Difference between revisions of "Syndicate Battlecruiser"

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m (Want try->want to tray)
(Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged)
 
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[[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]].  
[[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]].  


While there's a couple ways for crew and Syndicate operatives to enter said [[Listening Post]], both with and without using/obtaining an [[Syndicate Items#Agent ID|Agent ID]], the only way to (re-)enter this ship is to use a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing on the [[Listening Post]]'s telepad. [[Nuclear Operative]]s have these remotes on a table in the battlecruiser's armory, but regular crew members need to be more... creative to obtain one.   
While there are a couple of ways to enter the [[Listening Post]] (including ones that do not involve the hand scanner), the only way to (re-)enter this ship is to use a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing on the [[Listening Post]]'s telepad. [[Nuclear Operative]]s have these remotes on a table in the battlecruiser's armory, but regular crew members need to be more... creative to obtain one.   


Speaking of which, if you do somehow manage to board this ship when it's not a [[Game Modes#Nuclear|Nuclear]] round, the nuclear bomb, some [[Syndicate Items#Thermite Breaching Charge|thermite charges]], and a couple of gear closets will be missing. The other stuff here, such as the [[Murder#MPRT-7|RPG]], will still be around.  
Speaking of which, if you do somehow manage to board this ship when it's not a [[Game Modes#Nuclear|Nuclear]] round, the nuclear bomb, some [[Syndicate Items#Thermite Breaching Charge|thermite charges]], and a couple of gear closets will be missing. The other stuff here, such as the [[Murder#MPRT-7|RPG]], will still be around.  
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Not a real cockpit, the ship can't move. But you can coordinate operations from here.  
Not a real cockpit, the ship can't move. But you can coordinate operations from here.  
* A [[Security Objects#Portable Camera Viewer|portable camera viewer]] and a few [[Security Objects#Security Cameras|sec cams monitors]] for remote reconnaissance of the station.
* A [[Security Objects#Portable Camera Viewer|portable camera viewer]] and a few [[Security Objects#Security Cameras|sec cams monitors]] for remote reconnaissance of the station.
* A [[Syndicate Items#Sleepy Pen|sleepy pen]].
* A tape recorder. Play it to learn about your mission!
* A tape recorder. Play it to learn about your mission!
* A plaque listing amount of times the [[Nuclear Operative]]s won and lost the round since June 15th, 2020. You can probably guess what the numbers look like.


===Atrium===
===Atrium===
Links up all the other rooms together with a lovely mountain range logo. Did you know what "Cairngorm" is a real word that describes a black-grey quartz?
Links up all the other rooms together with a lovely mountain range logo. Did you know what "Cairngorm" is a real word that describes a black-grey quartz?
* The star of the show, the '''nuclear bomb''', smack dab in the middle of the logo like it deserves to be.  
* The star of the show, the '''nuclear bomb''', smack dab in the middle of the logo like it deserves to be.  
* A telepad. Use the [[Syndicate Items#Syndicate Teleporter Remote|Syndicate teleporter remote]] you started with while standing over it, and it'll take you to the corresponding pad in the [[Listening Post]].
* A telepad. Using a [[Syndicate Items#Syndicate Teleporter Remote|Syndicate teleporter remote]] while standing over it takes you to the corresponding pad in the [[Listening Post]].


