Engineering

From Space Station 13 Wiki
(Redirected from Cogmap2/Engineering)
Jump to navigation Jump to search
Engineering
Location

Cogmap2Engineering.png

A cage for the uncontrollable beast that is the engine.

Access

Chief Engineer, Engineer


Engineering is the powerhouse of the cell station, generating electricity so that the station can keep its lights and machines on and not collapse into a corpse littered derelict. It's located in the western parts of the station and contains a number of rooms for the Thermoelectric Generator.

Room Picture Description
Engineer Quarters Cogmap2EngineeringQuarters.png This is a relaxation room for the Engineers. Most of them spawn here at roundstart. The main room contains three Engineer equipment lockers which contain many common engineering objects. There's also a bathroom with a medical cabinet in case they get some bruises working in such a dangerous environment.
Hot Loop Cogmap2HotLoop.png This is where the gas in the Hot Loop portion of the thermo-electric generator is heated. The area on the left contains two ports for inserting gas into said Hot Loop, while the left has four furnaces and two more gas ports for the combustion chamber. It is commonly engulfed in towering inferno with screaming engineers running out of the room.
Combustion Chamber Cogmap2CombustionChamber.png The Combustion Chamber takes gas from two specially marked ports in the Hot Loop and burns them to heat up gas in the Hot Loop, assuming the proper valves have been configured.
Engine Room Cogmap2EngineRoom.png This room contains Thermo-Electric Generator (TEG) unit itself, which takes the hot gas in the Hot Loop and the cold gas in the Cold Loop and generates electricity based on their temperature difference. It also has the PTL, four auxiliary ports you can connect canisters, to and a special firesuit that is especially flame-resistant. Like the hot loop, this area is commonly found aflame or exposed to hard vacuum, sometimes intentionally, sometimes...not.
Engine Control Room Cogmap2EngineControlRoom.png This is where all the fancy computers are kept in a nice air-conditioned environment. There is: A pump control computer, a general alert computer, an engine monitoring computer, two SMESs, a databank, and a DWAINE terminal.
Chief Engineer's Quarters Cogmap2CEQuarters.png The office and bedroom of the Chief Engineer. Contains their locker of special gear, the Engineering department's announcement computer, and, most importantly, a comms console.
Cold Loop Room Cogmap2ColdLoop.png This room is the Cold Loop, where is gas cooled. It has four freezers, two ports to pipe in gas through, and a section of piping connected to a large array of pipe manifolds exposed to space. This room also contains the ABC-Us for copying entire room designs.
Engineering Dock Cogmap2EngineeringPodBay.png A small pod bay for the Engineers, with Indiputts designed for large-scale application of construction foam.
Engine Router Cogmap2EngineRouter.png Engineering can send and receive crates and other large objects here, often in the form of crates from the Quartermasters. There are also crates of extra char for the furnaces.


See also:
Engine
Engineer
Engineering Gas Storage
Emergency Storage A

Engineering
Location

Cogmap1engineering.png

A cage for the uncontrollable beast that is the engine.

Access

Chief Engineer, Engineer


Engineering is the backbone of the station, containing the machines and supplies that keep the station from collapsing into a corpse littered derelict. It contains the thermo-electric generator and a variety of computers regulating power outflow to the station. It is adjacent to the mechanic's office and the CE's office.

There's a pod bay and a conveyor belt in the north end for shipping out explorers and crates, respectively. The conveyor belt in the east end leads to the cargo bay, just in case they have something fun for you.

Cogmap 1 also provides a unique twist on typical Engineering departments. Rather than one specific engine type, it alternates between a singularity engine, thermoelectric generator, and nuclear engine. There is also a rare chance that the engine can be picked by players rather than fully relying on RNG.

See also:
Engine
Engineer

Engineering
Location

DestinyEngineering.png

A cage for the uncontrollable beast that is the engine.

Access

Chief Engineer, Engineer


Engineering is the backbone of the station, containing the machines and supplies that keep the station from collapsing into a corpse littered derelict. It contains the thermo-electric generator and a variety of computers regulating power outflow to the station. The CE's office is eastward of here.

See also:
Engine
Engineer

Engineering Gas Storage

DestinyEngineGasStorage.png

This is where the engineering staff keeps all the gas stored. There are six plasma canisters, two N2 canisters, four O2 canisters, and two CO2 canisters. There are also two empty unmarked canisters for crazy custom gas mixes.





