Changes related to "Syndicate Battlecruiser"

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Show new changes starting from 10:06, 24 November 2020
   
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24 November 2020

     05:20  Pathology‎‎ (2 changes | history) . . (+277). . [Studenterhue‎ (2×)]
      05:20 (cur | prev) . . (+81). . Studenterhue (talk | contribs) (Those fridges have spaceacillin syringes now by the way)
      05:12 (cur | prev) . . (+196). . Studenterhue (talk | contribs) (Yeah I suppose a note explaining pathology is still disabled is overdue here)
     04:51  Communications Officer‎ (diff | hist) . . (+106). . Studenterhue (talk | contribs) (Comms Officer does in fact actually get Sec access for some reason)
     04:29  Cogmap2‎ (diff | hist) . . (-11). . Studenterhue (talk | contribs) (Cog2 is here to stay)
 m   04:29  Engineering Storage‎ (diff | hist) . . (-1). . Studenterhue (talk | contribs) (Sheets of glass and metals->Sheets of glass and metal)
     02:13  Murder‎ (diff | hist) . . (-1). . Studenterhue (talk | contribs) (Laser assault rifle is used by the NT Special Operatives rather than the Security Operatives)

22 November 2020

     08:46  Medical Objects‎ (diff | hist) . . (+55). . BenLubar (talk | contribs) (Miscellaneous)

21 November 2020

     05:20  Syndicate Items‎‎ (3 changes | history) . . (+1,045). . [Studenterhue‎ (3×)]
      05:20 (cur | prev) . . (+635). . Studenterhue (talk | contribs) (Adds warm donk pocket utility item)
      04:45 (cur | prev) . . (+56). . Studenterhue (talk | contribs) (Note there's two poison canisters in combat medic crate now, composition of donk injector in contents list, and clarify how much the injector adminsiter)
      04:35 (cur | prev) . . (+354). . Studenterhue (talk | contribs) (Out with the Syndie donks for Combat Medic, in with the Donk injector)

19 November 2020

     08:59  Security Objects‎ (diff | hist) . . (+21). . Studenterhue (talk | contribs) (Clock bullets don't cause bleeding anymore)
     08:52  Murder‎‎ (2 changes | history) . . (-13). . [Studenterhue‎ (2×)]
      08:52 (cur | prev) . . (+20). . Studenterhue (talk | contribs) (Also, Clock 180 starts unloaded)
      08:51 (cur | prev) . . (-33). . Studenterhue (talk | contribs) (Clock bullets don't inflict bleed (and aren't in the Experimental Security Crate))
     08:35  Virtual Reality‎‎ (3 changes | history) . . (-17). . [Studenterhue‎ (3×)]
      08:35 (cur | prev) . . (+44). . Studenterhue (talk | contribs) (Spacebar works too for some reason for firing primary weapon in Pod Colosseum? Also makes keys mentioned in that section use they Key template)
      07:54 (cur | prev) . . (+17). . Studenterhue (talk | contribs) (It's not quite all Syndicate Items, for the murderbox has a somewhat limited section)
      07:49 (cur | prev) . . (-78). . Studenterhue (talk | contribs) (Turns out the Afterlife Bar doesn't have the VR Dungeon goggles, they just get spawned in manually sometimes)

18 November 2020

     07:56  Robots‎‎ (2 changes | history) . . (-176). . [Studenterhue‎ (2×)]
      07:56 (cur | prev) . . (-176). . Studenterhue (talk | contribs) (No longer possible to triple-emag beepsky on Ass-Jam)
 m    07:36 (cur | prev) . . (0). . Studenterhue (talk | contribs) (Makes a fragment into a full sentence)
     07:54  Chemicals‎ (diff | hist) . . (+2). . Studenterhue (talk | contribs) (Well, sickly pears are no longer Ass Jam only, because now it's admin-spawn only. So now Farty-Snott beans are basically one of your only sources)
     07:44  Roboticist‎ (diff | hist) . . (-100). . Studenterhue (talk | contribs) (Hot arms are no longer stricted to Ass Jam...but it's no longer possible to mutate pears in sickly pears for the hot arms)
     07:34  Game Modes‎ (diff | hist) . . (-90). . Studenterhue (talk | contribs) (RIP Ass Jam ass day classic vote)

17 November 2020

     08:37  Making and Breaking‎‎ (2 changes | history) . . (+131). . [Studenterhue‎ (2×)]
      08:37 (cur | prev) . . (+129). . Studenterhue (talk | contribs) (Adds Security HUD Upgrade recipe)
      08:34 (cur | prev) . . (+2). . Studenterhue (talk | contribs) (Multitool now needs High Energy Conductor)
     04:40  Engineering Objects‎‎ (3 changes | history) . . (+1,645). . [Studenterhue‎ (3×)]
      04:40 (cur | prev) . . (+137). . Studenterhue (talk | contribs) (Add pictures for the RCD modes)
      04:35 (cur | prev) . . (+78). . Studenterhue (talk | contribs) (Add compressed ammo cartridge sprites)
      01:14 (cur | prev) . . (+1,430). . Studenterhue (talk | contribs) (Adds more info about the RCD modes and other ways to get an RCD, separates compressed matter cartridge into its own entry)