Armory

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Location
Armory
Function

Cogmap2Armory.png

HoS's toy cave

Access

Head of Security


The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

For the pathologically curious:

  • The fancy-looking rack: 3 riot shotguns, locked, loaded, and ready for action.
  • The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
  • On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades, an emergency injector of atropine, and a box of Loyalty implants.
  • A canister of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting

This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns and a recharger for the energy-based weapons

Location
Armory
Function

CogmapArmory-5-7-18.png

HoS's toy chest

Access

Head of Security, Security Officer


The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects for a variety of special situations such as:

This room also has the station's sole AmmoTech vendor, for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.

It is also one of the few rooms with a Communications Console readily available. The Head of Security (or a resourceful Head) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.

Maintenance Information

There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.

Location
Armory
Function

DestinyArmory.png

HoS's toy cabinet

Access

Head of Security


The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

For the pathologically curious:

Location
Armory
Function

ClarionArmory.png

HoS's toy box

Access

Head of Security


When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

For the pathologically curious:

Location
Armory
Function

LinemapArmory.png

HoS's toy room.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Location
Armory
Function

MushroomArmory.png

HoS's toy walk-in closet

Access

Head of Security


The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

This room contains:

Location
Armory
Function

Donut2Armoury.png

HoS's private toy room.

Access

Head of Security


The Armory is a special room in the Head of Security's office that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do, like:

While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.

Location
Armory
Function

ChironArmory.png

HoS's toy corner.

Access

Head of Security


This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is on the north wall.

Location
Armory
Function

OshanArmory.png

HoS's toy cabin.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.