Difference between revisions of "Crew Lounge"
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*'''Medical Lounge''': As it turns out, a spoonful (or a kegful) of booze really does help the medicine go down. Not to mention, a cocktail lounge is great thing to see when you first arrive on a station--it really sets the mood! Located on the west asteroid, a little bit east of [[Arrivals#Samedi|Arrivals]] and [[Medbay#Samedi|Medbay's]] main entrance. | *'''Medical Lounge''': As it turns out, a spoonful (or a kegful) of booze really does help the medicine go down. Not to mention, a cocktail lounge is great thing to see when you first arrive on a station--it really sets the mood! Located on the west asteroid, a little bit east of [[Arrivals#Samedi|Arrivals]] and [[Medbay#Samedi|Medbay's]] main entrance. | ||
*'''Engineering Lounge''': Smack dab in the middle of [[Engineering#Samedi|Engineering]]. Not only is it great for celebrating a [[ | *'''Engineering Lounge''': Smack dab in the middle of [[Engineering#Samedi|Engineering]]. Not only is it great for celebrating a [[Singularity Generator|singularity successfully set up]], but it also keeps Engineers too drunk to consider "renovating" the station. | ||
*'''Mining Quarters''': Because [[Miner|Space Dwarfs]] need booze like a fish needs water. It's right near their beds too, so they can start cruisin' on the boozin' the moment they finish snoozin'. | *'''Mining Quarters''': Because [[Miner|Space Dwarfs]] need booze like a fish needs water. It's right near their beds too, so they can start cruisin' on the boozin' the moment they finish snoozin'. |
Revision as of 22:37, 2 February 2024
Crew Lounge | |
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Embracing nothing. | |
Everybody |
The Crew Lounge is a subroom within Crew Quarters, located above the Locker Room and between the two dormitory rooms. True to its name, it features all sorts of fun little things for lounging about and doing nothing in particular, like:
- A football. Make sure you're on Throw mode to catch (and, obviously, throw) it!
- A fancy Spacemen: the Grifening card vendor. It vends regular card decks as well, but who cares about that?
- A camera for taking amusing photos of amusingly large objects that somehow show up outside the photograph.
- A box of stickers, ready to be plastered all over the Clown.
- Not one, but two ferrets (not rats!) to pet, named Piggy and Mouse. Don't mind all their twitchiness; they're just really energetic.
- Some desktops, a printer, and a whole locker of office supplies for people who play by working.
- A television for watching...television. Like the games going on in virtual reality or the activities cam helmet wearers are up to.
In addition, this room hosts a whole host of refreshments for the crew to enjoy (?):
- An authentic box of Pope Crunch. Try not to eat the cereal raw or Pope Crunch will turn your mouth into a cereal of blood and flesh flakes.
- A box of cold donk pockets. You could microwave them one at time like a boring person...or warm all them at once with a match or lighter from the nearby cigarette machine.
- A freezer crate with yoghurt.
- A coffee machine that provides tea, hot chocolate, soup, shake, and, obviously, coffee for people who can't stand alcohol, next to the freezer crate for maximum juxtaposition.
- A water tank and glass cups for people who can't even stand coffee.
Maintenance Information
The air injector in the rough center of this room gets air from the North/Port Air Hookup.
The APC for this area is in a weird little grey room above this place, enclosed by grilles.
Crew Lounge | |
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Mrs. Muggles's House | |
Everybody |
Ostensibly a breakroom for the whole crew. The West side has several vending machines selling a variety of wares, from pizza to PDA cartridges to books, while the East side has a few desktop computers (which, sadly, do not have Solitaire or Skifree) and office supplies, as well as a public printer. Mrs. Muggles the monkey lives in the latter room, as they were some sort of hostess for this whole thing.
Merchant ships also dock here. Remember to lower the airbridges before boarding them, lest you space yourself in your reckless greed for wares.
Maintenance information
The APCs for both lounges are located in the maintenance tunnel below it.
Crew Lounge | |
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Staff Assistant Commune | |
Everybody |
While this area near the Gym is called Crew Lounge, it really should be called Crew Quarters. There's not much here that promotes lounging, aside from a bunch of beds and a coffee machine. What are personal lockers and all these generic jumpsuits and shoes of such gaudy colors doing in a lounge? And the stickers? The camera? What is with this place?
Maintenance information
There is no vent. It's not like this place has an actual "lounge" atmosphere though.
The APC for this room is on the left wall, above the bed.
Crew Lounges are various crudely-carpeted compartments constructed for the creation and consumption of cocktails. Samedi carries a considerable collection of these cantinas, in all the manner of configurations and locales:
- Medical Lounge: As it turns out, a spoonful (or a kegful) of booze really does help the medicine go down. Not to mention, a cocktail lounge is great thing to see when you first arrive on a station--it really sets the mood! Located on the west asteroid, a little bit east of Arrivals and Medbay's main entrance.
- Engineering Lounge: Smack dab in the middle of Engineering. Not only is it great for celebrating a singularity successfully set up, but it also keeps Engineers too drunk to consider "renovating" the station.
- Mining Quarters: Because Space Dwarfs need booze like a fish needs water. It's right near their beds too, so they can start cruisin' on the boozin' the moment they finish snoozin'.
- Bar: The biggest and fanciest lounge of them all, and the only one with slots and arcade games, located in the center of the central asteroid. Check out its respective Bar section for info on it.
- Research Lounge: Super science gives you an equally super thirst, which is why this one is just east of the Research Section and its diligent team of Scientists. It's often covered in funky rainbow colors, since a lot of chemists like to use it to make triple citrus for colorful reagent.
- Escape Lounge: Just as the arrivals section has a lounge, so does the departure section. Even teetotalers ought to get a farewell drink from here. A good drink from the east asteroid's cocktail lounge really helps steel your nerves for whatever chaos may happen on the shuttle ride home.
Crew Lounge | |
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Cooler chat magnet | |
Everybody |
This alcove near Crew Quarters A is the Crew Lounge. It's sort of like that water cooler room that all the social people in the office congregate around, if corporate decided that chairs and tables were too expensive and decided to replace them with a cigarette, coffee, PDA, and book machine.
Some say this room is both literally and figuratively a distant relative of West Crew Lounge. No one can prove them wrong, but at the same time, no one can prove them right either.
Maintenance information
There is no vent. Instead, water cooler chat provides the atmosphere.
The APC for this room is on the north wall.
Crew Lounge | |
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Zoldorf's tourist trap. | |
Everybody |
The Crew Lounge right of Medistan and below the United Command HQ is one of three popular tourist destinations in the Atlas region, alongside the Porcelain Kingdom and the International Astronomy & Sports Dome. This particular spot prides itself on its lively fashion industry; here, visitors can find new linens in the bin or new jumpsuits in a unique wooden wardrobe. They can even watch new jumpsuits, suits, and hats created right before their eyes at the Uniform AutoFab or try on the latest fashions in the clothing booth.
In addition, Crew Lounge also sports a small but budding toy industry. Action figure collectors will be glad to see a well-stocked toy machine, as will Spacemen: The Griffening fans at the sight of the card vendor. This same vendor also sells decks of cards suitable for a variety of card games, from Go Fish to Space Texas Hold'em Space Poker, and occult enthusiasts who wish to see what future the cards hold for them can enlist the services of Zoldorf, the mechanical fortune teller.
Also, one of Medistan's national artifacts, the Port-A-Medbay is housed here. It occasionally sees some use. Speaking of antiques, choice slections from Janitalia may arrive at the ejection chute at the very bottom end of this area. Findings are much like a box of Civilechian chocolates. They may range from ancient bullet casings extracted from historic battlefields to rare, genuine espionage equipment. Sometimes, there are even practically-fresh preserved bodies from the era!
Maintenance Information
There are no vents. After Zoldorf predicted a major calamity involving "masses of dark purple clouds, soon to ignite into great balls of fire" coming out of the vents, Crew Lounge politicians were quick to ban them.
The APC for this area at the very bottom end of the room, near the ejection chute.
Crew Lounge | |
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Nerd containment. | |
Everybody |
If you thought playing there weren't enough role-playing games in your life/shift, you should check out the Crew Lounge in the west/port/left side of the ship, above the Fitness Center. Here, while you're playing the RPG (for lack of a better term, honestly) that is SS13, you can play a different RPG that may or may not itself be a downsized version of SS13, so you can play RPGs while playing RPGs. (Dawg.)
This room has a few things to faciliate such a turtles-all-the-way-down type scenario. While the bookcase is unfortunately not usable, the capsule machine and card machine are. The former has toy figures that are suitable as miniatures in a tabletop RPG, while the latter sells cards for Spacemen: The Griffening, space's most popular collectable card game, and decks of Tarot cards and regular cards suitable for a variety of card games, from 52 Card Pickup to Space Tarot. Finally, in the center of it all is a table with five chairs for your roleplaying group.
If you get hungry, there's a snack machine with fries, chips, and Discount Dan's snacks of varying quality. Nearby is a microwave and a box of Donk Pockets, meat turnovers with surprising healing ability.
A wardrobe with extra clothes for the Mime and fancy black suits and dresses is located here. The station's pride locker is here as well, so you can express how great it is to be in a place where being LGBT+ is tolerated and welcomed instead of mercilessly mocked and persecuted.
Maintenance Information
There is no vent. Do vents facilliate RPGs? Can a vent feed you? Can you wear a vent?