Difference between revisions of "Customs"

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(Sec Checkpoint/s/)
(Kondaru Entry)
 
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<tab name="Cogmap2">
<tab name="Cogmap2">
{{Location
{{Location
|Picture=Customs3.png
|Picture=Cogmap2Customs.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.
|Access=Security, Head of Personnel}}
|Access=Security, Head of Personnel}}


'''Customs''' is located in the entrance to the [[Bridge#Cogmap2|Bridge]] and opposite from [[Security#Cogmap2|Security]]. Inside is an ID computer, an alert terminal, a QM Request Console, a bank terminal, and a uniform manufacturer. This is where many players rush to immediately to beg for a better ID.
'''Customs''' is located in the entrance to the [[Bridge#Cogmap2|Bridge]] and opposite from [[Security_(place)#Cogmap2|Security]]. Inside is an ID computer, an alert terminal, a QM Request Console, a bank terminal, and a uniform manufacturer. This is where many players rush to immediately to beg for a better ID.


This same office also has a desk facing the entrance to [[EVA#Cogmap2|EVA]] so that the people working here can suit up in an emergency.
This same office also has a desk facing the entrance to [[EVA#Cogmap2|EVA]] so that the people working here can suit up in an emergency.
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<tab name="Cogmap1">
<tab name="Cogmap1">
{{Location
{{Location
|Picture=Customs2.png
|Picture=CogmapCustoms.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.
|Access=Security, Head of Personnel}}
|Access=[[Head of Security]], [[Security Officer]], [[Head of Personnel]]}}


'''Customs''' is located directly north of the trading dock and [[Pod Bay#Cogmap1|main hangar]], i.e. far away from the [[Arrivals#Cogmap1|arrival shuttle]]. Inside is an ID computer, a security terminal, a bank terminal, and a uniform manufacturer. This is where the [[Head of Personnel]] starts the round and where many players rush to immediately to beg for a better ID.
'''Customs''' is located directly north of the trading dock and [[Pod Bay#Cogmap1|main hangar]], i.e. far away from the [[Arrivals#Cogmap1|arrival shuttle]]. Inside is an ID computer, a security terminal, a bank terminal, and a uniform manufacturer. This is where the [[Head of Personnel]] starts the round and where many players rush to immediately to beg for a better ID.
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This same office also has a desk facing the entrance to the [[Bridge#Cogmap1|bridge]], so that anybody working here can be yelled at from two directions at once.
This same office also has a desk facing the entrance to the [[Bridge#Cogmap1|bridge]], so that anybody working here can be yelled at from two directions at once.


==Maintenance Information==
There is no vent, so unfortunately anybody working here can't be yelled at from a third direction.
The APC for this room is near the Command-access door, which leads into the [[Head of Personnel's Office#Cogmap1|Head of Personnel's Office]].
</tab>
</tab>
<tab name="Destiny">
<tab name="Destiny">
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On ''Destiny'', '''Customs''' and the '''HoP's Office''' are one and the same. Customs is located towards the Fore (North) end of the NSS Destiny, just below the [[Captain's Quarters#Destiny|Captain's Quarters]]. The [[Head of Personnel]] works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and Personnel Equipment manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.
On ''Destiny'', '''Customs''' and the '''HoP's Office''' are one and the same. Customs is located towards the Fore (North) end of the NSS Destiny, just below the [[Captain's Quarters#Destiny|Captain's Quarters]]. The [[Head of Personnel]] works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and Personnel Equipment manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.


There's also a set of judge's robes and wig, in case [[Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all.
There's also a set of judge's robes and wig, in case [[Security_Officer|Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all.




Line 44: Line 48:
As on ''Destiny'', on ''Clarion'', '''Customs''' and the '''HoP's Office''' are one and the same. Customs is located towards the center of the NSS ''Clarion'', just below the [[Bar#Clarion|Bar]]. The [[Head of Personnel]] works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and uniform manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.
As on ''Destiny'', on ''Clarion'', '''Customs''' and the '''HoP's Office''' are one and the same. Customs is located towards the center of the NSS ''Clarion'', just below the [[Bar#Clarion|Bar]]. The [[Head of Personnel]] works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and uniform manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.


There's also a set of judge's robes and wig, in case [[Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all.
There's also a set of judge's robes and wig, in case [[Security_Officer|Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all.


</tab>


<tab name="Linemap">
{{Location
|Picture=LinemapCustoms.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.
|Access=[[Head of Personnel]]}}
'''Customs''' is a special place on the very southern end of the station where [[Staff Assistant]]s and other promotion-seekers go to get transfers to other departments and/or have their [[Head of Personnel#ID Changing|access levels]] upgraded by the [[Head of Personnel|HoP]]. In addition to the essential [[Computers#ID Computer|ID Computer]], it also has a [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]], which doesn't really manufacture uniforms (though it does manufacture dapper formalwear), and a [[Security Objects#Security Computer|Security Computer]], so that the HoP can check that the guy who wants access to Toxins doesn't have any notes saying he's a [[Traitor|ne'er-do-well nerd]].
If you're looking to get a transfer and/or promotion here, you might want to be here within the first 10 minutes of the round. Heads of Personnel are easily bored and tend to idly wander about the station when they're not getting job transfer/promotion requests, so you better get your request in before they wander into [[Engineering#Linemap|Engineering]] and never wander back out.
==Maintenance Information==
There is no vent. Maybe that's why the Head of Personnel likes to leave this room as soon as possible.
The APC for this room is on the southern wall, near the entrance into the [[Head of Personnel's Office#Linemap|HoP's personal quarters]].
</tab>
</tab>


<tab name="Mushroom">
<tab name="Mushroom">
There isn't a room explicitly called "Customs" on the station, but the little alcove with the [[Computers#ID Computer|Identification computer]] near the [[Bridge#Mushroom|Bridge]] is a pretty good place for [[Head of Personnel#ID_Changing|ID-changing]]. So is the little [[Security Checkpoins#Mushroom|Security Checkpoint]] in the [[Escape Arm#Mushroom|Shuttle Bay]], though some may be put off by the very fat and very sassy bee.
There isn't a room explicitly called "Customs" on the station, but the little alcove with the [[Computers#ID Computer|Identification computer]] near the [[Bridge#Mushroom|Bridge]] is a pretty good place for [[Head of Personnel#ID_Changing|ID-changing]]. So is the little [[Security Checkpoints#Mushroom|Security Checkpoint]] in the [[Escape Arm#Mushroom|Shuttle Bay]], though some may be put off by the very fat and very sassy bee.
</tab>
 
<tab name="Donut 2">
There isn't a room explicitly named "Customs" on this donut, but the [[Security Checkpoints#Donut 2|Security Checkpoint]] in the [[Shuttle Bay#Donut 2|Shuttle Bay]] and the judge's stand in the [[Courtroom#Donut 2|Courtroom]] are all good places (and the only places, at least at roundstart) to change ID levels.
</tab>
 
<tab name="Chiron">
{{Location
|Picture=ChironCustoms.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.
|Access=[[Head of Personnel]]}}
 
Are you an ambitious [[Staff Assistant]] looking to climb the station ranks?
 
Need more flour and meat for [[Chef|your]] [[Foods and Drinks#Non-Euclidean Cream Pie|latest creation]] but don't have the means to procure more of them?
 
Were you assigned to [[Medical Doctor|slam people's faces with medical patches]] but yearn to [[Security Officer|slam people's faces with batons]]?
 
Do you just want to [[Mechanic|scan]] just about everything the station has to offer?
 
Then '''Customs''' is the place for you! Just cross the central airbridge, make a right towards the [[Brig#Chiron|Brig]] area, go south once you reach [[Medbay#Chiron|Medbay lobby]], go straight through the [[Courtroom#Chiron|Courtroom]], and you'll be right where you ought to be!
 
Asking for a promotion is super simple; even a [[Monkey]] could do it. Just ask the [[Head of Personnel|kind one in green and blue]] what you want access, give a reason why, and hand them your ID card. They will then consult the [[Security Objects#Security Computer|Security Computer]] to check your criminal file and perform a background check. Once you pass, they'll put your ID in the [[Computers#ID Computer|ID Computer]], set the appropriate levels, and hand your card back to you. It's that easy, and it takes place in just seconds! If the HoP is not there, just call for them over the radio.
 
If you need a temporary change of uniform, there's a [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] for generic jumpsuits, plus a rack of linens to resupply it. If you want a matching salary change, just ask the HoP to change it at the [[Computer#Bank Records|Bank Records]] computer in the corner. If you need a judge for your trial, the judge wig and robes to clothe them are here too...for some reason.
 
</tab>
 
<tab name="Oshan">
{{Location
|Picture=OshanCustoms.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.
|Access=[[Head of Personnel]]}}
 
'''Customs''' is huge wooden room right of the [[Bridge#Oshan|Bridge]] and across the hall from the [[Courtroom#Oshan|Courtroom]] where enterprising employees go to request and (hopefully) receive ID upgrades and transfers from the [[Head of Personnel]]. In this particular setup, they wait in this nice wooden lobby, which a huge step up from the usual standing-in-the-hall approach and the [https://tgstation13.org/wiki/Head_of_Personnel%27s_Office cramped corridor of sister stations]. If any employees also want a raise, they can also ask the HoP to adjust their salary in the [[Computers#Bank Records|Bank Records computer]]. They can also request a new change in uniform from the [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] or a fancy [[Implants#Access|access implant]] from the [[Making and Breaking#Personnel Equipment Manufacturer|Personnel Equipment Manufacturer]].
 
==Maintenance Information==
There is no vent. Promotions don't need air.
 
The APC for this room is near the top left, right near the Command door into the green-carpeted area.
</tab>
 
<tab name="Manta">
If you're looking to get an ID change or job transfer, try visiting the [[Head of Personnel's Office#Manta|Head of Personnel's Office]] in the starboard fore/upper right of the ship.
</tab>
<tab name="Kondaru">
{{Location
|Picture=KondaruCustoms.png
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.
|Access=Security, Head of Personnel}}
 
If you're looking for Customs Security Checkpoint, see [[Security_Checkpoints#Kondaru|Security Checkpoints]].
 
'''Customs''' on Kondaru is technically part of the courtroom. In practice, however, since it has an ID change station, a Bank Record computer, and is directly connected to the Head of Personnel's room AND this section is only accessible by heads... it's Customs.
 
You can find it along the hallway looking into security, to the east; alternatively, you can think of it as west of the [[Bridge#Kondaru|Bridge]].
 
 
</tab>
</tab>
</tabs>
</tabs>
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 06:58, 17 May 2020

Customs
Location

Cogmap2Customs.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.

Access

Security, Head of Personnel


Customs is located in the entrance to the Bridge and opposite from Security. Inside is an ID computer, an alert terminal, a QM Request Console, a bank terminal, and a uniform manufacturer. This is where many players rush to immediately to beg for a better ID.

This same office also has a desk facing the entrance to EVA so that the people working here can suit up in an emergency.


Customs
Location

CogmapCustoms.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.

Access

Head of Security, Security Officer, Head of Personnel


Customs is located directly north of the trading dock and main hangar, i.e. far away from the arrival shuttle. Inside is an ID computer, a security terminal, a bank terminal, and a uniform manufacturer. This is where the Head of Personnel starts the round and where many players rush to immediately to beg for a better ID.

This same office also has a desk facing the entrance to the bridge, so that anybody working here can be yelled at from two directions at once.

Maintenance Information

There is no vent, so unfortunately anybody working here can't be yelled at from a third direction.

The APC for this room is near the Command-access door, which leads into the Head of Personnel's Office.

Customs
Location

DestinyHOPsOffice.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.

Access

Head of Personnel


On Destiny, Customs and the HoP's Office are one and the same. Customs is located towards the Fore (North) end of the NSS Destiny, just below the Captain's Quarters. The Head of Personnel works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and Personnel Equipment manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.

There's also a set of judge's robes and wig, in case Security suddenly feels like holding a trial rather than simply sending criminals to the Brig as Space Law recommends, if the Security Department is staffed at all.


Customs
Location

ClarionHoPOffice.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.

Access

Head of Personnel


As on Destiny, on Clarion, Customs and the HoP's Office are one and the same. Customs is located towards the center of the NSS Clarion, just below the Bar. The Head of Personnel works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and uniform manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.

There's also a set of judge's robes and wig, in case Security suddenly feels like holding a trial rather than simply sending criminals to the Brig as Space Law recommends, if the Security Department is staffed at all.

Customs
Location

LinemapCustoms.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.

Access

Head of Personnel


Customs is a special place on the very southern end of the station where Staff Assistants and other promotion-seekers go to get transfers to other departments and/or have their access levels upgraded by the HoP. In addition to the essential ID Computer, it also has a uniform manufacturer, which doesn't really manufacture uniforms (though it does manufacture dapper formalwear), and a Security Computer, so that the HoP can check that the guy who wants access to Toxins doesn't have any notes saying he's a ne'er-do-well nerd.

If you're looking to get a transfer and/or promotion here, you might want to be here within the first 10 minutes of the round. Heads of Personnel are easily bored and tend to idly wander about the station when they're not getting job transfer/promotion requests, so you better get your request in before they wander into Engineering and never wander back out.

Maintenance Information

There is no vent. Maybe that's why the Head of Personnel likes to leave this room as soon as possible.

The APC for this room is on the southern wall, near the entrance into the HoP's personal quarters.

There isn't a room explicitly called "Customs" on the station, but the little alcove with the Identification computer near the Bridge is a pretty good place for ID-changing. So is the little Security Checkpoint in the Shuttle Bay, though some may be put off by the very fat and very sassy bee.

There isn't a room explicitly named "Customs" on this donut, but the Security Checkpoint in the Shuttle Bay and the judge's stand in the Courtroom are all good places (and the only places, at least at roundstart) to change ID levels.

Customs
Location

ChironCustoms.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.

Access

Head of Personnel


Are you an ambitious Staff Assistant looking to climb the station ranks?

Need more flour and meat for your latest creation but don't have the means to procure more of them?

Were you assigned to slam people's faces with medical patches but yearn to slam people's faces with batons?

Do you just want to scan just about everything the station has to offer?

Then Customs is the place for you! Just cross the central airbridge, make a right towards the Brig area, go south once you reach Medbay lobby, go straight through the Courtroom, and you'll be right where you ought to be!

Asking for a promotion is super simple; even a Monkey could do it. Just ask the kind one in green and blue what you want access, give a reason why, and hand them your ID card. They will then consult the Security Computer to check your criminal file and perform a background check. Once you pass, they'll put your ID in the ID Computer, set the appropriate levels, and hand your card back to you. It's that easy, and it takes place in just seconds! If the HoP is not there, just call for them over the radio.

If you need a temporary change of uniform, there's a uniform manufacturer for generic jumpsuits, plus a rack of linens to resupply it. If you want a matching salary change, just ask the HoP to change it at the Bank Records computer in the corner. If you need a judge for your trial, the judge wig and robes to clothe them are here too...for some reason.

Customs
Location

OshanCustoms.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar.

Access

Head of Personnel


Customs is huge wooden room right of the Bridge and across the hall from the Courtroom where enterprising employees go to request and (hopefully) receive ID upgrades and transfers from the Head of Personnel. In this particular setup, they wait in this nice wooden lobby, which a huge step up from the usual standing-in-the-hall approach and the cramped corridor of sister stations. If any employees also want a raise, they can also ask the HoP to adjust their salary in the Bank Records computer. They can also request a new change in uniform from the uniform manufacturer or a fancy access implant from the Personnel Equipment Manufacturer.

Maintenance Information

There is no vent. Promotions don't need air.

The APC for this room is near the top left, right near the Command door into the green-carpeted area.

If you're looking to get an ID change or job transfer, try visiting the Head of Personnel's Office in the starboard fore/upper right of the ship.

Customs
Location

KondaruCustoms.png

ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished.

Access

Security, Head of Personnel


If you're looking for Customs Security Checkpoint, see Security Checkpoints.

Customs on Kondaru is technically part of the courtroom. In practice, however, since it has an ID change station, a Bank Record computer, and is directly connected to the Head of Personnel's room AND this section is only accessible by heads... it's Customs.

You can find it along the hallway looking into security, to the east; alternatively, you can think of it as west of the Bridge.


Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality