Morgue

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Morgue
Location

Cogmap2Morgue.png

Storing corpses.

Access

Medical Director, Medical Doctor, Roboticist, Geneticist, Head of Security, Detective, Security Officer, Janitor, Chaplain


Located conveniently left of the Cloning Lab and below the public corridor surrounding Robotics, this Morgue place is specifically designed to preserve and store dead bodies forensic analysis into the cause of death, cloning them back to full health or, failing that, cutting out their brains and putting those into cyborgs.

So naturally, bodies are left to rot where they fell, or right on top of the cloning scanner for extra irony. All the surgical equipment here gets used for harvesting organs and selling them to shady black-market dealers, and the freezer crate of "spare parts" gets even fuller. The embalming fluid bottles stay full as the Medical Director's pockets, and morgue units stay empty as their soul.

A set of disposal pipes connects this room directly to the Chapel Crematorium, so that any dearly departed that end up here can be given a proper burial further abused for a macabre farce.

Maintenance information

This room has no air-vents, though the hallway above can get air from the West/Starboard Emergency Air Hookup.

This APC in this room is located on the west wall, next to the MedTrak computer.

The power is supplied via a cable through south maintenance via cloning.

Morgue
Location

CogmapMorgue.png

Storing corpses.

Access

Medical staff, Security Officer, Janitor


The station has two morgues, one east of medbay for quick disposal of those unable to be saved by the combined efforts of the doctors, roboticists and geneticists, and one southwest of the chapel. Both morgues are connected by disposals pipes for the chaplain's convenience, which might give you hope that sometime, somewhere, a funeral may actually take place.

Morty the possum makes his home here. He's a sensitive but resilient sort of guy, try not to scream around him.

Maintenance Information

There is no vent. Luckily, opossums don't need air. Neither do corpses.

The APC for this room is in the top right corner, near the crate of "Spare Parts".

Morgue
Location

DestinyMorgue.png

Storing corpses.

Access

Medical staff, Security Officer, Janitor


The Morgue is located towards the southwest of Medbay,at the end of the corridor and right next door to the cloning lab. This room is designated for those unable to be saved by the combined efforts of the doctors, roboticists and/or geneticists, and includes several Morgue Units and formaldehyde to preserve bodies for forensic analysis.

A set of disposal pipes connects this room directly to the Chapel Crematorium, so that any dearly departed that end up here can be given a proper burial further abused for a macabre farce.

Morty the possum makes his home here. He's a sensitive but resilient sort of guy, try not to scream around him because of all the corpses.

Morgue
Location

ClarionMorgue.png

Lunchroom for Medical Doctors.

Access

Medical staff, Security Officer, Janitor


The Morgue is located towards the south of Medbay, at the end of the corridor and right next door to the cloning lab and robotics lab. This room is designated for those unable to be saved by the combined efforts of the doctors, roboticists and/or geneticists, and includes several Morgue Units and formaldehyde to preserve bodies for forensic analysis.

In addition, due the clinical atmosphere of cleanliness and the general tendency of most (but not all) crew to avoid places where corpses are kept for extensive periods of time, this place makes a great place to eat and store the pet possums of highly-tensive red-haired Medical Directors. Hence, the pizza and Morty.

Morgue
Location

LinemapMorgue.png

Test subject dispenser.

Access

Medical staff, Security Officer, Janitor


The Morgue is where all the people and things that get sent through those grey morgue chutes in the Operating Theatre, Medbay lobby, and the Chapel Crematorium end up. In theory, this room and its morgue units are supposed to used to store bodies of those who couldn't be revived by cloning, cyborg conversion, and/or re-animation. In practice though, a body is simply a terrible thing to waste, so instead those useless corpses are often harvested for novelty robot parts, processed into man-meat, and/or reclaimed for cloning biomatter.

Genetic's monkey pen is also above this room. While it's somewhat inconvenient for the geneticists, it does help ensure that they are in fact actually checking (or at looking through) this place for corpses to clone.

Maintenance Information

There is no vent. Good thing corpses don't have smells.

The APC for this room is in the maintenance tunnel above.

On Mushroom Station, the Morgue has been forcefully assimilated into Genetics. Poor Morty couldn't do anything about it. It's still accessible by Medbay and Security staff, as well as the Janitor, but Geneticists can readily access it from their lab, while everyone else has to go through the maint tunnel around Robotics to get it.

Morgue
Location

Donut2Morgue.png

Meat chute.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Security Officer, Janitor


Some people like their donuts glazed. Some like them frosted, with plenty of sprinkles for good measure. Others enjoy them filled; still others enjoy them knotted. Everyone in this asylum enjoys these fried confections in their own way, but absolutely none (well...) enjoy them with dead bodies. That's why there's a room in the northern parts of Medbay called the Morgue, dedicated entirely to storing dead bodies away from the crew.

But it's not just for storing dead bodies; it's also for preserving and analyzing them for crime scene investigation (or something like that). Hence, all these surgical tools, bottles of embalming fluids, forensic scanners, and the adorable local Virginia opossum, Morty.

Maintenance Information

There is no vent. Good thing these corpses don't smell. And can't smell for that matter.

The APC for this room is on the southern wall, behind the disposal chute.

Morgue
Location

ChironMorgue.png

Meat chute.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Security Officer, Janitor


Let the bodies hit the floor; it's the Morgue! Theoretically, like a real morgue, this little corner bellow Medbay's inner pharmacy area is supposed to be used to preserve bodies for autopsies and forensics; hence, the morgue units, surgical equipment, bottles of embalming fluid, mortician's suit, and forensic scanner. In practice, however, most of the forensics work happens before the body gets sent here, leaving the body at the mercy of the Medical staff.

Sometimes, they're pretty tame. One of the Medical Doctors might just take it to cloning or attempt to heal the body up for some re-animation. Or a Roboticist might take the body to their lab and extract the brain to use in a cyborg. It usually goes as expected, but if the body just isn't good for cloning/re-animation/robot conversion...well, expect the Chef to be busy. And don't be surprised if Robotics suddenly has a few new...decorations.

Maintenance Information

There is no vent. Good thing corpses don't give off noxious gases when they decay in this game.

The APC for this room is near the entrance into the maintenance roam, near the table.

Morgue
Location

OshanMorgue.png

Morty the Possum's Mortuary Practice and Pizzeria.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Security Officer, Janitor


This pristine white room left of Robotics is the Morgue. In theory, corpses are supposed to be stored for forensic examination and revival. Hence, the box of body bags for transporting corpses, the scalpel & saw on operating table combo for extracting bullets, the bottle of formaldehyde for preserving corpses, and the forensic scanner for, well, doing forensics.

In practice, however, the corpses just go straight to (and pile up in) either cloning or robotics, so this is really just a home for Morty, the station's local Virgina possum. He's a sensitive but resilient kind of guy; try not to scream around him or take the meatball pizza he's guarding. He takes his job of managing sudden autopsy snack breaks quite seriously.

Maintenance Information

There is no vent. Morty doesn't need vents. Neither does pizza.

The APC for this room is near the top right section, near the table.

Morgue
Location

HorizonMorgue.png

Ef-fish-cent corpse storage.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Head of Security, Detective, Security Officer, Janitor,


This peculiarly blue-white area in the western end of the Medical Research Nacelle is the Morgue, a place where dead bodies are stored. If you're a living person, you can reach this room by going through Medbay's front door (that place with the red plus on black-grey tile), going straight forward pass the cryogenic healing pods into a green-blue hallway, and then taking a left at the monkey pen. If you're a dead person (or an...unusual living person), then someone will probably send you here by shoving your body through one of the black morgue chutes in Cloning and Medbay Lobby.

In real life, a morgue is where doctors keep and organize dead bodies awaiting certain medical procedures, primarily autopsies. This is SS13, not real life though, and in SS13, bodies usually pile up into a chaotic mess in either Cloning or Robotics, with the morgue as a dead-end for people who can't be revived rather than a waiting room. Whoever designed this room understood this pretty well, for on top of the typical morgue units and closet of biosuit gear, instead of surgery tools, embalming fluid, or forensics gear, there's a fish, fresh out of its bandage wrappings for humiliating the dead, like some darkly comedic version of that Monty Python skit.

Another unusual choice: a black chute that leads back into Cloning, on top of the usual black chute into the Crematorium.

Maintenance Information

This place does have a vent, but it's connected to a closed loop exposed to space, with no way to pipe gas in or out of it. It's meant to represent some sort of refrigeration system for keeping the morgue cold for preservation, and its crudeness should show you exactly how much NanoTrasen spent building and refitting this hunk of junk.

The APC for this area is on the top wall, behind the ejector chute. Stretch those arms real long!

Morgue
Location

AtlasMorgue.png

Possum den.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Head of Security, Detective, Security Officer, Janitor,


This rather uncannily pristine white room below Medbay Hospital's cryomedicine area is a Morgue, a storage area for dead bodies. Since Medbay Hospital goes to great lengths to ensure that the deceased are cloned and/or roboticized, this room has a rather small footprint and doesn't have much more than a bottle of embalming fluid and two morgue units for preserving corpses, a hand labeler to denote the state of said corpses, and an evidence box for storing any bullets or small clues found on said corpses.

It does, however, have Morty, a cute and adorable Virginia opossum who works as the Chief Sanitation Officer. Don't try to scream too much around him; he's a sensitive but resilient guy.

Maintenance Information

There is no vent. Possums don't need vents.

The APC for this area is on the bottom right wall. For some reason, it's labelled "Medbay", even though it doesn't control the whole hospital area.

Morgue
Location

MantaMorgue.png

Possum den.

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Head of Security, Detective, Security Officer, Janitor,


I see dead people...and you probably will too in this Morgue above Medbay Lobby. All the bodies that get sent down those black-grey morgue chutes get ejected into here, and this room is generally used to store corpses that could not be revived through cloning, borging, or SR injection.

Ideally, these corpses should stay fresh and pristine until someone decides what to do with them, so there are six morgue units on the top and bottom walls and a bottle of embalming fluid and box of body bags in the top right corner for preserving them.

Occasionally, somebody might want to perform some sort of autopsy on some body, to try to figure how they died and what other things happened to them. Hence, the surgery equipment, hand labeler, scalpel, circular saw, operating table, and all, in the top right. When the nearby operating room is damaged, you often see Medical Doctors using this place as its backup. (By the way, isn't it a little concerning that the morgue is right next to the surgery room? Doesn't this imply that whoever designed this place was expecting lots of botched-surgery and malpractice-related deaths?)

This room also has Morty, a cute and adorable Virginia opossum who guards a meatball pizza, so the guy who left it here can eat it later, and a freezer crate of spare organs from who-knows-where, so the enzymatic reclaimer can eat them when the cloner needs some biomatter. Don't try to scream too much around him; he's a sensitive but resilient guy.

Maintenance Information

There is no vent. Neither pizza nor possums nor questionably-sourced organs need air.

The APC for this area is in the bottom left corner, behind the ejector chute.

Morgue
Location

KondaruMorgue.png

Where's Morty?

Access

Medical Director, Medical Doctor, Geneticist, Roboticist, Head of Security, Detective, Security Officer, Janitor,


I see dead people...and you probably will too in this Morgue ominously placed above the Operating Theatre in the west of Medbay. All the bodies that get sent down those black-grey morgue chutes get ejected into here, and this room is generally used to store corpses that could not be revived through cloning, borging, or SR injection.

Ideally, these corpses should stay fresh and pristine until someone decides what to do with them, so there are four morgue units on the left wall, a bottle of embalming fluid, and a box of body bags in the bottom right corner for preserving them.

Occasionally, somebody might want to perform some sort of autopsy on some body, to try to figure how they died and what other things happened to them. Hence, the surgery equipment, hand labeler, scalpel, circular saw, operating table, and all, also in the bottom right. When the nearby operating room is damaged, you often see Medical Doctors using this place as its backup. (Ignore the highly-efficient design in having these two rooms being adjacent and just be grateful! No, it isn't because lots of malpractice-related deaths are expected...right?)

This room is eerily devoid of Morty, the cute and adorable Virginia opossum who usually guards a meatball pizza - the pizza is missing too! It does have the usual freezer crate of spare organs from who-knows-where, so the enzymatic reclaimer can eat them when the cloner needs some biomatter.

Maintenance Information

There is no vent. Without its usual resident marsupial, there's no particular need for an air vent... not that he needed it in the first place.

The APC for this area is on the top wall, behind the ejector chute.

Stationmap.png Locations on Cogmap2
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Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
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Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
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General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
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Stationmap.png Locations on Kondaru
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