Engine Control Room

DestinyEngineControlRoom.png

The Control Room is where all the fancy computers are kept in a nice air-conditioned environment, protected by the safety-minded Klaus the GuardBuddy. There is: A pump control computer, an engine monitoring computer, and a DWAINE terminal, as well as an array of lockers containing several common Engineering Objects and various materials and equipment for sealing hull breaches and fighting fires.

This is also the room where the fancy-schmancy shield generator is kept in case of meteor showers, and it controlled by the shield generator computer in the upper right.






Engine Room

DestinyEngineRoom.png

This highly disorienting labyrinth of pipes, valves, and meters is where the Thermo-Electric Generator (TEG) and its neighbors hot loop and cold loop live. Thankfully, most of the valves are conveniently labeled so that you don't accidentally route all the plasma to the combustion chamber and clog the entire cold loop while attempting to use cryo cooling.

The hot loop section contains of 4 furnaces and the combustion chamber, connected by conveniently red-colored pipes. The cold loop section contains 4 freezers (for cooling gas, not ice cream) and outer-space cooling line system that uses the vacuum of space to cool down gases.

Engineering
Location

ClarionEngineering.png

A cage for the uncontrollable beast that is the engine.

Access

Chief Engineer, Engineer


Engineering is the backbone of the station, containing the machines and supplies that keep the station from collapsing into a corpse littered derelict. It contains the thermo-electric generator and a variety of computers regulating power outflow to the station. The CE's office is eastward of here.

See also:
Engine
Engineer

Engineering Gas Storage

ClarionEngineGasStorage.png

This is where the engineering staff keeps all the gas stored. There are six plasma canisters, two N2 canisters, four O2 canisters, and two CO2 canisters. There are also two empty unmarked canisters for crazy custom gas mixes.





Engine Control Room

ClarionEngineControlRoom.png

The Control Room is where all the fancy computers are kept in a nice air-conditioned environment, protected by the safety-minded Klaus the GuardBuddy. There is: A pump control computer, an engine monitoring computer, and a DWAINE terminal, as well as an array of lockers containing several common Engineering Objects and various materials and equipment for sealing hull breaches and fighting fires.

This is also the room where the fancy-schmancy shield generator is kept in case of meteor showers, and it controlled by the shield generator computer in the upper right.

Engine Room

ClarionEngine.png

This highly disorienting labyrinth of pipes, valves, and meters is where the Thermo-Electric Generator (TEG) and its neighbors hot loop and cold loop live. Thankfully, most of the valves are conveniently labeled so that you don't accidentally route all the plasma to the combustion chamber and clog the entire cold loop while attempting to use cryo cooling.

The hot loop section contains of 4 furnaces and the combustion chamber, connected by conveniently red-colored pipes. The cold loop section contains 4 freezers (for cooling gas, not ice cream) and outer-space cooling line system that uses the vacuum of space to cool down gases.

There's also a radioisotope thermoelectric generator here, with a crate of RTG pellets nearby. It's a emergency generator of sorts, like the experimental local generator.

PTL Room

ClarionPTLRoom.png

On the NSS Clarion, the power transmission laser is so beloved that it gets its own little room, just a tiny space walk below the engine room. Here, an engineer can come here and sit back as the little thing charges up and fires off a laser beam off into the far beyond, watching the credits roll into PTL's "account", ready to be claimed.

Engineering
Location

LinemapEngineering.png

Unleashing a hole-y evil.

Access

Chief Engineer, Engineer


Engineering is where Engineers deliberately create a black hole and harvest the tiny virtual quantum particles escaping it to keep the lights on. Normally, they manage to keep it contained, but every so often, some greenhorn forgets to turn on the emitters before the field generators and accidentally releases the singularity, which then proceeds to leisurely amble about, eating everything that crosses its path and making the AI scamper in its chamber muttering about Law 3.

This sector is located in the very northern/aft parts of the station and can be easily identified by the distinctive yellow tiles. It is split into six sub-compartments:

  • Inner Engineering: Contains all the equipment and tools for the singularity engine and the little containment room for it. Every other room in Engineering branches off of it.
  • Engineering Pod Bay: A rather cramped hangar with a single Industrial MiniPutt and racks of engineering space suits and jetpacks. Tends to be even more cramped when the singularity is loose.
  • Furnace Room: An alcove directly west of Inner Engineering, filled with furnaces and crates of char for them. They're primarily used to generate power when the singularity engine is...nonfunctional.
  • Power Room: A little den with all the SMES units for the engine, plus engine output and power monitoring computers. People tend to forget about setting the SMES units here veeery often.
  • Engineering Tool Storage: A great big room just below Inner Engineering with various tools useful for people who work next to a black hole on a regular basis, like meson goggles, magboots and toolbelts. The tank dispenser here dispenses plasma tanks for the array collectors.
    • Chief Engineer's Office: A nice little private office/bed-chamber for the Chief Engineer, who is apparently alright with sleeping next to a singularity. Contains their locker of mildly useful engineering stuff and a crate with an RCD and accompanying matter cartridges.

Maintenance Information

There isn't a vent anywhere in this area. Better kept that containment area closed if you like your oxygen free and not in a can.

The APC for Inner Engineering is near the Engine Master. The APC for the Engineering Pod Bay is on its southern wall, behind the rack. Furnace Room doesn't have an APC. Power Room's APC is on its southern wall, near the locker, while Engineering Tool Storage's APC is right next to the door into it, inside the room. The APC for the Chief Engineer's Office is also on its northern wall, opposite the little desk/table.

Engineering
Location

MushroomEngineering.png

Unleashing a hole-y evil.

Access

Chief Engineer, Engineer


Engineering is the one place on Mushroom Station where Engineers deliberately create a black hole and harvest the tiny virtual quantum particles escaping it to keep the lights on. Normally, they manage to keep it contained, but every so often, some greenhorn forgets to turn on the emitters before the field generators and accidentally releases the singularity, which then proceeds to leisurely amble amount and eat everything that crosses its path.

This sector is easily identified by the distinctive yellow tiles in the corridors into it is split into four big areas:

  • Inner Engineering: The room that contains all the equipment and tools for the singularity engine and the little containment room for it.
  • Furnace Room: An alcove branching off of Inner Engineering, filled with furnaces to be used in case the singularity engine isn't quite doing so well.
  • SMES Room: A little den for all the SMES units for the engine. People tend to forget about setting the SMES units here veeery often.
  • Engineering Tool Storage: A great big room just below Inner Engineering with various tools useful for people who work next to a black hole on a regular basis. Notable among them are engineering space suits and jetpacks, as well as Engineer's equipment lockers with mesons.

The Mining Department is just outside the Engineering tool storage room, which is strange, because Miners usually don't have Engineering access. None of them are very happy about it.

Maintenance Information

There isn't a vent anywhere in this area. Better kept that containment area closed if you like your oxygen free and not in a can.

The APC for most of the rooms here is in the maintenance tunnel above.

Engineering
Location

Donut2InnerEngineering.png

Mad physics.

Access

Chief Engineer, Engineer


Engineering is where the Engineers of the station attempt to contain and create a gravitational body with an escape velocity higher than the speed of light and use the virtual quantum particles emitted by the singularity to keep the station's lights on. Despite all the weird physics going on in here, Engineering itself is a pretty simple affair. It consists of four (really three) main areas:

  • "Engineering": Actually just a locker/storage room that for storing, among other things, mesons, tanks of oxygen and plasma, and a backup generator.
  • Engineering Storage: Another storage room off to the side of the locker, this time for firefighting equipment and raw construction materials.
  • A looong, unnamed corridor that provides some well-deserved space between Inner Engineering and the rest of the station.
  • Inner Engineering: The engine control room. In addition to housing the engine's array of radiation collectors, it also stores three sets of engineering space suits and jetpacks, so that the Engineers can weld and activate all the singularity engine components without having to hold their breath for a really long time or worrying about Space burns.
Engineering
Location

ChironEngineering.png

Hell pit.

Access

Chief Engineer, Engineer


Engineering is where Chiron's Engineers attempt to use all sorts of wacky atmospherics tricks to create a blazing-blue hell-inferno that's so hot it could theoretically break all the known binding forces between atomic subparticles and create quark-gluon plasma (good thing SS13 atoms are ridiculously strong). It's strategically located in the eastern parts of Chiron's central cave system, a bit south of Crew Quarters and right next door to the Refinery, and despite all the complicated thermodynamic and gas physics that often go on in there, the room itself is a pretty simple affair.

  • Inner Engineering: A bonsai engine of sorts, an entire Thermoelectric Generator, combustion chamber and all, crammed into a room roughly the size of the Bar.
  • Gas Storage: All the plasma and oxygen used in the TEG is stored here, along side char for the furnaces. In the event Engineering manages to run out of either gas, there's a gas extractor for making extra canisters of gases.
  • PTL Platform: In addition to housing the TEG's cold loop pipes, it also serves as a handy platform for the station's power transmission laser.
  • SMES Room: An absolutely tiny room for storing the engine's absolutely massive power output. The SMES units here are unfortunately inaccessible from the main Engineering room; instead, you have to take a little spacewalk a little bit south and east of Refinery.

Maintenance Information

There isn't a vent anywhere in this area. Good thing there's lots of O2 canisters here. (Just hope they don't blow from all the heat pressure.)

Only the SMES Room has an APC, and it's right outside the door into it.

Engineering
Location

OshanEngineeringV5.png

Yellow hell.

Access

Chief Engineer, Engineer


Can you feel the heat? No, you can't, because there's hardly any fire or smoke coming out of the Engineering department on the east side of the station. Most of the actual Geothermal Generator happens off-station, so this place mostly just has storage rooms like:

Maintenance Information

There isn't a vent anywhere in Engineering, though there are drains in the big airlock into the ocean and in the Power Room.

The Hallway and Foyer share an APC, confusingly named "Engineering", located near the entrance into Engineering Gas Storage. Speaking of which, the APC for Engineering Gas Storage is a little bit right of the top left corner, in-between the canisters of plasma and air. The APC for Inner Engineering is in its top right corner, while the one for the CE's Office is in its bottom left. Similarly, the APC for the Power Room is in its bottom right corner.

Engineering
Location

HorizonEngineering.png

Heart of fire, body of cold.

Access

Chief Engineer, Engineer


Can you the fire burning? Feel the flames surround? See your fear as the heat strikes you down? Likely not, because this Engineering area was designed to minimize the effects of hellburning the engine. For one, it's strategically located in the lower east end of the ship, below QM's, a good distance away from high-traffic areas like the Bar. Second, the Hot Loop and the Combustion Chamber, the main source of heat, and thus the blistering hot gas and fires, during hellburns, are separated a layer of Space, keeping the heat where it should belong.

This "vacuum-isolation" also separates the Combustion Chamber from these other rooms in Engineering, and by extension, the rest of the station, and the valuable contents within:

  • Engine Control Room: Naturally right by the entrance to the general Engineering area, it hosts some ABC-U units, some spare Engineer's equipment lockers, a bountiful supply of insulated gloves, and some computers for monitoring power, engine output, engine properties, and pump speeds, among other things. It also has a closed pipe manifold loop connected to a plasma reserve tank and cryo cooler that can potentially cool down the room if the hellburn still gets a little too hot.
  • Engine Room: Right of the Control Room, this is where the Thermoelectric Generator unit itself is kept. Includes a recharger, some burn meds, a few miscellaneous tools, and a canister of CO2. For suppressing fires, not silently poisoning the station, of course.
  • Hot Loop & Combustion Chamber: Located right of the Engine Room, they produce heat for the engine, and, as previously mentioned, are separated by the vacuum of Space.
  • CE's Quarters: The office and bedroom of the Chief Engineer, who runs the place. Located below the Engine Control Room and houses a crate with an RCD and the CE's table of table parts.
  • East Electrical Substation: Located right of the CE's Quarters, it's actually more than just a substation; it houses atmospherics, fire-fighting, and spacewalking equipment too.
  • Cold Loop: Houses lots of gas canisters and some equipment for cooling down gases for the Thermoelectric Generator, plus a gas extractor and, of all things, Atmospheric Technician lockers. Nothing more interesting in them besides firesuits, hardhats, and mesons, sadly.

There are also a few other useful objects worth protecting scattered throughout the halls between them. Of particular interest: the general manufacturer near the CE's Quarters, the pipe dispenser cart right above the Engine Control Room, and the racks of engineering space suits above the Hot Loop.

Maintenance Information

The East Electrical Substation can refill the air in the Engine Room and Hot Loop, and, by extension, the rest of the area.

Engineering
Location

AtlasEngineeringNew.png

Per ignem, potentia!

Access

Chief Engineer, Engineer


Through fire, there is power, and fire (and cold) is how Atlas's regional plant creates power. Specifically, the Engineering plant, located on the far left/"south" end of Atlas, heats up one loop of gas through char and/or plasma combustion, cools another loop of gas through refrigeration and/or vacumn exposure, and feeds both loops into a Thermoelectric Generator, which uses the temperature difference to create electricity. The whole facility takes up an entire province and is divided into four (arguably five) rooms:

  • Engine Control Room: Here in this room with yellow floor tiles bordered by yellow-and-grey checkers, Engineers can keep track of amount of power generated by the engine and demanded by the regional SMES Units through the Engine Output Monitoring Computer and change how much gas is being sent into the cooling system, heating system, and combustion chamber from the connector ports via the Pump control computer. This room also holds the regional meteor shield generator and does double duty as a storage room, housing Engineer equipment lockers, crates of char furnace fuel, fire medicine medkits, and many tools and materials.
  • Hot Loop: A reinforced floor room with an SMES Unit and another Engine Monitor. No actual heating equipment here, but there are canisters of plasma, oxygen, CO2, and nitrogen. There are also two connector ports for supplying gas into the hot loop; to supply gas into the hot loop so it can be heated, wrench one of said canisters over it.
  • Cold Loop: Another reinforced floor room with another SMES Unit and yet another Engine Monitor. This time, there's two connector ports where canisters of gas to be cooled can be inserted.
  • Engine Room: Where all the heating, cooling, and power-generating actually happens. Not only is the thermoelectric generator unit itself located here, but the furnaces, gas coolers, and other connector ports for inserting gas are in here as well.
    • Combustion Chamber: A special room where gases can be mixed and burned to heat up gas in the hot loop. On the purple plasmaglass, there is an igniter switch to (obviously) ignite the gas, a Combustion Chamber Vent button open up a door on the left of the chamber to expel CO2 and other gases, and a Heat Shield button to pull down a shutter over the glass to protect any observers from extreme heat.
      • Funnily enough, this also holds piping for the cooling system; the blue pipes run gas beside the chamber (so it doesn't heat up, obviously) and to a manifold exposed to Space, just beyond the chamber, to cool it down.

There's also an Engineering Gas Storage area in the maintenance tunnel surrounding this area, but it doesn't actually have much to do with Engineering. Or gas or that matter.

Maintenance Information

There are two air injectors in the Combustion Chamber, but they're used for filling the chamber with gas for burning, not human breathing.

The APC for the Engine Control Room, confusingly called "Engineering" is in that room's top left corner, above the topmost table and by the entrance into the Hot Loop room.

Speaking of the Hot Loop room, its APC is the room's right wall.

The APC for the Cold Loop room is also on its right wall.

The APC for the Engine Room, confusingly named "South West Maintenance", is in the top left, left of all the furnaces.

Engineering
Location

MantaEngineering.png

Controlling a singuloose singularity under the sea.

Access

Chief Engineer, Engineer


In the NSS Manta's Engineering section, Chief Engineer and their Engineer underlings keep the lights on by creating a gravitational singularity and harnessing the Hawking radiation it emits, hopefully while containing it properly. It's located at the center-aft of the ship, conveniently below escape, and its main entrances are at the Engineering Break Room a little bit below the Rising Tide bar and Engineering Storage directly below EVA.

Loudspeakers have been installed throughout engineering to ensure smooth operations. Controls are in the Chief Engineer's office.

The Engineering section consists of the following areas:

Maintenance Information

There are no vents for this area. Why bother, when the inevitable happens?

The APCs are located within the respective areas.

Engineering
Location

KondaruEngineering.PNG

Engine management, and more... more engine management, that is.

Access

Chief Engineer, Engineer


Kondaru's Engineering department, taking up the entirety of the inner-northwestern wall above Medbay, is where the spark of magic happens and the station gets its power. (Solars aside.) Kondaru uses a traditional Thermoelectric Generator, taking up plenty space. Worth it? You decide.

The Engineering section consists of the following areas:

Maintenance Information

There are no vents anywhere here. It would probably upset the delicate balance of weird engine atmos anyways.

The APCs are located within the respective areas.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality