an aspiring chemist start?

  • Learn the most-commonly used compounds and healing chems.
    • Basic compounds - Know each one by heart, for they are at the heart of many recipes. Luckily, there aren't many to learn.
    • Medical chems - Learn how to make and use healing chems, and you'll live longer--and enjoy more of the round! You can even help others too. Plus, when you start to learn harmful recipes, you'll be able to heal yourself when you fuck up. Some particularly useful ones to learn are styptic powder & silver sulfadiazine, which heal up some of the most common injuries.
    • Don't forget, there's a more detailed introduction/walkthrough to the wonderful world of chemistry below!
  • Understand the patterns behind the recipes.
    • The recipes for chems from real-life generally follow a comfortably simplified version of the actual process; for example, methamphetamine is based on the Nagai route, while sulfuric acid is just the elements that make up the molecule.
    • The ones for entirely fictional chems tend be somewhat arbitrary, but for some, there's some simple logic linking them, e.g. glitter needs shiny stuff and a paper base for it, while flaptonium involves bird-related things. Even some of said arbitrary ones often use plasma for that "magical sci-fi chemical that can do anything".
    • This holds particularly true for the secret chems:
      • For ones that are based on real life, such as chlorine azide, study the general process and try to replicate it in SS13 with "equivalents"; for most, you usually don't have to go further than a Wikipedia page.
      • For fictional chems, such as mutini, think about which chems can best replicate their effects. Some, like Crabby Party Secret Formula, are just jokes, where the hint is the punchline linking the ingredients together.
      • If you get stuck, don't be afraid to ask for hints. In fact, there's even a Spacebux item called a "Chem Hint Scroll" that provides a clue for a random ingredient for a random chem.
  • Look beyond the chem dispenser!
    • The Botanists can mass-produce certain chems through the power of botany, significantly easing your workload. There are even a few chems that only obtained from certain plants. Don't be afraid to ask them to grow a few things.
    • You can insert certain items into the Reagent Extractor, usually food and plant products, to get certain chems; many chems can only be obtained this way. Learn it and love it; neither are too hard to do. You'll use it a lot in your chemistry career; just look at all the places in the tables below that go "Extract from...".
    • Discount Dan's products from red snack machines contain a true smorgasbord of chemicals. You might surprised (and maybe a little queasy) at what's in those noodle cups!
    • There are many "designer drug" pills scattered in random places on the station/ship and elsewhere, often in pill bottles named in-game as "pill bottle (????)". Who knows what magical toxic treasures they contain!?
  • Use Chem Dispenser Groups! Chemical groups make the chem dispenser automatically dispense certain chems, so you can spend less time on the aspect on chemistry that's usually pretty boring, staring at dispenser, and more time having fun actually testing/using the chems. They're also great for mass-producing certain compounds. Check out the following section on how to use them.

Chem Dispenser Groups: A Chemist's Best Friend

MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.

You can also make pre-set chemical groups, sometimes called bookmarks, through the Group button, so that the chem dispenser dispenses certain reagents automatically when you click one of the Group buttons. Groups streamline the production process quite significantly, especially for basic compounds. Even for simple recipes like potassium iodide, pressing just one button takes much less time than hunting and pressing for two of them, and you have a lot of control over amount created.

To make a chem group, put name of the reagent you want to dispense, an equal sign, the amount you want to dispense, and a name. Make sure that your chemical group has a name or else you'll lose your hard work when you try to add it. Separate reagents by semicolons. Here's an example reagent group for salt:

water=1;chlorine=1;sodium=1

Notice: no spaces needed, no semi-colon at the end necessary. The chems listed are added at all once at the same time, but there's still recipe priority; for something like that like luminol, you'll want to put the nitrogen and hydrogen towards the end, so you don't make ammonia. For fairly obvious reasons, you can't do things like sulfuric_acid=1; the chem dispenser simply doesn't dispense such reagents, just their ingredients. You must do hydrogen=1;oxygen=1;sulfur=1 instead.

You can insert your ID card into the dispenser to "save" it to your ID, any new groups made while your ID is inserted can only be used if your ID is in a dispenser. Good for keeping secret chemicals secret or just avoiding the hassle of adding new groups every time you have to use a new dispenser.

Getting Your Toes Wet

Need a bit more direction before heading off into the dangerous world of chemistry? This section describes a few specific commonly used and requested chems in ascending order of difficulty.

Acid (Not the Fun Kind)

Acids happen to simultaneously have some of the simplest recipes, the most obvious harmful effects, and somewhat high usage. You'll be particularly using your good friend Sulfuric Acid for a couple of recipes.

Chemical Name Recipe Effects
Sulfuric Acid (1) Sulfur + (1) Water + (1) Oxygen & Time -> (2) Sulfuric Acid Deals decent damage scaling with quantity. doesn't melt items. Used in some other chems' recipes!
Fluorosulfuric Acid (1) Sulfuric Acid (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid Deals even more damage, again scaling with quantity. Always melts items upon application, and melts headgear if 9 or more units are splashed on a person.

