Escape Arm

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Location
Escape Arm
Function

Escape4.png

The station's biggest hotspot for pure chaos.

Access

None required.


The escape arm lies in the southeast end of the station, near Mining and Mechanics. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.

Location
Escape Arm
Function

CogmapEscapeArm.png

The station's biggest hotspot for pure chaos.

Access

None required.


The escape arm lies in the south arm of the station, near Engineering. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.

Location
Escape Arm
Function

DestinyEscape.png

The ship's second biggest hotspot for pure chaos.

Access

None required.


The escape dock lies in the bow of the ship on the starboard side, across from the Pod Bay. When the ship is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then arrive in ten minutes, and leave three minutes after that, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. One of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.

Location
Escape Arm
Function

ClarionEscape.png

The ship's second biggest hotspot for pure chaos.

Access

None required.


When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station, and when it arrives, it will dock here, the Escape Arm, which appropriately looks like a departures area, with the boarding airbridge and airlock, the little Security post for Space TSA searches, and rows of benches strategically arranged to facilitate awkward waiting-room conversations.

After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.

Location
Escape Arm
Function

LinemapEscape.png

The station's second biggest hotspot for pure chaos.

Access

None required.


The Escape Arm is located just outside of Arrivals, somewhat offset from the middle of the station. When the station is set on fire, blown to pieces and/or covered in corpses, the heads of staff or the AI will hopefully call the escape shuttle. The shuttle will then take ten minutes to get to the station and docks here when it arrives.

After three minutes, the shuttle will depart, taking the surviving crew to relative safety at Centcom provided they aren't ejected from the shuttle during the two minutes it spends in transit. This is one of the most dangerous spots on the station due to the high population density and tendency for antagonists to arrive as everyone's waiting for the shuttle.

A few meteor generators are kept here, as to be used as protection against meteor showers. There aren't any cell chargers here though, so when they run out of juice, you'll have to refill them somewhere else.

Mushroom's version of Escape is called the Shuttle Bay. Not that anyone ever actually calls it that, but that's what it calls itself.

The Escape Arm on Donut 2 is this the left wing of the station's shuttle bay.

Location
Escape Arm
Function

ChironEscapeArm.png

Get off this damn rock.

Access

None required.


Escape is a place in the southern half of Chiron Outpost where the crew conglomerate when they're sick and tired of staying on their miserable little space rock of a station. When their space station is more space than station/smothered in obese jelly/emptied by a wandering hobo or thug (all entirely possible given how small the station is), a Heads of Staff and/or the AI will call the shuttle.

After ten minutes, the escape shuttle will dock here, and, bar some overly impatient heads and/or traitors, usually stays there for three minutes. Once these three minutes are up, the shuttle will depart, embarking on a two-minute one-way trip to Central Command.