Difference between revisions of "Armory"

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{{Wip|Reason=Images have yet to be updated}}
<tabs>
<tabs>
<tab name="Cogmap2">
<tab name="Cogmap2">
{{Location
{{Location
|Picture=Armory4.png
|Picture=Cogmap2Armory-March-18th-2024.png
|Function=HoS's toy cave
|Function=HoS's toy castle
|Access=[[Head of Security]]
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]
}}
}}
The '''Armory''' is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the crates.
The '''Armory''' is a fortress of reinforced walls in the center of [[Security (place)#Cogmap2|Security]] used to store various types of specialized weapons. These are supposed to be saved for specific emergency in-game situations, like rampaging antagonists.


For the pathologically curious:
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.


*The 4 green crates contain, from left to right: 2 [[Space Pod#Linked Laser Array|laser arrays]] , [[Security Objects#Riot Shotgun|4 shotguns and rubber ammo]], [[Security Objects#Phaser|4 Phasers]], a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with mutadone and haloperidol cartridges
Instead of just being a weapons cache, this Armory has a hall of sorts with a [[Computers#Communications Console|Comms Computer]], so the HoS can [[Calling the Escape Shuttle | call the shuttle]] in the safety of this little castle, two [[Security Objects#Recharger|rechargers]], and the sole [[Security Objects#AmmoTech|AmmoTech]] on the station. Meanwhile, the table here has three [[Medical Objects#Emergency Auto-Injector|emergency injectors]] of [[Doctoring#Atropine|atropine]], a box of 6 [[Implants#Counter-Revolutionary|counter-revolutionary implants]] (and complementary [[Medical Objects#Implanter|implanter]]), and 9 [[Security Objects#Flashbang|flashbangs]] (7 in a flashbang box, 2 loose). There are also two switches, one for all the Lockdown shutters over all the possible entrances into [[Security (place)#Cogmap2|Security]], the other just for a single shutter in the Armory that can sort of be used like a shop window.


*The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, [[Security Objects#EOD Armor|2 bomb disposal suits and helmets]], 2 [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], ...
The innermost room, the keep if you will, contains the Armory's weapons storage area, guarded by reinforced glass and IR sensors. Starting from top left corner, going clockwise:
*A reserve tank of [[Gas#N2O|N2O]], a knockout gas, hooked up to a pipe system for releasing N2O into the [[Security (place)#Cogmap2|Security]] hallway in case rioters manage to breach into Sec.
*A [[Security Objects#Pod Weapons Crate|pod weapons crate]], which comes in a nice drab olive green. Basically has weapons for fighting [[Space Pod]]s.
*A [[Security Objects#Tranquilizer Crate|tranquilizer crate]] (also in drab olive), loaded up with [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and dart cartridges for them. There aren't exactly a lot of wild animals in space, but sometimes there are wild humans who wreck things up as [[antagonist]]s.
*A phaser rack with, guess what, three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]] that boast higher capacity cells than usual.
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]], locked, loaded, and ready for action. It comes with extra ammo too.
*A reinforced table with two [[Security Objects#Riot Launcher|riot launchers]] and two boxes of [[Murder#40Smoke|smoke shells]].
*Three [[Security Objects#Pulse Rifle|pulse rifles]], mounted on a futuristic-looking rack.
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]]. True to its name, it has plenty of grenades, but there are [[Security Objects#NT Stun Land Mine|nonlethal landmines]] as well, as silly as that may sound.
*An orange [[Security Objects#Anti-Biological Crate|anti-biological crate]], with two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*A canister of [[Gas#N2O|N2O]], in case you need to resort to releasing knockout gas via one of those [[Emergency Air Hookup#Cogmap2|Emergency Air Hookups]] (an attractive proposition for [[antagonist]]s).
*A rack (with a less futuristic design) of hella scary-lookin' armor. This specifically has two pieces of [[Security Objects#Heavy Armor|heavy armor]], two [[Security Objects#Riot Helmets|riot helmets]], two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]],  two [[Security Objects#Blast Helmet|EOD helmets]], and four [[Clothing#Gas Mask|gas masks]].
*Breaching supplies loaded up on a rack, in case Sec needs to force their way into a room and [[hacking]] isn't enough. There are three [[Syndicate Items#Breaching Charge|breaching charges]], two [[Syndicate Items#Airlock Breaching Hammer|airlock breaching hammers]], a box of 5 40mm door-breaching rounds, and a [[Security Objects#Riot Launcher|riot launcher]] preloaded with one of said door-breaching rounds.
*Four pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], and four pairs of [[Clothing#Night Vision Goggles|night vision goggles]] on a rack.
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]], with "Special Equipment" here meaning spare [[Security Objects#Requisition Token|security requisition tokens]] and [[Security Objects#N.A.R.C.S. Deployer|NARCS deployers]].


*The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
==Maintenance Information==
 
There is no vent. As previously mentioned, it does supply gas to the hallway outside of [[Security (place)#Cogmap2|Security]].
*The grey crate: 6 [[Syndicate_Items#Tactical Grenades|'Tactical Grenades' boxes]] on the table adjacent to it, each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
 
*On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
 
* 2 canisters of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting
 
* 4 [[Construction#Electric Chair|electropacks]]


This area also houses Security's very own [[Computers#Communications Console|Comms Computer]] so the HoS can call the shuttle in the safety of his little castle, as well as the sole [[Security Objects#AmmoTech|AmmoTech]] on the station, for refilling the [[Security Objects#Riot Shotgun|riot shotguns]] and a recharger for the [[Murder#Sidearms (energy)|energy-based weapons]]
The APC for this room is in the top right, right by the [[Security Objects#AmmoTech|AmmoTech]].
</tab>
</tab>


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{{Location  
{{Location  
|Function=HoS's toy chest
|Function=HoS's toy chest
|Picture=CogmapArmory-10-29.png
|Picture=CogmapArmory-3-23-2024.png
|Access=[[Head of Security]], [[Security Officer]]}}
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}
 
The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
 
While its main claim to fame is holding a huge stash of weapons, the Armory is notable for being one of the few rooms outfitted with a [[Computers#Communications Console|Communications Console]]. The [[Head of Security]] (or a [[Heads of Staff|Head]] with hacking skills, [[Hacking|mechanical]] or [[Packets|computer]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the [[Bridge#Cogmap1|Bridge]] is irreversibly damaged or otherwise too dangerous to use. This room also has two [[Security Objects#Recharger|rechargers]], one regular, one wall-mounted for [[Murder#Energy Weapons|energy weapons]].
 
Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects, guarded on the outside by various turrets and on the inside by a [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]]. Going from bottom left and going clockwise (so left wall to top wall to right wall to bottom wall):


The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects: 
*An ejection chute, which goes to the Automated Parole Chute outside [[Security (place)#Cogmap1|Security]] rather than [[Waste Disposals#Cogmap1|disposals]].
*A rack of anti-riot gear, including [[Security Objects#Heavy Armor|riot armors]], [[Security Objects#SWAT Helmet| SWAT helmets]], [[Clothing#Gas Mask|complementary gas masks]], and, curiously, a few [[Security Objects#Optical Thermal Scanner|thermal goggles]]
*A snazzy-looking phaser rack with three "extended magazine" [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]], meaning they come with 250 PU cells instead of the normal 200 PU ones.
*A table right beside it with box of [[Security Objects#Stinger grenade|stinger]] and [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]] grenades.
*A "[[Security Objects#Pod Weapons Crate|pod weapons crate]]" for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough. Comes with two [[Space Pod#Linked Laser Array|Laser arrays]], two [[Space Pod#Light Disruptor|disruptors]] and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*On that same table, a box of [[Implants#Loyalty|loyalty implants]].
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with four [[Security Objects#Requisition Token|security requisition tokens]], two of which are for security assistants, and two [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. Deployers]]
*Special Equipment Lockers, containing, alongside the standard [[Security Objects#Flash|flash]] and [[Security Objects#Sunglasses|shades]], [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotgun, and a boxful of [[Security Objects#Flashbang|flashbangs]].
*A rack with two sets of [[Security Objects#Heavy Armor|riot armor]] and [[Security Objects#Riot Helmet|riot helmets]] for resisting melee blows, as well as two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]] and [[Security Objects#Blast Helmet|blast helmets]], which won't make you immune to explosions, but will let you survive ones you otherwise couldn't.
*Within the same lockers, bomb squad gear, in the form of [[Security Objects#Bomb Disposal Suit|EOD suits]].
*The control panel for the turrets on the outside perimeter, just above the aforementioned [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]].
*A green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with mutadone and haloperidol cartridges
*The previously mentioned [[Computers#Communications Console|Communications Console]].
*An [[Security Objects#AmmoTech|AmmoTech vendor]] with shells for said shotguns, as well as darts for the tranquilizer rifle.
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]] and extra rubber slugs for each one.
*An orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and a flare gun with a box of extra flares
*A weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]].
*A grey grenades crate with 6 [[Syndicate_Items#Tactical Grenades|'Tactical Grenades' boxes]] on the table adjacent to it, each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
*A rack with breaching supplies, namely three [[Syndicate Items#Breaching Charge|breaching charges]] that can effortlessly destroy walls and other obstacles, with some collateral, a case with five door-breaching rounds, a [[Security Objects#Riot Launcher|riot launcher]] loaded with one of said breaching rounds, and two [[Security Objects#Airlock Breaching Sledgehammer|sledgehammers]] for breaking down doors, sort of like a battering ram.
*Electropacks and remote signallers, necessary components for an [[Construction#Electric Chair|electric chair style]] execution.
*A green "[[Security Objects#Tranquilizer Crate|tranquilizer crate]]" with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as one cartridge of [[Chemicals#Mutadone|mutadone]] darts for [[Geneticist|hostile mutants]] and two cartridges of [[Chemicals#Haloperidol|haloperidol]] ones for [[Chemicals#Drugs|drug-fueled rampagers]]. There's a wall-mounted [[Security Objects#Recharger|recharger]] just above it.
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough
*A rack with four pairs of [[Clothing#Night Vision Goggles|night vision goggles]], four [[Clothing#Gas Masks|gas masks]], and four [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]], special goggles that expand vision in the dark and let you spot people who are using invisibility cloaks, at a cost.
*A backup communications console.  
*A grey "special grenades crate" with:
**An "experimental grenade box"  with three [[Murder#Incendiary grenade|incendiary grenades]] and one [[Murder#High-range incendiary grenade|high-range version]] for murdering blob tiles, plus three [[Murder#Cryo grenade|cryo grenades]] for antics.
**Two security issue grenade boxes, loaded with various fuck-off grenades, namely two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]].
**One box of [[Security Objects#Stinger Grenade|stingers]]. This box contains seven in total.
**A box of [[Security_Objects#NT Stun Land Mine|NT stun land mines]]. The box only contains five mines.
*The station's sole [[Security Objects#AmmoTech|AmmoTech]], locked and loaded with ammo for various kinetic weapons used by Security, some of which are housed in this very room.
*A canister of [[Gas#N2O|riot gas]], which quickly knocks out anyone who walks into it without wearing [[General Objects#Air Tank|internals]]. Easy to see in the air, but still easy to accidentally stumble into.
*A table with a [[Security Objects#Recharger|recharger]] and, last, but definitely not least, a [[Foods and Drinks#Donut|frosted donut]].


While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS card]] himself can open the lockers.
==Maintenance Information==
There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.


The APC for this room is on the top wall, right of the [[Computers#Communications Console|Communications Console]]. The designers were smart enough put it on the ''inside'' of the room rather than outside, to protect against people trying to break in by turning off the APC and prying open the depowered doors.
</tab>
</tab>


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{{Location
{{Location
|Function=HoS's toy cabinet
|Function=HoS's toy cabinet
|Picture=DestinyArmory.png
|Picture=DestinyArmory-3-20-2019.png
|Access=[[Head of Security]]}}
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]],  [[Lawyer]]}}
 
The '''Armory''' is where the place where the big boy toys are kept, under the watchful eye of the [[Head of Security]] standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists.


The '''Armory''' is where the place where the big boy toys are kept, under the watchful eye of the [[Head of Security]] standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.


For the pathologically curious:  
For the pathologically curious:  
*A canister of N2O along with internals on the rack
*A rack with:
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions
**A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]].
*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
**A single [[Security Objects#Flashbang|flashbang]] and a box of [[Security Objects#Stinger Grenade|stinger grenades]].
*A [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages.
**Two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], surprisingly not in a box.
*A box of [[Implants#Loyalty|loyalty implants]]
**Two pairs of [[Security Objects#Optical Thermal Scanner|thermals]] and two pairs of [[Clothing#Night Vision Goggles|NVG goggles]].
*A backup communications console.  
**Two [[General Objects#Air Tank|gas tanks]] of [[Gas#Air|air mix]] and two [[Clothing#Gas Mask|gas masks]].
*The green pod weapons crate: 2 [[Space Pod#Linked Laser Array|laser arrays]], 2 boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]].
*A fancy rack with three [[Security Objects#Riot Shotgun|riot shotguns]].
*A backup [[Computers#Communications Console|communications console]].
*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber bullets and tranquilizer darts.
*The green tranquilizer crate: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one mutadone and two haloperidol cartridges.
*The orange anti-biological crate: Two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra  flares.
*A canister of [[Gas#N2O|N2O]] gas.
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]].
 
==Maintenance Information==
There is no vent. It was going to have one, ostensibly for delivering [[Gas#N2O|N2O]] gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.  


The APC is in the bottom right corner.
Said APC gets it power from a wire that runs under the window on the south-facing side.
</tab>
</tab>
<tab name="Clarion">
<tab name="Clarion">
{{Location
{{Location
|Function=HoS's toy box
|Function=HoS's toy cave
|Picture=ClarionArmory.png
|Picture=ClarionArmoryV4.png
|Access=[[Head of Security]]}}
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}
 
When ship is rocked by riots and [[Traitor|once-loyal crew]] gone postal, the [[Head of Security]] will sound a clarion call to arms and open up the '''Armory'''. This little garrison below the [[Bridge#Clarion|Bridge]] and lower right corner of [[Security (place)#Clarion|Security]] is where the big boy toys are kept, under the watchful eye of the [[Head of Security]] in their office nearby and the [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]] in the armory area itself.
 
By default, only the [[Head of Security]] or someone with an [[Syndicate Items#EMAG|EMAG]] can enter this room ''and'' use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] in the Armory's vaguely L-shaped foyer to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates.
 
True to its name, the Armory has plenty of weapons, as well as various types of specialized equipment. There's an orange [[Security Objects#Anti-Biological Crate|anti-biological crate]] with various fire-based weapons, just outside the [[Security (place)#Clarion|Security]]-based entrance, but the main show is happening in the room with light blue glass airlock. Starting from the top left corner, going counterclockwise:
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with [[Security Objects#N.A.R.C.S. Deployer|riot turret deployers]] and extra [[Security Objects#Requisition Token|requisition tokens]].
*A [[Security Objects#Recharger|recharger]], tucked behind said [[Security Objects#Special Equipment Crate|Special Equipment crate]].
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]] and rubber slugs.
*A fancy rack with three [[Security Objects#Pulse Rifle|pulse rifles]].
*A more plain-looking rack with sets of special armor. There are two [[Security Objects#Riot Helmet|riot helmets]], two pieces of [[Security Objects#Heavy Armor|heavy armor]], four [[Clothing#Gas Mask|gas masks]], two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]], and two [[Security Objects#Blast Helmet|blast helmets]], all artistically arranged to give the vague impression of an armor stand.
*A simple rack with door-breaching supplies. It has two [[Security Objects#Airlock Breaching Sledgehammer|door-breaching sledgehammers]], a case with five door-breaching rounds, a [[Security Objects#Riot Launcher|riot launcher]] loaded with one of said breaching rounds, and three [[Syndicate Items#Breaching Charge|breaching charges]], which also destroy walls and other obstacles (with some collateral), not just doors.
*The aforementioned [[Security Objects#N.A.R.C.S. Deployer|N.A.R.C.S. turret]]. He's a good boy!
*Yet another rack, this time with four sets of [[Clothing#Night Vision Goggles|night vision goggles]] and four [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]].
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]] with:
**Two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]].
**One experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]].
**A "non-lethal landmine box" with five [[Security Objects#NT Stun Land Mine|NT stun land mines]].
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]]: Two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" loaded up with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*A not-so-green phaser rack with three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]], loaded with 250 PU cells instead of standard 200 PU ones.
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]]: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one [[Chemicals#Mutadone|mutadone]] and two [[Chemicals#Haloperidol|haloperidol]] cartridges.
*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber shotgun slugs, tranquilizer darts, and other types of ammo for kinetic weapons.
*A canister of [[Gas#N2O|riot gas]].
*A [[Security Objects#Security Scanner|security scanner]]. If someone walks out of this room with a weapon from here, and they don't have a [[Access Levels#Firearms Carry Permit|Firearms Carry Permit]] (and/or they aren't smart about concealing their loot), it'll trip the alarm.
 
Notably, there's no [[Computers#Communications Console|communications console]], which is generally a mainstay of many maps' Armory areas. However, the [[Bridge#Clarion|Bridge]] is directly close by, and that ''does'' have a [[Computers#Communications Console|communications console]], so that makes up for this room's lack of it.


When ship is rocked by riots and [[Traitor|once-loyal crew]] gone postal, the [[Head of Security]] will sound a clarion call to arms and open up the '''Armory'''. This little garrison is where the big boy toys are kept, under the watchful eye of the [[Head of Security]] in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
==Maintenance Information==
There is no vent. It just makes the clarion sound weird.


For the pathologically curious:
The APC for the actual equipment storage area is in the room's top right corner, behind the [[Security Objects#AmmoTech|AmmoTech]]. It's on the inside of the room, for extra security. The foyer is actually considered part of the [[Security (place)#Clarion|general Security area]], so it uses that place's APC.
*A canister of N2O along with internals on the rack
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions
*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and  [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*A [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages.
*A box of [[Implants#Loyalty|loyalty implants]]
*A backup communications console.  


The power for said equipment storage area is supplied by a wire that goes under that room's entrance, which is a light blue airlock that you can see through.
</tab>
</tab>


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This room contains:  
This room contains:  
*A box of [[Implants#Loyalty|loyalty implants]]
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]]
*A canister of riot gas ([[Gas#N2O|N2O]]), plus [[General Objects#Gas Tank|gas tanks]] so you don't accidentally huff some of it yourself.
*A canister of riot gas ([[Gas#N2O|N2O]]), plus [[General Objects#Gas Tank|gas tanks]] so you don't accidentally huff some of it yourself.
*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Special Equipment lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and a [[Security Objects#Bomb Disposal Suit|bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a rack, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a rack, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*A [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially [[Traitor|nerdy]] [[Geneticist]]s.  
*A [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], with [[Chemicals#Haloperidol | haloperidol]] cartridges for semi-quickly incapacitating rampagers and [[Chemicals#Mutadone|mutadone]] cartridge for neutralizing especially [[Traitor|nerdy]] [[Geneticist]]s.  
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions.
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions.
*Boxes of [[Security Objects#Stinger grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
*A backup communications console.  
*A backup [[Computers#Communications Console|Communications console]].  


==Maintenance Information==
==Maintenance Information==
Line 118: Line 177:
|Access=[[Head of Security]]}}
|Access=[[Head of Security]]}}


The [[Security Objects#Stun Baton|stun baton]] and [[Security Objects#Taser|taser]] can serve an [[Security Officer|officer]] well, but [[Blob|some]][[Revolutionary|times]], they just aren't the right tools for the job. Enter the '''Armory'''. This little corner in the [[Brig#Mushroom|Brig]] contains all the manner of specialized equipment, detailed below, just for those [[Guide to Genetics#Gamma Ray Exposure|special]] [[Space Pod|jobs]]. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
The [[Security Objects#Stun Baton|stun baton]] and [[Security Objects#Taser|taser]] can serve an [[Security Officer|officer]] well, but [[Blob|some]][[Revolutionary|times]], they just aren't the right tools for the job. Enter the '''Armory'''. This little corner in the [[Brig#Mushroom|Brig]] contains all the manner of specialized equipment, detailed below, just for those [[Guide to Genetics#Gamma Ray Exposure|special]] [[Space Pod|jobs]]. While anybody can break their way through the doors or even the walls, generally only an EMAG or the [[Head of Security]] himself can open the crates.


This room contains:  
This room contains:  
*A box of [[Implants#Loyalty|loyalty implants]]
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]]
*A canister of riot gas ([[Gas#N2O|N2O]]) and a rack of complementary [[Security Objects#Heavy Armor|riot]] [[Security Objects#SWAT Helmet|gear]] and a grey crate with [[Security Objects#Riot Shotgun|riot shotguns]] and rubber slugs.  
*A canister of riot gas ([[Gas#N2O|N2O]]) and a rack of complementary [[Security Objects#Heavy Armor|riot]] [[Security Objects#Riot Helmet|gear]] and a grey crate with [[Security Objects#Riot Shotgun|riot shotguns]] and rubber slugs.  
*An [[Security Objects#AmmoTech|AmmoTech]], with rubber slugs for the riot shotguns, among other things.
*An [[Security Objects#AmmoTech|AmmoTech]], with rubber slugs for the riot shotguns, among other things.
*An orange anti-biological crate for [[Blob|scum who simply don't fit]] [[Changeling|in handcuffs]], with a [[Murder#Flamethrower|flamethrower]], some fuel canisters, and a [[Murder#FlarePistol|flare gun]] with a box of extra flares.
*An orange anti-biological crate for [[Blob|scum who simply don't fit]] [[Changeling|in handcuffs]], with three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*An green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages and belligerent [[Geneticist]]s.
*An green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages and belligerent [[Geneticist]]s.
*A grey crate with 6 [[Syndicate_Items#Tactical Grenades|'experimental grenades' boxes]], each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
*A grey crate with two security issue grenade boxes (2x [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]], 2x [[Murder#Smoke grenade|smoke]], 1x [[Security Objects#Stinger Grenade|stinger]], 1x [[Security Objects#Flashbang|flashbang]], 1x [[Murder#Shock grenade|shock]]) and one experimental grenade box (3x [[Murder#Incendiary grenade|incendiary]], 1x [[Murder#High-range incendiary grenade|high-range incendiary]], 3x [[Murder#Cryo grenade|cryo]])
*Special Equipment Lockers for riots and bomb disposal, containing more [[Security Objects#Riot Shotgun|riot shotguns]], yet more spare rubber slugs for the shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*[[Security Objects#Special Equipment Crate|Special Equipment crates]] for riots and bomb disposal, containing more [[Security Objects#Riot Shotgun|riot shotguns]], yet more spare rubber slugs for the shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and a [[Security Objects#Bomb Disposal Suit|bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*Several [[Space Pod#Linked Laser Array|laser arrays]] on the table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions
*[[Construction#Electric Chair|Electropacks]] and [[Medical Objects#Blood Bag|IV drips]] for executions
*Boxes of [[Security Objects#Stinger grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and two [[Security Objects#Flashbang|flashbangs]].
*A backup communications console.  
*A backup [[Computers#Communications Console|Communications console]].  


</tab>
</tab>
Line 137: Line 196:
<tab name="Donut 2">
<tab name="Donut 2">
{{Location
{{Location
|Function=HoS's private toy room.
|Function=HoS's toy dome.
|Picture=Donut2Armoury.png
|Picture=Donut2ArmoryV2.png
|Access=[[Head of Security]]}}
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}


The '''Armory''' is a special room in the [[Security (place)#Donut 2|Head of Security's office]] that contains all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do, like:
The '''Armory''' is a special circular room in the far right end of [[Security (place)#Donut 2|Security]] that contains all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. This entire room is surrounded by a ring (a donut, if you will) of laser/taser turrets, reinforced walls, plasmaglass windows, and IR motion detectors, all to ensure the contents within remain under lock and key until an emergency arises.


*A rack of anti-riot gear, with [[Security Objects#Heavy Armor|riot armor]], a [[Security Objects#SWAT Helmet|SWAT helmet]], a [[Clothing#Gas Mask|complementary gas mask]], and, curiously, a pair of [[Security Objects#Optical Thermal Scanner|thermal goggles]]
By default, only the [[Head of Security]] can enter this room ''and'' use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[Syndicate Items#EMAG|EMAG]] do not have to worry about such procedures.
*A table right beside it with box of [[Security Objects#Stinger grenade|stinger]] and [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]] grenades.
*On that same table, a box of [[Implants#Loyalty|loyalty implants]].
*Electropacks and remote signallers, necessary components for an [[Construction#Electric Chair|electric chair style]] execution.
*A Special Equipment Locker for riots and bomb disposal,  which containing a [[Security Objects#Riot Shotgun|riot shotgun]], some spare rubber slugs for said shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]].
*A green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with mutadone and haloperidol cartridges.
*An AmmoTech vendor with additional rubber slugs and rifle cartridges.
*An orange-red anti-biological crate, containing a flamethrower, some fuel tanks, a flare gun, and a box of extra flares.
*A grey grenades crate with 6 [[Syndicate_Items#Tactical Grenades|'Tactical Grenades' boxes]] on the table adjacent to it, each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.


While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS card]] himself can open the lockers.
The cute little atrium contains a backup [[Computers#Communications Console|Communications console]], two [[Security Objects#Recharger|rechargers]], and [[Computers#Turret Deactivation Control|controls for the turrets outside and inside this room]], but the main attraction is in the next room over. This circular area contains, starting from the entrance and going clockwise:
*A industrial-style table with:
**A counter-revolutionary implant kit, with six [[Implants#Counter-Revolutionary|counter-revolutionary implants]] and an [[Medical Objects#Implanter|implanter]].
**Eight, count them, eight [[Security_Objects#Flashbang|flashbangs]]. Seven are in the flashbang box, and one is hanging out all alone on the table, like it's been sent into exile by the other ones.
**Two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]].
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with [[Security Objects#N.A.R.C.S. Deployer|riot turret deployers]] and extra [[Security Objects#Requisition Token|requisition tokens]].
*A canister of [[Gas#N2O|N2O]], aka knockout gas, in case riots get extremely out of hand.
*An orange-red [[Security Objects#Anti-Biological Crate|anti-biological crate]], containing two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*A grey [[Security Objects#Special Grenades Crate|special grenades crate]] with:
**Two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]].
**One experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]].
**A "non-lethal landmine box" with five [[Security Objects#NT Stun Land Mine|NT stun land mines]].
*A [[Security Objects#Shotgun Crate|shotgun crate]] containing four [[Security Objects#Riot Shotgun|riot shotguns]] and extra rubber slugs for each.
*A rack of breaching supplies, with three [[Murder#Breaching charge|breaching charges]], two [[Security Objects#Airlock Breaching Hammer|airlock breaching hammers]], a case of five 40mm door-breaching rounds, and a [[Security Objects#Riot Launcher|riot launcher]] loaded with one of said rounds.
*A different rack, containing anti-riot gear, with two sets of [[Security Objects#Heavy Armor|riot armor]], two [[Security Objects#Riot Helmet|riot helmets]], and two [[Clothing#Gas Mask|complementary gas masks]]
*Another rack, this time with bomb disposal gear. There are two [[Security Objects#Blast Helmet|blast helmets]] and two [[Security Objects#Bomb Disposal Suit|bomb disposal suits]].
*A weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]]. These are not ''Alien'' pulse rifles, as awesome as that would be. Rather, these shoot pulses of energy that, depending on the mode, can either EMP electronics or knock people back.
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]] with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*A phaser rack with three [[Security_Objects#RP-4 Phaser Gun|RP-4 phaser guns]]. These come with 250 PU cells, a cut above the standard 200 PU cell.
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]] with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], one clip of [[Murder#308Mutadone|mutadone darts]], and two clips of [[Murder#308Haloperidol|tranquilizer darts]].
*An [[Security Objects#AmmoTech|AmmoTech vendor]] with extra ammo for [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], [[Security Objects#Riot Shotgun|riot shotguns]], and other kinetic weapons used by Sec.
*A rack with four sets of  [[Security Objects#Optical Thermal Scanner|thermal goggles]] and four sets of [[Clothing#Night Vision Goggles|night vision goggles]]. Both help you see better in the dark, with caveats.


</tab>
</tab>
Line 163: Line 235:
|Access=[[Head of Security]]}}
|Access=[[Head of Security]]}}


This egregiously ill-protected room is the [[Security (place)#Chiron|Security Department's]] '''Armory''', a special room with various special equipment for various special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.
This egregiously ill-protected room is the [[Security (place)#Chiron|Security Department's]] '''Armory''', a special room with various special equipment for various special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.


This room contains:  
This room contains:  
*A box of [[Implants#Loyalty|loyalty implants]]
*A box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]]
*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Special Equipment lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|a bomb disposal suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a table, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*Boxes of [[Security Objects#Stinger grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].


==Maintenance Information==
==Maintenance Information==
Line 177: Line 249:
</tab>
</tab>


</tabs>
<tab name="Oshan">
{{Location
|Function=HoS's toy cabin.
|Picture=OshanArmoryV4.png
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}
 
This well-fortified little room is the [[Security (place)#Oshan|Security Department's]] '''Armory''', a special storage area all sorts of special equipment for all the special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. It's located in the lower-center of [[Security (place)#Oshan|Security]], with one entrance on the right connected to the [[Head of Security]]'s office, and another connected to the general foyer area for those coming from the public Sec entrance.
 
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
 
The contents of this room are guarded by a single turret, which can be configured to either shoot stun projectiles or lethal lasers. The [[Computers#Turret Deactivation Control|controls]] for this are in the [[Head of Security]]'s room, to the right. This room contains, going counterclockwise from top left:
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with extra [[Security Objects#Requisition Tokens|requisition tokens]] and two [[Security_Objects#N.A.R.C.S._Deployer|N.A.R.C.S]].
*A canister of [[Gas#N2O|knockout gas]].
*A green [[Security Objects#Pod Weapons Crate|pod weapons crate]] with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*A [[Security Objects#Special Grenades Crate|grey special grenades crate]] with:
**Two 'security issue' grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersals]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]])
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]]).
**A 'stinger' grenade box (seven [[Security Objects#Stinger Grenade|stingers]]).
**A 'non-lethal landmine' box (five [[Security_Objects#NT Stun Land Mine|NT stun land mines]]).
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]] and extra rubber slugs for each one.
*A rack of anti-riot gear, with two each of [[Security Objects#Heavy Armor|riot armor]], [[Security Objects#Riot Helmet|riot helmets]], [[Security Objects#Blast_Helmet|blast helmets]], and [[Security_Objects#Bomb Disposal Suit|bomb disposal suits]], as well as three [[Clothing#Gas Mask|gas masks]].
*A table with three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two counter-revolutionary implant kits (six [[Implants#Counter-Revolutionary|counter-revolutionary implants]] and an [[Medical Objects#Implanter|implanter]] in each box), two flashbang boxes (seven [[Security_Objects#Flashbang|flashbangs]] each), two [[Science_Objects#Electropack|electropacks]] and [[Science_Objects#Remote_Signaler|remote signalers]], one [[Security_Objects#Donut_Box|donut box]], and one [[Foods_and_Drinks#Robust_Donut|robust donut]].
*A rack with [[Security Objects#Optical Thermal Scanner|thermal goggles]] and [[Clothing#Night Vision Goggles|NV goggles]], four of each type.
*A phaser rack containing three [[Security_Objects#RP-4 Phaser Gun|phasers]]. These ones have the "extended magazine" upgrade, so they come with 250 PU cells, instead of the standard 200 PU cell.
*A green [[Security Objects#Tranquilizer Crate|tranquilizer crate]] with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], one clip of [[Murder#308Mutadone|mutadone darts]] and five clips of [[Murder#308Haloperidol|tranquilizer darts]].
*Three [[Security Objects#Pulse_Rifle|pulse rifles]] on an ID locked rack.
*The [[Clothing#War Medal|Head of Security's war medal]], in a pristine little picture frame behind said [[Security Objects#Pulse Rifle|pulse rifle]] rack.
*A backup [[Computer#Communications Console|communications console]].
*A [[Security_Objects#Recharger|wall mounted recharger]], beside (or technically behind?) said [[Computer#Communications Console|communications console]].
*The station's sole [[Security Objects#AmmoTech|AmmoTech]].
*An [[General Objects#Intercom|intercom]] tuned to the Security channel.
*Another rack with three [[Murder#Breaching charge|breaching charges]], two [[Security_Objects#Airlock Breaching Hammer|breaching hammers]], a case of five 40mm door-breaching rounds, and a [[Security Objects#Riot Launcher|riot launcher]] loaded with one of said rounds.
 
==Maintenance Information==
There is no vent.
 
The APC for this room is in the middle of the left wall.
 
The power for this room is supplied by a wire that goes under the door on the right side of room.
</tab>
 
<tab name="Atlas">
{{Location
|Function=[[Head of Security|Presidential]] toy hall
|Picture=AtlasArmoryV3.png
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}
 
This passage in north [[Security (place)#Atlas|Secstotzka]] is the national '''Armory''', reserved for regional crises such as riots, [[revolution]]s, [[Nuclear Operative|corporate invasions]], and [[Blob|monster attacks]].
 
By default, only [[Head of Security|President-for-Life]] can enter this room and use its contents. In times of great need, they or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
 
The armory is stocked with, going counterclockwise, starting from the entrance:
*A weapon rack holding three [[Security Objects#Pulse Rifle|pulse rifles]], which doubles as a charging station for them.
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]] and extra rubber slugs for each one.
*The station's sole [[Security_Objects#AmmoTech|AmmoTech]].
*The Head of Security's war medal, encased in a frame behind the [[Security_Objects#AmmoTech|AmmoTech]].
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with spare [[Security Objects#Requisition Token|security requisition tokens]] and two [[Security_Objects#N.A.R.C.S._Deployer|N.A.R.C.S]].
*A fancy green "[[Security Objects#Pod Weapons Crate|pod weapons crate]]" with two [[Space Pod#Linked Laser Array|laser arrays]], two [[Space Pod#Light Disruptor|disruptors]], and a "pod-targeting missile launcher box", loaded up with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*A phaser rack containing three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]]. Most RP-4 phaser guns contain 200 PU cells, but these ones have 250 PU batteries.
*A wall-mounted [[Security Objects#Recharger|recharger]], above said phaser rack.
*A green "[[Security Objects#Tranquilizer Crate|tranquilizer crate]]" with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and some [[Chemicals#Mutadone|mutadone]] and [[Chemicals#Haloperidol|haloperidol]] cartridges.
*A rack with two [[Security_Objects#Airlock_Breaching_Hammer|breaching hammers]], three [[Security_Objects#NanoTrasen_Experimental_EDF-7_Breaching_Charge|breaching charges]], a case of 40mm door-breaching rounds, and a [[Security Objects#Riot Launcher|riot launcher]] loaded up with one of said rounds.
*Yet another rack with:
**Two sets of [[Security Objects#Optical Thermal Scanner|thermal goggles]] and [[Clothing#Night Vision Goggles|NV goggles]].
**Two [[Security Objects#Riot Helmet|riot helmets]] and sets of [[Security Objects#Heavy Armor|heavy armor]].
**Two [[Security Objects#Bomb_Disposal_Suit|bomb disposal suits and helmets]] and four [[Clothing#Gas Mask|gas masks]].
 
==Maintenance Information==
There is no vent, as per presidential preferences.
 
The APC for this room in the bottom middle, right by the door.
 