Since Sulfuric Acid is made entirely of chemicals in the chem dispenser, you only need to put a beaker in and hit each of those chemicals once. Simple! Once you have some sulfuric acid, you can add the fluorine, hydrogen, and potassium - again, all found in the dispenser - but then you will need to heat up the beaker. Put it in the Heating/Cooling unit and set the temperature really high - just setting it to the required temperature of 374K is slow and won't cut it compared to setting it to the maximum temperature and just removing it once it reacts. And once it does react - congratulations, you have a beaker of face-melting, day-ruining acid!

Getting Medbay to Love You

If you have a more pacifistic slant, you can make most of the medicines which medbay enjoys using. Two of the most commonly used medical chems are the following; they're fortunately pretty simple.

Chemical Name Recipe Effects
Styptic Powder (1) Aluminium + (1) Oxygen + (1) Hydrogen + (1) Sulfuric Acid -> (4) Styptic Powder Slows down bleeding and heals BRUTE damage. Only apply topically, such as with patches - ingestion in pill or drink form poisons the patient!
Silver Sulfadiazine (1) Ammonia + (1) Silver + (1) Sulfur + (1) Oxygen + (1) Chlorine -> (5) Silver Sulfadiazine Heals BURN damage. Just like styptic powder, apply it topically or it will poison whoever ingests it!

Similarly to Fluorosulfuric Acid above, to make styptic powder, you first need to brew up some sulfuric acid and add some other chemicals from the dispenser. Unlike the acid, it doesn't require any heating, making it quick and easy. Silver sulfadiazine is a bit more involved because it uses Ammonia, which has the following recipe:

Chemical Name Recipe Effects
Ammonia (3) Hydrogen + (1) Nitrogen -> (3) Ammonia Doesn't actually do much on its own besides help the Botanists' plants - it does get used in a lot of recipes, though!

This is an example of a chemical with a non-balanced recipe; pay careful attention to the ratios, or you may end up with leftover unwanted reagents! You'll also likely need to remove some of the resulting ammonia from the beaker to fit in silver sulfadiazine; you can't fit 30 each of ammonia, silver, sulfur, oxygen, and chlorine in a typical 100u beaker, much less a 50u one.

Those two chemicals alone can make medbay pretty happy when supplies run low. They can also be used by yourself if you don't trust doctors to patch you up, such as when you're an antagonist on the run from the law, or in the middle of a busy fight such as with Nuclear Operatives.

There are a couple of medical chems that medbay either doesn't start with or has a very low starting supply of, so making them will make the doctors there extra happy. See the following.

Chemical Name Recipe Effects
Perfluorodecalin (1) Hydrogen + (1) Fluorine + (1) Salicylic Acid @ 374 K -> (2) Perfluorodecalin Heals OXY by a LOT and both raises and caps the breathloss amount - meaning you will only be able to talk in whispers while it's in you.
Cryoxadone (2) Cryostylane + (1) Platinum + (2) Water & Time @ Below 323K-> (2) Cryoxadone Does a bit of everything, as long as your body temperature is below 210K; heals BRUTE, BURN, TOX, and OXY by significant amounts. Warms you up if it heals you.

Not all chemicals can be made with the chemicals available in the ChemMaster; sometimes you'll have to go through a few precursors first. Some common ones have been listed below.

Chemical Name Recipe Effects
Oil (1) Carbon + (1) Hydrogen + (1) Welding Fuel -> (3) Oil A bit of a jack of all trades - if heated up enough it makes a fireball which both burns and produces ash, if applied to a floor it makes it slippery, if splashed on a borg it speeds it up, and it gets used in a lot of recipes! Wow!
Phenol (1) Oil + (3) Welding Fuel + (0.1) Chlorine & Time-> (2) Acetone + (2) Phenol Does nothing by itself, but is used to make a few other medical chems.
Salicylic Acid (1) Sodium + (1) Phenol + (1) Carbon + (1) Oxygen @ 373.15 k -> (4) Salicylic Acid Also known as painkiller or analgesic. Cools you down if you're too hot, sometimes heals some BRUTE, and negates some of the slowed movement associated with being injured.
Cryostylane (1) Water + (1) Plasma + (1) Nitrogen -> (3) Cryostylane When ingested or splashed on someone, it freezes them in an ice cube. It can also be used on floors to make them slippery, and if you add some oxygen to a beaker with cryostylane, both will be gradually consumed to cool down the beaker's contents.
Acetone (1) Oil + (1) Welding Fuel + (1) Oxygen -> (3) Acetone Fairly poisonous when ingested, and is used in several other recipes.
Unstable Mutagen (1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen Mutates and does radiation damage by the truckload to whoever ingests it. Handle with care!

To make the oil, you'll need to get some welding fuel - chemistry usually either has a fuel tank in a storage room nearby, which you can hit with a beaker to fill it, or chemistry will have some small, handheld red welding fuel tanks in a crate in the chemistry room. Whichever way you get it, make sure to watch how much of each reagent you have in your beakers - managing chemical amounts is a big part of chemistry!

Perfluorodecalin needs salicyclic acid, which needs sulfuric acid and phenol, which in turn needs oil. Balancing outputs is a little tricky due to sulfuric acid's unusual ratio, but it can be dealt with by using smart math or simply doling out ideal amounts with a mechanical dropper, and perfluorodecalin's excellent OXY healing makes it all worth the trouble.

Meanwhile, cryoxadone requires the much simpler precursor of cryostylane. Cryoxadone is not a difficult chemical to make, but it cools down every time it reacts, meaning you'll need to do a bit of temperature management if you want the reaction to be constant. You can't just throw the beaker into the reagent heater and whack it up to maximum, because at temperatures over 323K the chemicals won't react. However, you also can't just mix and forget, because eventually it'll cool enough that your water will freeze into ice. Thankfully the only thing that'll happen if you mismanage the temperature of this synthesis is a stall in the reaction, but not all chemicals are so forgiving!

A small usage note with cryoxadone - since you need to be quite cold for it to work, it's usually best to make pills of a mixture of cryoxadone and cryostylane. This pills, commonly referred to as "chill pills", freeze the patient upon ingestion, allowing the cryoxadone to do its stuff as well as provide a defensive layer.

Boom Bada Bing: A Few Explosives

Explosives are one of the best-known and most visible products of a chemistry lab. That being said, be careful with these if you are not an antagonist. Use the test chamber liberally when you are new, and use it even more when you're experienced and trying out new and unusual explosive mixes. Warnings considered, try out these two basic explosives.


Chemical Name Recipe Effects
Flash Powder (1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) Stabilizing Agent) -> (5) Flash Powder MAKE SURE TO INCLUDE STABILISING AGENT BEFORE PUTTING ALL FOUR CHEMS IN ONE BEAKER. Flashbangs the nearby area upon activation, causing stuns and eye damage.
Magnesium Explosion (1) Magnesium + (1) Copper + (1) Oxygen -> BOOM! Unlike the other recipes, this one actually doesn't create a chem - only a reaction. This also means it's dangerous to mix - it can hurt you and the chemical dispenser you're making it in!

The first one, Flash Powder, has a common trait of several explosives - if you have enough stabilizing agent in the beaker before you finish the mix, instead of immediately detonating, you will get a chemical which will detonate once heated enough. In flash powder's case, it explodes at 374 degrees Kelvin. If you are a crime-doing antagonist, you can leave a beaker lying around and put a welding tool underneath the beaker to create a sort of timebomb.


Chemical Name Recipe Effects
Stabilizing Agent (1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent Prevents some - but not all! - explosives from detonating upon synthesis. Make sure you have enough for how much explosive you're making!

It has a slightly odd ratio, so be careful when mixing it all together!

The other explosive above cannot be stabilized, and can thus never be found in a heatable chemical form. It's a bit simpler to put together, but the challenge comes to finding some way to mix it far away from yourself - else you'll get the brunt of your own explosive! Get creative, and you will become a master of chemistry in no time.

All the Chemicals

Once you're ready to cannonball into the deep end - or are trying to find out the recipe of one specific chemical - your next stop is Chemicals. The sheer size of the page may be intimidating, but if you keep in mind the procedures above, you can tackle any of the regular chems - and potentially start on your journey to figuring out secret chems!

Chemical Warfare

Syndicate scientists are widely regarded as one of the most, if not THE most, dangerous threats in the game, and chemistry is the main reason for it. Burning the station to a crisp, spraying toxic goo everywhere, lethal injections... this is all just another day in the office for a regular chemist, so I'm sure you can imagine that a traitorous one is infinitely worse as it's a free ticket to do all those nasty things you couldn't do while you were an actual crew member!

Simply put, any and every method of applying chemicals to people is now a weapon. Spray bottles and emagged hyposprays are quick, quiet and painless (for you) chem application tools. Beakers and beaker assemblies make cheap-yet-fantastic gas bombs. The traitor-granted chemistry grenade pouch allows you to construct devastating chemical bombs. Flamethrowers are even more horrible; they convert chemicals into a spray that lets all included reagents penetrate skin (up to a little over five injected per shot), ignore biosuits/internals/gas masks and can hit multiple targets at once if aimed carefully, and the flamethrower can activate most heat-reactant chems in the spray by turning its igniter on.

Of course, you're far from invincible, so stocking up on beneficial chems to use for yourself is highly recommended - throwing poison and fire all over the place will have an angry mob out for your blood rather quickly, you know! Once you learn how to jump over this hurdle, the only limit to the destruction you can cause (other than BYOND, of course) is your imagination.

Supplementary Video

Gallery

HellmixWarnings.jpg


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