Teleporter Room

From Space Station 13 Wiki
Jump to: navigation, search
Location
Teleporter Room
Function

Teleroom2.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room in the bridge section, right off the main hall. TIt features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

CogmapTeleporterRoom.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located between the owlery and main hall. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

DestinyTeleporter.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located between the owlery and main hall.It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

ClarionTeleporterRoom.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located below the Captain's Quarters and across the hall from the Telescience Lab, appropriately enough. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

LinemapTeleporterRoom.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located in the northern/aft sectors of the station, between the Arcade and Engineering. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Maintenance Information

There is no vent. Not that it helps dampen the noises one bit.

The APC for this room is on the right wall.

Location
Teleporter Room
Function

MushroomTeleporterRoom.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located in the northern parts of the station, right near next door from the Chapel. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

Donut2Teleporter.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located in the northern parts of the station, right below the Chapel, dedicated to making donuts in spacetime. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.

Location
Teleporter Room
Function

ChironTeleporterRoom.png

The future of transportation: Fast. Loud. Inefficient.

Access

Heads of staff


The Teleporter Room is a room located above the station's Bridge. In addition to an array of intercoms tuned to various departmental channels and an AI Reset board, it features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.

Beam me up, Scotty

Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:

These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.

Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.

Another method of teleport is to use the hand teleporter - see Science Objects for more information.