Difference between revisions of "Chapel"
Studenterhue (talk | contribs) (maint info for Cogmap1's Chapel) |
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There is no vent. | There is no vent. | ||
The APC for the Lobby area is on the western wall, near the Confessional. The one for the Chaplain's Office located on the room's eastern wall, near the little desk. | The APC for the Lobby area is on the western wall, near the Confessional. The one for the Chaplain's Office is located on the room's eastern wall, near the little desk. | ||
</tab> | |||
<tab name="Oshan"> | |||
{{Location | |||
|Picture=OshanChapel.png | |||
|Function="Cult" temple. | |||
|Access=Lobby: Everybody<br>Office: [[Chaplain]]<br>Crematorium: [[Chaplain]], [[Janitor]], [[Security Officer]], [[Detective]], [[Head of Personnel]] | |||
}} | |||
The '''Chapel''' is a holy section of Oshan Lab, located in the general northeast of the station. Its consecrated ground prevents [[Wizard|wizards]] from casting spells and causes burn damage to any [[vampire]]s foolish enough to stand on it. For whatever reason, the [[Chaplain]] keeps claiming that this place is really a "temple" to "the Great Old Ones who lived ages before there were any men", but everyone knows this is just an excuse for them to draw crayon pentagrams on the floor and shank monkeys over them. | |||
When the Chaplain isn't trying to remodel this place for an obelisk to "Yog-Sothoth, the key and guardian of the gate" or somehow make themselves into a "Deep One", this Chapel has four facilities: | |||
* Lobby: Pews AND chairs, two flavors that go great together. Contains [[General Objects#Candle|candles]], [[General Objects#Ouija Board|Ouija boards]], a wardrobe of mime outfits, and a mass driver for escorting [[Wizard]]s and [[Traitor]]s off the premises. | |||
* Confessional: Two booths with a simple wooden table between them. Includes tarot cards for...reasons? | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains a spare bible and their locker of spiffy outfits and spare holy water. | |||
* Crematorium: A dark-tile room above the office for turning people and their belongings into a pile of ash. Has the same sounds as the [[Kitchen]]'s oven for some reason. The Chaplain's preferred method of disposing of [[changeling]]s. | |||
==Maintenance Information== | |||
There is no vent. It'd probably be clogged up with blood from "sacrifices". | |||
The APC for the Lobby area is in the top middle of the north wall, near the mass driver. The APC for the Chaplain's Office is located the room's top left corner, as is the one for the Crematorium. | |||
</tab> | </tab> | ||
Revision as of 03:11, 16 October 2018
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Comes with a state-of-art sound system.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with the dead.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Courtroom Holding Cell: The place where security sends their convicts to prepare for their trials. Comes with a crate full of fruits for customary tomato throwing.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.
Maintenance Information
The Chapel Emergency Air Hookup can resupply air into the actual Chapel, Confessional, and Game Room areas.
The APC for the Chapel, Game Room, and Mass Driver is near the entrance into the Chaplain's Office. The APC for the Chaplain's Office is in the top right corner of the room, while the APC for the Crematorium is in the maintenance area below it. The Confessional doesn't have a APC, because it doesn't need one; after all, its doors are made out of wood (though the lighting is controlled by the Chaplain's Office APC).
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
The Chapel is the holy section of the ship, a place of prayer and peace, located right next to the Bridge and AI Chamber as if Command had a divine right thing going on. That is, until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Has an Ouija board for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits, and a spare bible and vial of holy water.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
Maintenance Information
The APCs for each of these facilities is in the maintenance tunnel right of it.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
The Chapel is the holy section of the ship, a place of healing and peace, located right next to the Fitness Center and a short walk from Medbay. Technically, this place is the Community Center, hence the generic stage setup and the general lack of religion-specific imagery or architecture, but try telling that to the Chaplain.
The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Benches, because as a Community Center it's supposed to be at the very least non-denominational. At least it means this place gets a gorgeous stage like the Bar. The booth on the stage has an Ouija board for limited conversation with the dead.
- Chaplain's Office: The chaplain's little office. Contains his locker of great outfits, a spare bible and vial of holy water.
- Morgue: Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: Little oven thing in the Morgue big enough to be worth noting. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
Maintenance Information
There are no vents in any of these rooms. The divine air of holiness of the Chaplain can consecrate, but not oxygenate, sadly.
The APC for the lobby area is in the grey-tiled room on the stage, the APC for the Chaplain's Office on the left wall and near the outfit locker, and the APC for the Morgue/Crematorium is on the top wall next to the sink. No, the APC in the bottom left doesn't control anything here; that one actually controls Medbay Lobby.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the station, a place of prayer and peace, appropriately located near a place of rest and a place of contemplation. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a wall between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.
Chapel | |
Location | |
---|---|
Holiest place on the station, next to Engineering. | |
Lobby: Everybody |
The Chapel is the holy section of the station, located not too far from a place of a considerably different holey. (The Engineers need all the help they can get we suppose.) The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Stools. If it weren't for the floor tiling, you'd probably expect this place to be a warehouse like the one nearby but for chairs. Those candles, by the way, are basically glued onto the tables. You can't take them. Has an Ouija board for limited conversation with the dead.
- Confessional: Two booths with linked by an intercom. Oddly...fitting for these technological times.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits, and a spare bible and vial of holy water.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: A separate room above the chapel for specifically turning people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. The Chaplain's preferred method of disposing of changelings.
Maintenance Information
There is a vent. It's in the Morgue area, and, for some reason, its connector is hidden beneath a chair in the central hallway.
The APC for the Lobby area is near the Confessional. The one for the Chaplain's Office located on the room's northern wall; this APC also control the Crematorium room. The Morgue's APC is near the door opening to the Chapel.
Chapel | |
Location | |
---|---|
Complement to and a prayer. | |
Lobby: Everybody |
The Chapel is the holy section of the station, located not too far from two places people mostly visit in preparation for "emergencies". The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Stools. No wonder the tourbot calls this a chair depot.
- Confessional: Two booths with linked by an intercom. Oddly...fitting for these technological times. Probably safer considering all the sorts of crazies on this station.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Chaplain's Office: The chaplain's starting point. Contains his locker of spare black jumpsuits, a vial of holy water, some coffins, and a lovely reed organ.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: A separate room above the chapel for specifically turning people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. The Chaplain's preferred method of disposing of changelings.
Maintenance Information
There is a vent. It's in the Morgue area, and, for some reason, its connector is hidden beneath a chair in the central hallway.
The APC for the Lobby area is near the mass driver. The one for the Chaplain's Office is in its southeast corn, behind the potted plant, while the one for the Crematorium is on its right wall, near the window.
Chapel | |
Location | |
---|---|
Public bonfire room. | |
Lobby: Everybody |
The Chapel is the holy section of the station, located right next to two places that need prayer the most. It's is the only place on the station that prevents wizards from casting spells and is dangerous ground for the vampire, as it will cause burn damage to them as long as they are in the area. This area features the following amenities:
- Lobby: Stools. Isn't that comfy? At least there's a free bible here. It also holds a public crematorium for some reason. Anyone can open and close the tray for it, but only the Chaplain, Janitor, Security Officers, Detective, Head of Personnel, and Captain can actually press the switch to activate it and turn whatever/whoever was shoved inside into ashes.
- Confessional: One booth is separated by a wooden table, for obedient, pious crew members. The other is separated by a steel shutter, for...the less obedient of those Security has captured.
- Chaplain's Office: The chaplain's starting point. Contains a spare bible.
Maintenance Information
There is no vent.
The APC for the Lobby area is on the western wall, near the Confessional. The one for the Chaplain's Office is located on the room's eastern wall, near the little desk.
Chapel | |
Location | |
---|---|
"Cult" temple. | |
Lobby: Everybody |
The Chapel is a holy section of Oshan Lab, located in the general northeast of the station. Its consecrated ground prevents wizards from casting spells and causes burn damage to any vampires foolish enough to stand on it. For whatever reason, the Chaplain keeps claiming that this place is really a "temple" to "the Great Old Ones who lived ages before there were any men", but everyone knows this is just an excuse for them to draw crayon pentagrams on the floor and shank monkeys over them.
When the Chaplain isn't trying to remodel this place for an obelisk to "Yog-Sothoth, the key and guardian of the gate" or somehow make themselves into a "Deep One", this Chapel has four facilities:
- Lobby: Pews AND chairs, two flavors that go great together. Contains candles, Ouija boards, a wardrobe of mime outfits, and a mass driver for escorting Wizards and Traitors off the premises.
- Confessional: Two booths with a simple wooden table between them. Includes tarot cards for...reasons?
- Chaplain's Office: The chaplain's starting point. Contains a spare bible and their locker of spiffy outfits and spare holy water.
- Crematorium: A dark-tile room above the office for turning people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. The Chaplain's preferred method of disposing of changelings.
Maintenance Information
There is no vent. It'd probably be clogged up with blood from "sacrifices".
The APC for the Lobby area is in the top middle of the north wall, near the mass driver. The APC for the Chaplain's Office is located the room's top left corner, as is the one for the Crematorium.