Difference between revisions of "Armory"

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(Oh, yeah, guess Oshan's Armory has an intercomm too. I should also specify CCW starting from top left. Forgot to mention in previous edit, maybe cover crates in Sec Objects and then link to there?)
(Update Cog1s' armory contents, finally. Went with a list of items rather than list of purposes and items used for that purpose, since a lot of gear fulfills multiple roles.)
Line 47: Line 47:
The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.
The '''Armoury''' is a special room for all the special situations where the standard [[Security Objects#Taser|taser]] and [[Security Objects#Stun Baton|stun baton]] won't do, namely [[Revolutionary|riots]]. By default, only [[Head of Security]] can enter this room and use its contents. In times of great need, the [[Head of Security]] or three Security personnel can use the [[Security Objects#Armory Authorization|armory authorization computer]] to allow all Security personnel entry into this room and access to its [[Security Objects#AmmoTech|AmmoTech]] and all its lockers and crates. Those with an [[EMAG]] don't have to worry about such restrictions.


Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects for a variety of special situations such as:
Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects such as, going from top wall to right wall to left wall to middle:  
*'''Rioting/Greytiding/[[Revolutionary|Insurrection]]''': 
**A rack with [[Security Objects#Heavy Armor|riot armors]] and [[Security Objects#Riot Helmet|helmets]] for resisting melee blows, with [[Clothing#Gas Mask|complementary gas masks]] and tacticool [[Syndicate Items#Night Vision Goggles|NVG goggles]].
**On the table, [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]] grenades and boxes of [[Security Objects#Stinger Grenade|stingers]] and [[Security Objects#Flashbang|flashbangs]].
**A box with plenty of [[Implants#Loyalty|loyalty implants]] (you'll need them)
**A rack of three [[Security Objects#Riot Shotgun|riot shotguns]].
**Two security issue grenade boxes in the grey grenades crate, loaded with [[Security Objects#Crowd Dispersal Grenade|various]] [[Murder#Smoke grenade|make]]-[[Security Objects#Stinger Grenade|them]]-[[Security Objects#Flashbang|fuck-off]] [[Murder#Shock grenade|grenades]]
**A canister of [[Gas#N2O|riot gas]], which quickly knocks out anyone who walks into it without wearing [[General Objects#Air Tank|internals]]. Easy to see in the air, but still easy to accidentally stumble into.
**A Special Equipment locker with another [[Security Objects#Riot Shotgun|riot shotgun]], plus a box of rubber slugs for it and a boxful of [[Security Objects#Flashbang|flashbangs]].
*'''Bomb Disposal''': An [[Security Objects#Bomb Disposal Suit|EOD suit]], inside of the previously mentioned Special Equipment locker. It won't make you immune to explosions, but it will let you survive ones you otherwise couldn't.
*'''Rampages''': A green tranquilizer crate with [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as cartridges of [[Chemicals#Mutadone | mutadone]] darts for [[Geneticist|hostile mutants]] and [[Chemicals#Haloperidol|haloperidol]] ones for [[Chemicals#Drugs|drug-fueled rampagers]].
*'''[[Changeling]]/[[Blob|Blob Invasions]]''':
**An orange-red anti-biological crate, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra  flares.
**An experimental grenade box in the grey grenades crate, with 3 [[Murder#Incendiary grenade|incendiary grenades]] and 1 [[Murder#High-range incendiary grenade|high-range version]] for murdering blob tiles, plus three [[Murder#Cryo grenade|cryo grenades]] for antics.
*'''Executions''': Electropacks and remote signalers on the table, necessary components for an [[Construction#Electric Chair|electric chair execution]].
*'''Pod Attacks''': [[Space Pod#Linked Laser Array|Laser arrays]] and [[Murder#40PodSeeker|pod-seeking shells]] in the pod weapons crate, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.
*'''[[Syndicate Items#Cloaking Device|Cloakers]]''': [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]] on the rack, special goggles that let you spot people who are using invisibility cloaks, at a cost.
*'''Alcohol Antics''': A single "emergency" alcohol dispenser between the crates and AmmoTech, whose uses extend far beyond emergencies. How about liquid courage before confronting a [[Nuclear Operative]] force? Celebratory toasts after a successful [[Blob]] defeat? Drowning of sorrows and frustration following a greytide attack? A "truth serum" to get perps free and loose to confess? The possibilities are endless.


This room also has a [[Security Objects#Recharger|recharger]] for [[Murder#Sidearms (energy)|energy weapons]] and the station's sole [[Security Objects#AmmoTech|AmmoTech vendor]], for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can make their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or an [[Head of Security|HoS]] ID can open the lockers.
*A rack with three sets [[Security Objects#Heavy Armor|riot armor]] and [[Security Objects#Riot Helmet|riot helmet]] for resisting melee blows, as well as an [[Security Objects#Bomb Disposal Suit|EOD suit]], which won't make you immune to explosions, but will let you survive ones you otherwise couldn't.
*A weapon rack of three [[Security Objects#Riot Shotgun|riot shotguns]].
*Another weapon rack with three [[Security Objects#Pulse Rifle|pulse rifles]].
*A rack with three [[Syndicate Items#Breaching Charge|breaching charges]] that can effortless destroy walls and other obstacles with some collateral and a [[Security Objects#Airlock Breaching Sledgehammer|sledgehammer]] for breaking down doors, sort of like a battering ram.
*A green "tranquilizer crate" with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as one cartridge of [[Chemicals#Mutadone|mutadone]] darts for [[Geneticist|hostile mutants]] and two cartridges of [[Chemicals#Haloperidol|haloperidol]] ones for [[Chemicals#Drugs|drug-fueled rampagers]].
*A rack with four pairs of [[Syndicate Items#Night Vision Goggles|night vission goggles]], three pairs of [[Clothing#Gas Masks|gas masks]], and three [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]], special goggles that expand vision in the dark and let you spot people who are using invisibility cloaks, at a cost.
*A grey "special grenades crate" with:
**An "experimental grenade box"  with 3 [[Murder#Incendiary grenade|incendiary grenades]] and 1 [[Murder#High-range incendiary grenade|high-range version]] for murdering blob tiles, plus three [[Murder#Cryo grenade|cryo grenades]] for antics.
**Two security issue grenade boxes, loaded with various fuck-off grenades, namely two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]].
*A "pod weapons crate" with two [[Space Pod#Linked Laser Array|Laser arrays]], two [[Space Pod#Light Disruptor|disruptors]] and two  [[Murder#40PodSeeker|pod-seeking shells]], for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.
*A green "phaser crate" with four [[Security Objects#Phaser|phasers]].
*A Special Equipment locker.
*On the table, a box of [[Security Objects#Stinger Grenade|stingers]].
*A canister of [[Gas#N2O|riot gas]], which quickly knocks out anyone who walks into it without wearing [[General Objects#Air Tank|internals]]. Easy to see in the air, but still easy to accidentally stumble into.
 
This room also has two [[Security Objects#Recharger|rechargers]], one regular, one wall-mounted, for [[Murder#Sidearms (energy)|energy weapons]] and the station's sole [[Security Objects#AmmoTech|AmmoTech vendor]], for resupplying all the riot shotguns and tranquilizer rifles stored here.  


It is also one of the few rooms with a [[Computers#Communications Console|Communications Console]] readily available. The [[Head of Security]] (or a [[Hacking|resourceful]] [[Heads of Staff|Head]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.  
It is also one of the few rooms with a [[Computers#Communications Console|Communications Console]] readily available. The [[Head of Security]] (or a [[Hacking|resourceful]] [[Heads of Staff|Head]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.  

Revision as of 00:05, 21 July 2020

Armory
Location

Cogmap2Armory-3-24-2019.png

HoS's toy cave

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

For the pathologically curious:

  • The fancy-looking rack: three riot shotguns, locked, loaded, and ready for action.
  • The orange crate: three flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
  • A canister and reserve tank of N2O, hooked up to a pipe system for releasing N2O into the Security hallway in case rioters manage to breach into Sec.

This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns. There are also two switches, one for all the Lockdown shutters over all the possible entrances into Security, the other just for a single shutter used by the armory as sort of shop window.

Maintenance Information

There is no vent. As previously mentioned, it does supply gas to the hallway outside of Security.

The APC for this room is in the top right, right by the AmmoTech.

Armory
Location

CogmapArmory-5-11-2019.png

HoS's toy chest

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects such as, going from top wall to right wall to left wall to middle:

This room also has two rechargers, one regular, one wall-mounted, for energy weapons and the station's sole AmmoTech vendor, for resupplying all the riot shotguns and tranquilizer rifles stored here.

It is also one of the few rooms with a Communications Console readily available. The Head of Security (or a resourceful Head) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.

Maintenance Information

There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.

Armory
Location

DestinyArmory-3-20-2019.png

HoS's toy cabinet

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

For the pathologically curious:

Maintenance Information

There is no vent. It was going to have one, ostensibly for delivering N2O gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.

The APC is in the bottom right corner.

Armory
Location

200px

HoS's toy box

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

For the pathologically curious, going clockwise:

Armory
Location

LinemapArmory.png

HoS's toy room.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Armory
Location

MushroomArmory.png

HoS's toy walk-in closet

Access

Head of Security


The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the Head of Security himself can open the crates.

This room contains:

Armory
Location

200px

HoS's private toy room.

Access

Head of Security


The Armory is a special room in the Head of Security's office that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do, like:

While anybody can make their way past the doors, generally only an EMAG or the Head of Security himself can open the lockers.

Armory
Location

ChironArmory.png

HoS's toy corner.

Access

Head of Security


This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is on the north wall.

Armory
Location

200px

HoS's toy cabin.

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. It's located in the lower-center of Security, with one entrance on the right connected to the Head of Security's office, and another connected to the general foyer area for those coming from the public Sec entrance.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

This room contains, going counterclockwise from top left:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Armory
Location

200px

Presidential toy corner

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


This darkly-lit corner of Secstotzka is the national Armory, reserved for regional crises such as riots, revolutions, corporate invasions, and monster attacks.

By default, only President-for-Life can enter this room and use its contents. In times of great need, they or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The armory is stocked with:

Maintenance Information

There is no vent, as per presidential preferences.

The APC for this room in the middle right, by the exit.

Armory
Location

MantaArmoryV2.png

HoS's toy trunk

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


The Armory is located after passing through the Head of Security's office and bedroom, and contains the equipment needed to protect the ship in serious circumstances. By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The armory is separated into two rooms. The first main room contains:

The second side room contains:

  • A rack with NT EDF-7 breaching charges
  • A nuclear charge, a bomb that can destroy Sec and the AI Upload Chamber, most of the Bridge, and a fair portion of the surrounding areas. You need the nukeman program (or something that can spoof its commands) to activate and deactivate it, but by default, it's not connected to the station network, so you have to be a little creative to arm it.
  • A rack with HE grenades

Maintenance Information

There are no vents for the rooms.

The APC is located next to the main door of the armory, next to the shotgun rack.

Armory
Location

KondaruArmory.png

Jealously Guarded Cache of Weaponry

Access

Default: Head of Security
When authorized: Captain, Head of Personnel, Security Officer, Detective, Vice Officer, Lawyer


The Armory is located south of the eastern segment of security's halls. Its exterior is protected by a set of turrets. They're functionally identical to the AI's turrets; their toggle is found on the small hallway section leading into the armory.

By default, only Head of Security can enter this room and use its contents. In times of great need, the Head of Security or three Security personnel can use the armory authorization computer to allow all Security personnel entry into this room and access to its AmmoTech and all its lockers and crates. Those with an EMAG don't have to worry about such restrictions.

The hall leading into the armory contains:

  • The turret control
  • A communications console

The main room contains:


Maintenance Information

There are no vents for the rooms.

The APC is located on the left of the main storage room, past the pod weapons crate.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality