Courtroom

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Cogmap2's Courtroom has been forcefully assimilated into the Chapel, as if it has some sort of divine judgement thing going on. See the Chapel page for the relevant info.

Location
Courtroom
Function

CogmapCourtroomNew.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Everybody


The Courtroom is located in the western part of the station, below Security, above Market, and on the hallway to the Bridge. Theoretically this where trials would take place. You can see that there's a separate room for the jury members (12 angry ones, of course) with closets of lawyer suits, a little box for the defendant accessible from Sec, a wooden bench for the judge with a genuine gavel hammer and block (judge costume, robes and wig in all, is in the Customs area below), and a little smaller desk for a court stenographer. Lawyers and witnesses are presumably expected to stand while they deliver.

Of course, trials rarely happen, and when they do, they will inevitably be bombed. And if they aren't, someone will fill the room with amusing ducks. As a result, everyone will then either be too busy getting rid of the ducks, keeping the ducks so they can open the easter eggs they hatch, or bickering with people of the opposite opinion to care.

Maintenance Information

In case of said bombings or similar breaches, the West/Aft Solar Air Hookup can resupply air to this area.

The APC for the Jury Room is on its bottom right, behind the legal closets.

The APC for the rest of the Courtroom is in the maintenance area below, right of Customs.

Power for the Jury Room comes from a wire that goes under its rightmost door, into a maintenance area with racks of air tanks.

Power for the rest of the Courtroom comes from a wire that goes under the southmost "maintenance access" airlock, right by the Courtroom APC.

Location
Courtroom
Function

DestinyCourtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Everybody


This is the NSS Destiny's own Courtroom, located just across the hall from the Security Department. No, it doesn't matter what the map says, this isn't the PTL Room. It's not a place where a giant heat laser is housed, it's place of LAW AND ORDER, and the only heat here is the heat in the air of a real courtroom drama and explosion of the bombing that'll inevitably happen here. That, folks, is what those legal closets and refreshments are here for. Because when the arguments and counterarguments and objections and interjections are flying all over the place like a drunken bar brawl, and the witness questioning is heating up hotter than the Chaplain's crematorium, you betcha you want a drink.

Location
Courtroom
Function

MushroomCourtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Everybody


This peculiar little space towards the southern end of the station is Mushroom Station's very own Courtroom. Not that you'd be able to tell from first glance; much of it is just hallway space, and the jury box and defendant chair are basically smushed into the corner as an afterthought. It's as if this room was never designed to be a courtroom in the first place.

Officer Beepsky begins his day here, in his own little broom closet of an apartment. Tanhony, the Paper-Hatted One, is his neighbor.

Maintenance Information

There is no vent here. You could say this courtroom has no atmosphere.

The APC for this room is on the north wall of the jury box, the room with the ten chairs. It's pretty much the only way, aside from the legal closets, that you'd know it was courtroom.

Location
Courtroom
Function

Donut2Courtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Everybody


The Courtroom is where the station's inmates go to hold trials. You can tell they really care about their courtroom affairs, because, unlike other stations, the Courtroom is in an actual room, located in the southeast/starboard side of the station, that genuinely looks like a courtroom. There's a little glass box for the defendant, a tiny little table for a lawyer, a little side room for six jurors, and a huge judge's box. The Head of Personnel is usually designated to be the judge, which is why there's plenty of HoP goodies in the judge box, like an ID Computer and a personal equipment manufacturer.

Also, prisoners from the Brig are usually released from that chute right of the jury box. You can usually trust them to treat Tanhony nicely. Only model prisoners or petty criminals are released; the murderous ones are usually killed dead in their tracks or sent to the execution chamber.

Maintenance Information

There is no vent here. This courtroom has a nice atmosphere regardless.

The APC for this room is on the southern wall of the jury box, the room with all the chairs.

Location
Courtroom
Function

ChironCourtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Everybody


This peculiar little place awkwardly sandwiched between the Medbay, Security, and Customs is the outpost's own Courtroom. You can tell it's a courtroom because there's a windowed area with 9 chairs for a jury, a few closets with lawyer suits, an isolated defendant's chair accessible from Security for the defendant, and...nowhere for the lawyers. The hallways perhaps? Standing in the chair with the defendant? Who knows? Barely anybody on this rock has even heard of a trial, much less the proper procedures for one.

Maintenance Information

There is no vent here. You could say this courtroom has awful atmosphere.

The APC for this room is in the local maintenance room a bit northwest of here, accessible via the jury box.

Location
Courtroom
Function

OshanCourtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Main Area: Everyone
Defendant's Chair: Security Officer, Head of Security, Lawyer, Detective


This pristine wooden room below Customs is the Courtroom, which has been rented to the station by the distinguished Lord Beepingshire. The crew are supposed to hold trials and hearings and such here; hence the judge's wig and robe, the gavel and block set, and the eight stools for eight jurors. However, in practice, no one, especially not the Lawyer, has the slightest clue how to run a trial, so usually everyone just straps some poor crook in line for execution anyways to a chair and scream random arguments at each other until some Traitor decides to time to silence them forever with a bomb.

Maintenance Information

There is no vent here. You could say this courtroom has awful atmosphere. Not no atmosphere--that's only after it's been bombed.

The APC for this room is on the top wall, near the wooden table.

Location
Courtroom
Function

MantaCourtroom.png

In theory, people practice law here. In reality, people practice bombs here.

Access

Main Area: Everyone
Defendant's Chair: Security Officer, Head of Security, Lawyer, Detective


The Courtroom is located to the right of security, opposite the Head of Personnel's Office. Where justice is served to criminal suspects, furnished with all the necessary tools. This includes a gavel, robes, legal equipment and chairs for the court reported and judge. There are 12 chairs for a jury to heckle and jeer decide the fate of the accused.

When a trial is held, the scene of large bird/buttbot/duck infestations.

The Defendant's chair in the upper left hand side of the court has been graciously has water available.

Maintenance Information

There is no vent for the room.

The APC is located on the western wall of the courtroom, behind the court reporter's chair.

Stationmap.png Locations on Oshan Laboratory
General Civilian & Recreation Security Command Medical Research Cargo & Mining Engineering Off-Station
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This wiki page is currently under construction!

Many pages specific to Manta don't exist yet.

   Refer here for images of rooms of Manta


Stationmap.png Locations on Manta
General Civilian & Recreation Security Command Medical Research Cargo & Mining Engineering Off-Station