The wire that powers that APC goes under the door leading into the armory, and it ultimately goes under the door leading into [[Security (place)#Atlas|Security]].
</tab>
 
<tab name="Manta">
{{Location
|Picture=MantaArmoryV5.png
|Function=HoS's toy trunk
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]],  [[Lawyer]]}}
 
The '''Armory''' is located above the [[Interrogation Room#Manta|Interrogation Room]] and contains the equipment needed to protect the ship in serious circumstances. By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
 
The armory is separated into two rooms. The first main room contains:
*A rack with three [[Security Objects#Riot Shotguns|riot shotguns]]
*A different weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]]
*An [[security Objects#AmmoTech|AmmoTech vendor]]
*A rack with:
**A [[Murder#Flamethrower|flamethrower]] and a flare gun box, which contains a [[Murder#FlarePistol|flare gun]] (natch) and [[Murder#FlareBox|extra flares]].
**Two boxes of [[Murder#40PodSeeker|pod-seeking shells]], two [[Space Pod#Linked Laser Array|laser arrays]], and two [[Space Pod#Light Disruptor|disruptors]]
**Three [[Security Objects#RP-4 Phaser Gun|RP-4 phaser guns]]
**A 'security issue' grenade box (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stingers]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]])
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]])
*A canister of [[Gas#N2O|knockout gas]]
*A rack with [[Security Objects#Heavy Armor|riot armors]], [[Security Objects#Riot Helmet|riot helmets]], [[Clothing#Gas Mask|gas masks]], [[Security Objects#Optical Thermal Scanner|optical thermal scanners]] and [[Clothing#Night Vision Goggles|night vision goggles]], three of each
 
The second side room contains:
*A [[Computers#Communications Console|Communications console]]
*A rack with three [[Security Objects#NanoTrasen Experimental EDF-7 Breaching Charge|NT EDF-7 breaching charges]] and three [[Murder#HE grenade|HE grenades]]
*A nuclear charge, a bomb that can destroy [[Security (place)#Manta|Sec]] and the [[AI Chamber#Manta|AI Upload Chamber]], most of the [[Bridge#Manta|Bridge]], and a fair portion of the surrounding areas. You need the nukeman program (or something that can spoof its commands) to activate and deactivate it, but by default, it's not connected to the station network, so you have to be a little creative to arm it.
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]].
 
==Maintenance Information==
There are no vents for the rooms.
   
The APC is located next to the main door of the armory, next to the shotgun rack.
</tab>
 
<tab name="Kondaru">
{{Location
|Picture=KondaruArmory.png
|Function=Jealously Guarded Cache of Weaponry
|Access=Default: [[Head of Security]] <br> When authorized: [[Captain]], [[Head of Personnel]], [[Security Officer]], [[Detective]]}}
 
The '''Armory''' is located south of the eastern segment of security's halls. Its exterior is protected by a set of turrets. They're functionally identical to the AI's turrets; their toggle is found on the small hallway section leading into the armory.
 
By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel with Security Equipment access (e.g. [[Security Officer]], [[Captain]], but not [[Detective]]) can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
 
The hall leading into the armory contains:
*The [[Computers#Turret Deactivation Control|turret control]].
*A [[Computers#Communications Console|Communications console]].
*The aforementioned [[Security Objects#Armory Authorization|armory authorization computer]].
 
The main room contains:
*An anti-biological crate containing two [[Murder#Flamethrower|flamethrowers]] and two boxes each containing a [[Murder#FlarePistol|flaregun]] with [[Murder#FlareBox|extra ammo]]
*A wall-mounted recharger
*A grenades case containing:
**Two 'security issue' grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]])
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]])
*An [[security Objects#AmmoTech|AmmoTech vendor]]
*A canister of [[Gas#N2O|knockout gas]]
*A rack with:
**A box of [[Security Objects#Stinger Grenade|stinger grenades]]
**Three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]]
**Two pairs of [[Clothing#Night Vision Goggles|night vision goggles]]
*A [[Security Objects#Shotgun Crate|shotgun crate]] with four [[Security Objects#Riot Shotgun|riot shotguns]] and extra rubber slugs for each one.
*Two racks together holding:
**Two [[Security Objects#Heavy Armor|heavy armor]] with two [[Security Objects#Riot Helmet|riot helmets]]
**Two [[Security Objects#Bomb_Disposal_Suit|bomb disposal suits and helmets]]
**Four gas masks
**Four pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]]
*A table with:
**Two [[Security Objects#Riot Launcher|riot launchers]] with two boxes of [[Murder#40Smoke|smoke shells]]
**Three flashbangs
**Three emergency injectors of atropine
*A rack with three [[Security_Objects#Pulse_Rifle|pulse rifles]]
*A crate with two [[Space_Pod#Linked_Laser_Array|laser arrays]], two [[Space Pod#Light_Disruptor|disruptors]], and a "pod-targeting missile launcher box" with a [[Security Objects#Pod-Targeting Missile Launcher|pod-targeting missile launcher]] and four [[Murder#Pod-Seeking Missile|pod-seeking missiles]].
*A crate with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with one [[Chemicals#Mutadone|mutadone]] and two [[Chemicals#Haloperidol |haloperidol]] cartridges.
*A rack with three [[Security Objects#NanoTrasen_Experimental_EDF-7_Breaching_Charge|NT EDF-7 breaching charges]] and one [[Security Objects#Airlock_Breaching_Hammer|airlock breaching hammer]]
*A [[Security Objects#Special Equipment Crate|Special Equipment crate]] with miscellaneous riot gear and spare [[Security Objects#Requisition Token|security requisition tokens]].
 
==Maintenance Information==
There are no vents for the rooms.
   
The APC is located on the left of the main storage room, past the pod weapons crate.
</tab></tabs>


{{Locations}}
{{Locations}}


[[Category:Locations]]
[[Category:Locations]]

Revision as of 06:09, 30 April 2024

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Images have yet to be updated
Armory
Location

Cogmap2Armory-March-18th-2024.png

HoS's toy castle

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


The Armory is a fortress of reinforced walls in the center of Security used to store various types of specialized weapons. These are supposed to be saved for specific emergency in-game situations, like rampaging antagonists.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

Instead of just being a weapons cache, this Armory has a hall of sorts with a Comms Computer, so the HoS can call the shuttle in the safety of this little castle, two rechargers, and the sole AmmoTech on the station. Meanwhile, the table here has three emergency injectors of atropine, a box of 6 counter-revolutionary implants (and complementary implanter), and 9 flashbangs (7 in a flashbang box, 2 loose). There are also two switches, one for all the Lockdown shutters over all the possible entrances into Security, the other just for a single shutter in the Armory that can sort of be used like a shop window.

The innermost room, the keep if you will, contains the Armory's weapons storage area, guarded by reinforced glass and IR sensors. Starting from top left corner, going clockwise:

Maintenance Information

There is no vent. As previously mentioned, it does supply gas to the hallway outside of Security.

The APC for this room is in the top right, right by the AmmoTech.

Armory
Location

CogmapArmory-3-23-2024.png

HoS's toy chest

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

While its main claim to fame is holding a huge stash of weapons, the Armory is notable for being one of the few rooms outfitted with a Communications Console. The Head of Security (or a Head with hacking skills, mechanical or computer) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use. This room also has two rechargers, one regular, one wall-mounted for energy weapons.

Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects, guarded on the outside by various turrets and on the inside by a N.A.R.C.S. turret. Going from bottom left and going clockwise (so left wall to top wall to right wall to bottom wall):

Maintenance Information

There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.

The APC for this room is on the top wall, right of the Communications Console. The designers were smart enough put it on the inside of the room rather than outside, to protect against people trying to break in by turning off the APC and prying open the depowered doors.

Armory
Location

DestinyArmory-3-20-2019.png

HoS's toy cabinet

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Lawyer


The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

For the pathologically curious:

Maintenance Information

There is no vent. It was going to have one, ostensibly for delivering N2O gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.

The APC is in the bottom right corner.

Said APC gets it power from a wire that runs under the window on the south-facing side.

Armory
Location

ClarionArmoryV4.png

HoS's toy cave

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison below the Bridge and lower right corner of Security is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby and the N.A.R.C.S. turret in the armory area itself.

By default, only the Head of Security or someone with an EMAG can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer in the Armory's vaguely L-shaped foyer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates.

True to its name, the Armory has plenty of weapons, as well as various types of specialized equipment. There's an orange anti-biological crate with various fire-based weapons, just outside the Security-based entrance, but the main show is happening in the room with light blue glass airlock. Starting from the top left corner, going counterclockwise:

Notably, there's no communications console, which is generally a mainstay of many maps' Armory areas. However, the Bridge is directly close by, and that does have a communications console, so that makes up for this room's lack of it.

Maintenance Information

There is no vent. It just makes the clarion sound weird.

The APC for the actual equipment storage area is in the room's top right corner, behind the AmmoTech. It's on the inside of the room, for extra security. The foyer is actually considered part of the general Security area, so it uses that place's APC.

The power for said equipment storage area is supplied by a wire that goes under that room's entrance, which is a light blue airlock that you can see through.

Armory
Location

LinemapArmory.png

HoS's toy room.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Armory
Location

MushroomArmory.png

HoS's toy walk-in closet

Access

Head of Security


The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the Head of Security himself can open the crates.

This room contains:

Armory
Location

Donut2ArmoryV2.png

HoS's toy dome.

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


The Armory is a special circular room in the far right end of Security that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. This entire room is surrounded by a ring (a donut, if you will) of laser/taser turrets, reinforced walls, plasmaglass windows, and IR motion detectors, all to ensure the contents within remain under lock and key until an emergency arises.

By default, only the Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG do not have to worry about such procedures.

The cute little atrium contains a backup Communications console, two rechargers, and controls for the turrets outside and inside this room, but the main attraction is in the next room over. This circular area contains, starting from the entrance and going clockwise:

Armory
Location

ChironArmory.png

HoS's toy corner.

Access

Head of Security


This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is on the north wall.

Armory
Location

OshanArmoryV4.png

HoS's toy cabin.

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


This well-fortified little room is the Security Department's Armory, a special storage area all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. It's located in the lower-center of Security, with one entrance on the right connected to the Head of Security's office, and another connected to the general foyer area for those coming from the public Sec entrance.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The contents of this room are guarded by a single turret, which can be configured to either shoot stun projectiles or lethal lasers. The controls for this are in the Head of Security's room, to the right. This room contains, going counterclockwise from top left:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

The power for this room is supplied by a wire that goes under the door on the right side of room.

Armory
Location

AtlasArmoryV3.png

Presidential toy hall

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


This passage in north Secstotzka is the national Armory, reserved for regional crises such as riots, revolutions, corporate invasions, and monster attacks.

By default, only President-for-Life can enter this room and use its contents. In times of great need, they or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The armory is stocked with, going counterclockwise, starting from the entrance:

Maintenance Information

There is no vent, as per presidential preferences.

The APC for this room in the bottom middle, right by the door.

The wire that powers that APC goes under the door leading into the armory, and it ultimately goes under the door leading into Security.

Armory
Location

MantaArmoryV5.png

HoS's toy trunk

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Lawyer


The Armory is located above the Interrogation Room and contains the equipment needed to protect the ship in serious circumstances. By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The armory is separated into two rooms. The first main room contains:

The second side room contains:

Maintenance Information

There are no vents for the rooms.

The APC is located next to the main door of the armory, next to the shotgun rack.

Armory
Location

KondaruArmory.png

Jealously Guarded Cache of Weaponry

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective


The Armory is located south of the eastern segment of security's halls. Its exterior is protected by a set of turrets. They're functionally identical to the AI's turrets; their toggle is found on the small hallway section leading into the armory.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel with Security Equipment access (e.g. Security Officer, Captain, but not Detective) can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The hall leading into the armory contains:

The main room contains:

Maintenance Information

There are no vents for the rooms.

The APC is located on the left of the main storage room, past the pod weapons crate.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality