Head of Personnel's Office

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Location
Head of Personnel's Office
Function

HoPOffice.png

Spawning point for the HoP. Never really used for anything else.

Access

Head of Personnel


Used by the Head of Personnel as his personal office, the only thing of real value in here is the bank terminal, which you can use to steal every credit on the station redistribute the wealth. This office is conveniently close to both Customs and the Bridge.

Location
Head of Personnel's Office
Function

CogmapHeadOfPersonnelOffice.png

Spawning point for the HoP. Never really used for anything else.

Access

Head of Personnel


Used by the Head of Personnel as his personal office, the only thing of real value in here is the bank terminal, which you can use to steal every credit on the station redistribute the wealth. This office is conveniently close to both Customs and the Bridge.

Maintenance Information

There is no vent. It'll ruin the fancy carpet in ways you don't want to know about.

The APC for this room is on the left wall.

On Destiny, Customs and the HoP's Office are one and the same. See the Customs page for details on the HoP's office.

Location
Head of Personnel's Office
Function

ClarionHoPOffice.png

Backstage to the magician's show.

Access

Head of Personnel


Every great magician has to start somewhere, and it's in this room, Head of Personnel's Quarters, that the NSS Clarion 's own local magician begins their disappearing act. It is small yet lavishly decorated and features everything a magician needs to do their magic, like a locker of HoP equipment, a exquisite bedsheet, and a fool's gold bar that are sure to confound the minds of mere muggles. The magician's lesser-known sidekick, Blair, begins its day here too.

Maintenance Information

There is no vent. How do they do it? They clearly don't climb through a vent to disappear.

The APC for this room is in the northeast corner, just behind the locker.

Location
Head of Personnel's Office
Function

LinemapHoPOffice.png

Spartan living.

Access

Head of Personnel


This is the personal office and bedroom of the station's Head of Personnel, better known as the HoP. For someone who has their own fancy ATM sitting in their room, it's surprisingly sparse. There isn't any fancy carpeting or colorful bedding, and the only thing here besides the fancy ATM is a bottle of Spaced Rum, a recharger (for what? The HoP just gets a flash for self-defense), a few dollar bills and coins, a standard first-aid kit, a simple desk lamp, and a plain white office chair.

The locker has a bit more. In addition to containing a spare flash and a box of blank ID cards, it also contains a spare HoP headset, a pair of brown shoes, and a box of alternate HoP uniforms, including a fancy parade uniform (complete with dumb hat) and a rather lovely winter jacket in Command navy blue.

Maintenance Information

There is no vent. Perhaps the HoP keeps disappearing because they're wandering around for an office with a vent?

The APC for this room is in the northeast corner, just behind the locker.

Location
Head of Personnel's Office
Function

MushroomHOPQuarters.png

Last seen location of the HoP.

Access

Head of Personnel


Have you seen our Head of Personnel? They were last seen in this location, the Head of Personnel's Quarters, apparently staring off into the wide expanse of space. Everything was untouched when the police searched the place to go look for him. The bed was made. There were no prints on the fabricator. The bottle of spaced rum was still corked. The Bank Records and ATM were still at the log-in prompt; evidently, the HoP didn't even take the station budget with them as a normal disappeared HoP would.

Maintenance Information

There is no vent. Clearly, the HoP couldn't have gone through the vent.

The APC for this room is on the north wall. Easier to find than the HoP.

Location
Head of Personnel's Office
Function

Donut2HoPOffice.png

Leprechaun hole?

Access

Head of Personnel


This cosy little cabin below the main Bridge area is the personal office and bedroom of the asylum's resident Head of Personnel. They're sort of like a Staff Assistant but with a legitimate source of all-access and a ugly green sweater and blue pants combo. They also have some really weird obsession with gold coins and the color green, like some sort of leprechaun, which is why this room has a green carpet, a green bed, a Bank Records computer, a fancy ATM, and a big stack of greenbacks and coins.

Maintenance Information

There is no vent. Of course leprechauns don't need air.

The APC for this room is on the north wall, near the door.

Location
Head of Personnel's Office
Function

ChironHoPOffice.png

Being a HoP.

Access

Head of Personnel


This is the personal office and sleeping space of the station's resident Head of Personnel, sandwiched between Customs and the Bridge. They're like the Captain, but their green comes from all the loads of money they handle rather than cucumber pigments, and they have a little bit of blue to offset and complement it. Thus, this room is a perfect reflection of the HoP; it's got blue, it's got green, it's got money (but only a few choice bits of it), it's got even got one of those inexplicably fancy ATMs.

Oh, and in case you're curious, that HoP equipment locker contains a box of blank ID cards, a flash, a spare pare of brown shoes, a HoP headset, and a box of HoP outfits.

Maintenance Information

There is no vent. Too much air spoils the money smell.

The APC for this room is on the left side, near the Command door into the Bridge.