===Armory===
===Armory===
Weapons, explosives, and other equipment.  
Weapons, explosives, and other equipment.  
* A shooting range with clown bop bags, so you can safely try out your weapons...or indulge in your hatred of clowns. This area is not covered by the sanctuary zone, so your weapons will have full effect.
* A shooting range with clown bop bags, so you can safely try out your weapons...or indulge in your hatred of clowns. This area is not covered by the sanctuary zone, so your weapons will have full effect. Additionally, there is a special immovable ammo bag that lets you top off your weapon without wasting any of your own precious ammo.
* A [[Syndicate Objects#Barricade|barricade]] dispenser, useful for setting up defenses around your delivery location.
* Some red lockers with standard-issue [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s.
* Some red lockers with standard-issue [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s.
* A gear closet standing alone above the other gear closets containing a [[PDA]] with a built-in [[Syndicate Items#Detomatix Cartridge|Detomatix]] cartridge, a box of [[Security Objects#Flashbang|flashbangs]], a box of [[Security Objects#Handcuffs|handcuffs]], and multiple green pinpointers.
* A gear closet standing alone above the other gear closets containing a [[PDA]] with a built-in [[Syndicate Items#Detomatix Cartridge|Detomatix]] cartridge, a box of [[Security Objects#Flashbang|flashbangs]], a box of [[Security Objects#Handcuffs|handcuffs]], and multiple green pinpointers.
* Several [[Syndicate Items#Syndicate Weapons Vendor|Syndicate Weapons Vendors]].
* Several [[Syndicate Items#Syndicate Weapons Vendor|Syndicate Weapons Vendors]].
* A crate of "nerve gas" grenades. Filled with [[Chemicals#Sarin|sarin gas]] and very lethal. Try not to let one go off in your hand or immediate vicinity. Sarin poisoning can be cured by an injection of [[Doctoring#Atropine|atropine]], shots of which can be found underneath said grenades.
* On the two tables in the middle:  
* On the two tables in the middle:  
** A [[Murder#MPRT-7|rocket launcher]]. Will absolutely ruin someone's day if used correctly. Don't stand too close to what you're shooting at!
** A [[Murder#MPRT-7|rocket launcher]]. Will absolutely ruin someone's day if used correctly. Don't stand too close to what you're shooting at!
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** A [[Construction#Flash/cell assembly|flash/cell assembly]] for stunning people AND setting them on fire. But only once.
** A [[Construction#Flash/cell assembly|flash/cell assembly]] for stunning people AND setting them on fire. But only once.
* On the table in the back:  
* On the table in the back:  
** Pairs of [[Syndicate Items#Night Vision Goggles|night vision goggles]].
** Pairs of [[Clothing#Night Vision Goggles|night vision goggles]].
** [[Security Objects#Sunglasses|Sunglasses]] and [[Security Objects#Optical Thermal Scanner|thermals]].
** [[Clothing#Sunglasses|Sunglasses]] and [[Security Objects#Optical Thermal Scanner|thermals]].
** Lots of multiple green bomb pinpointers. Why not pick one up so you know where the nuclear bomb is at all times?
** Lots of multiple green bomb pinpointers. Why not pick one up so you know where the nuclear bomb is at all times?
** [[Clothing#Balaclava|Balaclavas]] for that "Russian ''Counter-Strike'' player" look. Hides your face, naturally, potentially [[Being A Better Traitor#Stealth Stuff|aiding in a disguise]].
** [[Clothing#Balaclava|Balaclavas]] for that "Russian ''Counter-Strike'' player" look. Hides your face, naturally, potentially [[Being A Better Traitor#Stealth Stuff|aiding in a disguise]].
** [[Syndicate Items#Syndicate Teleporter Remote|Syndicate Teleporter Remotes]]. If you want to try entering the station through the [[Listening Post]], perhaps for a stealth infiltration (or because there wasn't enough room in the pods/subs for you), you absolutely need these!  
** [[Syndicate Items#Syndicate Teleporter Remote|Syndicate Teleporter Remotes]]. If you want to try entering the station through the [[Listening Post]], perhaps for a stealth infiltration (or because there wasn't enough room in the pods/subs for you), you absolutely need one!  
** A few pairs of [[Engineering Objects#Insulated Gloves|insulated gloves]].  
** A few pairs of [[Engineering Objects#Insulated Gloves|insulated gloves]].  
** Some [[Clothing#Belt|utility belts]]
** Some [[Clothing#Belt|utility belts]]
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Pods and putts for transporting operatives and the bomb, plus a storage room for miscellaneous crap.  
Pods and putts for transporting operatives and the bomb, plus a storage room for miscellaneous crap.  
* Two large Syndicate pods. They're heavily armored and seat two. Can be locked with a 4 digit keycode.
* Two large Syndicate pods. They're heavily armored and seat two. Can be locked with a 4 digit keycode.
* Four Syndicate Miniputts. They seat one and are armored fairly well. Can be locked with a 4 digit keycode.
* Six Syndicate Miniputts. They seat one and are armored fairly well. Can be locked with a 4 digit keycode.
* Multiple [[Space Pod#Ballistic System|twin-linked shotgun cannons]] and [[Space Pod#SEED|SEED modules]] on the table to upgrade the pods with.
* Multiple [[Space Pod#Ballistic System|twin-linked shotgun cannons]] and [[Space Pod#SEED|SEED modules]] on the table to upgrade the pods with.
* Two O2 canisters to top off your jetpack from.
* Two O2 canisters to top off your jetpack from.
* A rack of [[General Objects#Emergency Oxygen Tank|emergency oxygen tanks]].
* A rack of [[General Objects#Emergency Oxygen Tank|emergency oxygen tanks]].
* A different rack with a [[Clothing#Gas Mask|gas mask]] and [[Clothing#Breath Mask|breath mask]], mostly for operatives who want to disguise themselves as crew.
* Racks with extra [[Clothing#Red Space Suit|red space]] [[Clothing#Red Space Helmet|suit sets]] and [[jetpack]]s
* Racks with extra [[Clothing#Red Space Suit|red space]] [[Clothing#Red Space Helmet|suit sets]] and [[jetpack]]s
* A [[Engineering Objects#Tank Dispenser|tank dispenser]] with more oxygen tanks.
* A [[Engineering Objects#Tank Dispenser|tank dispenser]] with more oxygen tanks.
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===Breakroom===
===Breakroom===
Being a paramilitary farce is hard work.  
Being a paramilitary farce is hard work.  
* A snack machine with Discount Dan's, with a loose burrito for those too poor for even discount "food". Could be a fun poison for [[Syndicate Items#Class Crate - Combat Medic|combat medics]] to use. There's money for it somewhere.
* A snack machine with Discount Dan's, with a loose burrito for those too poor for even discount "food". There's money for it somewhere.
* A coffee machine with stamina-boosting [[Drinks#Robust Coffee|coffee]].
* A coffee machine with stamina-boosting [[Drinks#Robust Coffee|coffee]].
* A cigarette machine.  Just like coffee, the [[Chemicals#Nicotine|nicotine]] in cigs is a mild stimulant too.
* A cigarette machine.  Just like coffee, the [[Chemicals#Nicotine|nicotine]] in cigs is a mild stimulant too.
* A water cooler and drink machine.  
* A water cooler and drink machine.  
* An crimson couch for evil relaxation. Perhaps there's extra change behind the cushions?
* A marble "Mission Memorial" listing amount of times the [[Nuclear Operative]]s won and lost the round since about October 31st, 2020, the last time nuclear rounds stat tracking was reset. You can probably guess what the numbers look like.


===Medical bay===
===Medical bay===
Medicines and surgery and so forth.  
Medicines and surgery and so forth.  
*Two medical crate with several [[Medical Objects#Medkit|medkits]].
*Two medical crate with several [[Medical Objects#Medkit|medkits]].
*A table with [[Medical Objects#Bandages|bandages]], [[Medical Objects#Blood Bag|blood bags]], reserve tanks of medicine, and an [[Medical Objects#Implanter|implanter]], in case you accidentally remove your [[Syndicate Objects#Microbomb Implant|microbomb]] during surgery.
*A table with [[Medical Objects#Bandages|bandages]], [[Medical Objects#Blood Bag|blood bags]], reserve tanks of medicine, a bottle of [[Chemicals#Mutadone|mutadone]] pills, and an [[Medical Objects#Implanter|implanter]], in case you accidentally remove your [[Syndicate Objects#Microbomb Implant|microbomb]] during surgery.
*Two [[Medical Objects#Sleeper|sleeper units]].  
*Two [[Medical Objects#Sleeper|sleeper units]].  
*A [[Robots#Medibot|medibot]].
*A [[Robots#Medibot|medibot]].
*A crate of with one set of standard [[Roboticist#ArmCyborgStandard|arms]] and [[Roboticist#LegCyborgStandard|legs]] (run faster, rip apart handcuffs) and one set of [[Roboticist#LegCyborgTreads|treads]] (run ridiculously faster)
*A crate of with one set of standard [[Roboticist#ArmCyborgStandard|arms]] and [[Roboticist#LegCyborgStandard|legs]] (run faster, rip apart handcuffs) and one set of [[Roboticist#LegCyborgTreads|treads]] (run ridiculously faster)
*Two [[Medical Objects#Operating Table|operating tables]] and two trays, each a with [[Medical Objects#Scalpel|suite]] of [[Medical Objects#Circular Saw|surgerical]] [[Medical Objects#Staple Gun|tools]] for installing said limbs.
*Two [[Medical Objects#Operating Table|operating tables]] and two trays, each a with [[Medical Objects#Scalpel|suite]] of [[Medical Objects#Circular Saw|surgerical]] [[Medical Objects#Staple Gun|tools]] for installing said limbs.
*A [[Medical Objects#Mounted Defibrillator|table-mounted defib]].


===Sleeping Quarters===
===Sleeping Quarters===
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* An [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] for making slightly less conspicuous jumpsuits and shoes, plus a rack of bedsheets to rip up for cotton.
* An [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] for making slightly less conspicuous jumpsuits and shoes, plus a rack of bedsheets to rip up for cotton.
* Several gear closets, again with [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s.
* Several gear closets, again with [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s.
* A [[monkey]] in a retro-looking [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suit]] named Von Braun. Keep your distance from him so he can't pick your pockets or shove you and take your weapon.
* A [[monkey]] in a retro-looking [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suit]] named Oppenheimer. Keep your distance from him so he can't pick your pockets or shove you and take your weapon.
** If this does happen, pull said monkey near the tables of the firing range in the armory section. This will take them out of the sanctuary zone, allowing you to take it from their inventory.   
** If this does happen, pull said monkey near the tables of the firing range in the armory section. This will take them out of the sanctuary zone, allowing you to take it from their inventory.   
* More closets with [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s. So generous!
* More closets with [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s. So generous!
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*A [[General Objects#Washing Machine|washing machine]] and some janitorial supplies.
*A [[General Objects#Washing Machine|washing machine]] and some janitorial supplies.
*A pirate radio station, with similar equipment to [[Radio Host#Putting On A Show|the one radio hosts get to use]] except it quite clearly broadcasts you as a Syndicate station. Box has a sleeve with a bunch of records and some amusing tapes. The Nuclear Operative commander's ID is needed to access this room, primarily so that one rogue operative can't sabotage their by revealing the team's presence through the radio studio.
*A pirate radio station, with similar equipment to [[Radio Host#Putting On A Show|the one radio hosts get to use]] except it quite clearly broadcasts you as a Syndicate station. Box has a sleeve with a bunch of records and some amusing tapes. The Nuclear Operative commander's ID is needed to access this room, primarily so that one rogue operative can't sabotage their by revealing the team's presence through the radio studio.
*An office for the Nuclear Operative commander, accessible only by them. Comes complete with bookshelf, a pet (?) raven named Kuro, and amusing notes. But most importantly has a [[General Objects#Phone|phone]] connected to the station phones and other places'. Why not ring the radio studio or some other place and re-enact [[Fan Videos#Zero Wang|Zero Wang?]]
*An office for the Nuclear Operative commander, accessible only by them. Comes complete with bookshelf, a [[Syndicate Items#Sleepy Pen|sleepy pen]], a pet (?) raven named Kuro, and amusing notes. But most importantly has a [[General Objects#Phone|phone]] connected to the station phones and other places. Why not ring the radio studio or some other place and re-enact [[Fan Videos#Zero Wang|Zero Wang?]]
    
    
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Latest revision as of 04:21, 3 November 2024

Syndicate Battlecruiser
Location

SyndicateBattlecruiserV2.png

Redsuit depository.

Access

Nuclear Operative


Please be aware of the special guidelines regarding this facility.

The Syndicate Battlecruiser Cairngorm is where Nuclear Operatives spawn during Nuclear mode rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you it contains all sorts of weapons and supplies for the Nuclear Operatives to use. We can also tell you that, despite all appearances, this ship can't actually move.

Nuclear Operatives can exit this ship by taking one of the SyndiPutts/SyndiPods/syndicate minisubs in the hangar or by using a syndie tele remote while standing over the telepad in the center of the ship, which will teleport them to the Listening Post.

While there are a couple of ways to enter the Listening Post (including ones that do not involve the hand scanner), the only way to (re-)enter this ship is to use a syndie tele remote while standing on the Listening Post's telepad. Nuclear Operatives have these remotes on a table in the battlecruiser's armory, but regular crew members need to be more... creative to obtain one.

Speaking of which, if you do somehow manage to board this ship when it's not a Nuclear round, the nuclear bomb, some thermite charges, and a couple of gear closets will be missing. The other stuff here, such as the RPG, will still be around.

Most of the cruiser is also a sanctuary zone, so players can't take or add things from/to each other's inventories, and melee and ranged attacks have no effect, though they still consume ammo/charge.

In-game, this is all treated as one area, but it can be split up into a couple of rooms, each with different contents:

The Rooms of the Syndicate Battlecruiser

Cockpit

Not a real cockpit, the ship can't move. But you can coordinate operations from here.

Atrium

Links up all the other rooms together with a lovely mountain range logo. Did you know what "Cairngorm" is a real word that describes a black-grey quartz?

  • The star of the show, the nuclear bomb, smack dab in the middle of the logo like it deserves to be.
  • A telepad. Using a Syndicate teleporter remote while standing over it takes you to the corresponding pad in the Listening Post.

Armory

Weapons, explosives, and other equipment.

  • A shooting range with clown bop bags, so you can safely try out your weapons...or indulge in your hatred of clowns. This area is not covered by the sanctuary zone, so your weapons will have full effect. Additionally, there is a special immovable ammo bag that lets you top off your weapon without wasting any of your own precious ammo.
  • A barricade dispenser, useful for setting up defenses around your delivery location.
  • Some red lockers with standard-issue red space suits and jetpacks.
  • A gear closet standing alone above the other gear closets containing a PDA with a built-in Detomatix cartridge, a box of flashbangs, a box of handcuffs, and multiple green pinpointers.
  • Several Syndicate Weapons Vendors.
  • On the two tables in the middle:
    • A rocket launcher. Will absolutely ruin someone's day if used correctly. Don't stand too close to what you're shooting at!
    • Many breaching charges and land mines.
    • A pile of stinger and frag grenades. Both explode in a burst of shrapnel, giving everyone in the blast radius nasty brute damage and lodging shrapnel in their chests, causing further brute damage.
    • A flash/cell assembly for stunning people AND setting them on fire. But only once.
  • On the table in the back:

Hangar

Pods and putts for transporting operatives and the bomb, plus a storage room for miscellaneous crap.

  • Two large Syndicate pods. They're heavily armored and seat two. Can be locked with a 4 digit keycode.
  • Six Syndicate Miniputts. They seat one and are armored fairly well. Can be locked with a 4 digit keycode.
  • Multiple twin-linked shotgun cannons and SEED modules on the table to upgrade the pods with.
  • Two O2 canisters to top off your jetpack from.
  • A rack of emergency oxygen tanks.
  • A different rack with a gas mask and breath mask, mostly for operatives who want to disguise themselves as crew.
  • Racks with extra red space suit sets and jetpacks
  • A tank dispenser with more oxygen tanks.
  • Bottles of champagne. Can be used to rename your vehicle into something that will make NanoTrasen babies poop their pants.
  • In the storage room below, a pair of bagpipes. Och laddie, can ye hear them calling?

Breakroom

Being a paramilitary farce is hard work.

  • A snack machine with Discount Dan's, with a loose burrito for those too poor for even discount "food". There's money for it somewhere.
  • A coffee machine with stamina-boosting coffee.
  • A cigarette machine. Just like coffee, the nicotine in cigs is a mild stimulant too.
  • A water cooler and drink machine.
  • A marble "Mission Memorial" listing amount of times the Nuclear Operatives won and lost the round since about October 31st, 2020, the last time nuclear rounds stat tracking was reset. You can probably guess what the numbers look like.

Medical bay

Medicines and surgery and so forth.

Sleeping Quarters

No time to sleep, but time enough to put on some good clothes.

  • An uniform manufacturer for making slightly less conspicuous jumpsuits and shoes, plus a rack of bedsheets to rip up for cotton.
  • Several gear closets, again with red space suits and jetpacks.
  • A monkey in a retro-looking red space suit named Oppenheimer. Keep your distance from him so he can't pick your pockets or shove you and take your weapon.
    • If this does happen, pull said monkey near the tables of the firing range in the armory section. This will take them out of the sanctuary zone, allowing you to take it from their inventory.
  • More closets with red space suits and jetpacks. So generous!

Backrooms

Maintenance, basically.

  • A firefighting closet. Because the guy who takes the Firebrand crate will inevitably set his/her teammates on fire, and when that happens, you'll be glad you took the extinguisher from here.
  • An rack with an extra pair of thermals.
  • A washing machine and some janitorial supplies.
  • A pirate radio station, with similar equipment to the one radio hosts get to use except it quite clearly broadcasts you as a Syndicate station. Box has a sleeve with a bunch of records and some amusing tapes. The Nuclear Operative commander's ID is needed to access this room, primarily so that one rogue operative can't sabotage their by revealing the team's presence through the radio studio.
  • An office for the Nuclear Operative commander, accessible only by them. Comes complete with bookshelf, a sleepy pen, a pet (?) raven named Kuro, and amusing notes. But most importantly has a phone connected to the station phones and other places. Why not ring the radio studio or some other place and re-enact Zero Wang?
Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality