Difference between revisions of "Armory"
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<tabs> | |||
<tab name="Cogmap2"> | |||
{{Location | |||
|Picture=Cogmap2Armory-March-18th-2024.png | |||
|Function=HoS's toy castle | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]] | |||
}} | |||
The '''Armory''' is a fortress of reinforced walls in the center of [[Security (place)#Cogmap2|Security]] used to store various types of specialized weapons. These are supposed to be saved for specific emergency in-game situations, like rampaging antagonists. | |||
{{:Armory/Authorization}} | |||
Instead of just being a weapons cache, this Armory has a hall of sorts with a [[Computers#Communications Console|Comms Computer]], so the HoS can [[Calling the Escape Shuttle | call the shuttle]] in the safety of this little castle, two [[Security Objects#Recharger|rechargers]], and the sole [[Security Objects#AmmoTech|AmmoTech]] on the station. Meanwhile, the table here has three [[Medical Objects#Emergency Auto-Injector|emergency injectors]] of [[Doctoring#Atropine|atropine]], a box of 6 [[Implants#Counter-Revolutionary|counter-revolutionary implants]] (and complementary [[Medical Objects#Implanter|implanter]]), and 9 [[Security Objects#Flashbang|flashbangs]] (7 in a flashbang box, 2 loose). There are also two switches, one for all the Lockdown shutters over all the possible entrances into [[Security (place)#Cogmap2|Security]], the other just for a single shutter in the Armory that can sort of be used like a shop window. | |||
The innermost room, the keep if you will, contains the Armory's weapons storage area, guarded by reinforced glass and IR sensors. Starting from top left corner, going clockwise: | |||
*A reserve tank of [[Gas#N2O|N2O]], a knockout gas, hooked up to a pipe system for releasing N2O into the [[Security (place)#Cogmap2|Security]] hallway in case rioters manage to breach into Sec. | |||
*A [[Security Objects#Pod Weapons Crate|pod weapons crate]], which comes in a nice drab olive green. Basically has weapons for fighting [[Space Pod]]s. | |||
*A [[Security Objects#Tranquilizer Crate|tranquilizer crate]] (also in drab olive), loaded up with [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and dart cartridges for them. There aren't exactly a lot of wild animals in space, but sometimes there are wild humans who wreck things up as [[antagonist]]s. | |||
*A phaser rack with, guess what, three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]] that boast higher capacity cells than usual. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], locked, loaded, and ready for action. It comes with extra ammo too. | |||
*A reinforced table with two [[Security Objects#Puffin 40mm Riot Launcher|riot launchers]] and two boxes of [[Murder#40Smoke|smoke shells]]. | |||
*Three [[Security Objects#Pulse Rifle|pulse rifles]], mounted on a futuristic-looking rack. | |||
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]]. True to its name, it has plenty of grenades, but there are [[Security Objects#NT Stun Land Mine|nonlethal landmines]] as well, as silly as that may sound. | |||
*An orange [[Security Objects#Anti-Biological Crate|anti-biological crate]], with two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*A canister of [[Gas#N2O|N2O]], in case you need to resort to releasing knockout gas via one of those [[Emergency Air Hookup#Cogmap2|Emergency Air Hookups]] (an attractive proposition for [[antagonist]]s). | |||
*A rack (with a less futuristic design) of hella scary-lookin' armor. This specifically has two pieces of [[Security Objects#Heavy Armor|heavy armor]], two [[Security Objects#Riot Helmets|riot helmets]], two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]], two [[Security Objects#Blast Helmet|EOD helmets]], and four [[Clothing#Gas Mask|gas masks]]. | |||
*Breaching supplies loaded up on a rack, in case Sec needs to force their way into a room and [[hacking]] isn't enough. There are three [[Syndicate Items#Breaching Charge|breaching charges]], two [[Syndicate Items#Airlock Breaching Hammer|airlock breaching hammers]], a box of 5 40mm door-breaching rounds, and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] preloaded with one of said door-breaching rounds. | |||
*Four pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], and four pairs of [[Clothing#Night Vision Goggles|night vision goggles]] on a rack. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]], with "Special Equipment" here meaning spare [[Security Objects#Requisition Token|security requisition tokens]] and [[Security Objects#N.A.R.C.S. Deployer|NARCS deployers]]. | |||
==Maintenance Information== | |||
There is no vent. As previously mentioned, it does supply gas to the hallway outside of [[Security (place)#Cogmap2|Security]]. | |||
The APC for this room is in the top right, right by the [[Security Objects#AmmoTech|AmmoTech]]. | |||
</tab> | |||
<tab name="Cogmap1"> | |||
{{Location | |||
|Function=HoS's toy chest | |||
|Picture=CogmapArmory-6-30-2024.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. {{:Armory/Authorization}} | |||
While its main claim to fame is holding a huge stash of weapons, the Armory is notable for being one of the few rooms outfitted with a [[Computers#Communications Console|Communications Console]]. The [[Head of Security]] (or a [[Heads of Staff|Head]] with [[Packets|computer hacking skills]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the [[Bridge#Cogmap1|Bridge]] is irreversibly damaged or otherwise too dangerous to use. This room also has two [[Security Objects#Recharger|rechargers]], one regular, one wall-mounted for [[Murder#Energy Weapons|energy weapons]]. | |||
Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects, guarded on the outside by various turrets and on the inside by a [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]]. Going from bottom left and going clockwise (so left wall to top wall to right wall to bottom wall): | |||
*An ejection chute, which goes to the Automated Parole Chute outside [[Security (place)#Cogmap1|Security]] rather than [[Waste Disposals#Cogmap1|disposals]]. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and extra rubber slugs for each one. | |||
*A "[[Security Objects#Pod Weapons Crate|pod weapons crate]]" for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough. Comes with two [[Space Pod#Linked Laser Array|Laser arrays]], two [[Space Pod#Light Disruptor|disruptors]] and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*An orange [[Security Objects#Anti-Biological Crate|anti-biological crate]], with two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with four [[Security Objects#Requisition Token|security requisition tokens]], two of which are for security assistants, and two [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. Deployers]] | |||
*A rack with two sets of [[Security Objects#Heavy Armor|riot armor]] and [[Security Objects#Riot Helmet|riot helmets]] for resisting melee blows, as well as two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]] and [[Security Objects#Blast Helmet|blast helmets]], which won't make you immune to explosions, but will let you survive ones you otherwise couldn't. | |||
*A snazzy-looking phaser rack with three "extended magazine" [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]], meaning they come with 250 PU cells instead of the normal 200 PU ones. | |||
*The control panel for the turrets on the outside perimeter, just above the aforementioned [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]]. | |||
*The previously mentioned [[Computers#Communications Console|Communications Console]]. | |||
*A weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]]. | |||
*A rack with breaching supplies, namely three [[Syndicate Items#Breaching Charge|breaching charges]] that can effortlessly destroy walls and other obstacles, with some collateral, a case with five door-breaching rounds, a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded with one of said breaching rounds, and two [[Security Objects#Airlock Breaching Sledgehammer|sledgehammers]] for breaking down doors, sort of like a battering ram. | |||
*A green "[[Security Objects#Tranquilizer Crate|tranquilizer crate]]" with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as one cartridge of [[Chemicals#Mutadone|mutadone]] darts for [[Geneticist|hostile mutants]] and two cartridges of [[Chemicals#Haloperidol|haloperidol]] ones for [[Chemicals#Drugs|drug-fueled rampagers]]. There's a wall-mounted [[Security Objects#Recharger|recharger]] just above it. | |||
*A canister of [[Gas#N2O|riot gas]], which quickly knocks out anyone who walks into it without wearing [[General Objects#Air Tank|internals]]. Easy to see in the air, but still easy to accidentally stumble into. | |||
*A rack with four pairs of [[Clothing#Night Vision Goggles|night vision goggles]], four [[Clothing#Gas Masks|gas masks]], and four [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]], special goggles that expand vision in the dark and let you spot people who are using invisibility cloaks, at a cost. | |||
*A grey "special grenades crate" with: | |||
**An "experimental grenade box" with three [[Murder#Incendiary grenade|incendiary grenades]] and one [[Murder#High-range incendiary grenade|high-range version]] for murdering blob tiles, plus three [[Murder#Cryo grenade|cryo grenades]] for antics. | |||
**Two security issue grenade boxes, loaded with various fuck-off grenades, namely two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]. | |||
**One box of [[Security Objects#Stinger Grenade|stingers]]. This box contains seven in total. | |||
**A box of [[Security_Objects#NT Stun Land Mine|NT stun land mines]]. The box only contains five mines. | |||
*The station's sole [[Security Objects#AmmoTech|AmmoTech]], locked and loaded with ammo for various kinetic weapons used by Security, some of which are housed in this very room. | |||
*A table with three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]] and two flashbang boxes, each with seven [[Security Objects#Flashbang|flashbangs]]. | |||
*A different table with a [[Security Objects#Recharger|recharger]] and, last, but definitely not least, a [[Foods and Drinks#Donut|frosted donut]]. | |||
==Maintenance Information== | |||
There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room. | |||
The APC for this room is on the top wall, right of the [[Computers#Communications Console|Communications Console]]. The designers were smart enough put it on the ''inside'' of the room rather than outside, to protect against people trying to break in by turning off the APC and prying open the depowered doors. | |||
</tab> | |||
<tab name="Destiny"> | |||
{{Location | |||
|Function=HoS's toy cabinet | |||
|Picture=DestinyArmory-3-20-2019.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]], [[Lawyer]]}} | |||
The '''Armory''' is where the place where the big boy toys are kept, under the watchful eye of the [[Head of Security]] standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. | |||
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions. | |||
For the pathologically curious: | |||
*A rack with: | |||
**A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]]. | |||
**A single [[Security Objects#Flashbang|flashbang]] and a box of [[Security Objects#Stinger Grenade|stinger grenades]]. | |||
**Two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], surprisingly not in a box. | |||
**Two pairs of [[Security Objects#Optical Thermal Scanner|thermals]] and two pairs of [[Clothing#Night Vision Goggles|NVG goggles]]. | |||
**Two [[General Objects#Air Tank|gas tanks]] of [[Gas#Air|air mix]] and two [[Clothing#Gas Mask|gas masks]]. | |||
*The green pod weapons crate: 2 [[Space Pod#Linked Laser Array|laser arrays]], 2 boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]]. | |||
*A fancy rack with three [[Security Objects#Guillemot Riot Shotgun|riot shotguns]]. | |||
*A backup [[Computers#Communications Console|communications console]]. | |||
*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber bullets and tranquilizer darts. | |||
*The green tranquilizer crate: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one mutadone and two haloperidol cartridges. | |||
*The orange anti-biological crate: Two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*A canister of [[Gas#N2O|N2O]] gas. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]]. | |||
==Maintenance Information== | |||
There is no vent. It was going to have one, ostensibly for delivering [[Gas#N2O|N2O]] gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked. | |||
The APC is in the bottom right corner. | |||
Said APC gets it power from a wire that runs under the window on the south-facing side. | |||
</tab> | |||
<tab name="Clarion"> | |||
{{Location | |||
|Function=HoS's toy cave | |||
|Picture=ClarionArmoryV4.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
When ship is rocked by riots and [[Traitor|once-loyal crew]] gone postal, the [[Head of Security]] will sound a clarion call to arms and open up the '''Armory'''. This little garrison below the [[Bridge#Clarion|Bridge]] and lower right corner of [[Security (place)#Clarion|Security]] is where the big boy toys are kept, under the watchful eye of the [[Head of Security]] in their office nearby and the [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]] in the armory area itself. | |||
{{:Armory/Authorization}} | |||
True to its name, the Armory has plenty of weapons, as well as various types of specialized equipment, hidden behind a command-colored airlock. Starting from the top left corner, going counterclockwise: | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with [[Security Objects#N.A.R.C.S. Deployer|riot turret deployers]] and extra [[Security Objects#Requisition Token|requisition tokens]]. | |||
*A [[Security Objects#Recharger|recharger]], tucked behind said [[Security Objects#Special Equipment Crate|Special Equipment crate]]. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and rubber slugs. | |||
*A fancy rack with three [[Security Objects#Pulse Rifle|pulse rifles]]. | |||
*An orange [[Security Objects#Anti-Biological Crate|anti-biological crate]] with various fire-based weapons | |||
*A more plain-looking rack with sets of special armor. There are two [[Security Objects#Riot Helmet|riot helmets]], two pieces of [[Security Objects#Heavy Armor|heavy armor]], four [[Clothing#Gas Mask|gas masks]], two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]], and two [[Security Objects#Blast Helmet|blast helmets]], all artistically arranged to give the vague impression of an armor stand. | |||
*A simple rack with door-breaching supplies. It has two [[Security Objects#Airlock Breaching Sledgehammer|door-breaching sledgehammers]], a case with five door-breaching rounds, a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded with one of said breaching rounds, and three [[Syndicate Items#Breaching Charge|breaching charges]], which also destroy walls and other obstacles (with some collateral), not just doors. | |||
*The aforementioned [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]]. He's a good boy! | |||
*Yet another rack, this time with four sets of [[Clothing#Night Vision Goggles|night vision goggles]] and four [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]]. | |||
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]] with: | |||
**Two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]. | |||
**One experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]]. | |||
**A "non-lethal landmine box" with five [[Security Objects#NT Stun Land Mine|NT stun land mines]]. | |||
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]]: Two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" loaded up with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*A not-so-green phaser rack with three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]], loaded with 250 PU cells instead of standard 200 PU ones. | |||
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]]: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one [[Chemicals#Mutadone|mutadone]] and two [[Chemicals#Haloperidol|haloperidol]] cartridges. | |||
*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber shotgun slugs, tranquilizer darts, and other types of ammo for kinetic weapons. | |||
*A canister of [[Gas#N2O|riot gas]]. | |||
*A [[Security Objects#Security Scanner|security scanner]]. If someone walks out of this room with a weapon from here, and they don't have a [[Access Levels#Firearms Carry Permit|Firearms Carry Permit]] (and/or they aren't smart about concealing their loot), it'll trip the alarm. | |||
Notably, there's no [[Computers#Communications Console|communications console]], which is generally a mainstay of many maps' Armory areas. However, the [[Bridge#Clarion|Bridge]] is directly close by, and that ''does'' have a [[Computers#Communications Console|communications console]], so that makes up for this room's lack of it. | |||
==Maintenance Information== | |||
There is no vent. It just makes the clarion sound weird. | |||
The APC for the actual equipment storage area is in the room's top right corner, behind the [[Security Objects#AmmoTech|AmmoTech]]. It's on the inside of the room, for extra security. The foyer is actually considered part of the [[Security (place)#Clarion|general Security area]], so it uses that place's APC. | |||
The power for said equipment storage area is supplied by a wire that goes under that room's entrance, which is a light blue airlock that you can see through. | |||
</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Function=HoS's toy room. | |||
|Picture=LinemapArmory.png | |||
|Access=[[Head of Security]]}} | |||
This surprisingly ill-protected room is the [[Security (place)#Linemap|Security Department's]] '''Armory''', a special room with all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers. | |||
This room contains: | |||
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]] | |||
*A canister of riot gas ([[Gas#N2O|N2O]]), plus [[General Objects#Gas Tank|gas tanks]] so you don't accidentally huff some of it yourself. | |||
*Special Equipment lockers for riots and bomb disposal, containing [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and a [[Security Objects#Bomb Disposal Suit|bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]). | |||
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a rack, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough. | |||
*A [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], with [[Chemicals#Haloperidol | haloperidol]] cartridges for semi-quickly incapacitating rampagers and [[Chemicals#Mutadone|mutadone]] cartridge for neutralizing especially [[Traitor|nerdy]] [[Geneticist]]s. | |||
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions. | |||
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]]. | |||
*A backup [[Computers#Communications Console|Communications console]]. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is in the middle of the left wall. | |||
</tab> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Function=HoS's toy walk-in closet | |||
|Picture=MushroomArmory.png | |||
|Access=[[Head of Security]]}} | |||
The [[Security Objects#Stun Baton|stun baton]] and [[Security Objects#Taser|taser]] can serve an [[Security Officer|officer]] well, but [[Blob|some]][[Revolutionary|times]], they just aren't the right tools for the job. Enter the '''Armory'''. This little corner in the [[Brig#Mushroom|Brig]] contains all the manner of specialized equipment, detailed below, just for those [[Guide to Genetics#Gamma Ray Exposure|special]] [[Space Pod|jobs]]. While anybody can break their way through the doors or even the walls, generally only an EMAG or the [[Head of Security]] himself can open the crates. | |||
This room contains: | |||
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]] | |||
*A canister of riot gas ([[Gas#N2O|N2O]]) and a rack of complementary [[Security Objects#Heavy Armor|riot]] [[Security Objects#Riot Helmet|gear]] and a grey crate with [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and rubber slugs. | |||
*An [[Security Objects#AmmoTech|AmmoTech]], with rubber slugs for the riot shotguns, among other things. | |||
*An orange anti-biological crate for [[Blob|scum who simply don't fit]] [[Changeling|in handcuffs]], with three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*An green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages and belligerent [[Geneticist]]s. | |||
*A grey crate with two security issue grenade boxes (2x [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]], 2x [[Murder#Smoke grenade|smoke]], 1x [[Security Objects#Stinger Grenade|stinger]], 1x [[Security Objects#Flashbang|flashbang]], 1x [[Murder#Shock grenade|shock]]) and one experimental grenade box (3x [[Murder#Incendiary grenade|incendiary]], 1x [[Murder#High-range incendiary grenade|high-range incendiary]], 3x [[Murder#Cryo grenade|cryo]]) | |||
*[[Security Objects#Special Equipment Crate|Special Equipment crates]] for riots and bomb disposal, containing more [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], yet more spare rubber slugs for the shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and a [[Security Objects#Bomb Disposal Suit|bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]). | |||
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough. | |||
*[[Construction#Electric Chair|Electropacks]] and [[Medical Objects#Blood Bag|IV drips]] for executions | |||
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and two [[Security Objects#Flashbang|flashbangs]]. | |||
*A backup [[Computers#Communications Console|Communications console]]. | |||
</tab> | |||
<tab name="Donut 2"> | |||
{{Location | |||
|Function=HoS's toy dome. | |||
|Picture=Donut2ArmoryV2.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
The '''Armory''' is a special circular room in the far right end of [[Security (place)#Donut 2|Security]] that contains all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. This entire room is surrounded by a ring (a donut, if you will) of laser/taser turrets, reinforced walls, plasmaglass windows, and IR motion detectors, all to ensure the contents within remain under lock and key until an emergency arises. | |||
{{:Armory/Authorization}} | |||
The cute little atrium contains a backup [[Computers#Communications Console|Communications console]], two [[Security Objects#Recharger|rechargers]], and [[Computers#Turret Deactivation Control|controls for the turrets outside and inside this room]], but the main attraction is in the next room over. This circular area contains, starting from the entrance and going clockwise: | |||
*A industrial-style table with: | |||
**A counter-revolutionary implant kit, with six [[Implants#Counter-Revolutionary|counter-revolutionary implants]] and an [[Medical Objects#Implanter|implanter]]. | |||
**Eight, count them, eight [[Security_Objects#Flashbang|flashbangs]]. Seven are in the flashbang box, and one is hanging out all alone on the table, like it's been sent into exile by the other ones. | |||
**Two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]]. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with [[Security Objects#N.A.R.C.S. Deployer|riot turret deployers]] and extra [[Security Objects#Requisition Token|requisition tokens]]. | |||
*A canister of [[Gas#N2O|N2O]], aka knockout gas, in case riots get extremely out of hand. | |||
*An orange-red [[Security Objects#Anti-Biological Crate|anti-biological crate]], containing two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]] with: | |||
**Two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]. | |||
**One experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]]. | |||
**A "non-lethal landmine box" with five [[Security Objects#NT Stun Land Mine|NT stun land mines]]. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] containing four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and extra rubber slugs for each. | |||
*A rack of breaching supplies, with three [[Murder#Breaching charge|breaching charges]], two [[Security Objects#Airlock Breaching Hammer|airlock breaching hammers]], a case of five 40mm door-breaching rounds, and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded with one of said rounds. | |||
*A different rack, containing anti-riot gear, with two sets of [[Security Objects#Heavy Armor|riot armor]], two [[Security Objects#Riot Helmet|riot helmets]], and two [[Clothing#Gas Mask|complementary gas masks]] | |||
*Another rack, this time with bomb disposal gear. There are two [[Security Objects#Blast Helmet|blast helmets]] and two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]]. | |||
*A weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]]. These are not ''Alien'' pulse rifles, as awesome as that would be. Rather, these shoot pulses of energy that, depending on the mode, can either EMP electronics or knock people back. | |||
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]] with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*A phaser rack with three [[Security_Objects#RP-4 Phaser Gun|RP-4 phaser guns]]. These come with 250 PU cells, a cut above the standard 200 PU cell. | |||
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]] with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], one clip of [[Murder#308Mutadone|mutadone darts]], and two clips of [[Murder#308Haloperidol|tranquilizer darts]]. | |||
*An [[Security Objects#AmmoTech|AmmoTech vendor]] with extra ammo for [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], and other kinetic weapons used by Sec. | |||
*A rack with four sets of [[Security Objects#Optical Thermal Scanner|thermal goggles]] and four sets of [[Clothing#Night Vision Goggles|night vision goggles]]. Both help you see better in the dark, with caveats. | |||
</tab> | |||
<tab name="Chiron"> | |||
{{Location | |||
|Function=HoS's toy corner. | |||
|Picture=ChironArmory.png | |||
|Access=[[Head of Security]]}} | |||
This egregiously ill-protected room is the [[Security (place)#Chiron|Security Department's]] '''Armory''', a special room with various special equipment for various special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers. | |||
This room contains: | |||
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]] | |||
*Special Equipment lockers for riots and bomb disposal, containing [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|a bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]). | |||
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough. | |||
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]]. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is on the north wall. | |||
</tab> | |||
<tab name="Oshan"> | |||
{{Location | |||
|Function=HoS's toy cabin. | |||
|Picture=OshanArmoryV4.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
This well-fortified little room is the [[Security (place)#Oshan|Security Department's]] '''Armory''', a special storage area all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. It's located in the lower-center of [[Security (place)#Oshan|Security]], with one entrance on the right connected to the [[Head of Security]]'s office, and another connected to the general foyer area for those coming from the public Sec entrance. | |||
{{:Armory/Authorization}} | |||
The contents of this room are guarded by a single turret, which can be configured to either shoot stun projectiles or lethal lasers. The [[Computers#Turret Deactivation Control|controls]] for this are in the [[Head of Security]]'s room, to the right. This room contains, going counterclockwise from top left: | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with extra [[Security Objects#Requisition Tokens|requisition tokens]] and two [[Security_Objects#N.A.R.C.S._Deployer|N.A.R.C.S]]. | |||
*A canister of [[Gas#N2O|knockout gas]]. | |||
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]] with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*A [[Security Objects#Special Grenades Crate|grey special grenades crate]] with: | |||
**Two 'security issue' grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersals]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]) | |||
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]]). | |||
**A 'stinger' grenade box (seven [[Security Objects#Stinger Grenade|stingers]]). | |||
**A 'non-lethal landmine' box (five [[Security_Objects#NT Stun Land Mine|NT stun land mines]]). | |||
*A phaser rack containing three [[Security_Objects#RP-4 Phaser Gun|phasers]]. These ones have the "extended magazine" upgrade, so they come with 250 PU cells, instead of the standard 200 PU cell. | |||
*A rack of anti-riot gear, with two each of [[Security Objects#Heavy Armor|riot armor]], [[Security Objects#Riot Helmet|riot helmets]], [[Security Objects#Blast_Helmet|blast helmets]], and [[Security_Objects#Bomb Disposal Suit|bomb disposal suits]], as well as three [[Clothing#Gas Mask|gas masks]]. | |||
*A table with three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two counter-revolutionary implant kits (six [[Implants#Counter-Revolutionary|counter-revolutionary implants]] and an [[Medical Objects#Implanter|implanter]] in each box), two flashbang boxes (seven [[Security_Objects#Flashbang|flashbangs]] each), two [[Science_Objects#Electropack|electropacks]] and [[Science_Objects#Remote_Signaler|remote signalers]], one [[Security_Objects#Donut_Box|donut box]], and one [[Foods_and_Drinks#Robust_Donut|robust donut]]. | |||
*A rack with [[Security Objects#Optical Thermal Scanner|thermal goggles]] and [[Clothing#Night Vision Goggles|NV goggles]], four of each type. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and extra rubber slugs for each one. | |||
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]] with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], one clip of [[Murder#308Mutadone|mutadone darts]] and five clips of [[Murder#308Haloperidol|tranquilizer darts]]. | |||
*Three [[Security Objects#Pulse_Rifle|pulse rifles]] on an ID locked rack. | |||
*The [[Clothing#War Medal|Head of Security's war medal]], in a pristine little picture frame behind said [[Security Objects#Pulse Rifle|pulse rifle]] rack. | |||
*A backup [[Computer#Communications Console|communications console]]. | |||
*A [[Security_Objects#Recharger|wall mounted recharger]], beside (or technically behind?) said [[Computer#Communications Console|communications console]]. | |||
*The station's sole [[Security Objects#AmmoTech|AmmoTech]]. | |||
*An [[General Objects#Intercom|intercom]] tuned to the Security channel. | |||
*Another rack with three [[Murder#Breaching charge|breaching charges]], two [[Security_Objects#Airlock Breaching Hammer|breaching hammers]], a case of five 40mm door-breaching rounds, and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded with one of said rounds. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is in the middle of the left wall. | |||
The power for this room is supplied by a wire that goes under the door on the right side of room. | |||
</tab> | |||
<tab name="Atlas"> | |||
{{Location | |||
|Function=[[Head of Security|Presidential]] toy hall | |||
|Picture=AtlasArmoryV4.png | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
This passage in north [[Security (place)#Atlas|Secstotzka]] is the national '''Armory''', reserved for regional crises such as riots, [[revolution]]s, [[Nuclear Operative|corporate invasions]], and [[Blob|monster attacks]]. | |||
{{:Armory/Authorization}} | |||
The armory is stocked with, going counterclockwise, starting from the entrance: | |||
*An orange [[Security Objects#Anti-Biological Crate|anti-biological crate]], with two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. | |||
*A phaser rack containing three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]]. Most RP-4 phaser guns contain 200 PU cells, but these ones have 250 PU batteries. | |||
*A weapon rack holding three [[Security Objects#Pulse Rifle|pulse rifles]], which doubles as a charging station for them. | |||
*The station's sole [[Security_Objects#AmmoTech|AmmoTech]]. | |||
*The Head of Security's war medal, encased in a frame behind the [[Security_Objects#AmmoTech|AmmoTech]]. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with spare [[Security Objects#Requisition Token|security requisition tokens]] and two [[Security_Objects#N.A.R.C.S._Deployer|N.A.R.C.S]]. | |||
*A fancy green "[[Security Objects#Pod Weapons Crate|pod weapons crate]]" with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box", loaded up with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and extra rubber slugs for each one. | |||
*A wall-mounted [[Security Objects#Recharger|recharger]], above said crate. | |||
*A green "[[Security Objects#Tranquilizer Crate|tranquilizer crate]]" with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and some [[Chemicals#Mutadone|mutadone]] and [[Chemicals#Haloperidol|haloperidol]] cartridges. | |||
*A rack with two [[Security_Objects#Airlock_Breaching_Hammer|breaching hammers]], three [[Security_Objects#NanoTrasen_Experimental_EDF-7_Breaching_Charge|breaching charges]], a case of 40mm door-breaching rounds, and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded up with one of said rounds. | |||
*Yet another rack with: | |||
**Two sets of [[Security Objects#Optical Thermal Scanner|thermal goggles]] and [[Clothing#Night Vision Goggles|NV goggles]]. | |||
**Two [[Security Objects#Riot Helmet|riot helmets]] and sets of [[Security Objects#Heavy Armor|heavy armor]]. | |||
**Two [[Security Objects#Bomb_Disposal_Suit|bomb disposal suits and helmets]] and four [[Clothing#Gas Mask|gas masks]]. | |||
==Maintenance Information== | |||
There is no vent, as per presidential preferences. | |||
The APC for this room in the bottom middle, right by the door. | |||
The wire that powers that APC goes under the door leading into the armory, and it ultimately goes under the door leading into [[Security (place)#Atlas|Security]]. | |||
</tab> | |||
<tab name="Manta"> | |||
{{Location | |||
|Picture=MantaArmoryV5.png | |||
|Function=HoS's toy trunk | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]], [[Lawyer]]}} | |||
The '''Armory''' is located above the [[Interrogation Room#Manta|Interrogation Room]] and contains the equipment needed to protect the ship in serious circumstances. By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions. | |||
The armory is separated into two rooms. The first main room contains: | |||
*A rack with three [[Security Objects#Guillemot Riot Shotguns|riot shotguns]] | |||
*A different weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]] | |||
*An [[security Objects#AmmoTech|AmmoTech vendor]] | |||
*A rack with: | |||
**A [[Murder#Flamethrower|flamethrower]] and a flare gun box, which contains a [[Murder#Pelican Flare Gun|flare gun]] (natch) and [[Murder#FlareBox|extra flares]]. | |||
**Two boxes of [[Murder#40PodSeeker|pod-seeking shells]], two [[Space Pod#Linked Laser Array|laser arrays]], and two [[Space Pod#Light Disruptor|disruptors]] | |||
**Three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]] | |||
**A 'security issue' grenade box (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stingers]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]) | |||
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]]) | |||
*A canister of [[Gas#N2O|knockout gas]] | |||
*A rack with [[Security Objects#Heavy Armor|riot armors]], [[Security Objects#Riot Helmet|riot helmets]], [[Clothing#Gas Mask|gas masks]], [[Security Objects#Optical Thermal Scanner|optical thermal scanners]] and [[Clothing#Night Vision Goggles|night vision goggles]], three of each | |||
The second side room contains: | |||
*A [[Computers#Communications Console|Communications console]] | |||
*A rack with three [[Security Objects#NanoTrasen Experimental EDF-7 Breaching Charge|NT EDF-7 breaching charges]] and three [[Murder#HE grenade|HE grenades]] | |||
*A nuclear charge, a bomb that can destroy [[Security (place)#Manta|Sec]] and the [[AI Chamber#Manta|AI Upload Chamber]], most of the [[Bridge#Manta|Bridge]], and a fair portion of the surrounding areas. You need the nukeman program (or something that can spoof its commands) to activate and deactivate it, but by default, it's not connected to the station network, so you have to be a little creative to arm it. | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]]. | |||
==Maintenance Information== | |||
There are no vents for the rooms. | |||
The APC is located next to the main door of the armory, next to the shotgun rack. | |||
</tab> | |||
<tab name="Kondaru"> | |||
{{Location | |||
|Picture=KondaruArmory.png | |||
|Function=Jealously Guarded Cache of Weaponry | |||
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}} | |||
The '''Armory''' is located south of the eastern segment of security's halls. Its exterior is protected by a set of turrets. They're functionally identical to the AI's turrets; their toggle is found inside the Armory itself, in the central storage room. | |||
{{:Armory/Authorization}} | |||
The hall leading into the armory contains the aforementioned [[Security Objects#Armory Authorization|armory authorization computer]]. Beyond that lies a huge room filled to the brim with equipment, sitting on top of reinforced floors artistically lined with hazard stripes. Starting from the entrance/exit, going counterclockwise: | |||
*Two wall-mounted [[Security Objects#Recharger|rechargers]] flanking both sides of the door. | |||
*A [[Computers#Communications Console|Communications console]]. | |||
*An anti-biological crate containing two [[Murder#Flamethrower|flamethrowers]] and two boxes each containing a [[Murder#Pelican Flare Gun|flaregun]] with [[Murder#FlareBox|extra ammo]] | |||
*A rack with three [[Security Objects#NanoTrasen_Experimental_EDF-7_Breaching_Charge|NT EDF-7 breaching charges]], two [[Security Objects#Airlock_Breaching_Hammer|airlock breaching hammers]], a case of 5 40mm door-breaching rounds, and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] loaded with one of said door-breaching rounds. | |||
*A crate with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one [[Chemicals#Mutadone|mutadone]] and two [[Chemicals#Haloperidol |haloperidol]] cartridges. | |||
*The [[Computers#Turret Deactivation Control|turret control]] for the turrets guarding the outer perimeter. | |||
*A crate with two [[Space_Pod#Linked_Laser_Array|laser arrays]], two [[Space Pod#Light_Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]]. | |||
*A rack with three [[Security_Objects#Pulse_Rifle|pulse rifles]] | |||
*A reinforced table with: | |||
**Two [[Security Objects#Puffin 40mm Riot Launcher|riot launchers]] with two boxes of [[Murder#40Smoke|smoke shells]] | |||
**Three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], all in a little row. | |||
**Three [[Security Objects#Flashbang|flashbangs]], also arranged in a row. They're lined up with the [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], like a spicy six-pack.. | |||
**One "flashbang box" with seven [[Security Objects#Flashbang|flashbangs]]. | |||
**Three emergency injectors of atropine | |||
*A live [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]], ready to fire at any intruders. | |||
*A rack with four pairs of [[Clothing#Night Vision Goggles|night vision goggles]] and four pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]]. | |||
*A different rack with two [[Security Objects#Bomb_Disposal_Suit|bomb disposal suits]] and two [[Security Objects#Blast Helmet|blast helmets]] | |||
*A third rack, this time with two [[Security Objects#Heavy Armor|heavy armor pieces]], two [[Security Objects#Riot Helmet|riot helmets]], and two [[Clothing#Gas Mask|gas masks]]. | |||
*A phaser rack with three "extended magazine" [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]], meaning they come with 250 PU cells instead of the normal 200 PU ones. | |||
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Guillemot Riot Shotgun|riot shotguns]] and extra rubber slugs for each one. | |||
*A grenades crate containing: | |||
**Two 'security issue' grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]]) | |||
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]]) | |||
**A box of seven [[Security Objects#Stinger Grenade|stinger grenades]] | |||
**A box of five [[Security_Objects#NT Stun Land Mine|NT stun land mines]] | |||
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]]. | |||
*An [[security Objects#AmmoTech|AmmoTech vendor]] | |||
*A canister of [[Gas#N2O|knockout gas]] | |||
==Maintenance Information== | |||
There are no vents for the rooms. | |||
The APC is located on the left of the main storage room, past the pod weapons crate. | |||
</tab></tabs> | |||
{{Locations}} | |||
[[Category:Locations]] |
Latest revision as of 04:26, 19 September 2024
This page is under construction. The following information may be incomplete. Images have yet to be updated |
Armory | |
Location | |
---|---|
HoS's toy castle | |
Default: Head of Security |
The Armory is a fortress of reinforced walls in the center of Security used to store various types of specialized weapons. These are supposed to be saved for specific emergency in-game situations, like rampaging antagonists.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
Instead of just being a weapons cache, this Armory has a hall of sorts with a Comms Computer, so the HoS can call the shuttle in the safety of this little castle, two rechargers, and the sole AmmoTech on the station. Meanwhile, the table here has three emergency injectors of atropine, a box of 6 counter-revolutionary implants (and complementary implanter), and 9 flashbangs (7 in a flashbang box, 2 loose). There are also two switches, one for all the Lockdown shutters over all the possible entrances into Security, the other just for a single shutter in the Armory that can sort of be used like a shop window.
The innermost room, the keep if you will, contains the Armory's weapons storage area, guarded by reinforced glass and IR sensors. Starting from top left corner, going clockwise:
- A reserve tank of N2O, a knockout gas, hooked up to a pipe system for releasing N2O into the Security hallway in case rioters manage to breach into Sec.
- A pod weapons crate, which comes in a nice drab olive green. Basically has weapons for fighting Space Pods.
- A tranquilizer crate (also in drab olive), loaded up with tranquilizer rifles and dart cartridges for them. There aren't exactly a lot of wild animals in space, but sometimes there are wild humans who wreck things up as antagonists.
- A phaser rack with, guess what, three RP-4 phaser guns that boast higher capacity cells than usual.
- A shotgun crate with four riot shotguns, locked, loaded, and ready for action. It comes with extra ammo too.
- A reinforced table with two riot launchers and two boxes of smoke shells.
- Three pulse rifles, mounted on a futuristic-looking rack.
- A grey special grenades crate. True to its name, it has plenty of grenades, but there are nonlethal landmines as well, as silly as that may sound.
- An orange anti-biological crate, with two flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- A canister of N2O, in case you need to resort to releasing knockout gas via one of those Emergency Air Hookups (an attractive proposition for antagonists).
- A rack (with a less futuristic design) of hella scary-lookin' armor. This specifically has two pieces of heavy armor, two riot helmets, two bomb disposal suits, two EOD helmets, and four gas masks.
- Breaching supplies loaded up on a rack, in case Sec needs to force their way into a room and hacking isn't enough. There are three breaching charges, two airlock breaching hammers, a box of 5 40mm door-breaching rounds, and a riot launcher preloaded with one of said door-breaching rounds.
- Four pairs of Thermal Scanners, and four pairs of night vision goggles on a rack.
- A Special Equipment crate, with "Special Equipment" here meaning spare security requisition tokens and NARCS deployers.
Maintenance Information
There is no vent. As previously mentioned, it does supply gas to the hallway outside of Security.
The APC for this room is in the top right, right by the AmmoTech.
Armory | |
Location | |
---|---|
HoS's toy chest | |
Default: Head of Security |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
While its main claim to fame is holding a huge stash of weapons, the Armory is notable for being one of the few rooms outfitted with a Communications Console. The Head of Security (or a Head with computer hacking skills) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use. This room also has two rechargers, one regular, one wall-mounted for energy weapons.
Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects, guarded on the outside by various turrets and on the inside by a N.A.R.C.S. turret. Going from bottom left and going clockwise (so left wall to top wall to right wall to bottom wall):
- An ejection chute, which goes to the Automated Parole Chute outside Security rather than disposals.
- A shotgun crate with four riot shotguns and extra rubber slugs for each one.
- A "pod weapons crate" for when the pod tasers aren't enough. Comes with two Laser arrays, two disruptors and a "pod-targeting missile launcher box" with a pod-targeting missile launcher and four pod-seeking missiles.
- An orange anti-biological crate, with two flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- A Special Equipment crate with four security requisition tokens, two of which are for security assistants, and two N.A.R.C.S. Deployers
- A rack with two sets of riot armor and riot helmets for resisting melee blows, as well as two bomb disposal suits and blast helmets, which won't make you immune to explosions, but will let you survive ones you otherwise couldn't.
- A snazzy-looking phaser rack with three "extended magazine" RP-4 phaser guns, meaning they come with 250 PU cells instead of the normal 200 PU ones.
- The control panel for the turrets on the outside perimeter, just above the aforementioned N.A.R.C.S. turret.
- The previously mentioned Communications Console.
- A weapon rack with three pulse rifles.
- A rack with breaching supplies, namely three breaching charges that can effortlessly destroy walls and other obstacles, with some collateral, a case with five door-breaching rounds, a riot launcher loaded with one of said breaching rounds, and two sledgehammers for breaking down doors, sort of like a battering ram.
- A green "tranquilizer crate" with two tranquilizer rifles (duh), as well as one cartridge of mutadone darts for hostile mutants and two cartridges of haloperidol ones for drug-fueled rampagers. There's a wall-mounted recharger just above it.
- A canister of riot gas, which quickly knocks out anyone who walks into it without wearing internals. Easy to see in the air, but still easy to accidentally stumble into.
- A rack with four pairs of night vision goggles, four gas masks, and four Optical Thermal Scanners, special goggles that expand vision in the dark and let you spot people who are using invisibility cloaks, at a cost.
- A grey "special grenades crate" with:
- An "experimental grenade box" with three incendiary grenades and one high-range version for murdering blob tiles, plus three cryo grenades for antics.
- Two security issue grenade boxes, loaded with various fuck-off grenades, namely two crowd dispersal grenades, two smoke grenades, one stinger grenade, one flashbang, and one shock grenade.
- One box of stingers. This box contains seven in total.
- A box of NT stun land mines. The box only contains five mines.
- The station's sole AmmoTech, locked and loaded with ammo for various kinetic weapons used by Security, some of which are housed in this very room.
- A table with three crowd dispersal grenades and two flashbang boxes, each with seven flashbangs.
- A different table with a recharger and, last, but definitely not least, a frosted donut.
Maintenance Information
There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.
The APC for this room is on the top wall, right of the Communications Console. The designers were smart enough put it on the inside of the room rather than outside, to protect against people trying to break in by turning off the APC and prying open the depowered doors.
Armory | |
Location | |
---|---|
HoS's toy cabinet | |
Default: Head of Security |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists.
By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.
For the pathologically curious:
- A rack with:
- A box of counter-revolutionary implants.
- A single flashbang and a box of stinger grenades.
- Two crowd dispersal grenades, surprisingly not in a box.
- Two pairs of thermals and two pairs of NVG goggles.
- Two gas tanks of air mix and two gas masks.
- The green pod weapons crate: 2 laser arrays, 2 boxes of pod-seeking shells, and 2 disruptors.
- A fancy rack with three riot shotguns.
- A backup communications console.
- An AmmoTech with extra rubber bullets and tranquilizer darts.
- The green tranquilizer crate: two tranquilizer rifles with one mutadone and two haloperidol cartridges.
- The orange anti-biological crate: Two flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- A canister of N2O gas.
- A Special Equipment crate with miscellaneous riot gear and spare security requisition tokens.
Maintenance Information
There is no vent. It was going to have one, ostensibly for delivering N2O gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.
The APC is in the bottom right corner.
Said APC gets it power from a wire that runs under the window on the south-facing side.
Armory | |
Location | |
---|---|
HoS's toy cave | |
Default: Head of Security |
When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison below the Bridge and lower right corner of Security is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby and the N.A.R.C.S. turret in the armory area itself.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
True to its name, the Armory has plenty of weapons, as well as various types of specialized equipment, hidden behind a command-colored airlock. Starting from the top left corner, going counterclockwise:
- A Special Equipment crate with riot turret deployers and extra requisition tokens.
- A recharger, tucked behind said Special Equipment crate.
- A shotgun crate with four riot shotguns and rubber slugs.
- A fancy rack with three pulse rifles.
- An orange anti-biological crate with various fire-based weapons
- A more plain-looking rack with sets of special armor. There are two riot helmets, two pieces of heavy armor, four gas masks, two bomb disposal suits, and two blast helmets, all artistically arranged to give the vague impression of an armor stand.
- A simple rack with door-breaching supplies. It has two door-breaching sledgehammers, a case with five door-breaching rounds, a riot launcher loaded with one of said breaching rounds, and three breaching charges, which also destroy walls and other obstacles (with some collateral), not just doors.
- The aforementioned N.A.R.C.S. turret. He's a good boy!
- Yet another rack, this time with four sets of night vision goggles and four Optical Thermal Scanners.
- A grey special grenades crate with:
- Two security issue grenade boxes with two crowd dispersal grenades, two smoke grenades, one stinger grenade, one flashbang, and one shock grenade.
- One experimental grenade box with three incendiary grenades, a high-range incendiary grenade, and three cryo grenades.
- A "non-lethal landmine box" with five NT stun land mines.
- A green pod weapons crate: Two laser arrays, two disruptors, and a "pod-targeting missile launcher box" loaded up with a pod-targeting missile launcher and four pod-seeking missiles.
- A not-so-green phaser rack with three RP-4 phaser guns, loaded with 250 PU cells instead of standard 200 PU ones.
- A green tranquilizer crate: two tranquilizer rifles with one mutadone and two haloperidol cartridges.
- An AmmoTech with extra rubber shotgun slugs, tranquilizer darts, and other types of ammo for kinetic weapons.
- A canister of riot gas.
- A security scanner. If someone walks out of this room with a weapon from here, and they don't have a Firearms Carry Permit (and/or they aren't smart about concealing their loot), it'll trip the alarm.
Notably, there's no communications console, which is generally a mainstay of many maps' Armory areas. However, the Bridge is directly close by, and that does have a communications console, so that makes up for this room's lack of it.
Maintenance Information
There is no vent. It just makes the clarion sound weird.
The APC for the actual equipment storage area is in the room's top right corner, behind the AmmoTech. It's on the inside of the room, for extra security. The foyer is actually considered part of the general Security area, so it uses that place's APC.
The power for said equipment storage area is supplied by a wire that goes under that room's entrance, which is a light blue airlock that you can see through.
Armory | |
Location | |
---|---|
HoS's toy room. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A box of counter-revolutionary implants
- A canister of riot gas (N2O), plus gas tanks so you don't accidentally huff some of it yourself.
- Special Equipment lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and a bomb disposal suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a rack, for when the pod tasers aren't enough.
- A tranquilizer rifle, with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially nerdy Geneticists.
- Electropacks, straightjackets and IV drips for executions.
- Boxes of stinger grenades and flashbangs.
- A backup Communications console.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
Armory | |
Location | |
---|---|
HoS's toy walk-in closet | |
The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the Head of Security himself can open the crates.
This room contains:
- A box of counter-revolutionary implants
- A canister of riot gas (N2O) and a rack of complementary riot gear and a grey crate with riot shotguns and rubber slugs.
- An AmmoTech, with rubber slugs for the riot shotguns, among other things.
- An orange anti-biological crate for scum who simply don't fit in handcuffs, with three flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- An green tranquilizer crate with a tranq rifle for stopping drug-fueled rampages and belligerent Geneticists.
- A grey crate with two security issue grenade boxes (2x crowd dispersal, 2x smoke, 1x stinger, 1x flashbang, 1x shock) and one experimental grenade box (3x incendiary, 1x high-range incendiary, 3x cryo)
- Special Equipment crates for riots and bomb disposal, containing more riot shotguns, yet more spare rubber slugs for the shotgun, a boxful of flashbangs, and a bomb disposal suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on the table, for when the pod tasers aren't enough.
- Electropacks and IV drips for executions
- Boxes of stinger grenades and two flashbangs.
- A backup Communications console.
Armory | |
Location | |
---|---|
HoS's toy dome. | |
Default: Head of Security |
The Armory is a special circular room in the far right end of Security that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. This entire room is surrounded by a ring (a donut, if you will) of laser/taser turrets, reinforced walls, plasmaglass windows, and IR motion detectors, all to ensure the contents within remain under lock and key until an emergency arises.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
The cute little atrium contains a backup Communications console, two rechargers, and controls for the turrets outside and inside this room, but the main attraction is in the next room over. This circular area contains, starting from the entrance and going clockwise:
- A industrial-style table with:
- A counter-revolutionary implant kit, with six counter-revolutionary implants and an implanter.
- Eight, count them, eight flashbangs. Seven are in the flashbang box, and one is hanging out all alone on the table, like it's been sent into exile by the other ones.
- Two crowd dispersal grenades.
- A Special Equipment crate with riot turret deployers and extra requisition tokens.
- A canister of N2O, aka knockout gas, in case riots get extremely out of hand.
- An orange-red anti-biological crate, containing two flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- A grey special grenades crate with:
- Two security issue grenade boxes with two crowd dispersal grenades, two smoke grenades, one stinger grenade, one flashbang, and one shock grenade.
- One experimental grenade box with three incendiary grenades, a high-range incendiary grenade, and three cryo grenades.
- A "non-lethal landmine box" with five NT stun land mines.
- A shotgun crate containing four riot shotguns and extra rubber slugs for each.
- A rack of breaching supplies, with three breaching charges, two airlock breaching hammers, a case of five 40mm door-breaching rounds, and a riot launcher loaded with one of said rounds.
- A different rack, containing anti-riot gear, with two sets of riot armor, two riot helmets, and two complementary gas masks
- Another rack, this time with bomb disposal gear. There are two blast helmets and two bomb disposal suits.
- A weapon rack with three pulse rifles. These are not Alien pulse rifles, as awesome as that would be. Rather, these shoot pulses of energy that, depending on the mode, can either EMP electronics or knock people back.
- A green pod weapons crate with two laser arrays, two disruptors, and a "pod-targeting missile launcher box" with a pod-targeting missile launcher and four pod-seeking missiles.
- A phaser rack with three RP-4 phaser guns. These come with 250 PU cells, a cut above the standard 200 PU cell.
- A green tranquilizer crate with two tranquilizer rifles, one clip of mutadone darts, and two clips of tranquilizer darts.
- An AmmoTech vendor with extra ammo for tranquilizer rifles, riot shotguns, and other kinetic weapons used by Sec.
- A rack with four sets of thermal goggles and four sets of night vision goggles. Both help you see better in the dark, with caveats.
Armory | |
Location | |
---|---|
HoS's toy corner. | |
This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.
This room contains:
- A box of counter-revolutionary implants
- Special Equipment lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and a bomb disposal suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a table, for when the pod tasers aren't enough.
- Boxes of stinger grenades and flashbangs.
Maintenance Information
There is no vent.
The APC for this room is on the north wall.
Armory | |
Location | |
---|---|
HoS's toy cabin. | |
Default: Head of Security |
This well-fortified little room is the Security Department's Armory, a special storage area all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. It's located in the lower-center of Security, with one entrance on the right connected to the Head of Security's office, and another connected to the general foyer area for those coming from the public Sec entrance.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
The contents of this room are guarded by a single turret, which can be configured to either shoot stun projectiles or lethal lasers. The controls for this are in the Head of Security's room, to the right. This room contains, going counterclockwise from top left:
- A Special Equipment crate with extra requisition tokens and two N.A.R.C.S.
- A canister of knockout gas.
- A green pod weapons crate with two laser arrays, two disruptors, and a "pod-targeting missile launcher box" with a pod-targeting missile launcher and four pod-seeking missiles.
- A grey special grenades crate with:
- Two 'security issue' grenade boxes (two crowd dispersals, two smoke grenades, one stinger, one flashbang, and one shock grenade)
- An 'experimental' grenade box (three incendiary, a high-range incendiary, and three cryo).
- A 'stinger' grenade box (seven stingers).
- A 'non-lethal landmine' box (five NT stun land mines).
- A phaser rack containing three phasers. These ones have the "extended magazine" upgrade, so they come with 250 PU cells, instead of the standard 200 PU cell.
- A rack of anti-riot gear, with two each of riot armor, riot helmets, blast helmets, and bomb disposal suits, as well as three gas masks.
- A table with three crowd dispersal grenades, two counter-revolutionary implant kits (six counter-revolutionary implants and an implanter in each box), two flashbang boxes (seven flashbangs each), two electropacks and remote signalers, one donut box, and one robust donut.
- A rack with thermal goggles and NV goggles, four of each type.
- A shotgun crate with four riot shotguns and extra rubber slugs for each one.
- A green tranquilizer crate with two tranquilizer rifles, one clip of mutadone darts and five clips of tranquilizer darts.
- Three pulse rifles on an ID locked rack.
- The Head of Security's war medal, in a pristine little picture frame behind said pulse rifle rack.
- A backup communications console.
- A wall mounted recharger, beside (or technically behind?) said communications console.
- The station's sole AmmoTech.
- An intercom tuned to the Security channel.
- Another rack with three breaching charges, two breaching hammers, a case of five 40mm door-breaching rounds, and a riot launcher loaded with one of said rounds.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
The power for this room is supplied by a wire that goes under the door on the right side of room.
Armory | |
Location | |
---|---|
Presidential toy hall | |
Default: Head of Security |
This passage in north Secstotzka is the national Armory, reserved for regional crises such as riots, revolutions, corporate invasions, and monster attacks.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
The armory is stocked with, going counterclockwise, starting from the entrance:
- An orange anti-biological crate, with two flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
- A phaser rack containing three RP-4 phaser guns. Most RP-4 phaser guns contain 200 PU cells, but these ones have 250 PU batteries.
- A weapon rack holding three pulse rifles, which doubles as a charging station for them.
- The station's sole AmmoTech.
- The Head of Security's war medal, encased in a frame behind the AmmoTech.
- A Special Equipment crate with spare security requisition tokens and two N.A.R.C.S.
- A fancy green "pod weapons crate" with two laser arrays, two disruptors, and a "pod-targeting missile launcher box", loaded up with a pod-targeting missile launcher and four pod-seeking missiles.
- A shotgun crate with four riot shotguns and extra rubber slugs for each one.
- A wall-mounted recharger, above said crate.
- A green "tranquilizer crate" with two tranquilizer rifles and some mutadone and haloperidol cartridges.
- A rack with two breaching hammers, three breaching charges, a case of 40mm door-breaching rounds, and a riot launcher loaded up with one of said rounds.
- Yet another rack with:
- Two sets of thermal goggles and NV goggles.
- Two riot helmets and sets of heavy armor.
- Two bomb disposal suits and helmets and four gas masks.
Maintenance Information
There is no vent, as per presidential preferences.
The APC for this room in the bottom middle, right by the door.
The wire that powers that APC goes under the door leading into the armory, and it ultimately goes under the door leading into Security.
Armory | |
Location | |
---|---|
HoS's toy trunk | |
Default: Head of Security |
The Armory is located above the Interrogation Room and contains the equipment needed to protect the ship in serious circumstances. By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.
The armory is separated into two rooms. The first main room contains:
- A rack with three riot shotguns
- A different weapon rack with three pulse rifles
- An AmmoTech vendor
- A rack with:
- A flamethrower and a flare gun box, which contains a flare gun (natch) and extra flares.
- Two boxes of pod-seeking shells, two laser arrays, and two disruptors
- Three RP-4 phaser guns
- A 'security issue' grenade box (two crowd dispersal grenades, two smoke grenades, one stingers, one flashbang, and one shock grenade)
- An 'experimental' grenade box (three incendiary, a high-range incendiary, and three cryo)
- A canister of knockout gas
- A rack with riot armors, riot helmets, gas masks, optical thermal scanners and night vision goggles, three of each
The second side room contains:
- A Communications console
- A rack with three NT EDF-7 breaching charges and three HE grenades
- A nuclear charge, a bomb that can destroy Sec and the AI Upload Chamber, most of the Bridge, and a fair portion of the surrounding areas. You need the nukeman program (or something that can spoof its commands) to activate and deactivate it, but by default, it's not connected to the station network, so you have to be a little creative to arm it.
- A Special Equipment crate with miscellaneous riot gear and spare security requisition tokens.
Maintenance Information
There are no vents for the rooms.
The APC is located next to the main door of the armory, next to the shotgun rack.
Armory | |
Location | |
---|---|
Jealously Guarded Cache of Weaponry | |
Default: Head of Security |
The Armory is located south of the eastern segment of security's halls. Its exterior is protected by a set of turrets. They're functionally identical to the AI's turrets; their toggle is found inside the Armory itself, in the central storage room.
By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security, three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective), or anybody with the Authentication Disk can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Door-hacking won't work, as the airlocks cannot be screwdrivered open. Those with an EMAG don't have to worry about such restrictions.
The hall leading into the armory contains the aforementioned armory authorization computer. Beyond that lies a huge room filled to the brim with equipment, sitting on top of reinforced floors artistically lined with hazard stripes. Starting from the entrance/exit, going counterclockwise:
- Two wall-mounted rechargers flanking both sides of the door.
- A Communications console.
- An anti-biological crate containing two flamethrowers and two boxes each containing a flaregun with extra ammo
- A rack with three NT EDF-7 breaching charges, two airlock breaching hammers, a case of 5 40mm door-breaching rounds, and a riot launcher loaded with one of said door-breaching rounds.
- A crate with two tranquilizer rifles with one mutadone and two haloperidol cartridges.
- The turret control for the turrets guarding the outer perimeter.
- A crate with two laser arrays, two disruptors, and a "pod-targeting missile launcher box" with a pod-targeting missile launcher and four pod-seeking missiles.
- A rack with three pulse rifles
- A reinforced table with:
- Two riot launchers with two boxes of smoke shells
- Three crowd dispersal grenades, all in a little row.
- Three flashbangs, also arranged in a row. They're lined up with the crowd dispersal grenades, like a spicy six-pack..
- One "flashbang box" with seven flashbangs.
- Three emergency injectors of atropine
- A live N.A.R.C.S. turret, ready to fire at any intruders.
- A rack with four pairs of night vision goggles and four pairs of Thermal Scanners.
- A different rack with two bomb disposal suits and two blast helmets
- A third rack, this time with two heavy armor pieces, two riot helmets, and two gas masks.
- A phaser rack with three "extended magazine" RP-4 phaser guns, meaning they come with 250 PU cells instead of the normal 200 PU ones.
- A shotgun crate with four riot shotguns and extra rubber slugs for each one.
- A grenades crate containing:
- Two 'security issue' grenade boxes (two crowd dispersal grenades, two smoke grenades, one stinger, one flashbang, and one shock grenade)
- An 'experimental' grenade box (three incendiary, a high-range incendiary, and three cryo)
- A box of seven stinger grenades
- A box of five NT stun land mines
- A Special Equipment crate with miscellaneous riot gear and spare security requisition tokens.
- An AmmoTech vendor
- A canister of knockout gas
Maintenance Information
There are no vents for the rooms.
The APC is located on the left of the main storage room, past the pod weapons crate.