Difference between revisions of "Research Wing"

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{{Location
{{Location
|Function='''''SCIENCE!'''''
|Function='''''SCIENCE!'''''
|Picture=ResearchSection.png
|Picture=Cogmap2ResearchSector.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
Labs: [[Scientist]], [[Research Director]]}}


This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Geneva Convention violations are born. People in [[Security]], such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.
This '''Research Sector''' in the southwest is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other intergalactic treaty violations are born. People in Security, such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.


The Research Wing includes the following facilities:
The Research Wing includes the following facilities:
Line 14: Line 14:
* The [[Artifact Lab#Cogmap2|Artifact Lab]], often just called Artlab
* The [[Artifact Lab#Cogmap2|Artifact Lab]], often just called Artlab
* [[Research Director|Research Director's <strike>nerd cave</strike> Office]], home to ever beloved Heisenbee
* [[Research Director|Research Director's <strike>nerd cave</strike> Office]], home to ever beloved Heisenbee
* [[Toxins|Toxins/Plasma Research]], the City of Pipes and Fire
* [[Plasma Research|Toxins Lab]], the City of Pipes and Fire
* Toxins Storage, the Farm of Pipes and Fire
* [[Chemistry]], which gets set on fire at least twice a round
* [[Chemistry]], which gets set on fire at least twice a round
* A [[Test Chamber#Cogmap2|Test Chamber]], which is where the Chemistry fires are supposed to be
* A [[Test Chamber#Cogmap2|Test Chamber]], which is where the Chemistry fires are supposed to be
* Research Sector Construction Area, a small maintenance area that has a [[Making and Breaking#General Manufacturer|general manufacturer]] and isn't actually under construction


In addition, there is also a [[Pod Bay]] down south with a single miniputt, for artifact deliveries and trips to the [[Research Outpost]]
In addition, there is also a [[Pod Bay#Cogmap2|pod bay]] down south with a single miniputt, for artifact deliveries and trips to the [[Research Outpost#Cogmap2|Research Outpost]]
</tab>
</tab>


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{{Location
{{Location
|Function='''''SCIENCE!'''''
|Function='''''SCIENCE!'''''
|Picture=ResearchDepartment2.png
|Picture=CogmapResearchWing.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
Labs: [[Scientist]], [[Research Director]]}}


This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Geneva Convention violations are born. People in [[Security]], such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.
This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.


The Research Wing includes the following facilities:  
The Research Wing includes the following facilities:  
Line 44: Line 46:
|Function='''''SCIENCE!'''''
|Function='''''SCIENCE!'''''
|Picture=DestinySciencia.png
|Picture=DestinySciencia.png
|Access=[[Scientist]]s, [[Research Director]], [[Security]], all Heads}}
|Access=[[Scientist]]s, [[Research Director]], [[Detective]], [[Security Officer]], all Heads}}


The NSS Destiny's primary mission is research into the unknown, and most of that research happens here.
The NSS Destiny's primary mission is research into the unknown, and most of that research happens here.
Line 67: Line 69:
|Function='''''SCIENCE!'''''
|Function='''''SCIENCE!'''''
|Picture=ClarionSciencia.png
|Picture=ClarionSciencia.png
|Access=[[Scientist]]s, [[Research Director]], [[Security]], all Heads}}
|Access=[[Scientist]]s, [[Research Director]], [[Detective]], [[Security Officer]], all Heads}}


The primary mission of the NSS ''Clarion'' is research into the unknown, and most of that research happens here.
The primary mission of the NSS ''Clarion'' is research into the unknown, and most of that research happens here.
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*[[Robot Depot#Destiny|Robot Depot]] - Simple AI programming
*[[Robot Depot#Destiny|Robot Depot]] - Simple AI programming
*[[Toxins|Toxin Lab]] - [[Gas#Plasma|Plasma]] research, especially into its reactivity with other gases.
*[[Toxins|Toxin Lab]] - [[Gas#Plasma|Plasma]] research, especially into its reactivity with other gases.
*[[Chemistry|Chemistry]] - <strike>Chemical weapons</strike> '''''Strictly''''' [[Chemistry#Medical Chems|pharmaceuticals]] and [[Chemistry#Drugs|quality-of-life]] [[Chemistry#Miscellanea|enhancement]] drugs, for a better living through chemistry  
*[[Chemistry|Chemistry]] - <strike>Chemical weapons</strike> '''''Strictly''''' [[Chemicals#Medical Chems|pharmaceuticals]] and [[Chemicals#Drugs|quality-of-life]] [[Chemicals#Miscellanea|enhancement]] drugs, for a better living through chemistry  
*[[Test Chamber#Destiny|Test Chamber]] - Chemistry and plasma experiments
*[[Test Chamber#Destiny|Test Chamber]] - Chemistry and plasma experiments
*A breakroom with adjoining bathroom. All this science can make one quite hungry.
*A breakroom with adjoining bathroom. All this science can make one quite hungry.


These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research.  
These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research.  
</tab>
<tab name="Linemap">
{{Location
|Function='''''SCIENCE!'''''
|Picture=LinemapResearchWing.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
This laboratory complex below the [[Bar#Linemap|Bar]] is where all the things that make [[Admin]]s cry and yell come from. People in Security, such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.
The Research Wing includes the following facilities:
* [[Chemistry]]: Where all the thermite-phlogistion-chocolate-infused <strike>butts</strike> smoke [[Murder#Beaker bomb|bombs]] come from.
* [[Research Director|Research Director's Office]]: The office and sleeping quarters of the [[Research Director]] and their cute and adorable domestic space bee, Heisenbee. Heisenbee is quite a heavy sleeper, considering they can sleep through the things going on in...
* [[Test Chamber#Linemap|Test Chamber]]: The designated testing site for all the dangerous things created in Chemistry and, to some extent, Plasma Research, built entirely out of reinforced walls and flooring.
* [[Plasma Research|Toxins/Plasma Research]]: A series of special chambers used to heat plasma for the creation of [[Murder#Transfer valve bomb|special]] [[Murder#Canister bombs|bombs]].
* [[Artifact Research|Artifact Lab]]: An archeology lab of sorts, dedicated to deciphering the machines and tools of alien civilizations. 
* [[Telescience|Telescience Lab]]: A rather sparse little room for experimenting with teleportation. Come here for an [[Adventure Zone|adventure]]!...And [[Ghost|never come back]].
* [[Robot Depot#Linemap|GuardBuddy Depot]]: Home of the station's fleet of cuddly [[Robots#GuardBuddies|GuardBuddies]], led by the seasoned Ol' Harner.
==Maintenance Information==
The air in the general corridor area is supplied by an air injector that's linked an [[Emergency Air Hookup#Linemap|air hookup]] below the [[Kitchen#Linemap|Kitchen]].
</tab>
<tab name="Mushroom">
{{Location
|Function='''''SCIENCE!'''''
|Picture=MushroomResearchWing.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
This laboratory complex below the [[Medbay#Mushroom|Medbay]] is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the [[Detective]] and [[Security Officer]]s, are allowed to walk these halls, but only [[Scientist]]s and the [[Research Director]] have access to the laboratories here.
The Research Wing includes the following facilities:
* [[Telescience|Telescience Lab]]: Where [[Adventure Zone|adventurers]] tread...and [[Ghost|never come back]].
* The [[Research Director|Research Director's <strike>nerd cave</strike> Office]]: Home to the ever beloved Heisenbee
* [[Computer Core#Mushroom|Computer Core]]: The mainframe for the [[DWAINE]] network, inside of a regular frame.
* [[Plasma Research|Toxins/Plasma Research]]: The one place to not get a bomb when you most want it.
* [[Artifact Research|Artifact Lab]]: The one place to find a weird alien bomb when you ''least'' want it.
* [[Chemistry]]: Gets set on fire at least twice a round.
The [[Robots#GuardBuddies|GuardBuddies]] also dock here, as this is their home.
</tab>
<tab name="Samedi">
{{Location
|Function='''''SCIENCE!'''''
|Picture=SamediResearchSection.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
The Research Sector on Samedi is located on the asteroid south of the 'Big Island' asteroid, which it shares with a larger-than-average crew quarters room (complete with beds with inquisitive-purple sheets), [[Tool Storage#Samedi|Tool Storage]], the [[Emergency Closet]], and yes, yet another [[Crew Lounge#Samedi|bar]].
The Research Sector includes the following facilities:
* [[Telescience|Telescience Lab]]: Where [[Adventure Zone|adventurers]] tread...and [[Ghost|never come back]].
* The [[Research Director#Samedi|Research Director's Office]]: Home to the ever beloved Heisenbee.
* [[Computer Core#Samedi|Computer Core]]: The mainframe for the [[DWAINE]] network, inside of a regular frame.
* [[Plasma Research#Samedi|Toxins/Plasma Research]]: The one place to not get a bomb when you most want it.
* [[Artifact Research|Artifact Lab]]: The one place to find a weird alien bomb when you ''least'' want it.
* [[Chemistry]]: Gets set on fire at least twice a round.
</tab>
<tab name="Oshan">
{{Location
|Function='''''SCIENCE!''''', now '''''UNDER THE SEA!'''''
|Picture=OshanResearchSectorV2.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>
Labs: [[Scientist]], [[Research Director]]}}
The '''Research Sector''' is a complex of research facilities located in the northeastern parts of the station. It features a number of different laboratories, offices, and storage rooms dedicated to <strike>violating every single subsection of the Space Geneva Protocol</strike> performing '''''SCIENCE!''''', but '''''UNDERWATER!''''':
* [[Computer Core#Oshan|Computer Core]]: A trippy electric green server room that houses the mainframe for Research's [[DWAINE]] network.
* Research Director's Office: An office for the cute and adorable Heisenbee and their [[Research Director|pet human]]. Comes with beautiful but unfortunately non-functional bookshelves.
* [[Plasma Research|Toxins Storage]]: A storage room with loads of [[gas]] canisters.
* Artifact Lab: An [[Artifact Research|alien archaeology]] laboratory.
* Bathroom: An excellent place to lower subjects into porcelain caves for research expeditions, that is, [[General Objects#Toilet|swirlie them]].
* Science Teleporter: A [[Telescience]] suite, loaded with plenty of supplies and open to the hallway for maximum station involvement in [[Adventure Zone]] expeditions.
* Chemistry: You guessed it, a [[chemistry]] room, with an emergency shower room below.
* AI Chamber: The [[AI]]'s personal bedroom. Research isn't specifically in charge of the AI or anything; the AI just wanted to be there.
* Research Lounge: A wooden lounge room with loads of candy and the [[Science Objects#Port-A-Sci|Port-A-Sci]].
Off in the northeast is the [[Pod Bay#Oshan|Research Dock]], a hangar for delivering artifacts and moving to and from the [[Research Outpost#Oshan|Research Outpost]], Research's off-site [[Plasma Research|plasma research laboratory]] and [[Test Chamber#Oshan|weapons testing range]].
</tab>
<tab name="Horizon">
{{Location
|Function=You'll be blinded by '''''SCIENCE!'''''
|Picture=AtlasResearchSector.png
|Access=Labs: [[Research Director]], [[Scientist]]}}
This '''Research Wing/Research Sector''' in the upper east end of the ship, above [[Cargo Bay#Horizon|Cargo]], is the #1 place to be blinded by '''''SCIENCE!''''' and fail at biology. Like any good '''''SCIENCE!''''' lab, it offers plenty of options for your '''''SCIENCE!'''''-induced blindness, each like poetry in motion. Starting from the entrance, going clockwise:
*'''RD Office''': The office and private quarters of the [[Research Director]] and their pet bee, Heisenbee, the proprietors of this establishment.
*'''[[Artifact Research#Horizon|Artifact Lounge]]''': Researchers have finally solved mixology. The best ingredient to a cocktail is an artifact of an alien civilization. Hence, the [[Foods#Dispenser|alcohol and soda dispensers]] strewd among all the standard [[Artifact Research]] machines. Don't ask what the random [[General Objects#Recharger|recharger]] is for.
*'''[[Chemistry#Horizon|Chemistry]]''': These are where the chemicals you smelled came from. Don't be afraid to ask for more; the [[Scientist]]s here are glad to make some more! But ask quickly, before they smother this place in an ocean of flame.
*'''[[Plasma Research#Horizon|Toxin Lab & Toxin Storage]]''': Don't let the "toxin" part scare you. As Paracelsus said, the dose makes the poison, and the [[Scientist]]s control the "dose" of [[Gas#Plasma|plasma]], oxygen, temperature, and other things to make...well, frankly, [[Murder#Bombs|bombs]]. Since creating holes in the hull is a common practice for controlling the process, there are [[Clothing#Emergency Hood|emergency hood]]-[[Clothing#Emergency Suit|suit]]-[[General Objects#Gas Tank|air tank]] sets throughout this room and Toxin Storage for safety.
**'''Toxin Storage''': Because dangerous yet valuable should be kept in safe place, no? Works as nice foyer to the Toxin Lab too.
*'''[[Telescience#Horizon|Science Teleporter]]''': Nothing's quite like a trip to the [[Adventure Zone]], deep as any ocean. The [[Scientist]]s are usually glad to take you there with their teleportation tech and often enjoy inducing you into the vast lore behind the locations...and occasionally  enlisting you in teleporter pranks.
In the hallways between these labs, you can find goodies like spare [[Scientist]] uniforms and [[Medical Objects#Biosuit|biosuits]]. Of perhaps particular interest to you are the [[Telescience#Quantum Telescope|quantum telescope]] by the entrance into the upper hallway leading to Artifact Lounge and Chemistry and the two racks by the Science Teleporter entrance with [[Clothing#Emergency Hood|emergency hood]]-[[Clothing#Emergency Suit|suit]]-[[General Objects#Gas Tank|air tank]] sets and [[General Objects#Camera|cameras]], and the [[Science Objects#Port-A-Sci|Port-A-Sci]] that, by default, has its home turf here.
==Maintenance Information==
The air reserve tans in North East Maint, just above the main entrance and left of the Artifact Lounge, can refill the air in the area between the labs and the [[Chemistry]] lab. 
</tab>
<tab name="Atlas">
{{Location
|Function=One nation under '''''SCIENCE!'''''
|Picture=AtlasResearchSector.png
|Access=Labs: [[Scientist]], [[Research Director]]}}
Off in the bottom left/"Southeast" parts of Atlas, below [[Engineering#Atlas|Engiers]] and left of [[Medbay#Atlas|Medistan]] stands the Republic of the Union of Scientopia, known previously as Republic of the Union of Researchica and more commonly referred to as '''Research Sector''', '''Science''', or just '''Research'''. Whatever the name, the country has prided itself on ''peaceful'' and ''productive'' application of science and its possession of many world-class research facilities, such as:
* Chemistry: A state of the art [[Chemistry#Atlas|chemistry]] lab. Strictly for pharmaceuticals, of course. Not chemical weapons.
* Science Teleporter: A modern [[Telescience#Atlas|Telescience]] facility for leading expeditions into the [[Adventure Zone|uncharted lands]]. Not stealing things from other, more charted countries, no.
* Artifact Research: An [[Artifact Research#Atlas|alien archeology]] workshop for studying other races' cultures. It just so happens that some of them make bombs. And offensive sounding instruments.
* Research Dock: One of Atlas's few [[Pod Bay#Atlas|pod bays]], intended for delivery of additional alien artifacts. 
* Toxin Storage: A storage area for the [[gases]] used in [[Plasma Research]]. Part of the National Reserve and thus not a saferoom for huffing plasma.
* Toxin Lab: A laboratory for conducting [[Plasma Research#Atlas|Plasma Research]], particularly at high temperatures and high pressures that just so happen to be ideal temps for making weapons of mass destruction.
==Maintenance Information==
There's only two vents in this place, and they're both in [[Plasma Research#Atlas|Toxin Lab]]. And they're for filling the chambers with gas for combustion, not repressurizing the area. Somehow, all the other countries are still envious of these vents.
The APC for Chemistry is on its top wall, above the [[Science Objects#Reagant Heater/Cooler|heater/cooler]], and the Artifact Lab APC is on its left wall, near the entrance into Science Teleporter. Speaking of which, the Science Teleporter APC is near the stairs leading to the science teleporter computer, also on its top wall. Toxin Storage's APC is on its right wall, behind the [[Engineering Objects#Tank Dispenser|tank dispenser]], while Toxin Lab's APC is on its top wall, near a disposal chute.
Toxin Lab and Toxin Storage both get power through a wire that goes through their top doors, originating from a main wire in the [[maintenance]] tunnel above. Science Teleporter gets power from that same area, albeit from a cable under its bottom door.
</tab>
<tab name="Manta">
{{Location
|Function='''''SCIENCE!''''', but this time it's '''''ON A BOAT!''''' that can go '''''UNDERWATER!'''''
|Picture=MantaResearchSector.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>Labs: [[Scientist]], [[Research Director]]}}
As you know from the map-specific lobby screen, the NSS ''Manta'' was all about the plasma. Therefore, it makes complete sense that the '''Research Sector''' on the lower eastern/starboard section, where the [[Research Director]] and [[Scientist]]s conduct experiments, does not do any research into plasma whatsoever, unless you count the liquid plasma used in [[Chemistry#Manta|Chemistry]] or the [[Pathogen Symptoms & Mutations#Tier 3: Uncommon Symptoms|plasma farts]] sometimes produced by [[Pathology#Manta|Pathology]].
This place's purple-tiled corridor, however, ''does'' serve as the home turf of the department's [[Science Objects#Port-a-Sci|Port-a-Sci]] and host a [[Engineering Objects#Tank Dispenser|tank dispenser]] and one of the ship's few red soda machines and cigarette machines. More importantly, its corridors allow access to the following facilities:
<gallery widths=200px heights=200px mode="packed ">
Image:MantaTelescience.png|link=Telescience#Manta|[[Telescience#Manta|Science Teleporter]]
Image:MantaArtifactLab.png|link=Artifact Research#Manta|[[Artifact Research#Manta|Artifact Lab]]
Image:MantaResearchRestroom.png|link=Research Restroom#Manta|[[Research Restroom#Manta|Research Restroom]]
Image:MantaChemistry.png |link=Chemistry#Manta|[[Chemistry#Manta|Chemistry]]
Image:MantaRDPrivateQuarters.png |link=Research Director#Manta|[[Research Director#Manta|Research Director's Private Quarters]]
Image:MantaTestChamber.png |link=Test Chamber#Manta|[[Test Chamber#Manta|Test Chamber]]
Image:MantaRobotDepot.png |link=Robot Depot#Manta|[[Robot Depot#Manta|Robot Depot]]
Image:MantaPathologyResearch.png |link=Pathology#Manta|[[Pathology#Manta|Pathology Research]]
</gallery>
==Maintenance Information==
There are no vents for this area. It wasn't about the vents, let me tell you that.
The APCs are located within the respective areas.
==The Sea==
On the table in the middle of the Research Sector's central hallway, you'll find a surprisingly serious, surprisingly well-written poem that reads as follows:
<blockquote>
THE SEA <br>
The sea, the darkness, the death and despair- <br>
all around me all this harkens back to days with air.<br>
My hands, my arms, my clothes and hair - <br>
all of this will go to waste in here! <br>
A fool I was, in days way past, to go enlist - <br>
a braggard, he was, who convinced me of this! <br>
I signed the paper and thus am trapped, fuck this! <br>
The creaking of the ship, the metal closing in - <br>
ah, the wonderful engineers, smash their shins! <br>
Jail would be a soft fate for the likes of these! <br>
The days go by, I hear me sigh, and dread what swam just by - <br>
I won't survive tonight, or if I do, tomorrow. For I know why, <br>
the metal creaks in horror. I leave this poem, to you dear reader, <br>
please excuse the mistakes, for I fear that the pen moves too slow, <br>
my eyes move too slow, everything is too slow, and I cannot fix the mistakes I made in here, and I cannot fix anything I have done in here. <br>
Goodbye my reader, if you exist, please don't make my mistakes again.
</blockquote>
Who's the unfortunate crew member who wrote this? Who knows...
</tab>
<tab name="Kondaru">
{{Location
|Function=Mixing up bad stuff and good stuff
|Picture=KondaruScience.png
|Access=Corridors:[[Scientist]], [[Research Director]], [[Detective]], [[Security Officer]], [[Head of Security]]<br>Labs: [[Scientist]], [[Research Director]]}}
Like any Nanotrasen ship, Kondaru has a great big '''Research Wing''' in the general southwest, where the [[Research Director]] and [[Scientist]]s conduct experiments, create bombs, and mix together warcrimes. This place's purple-tiled corridor serves as the home turf of the department's [[Science Objects#Port-a-Sci|Port-a-Sci]].  More importantly, its corridors allow access to the following facilities:
<gallery widths=200px heights=200px mode="packed ">
File:KondaruArtLab.png|link=Artifact_Research#Kondaru|[[Artifact_Research#Kondaru|Artifact Research]]
File:KondaruBuddyDepot.png|link=Robot Depot#Kondaru|[[Robot Depot#Kondaru|Robot Depot]]
File:KondaruChemistry.png|link=Chemistry#Kondaru|[[Chemistry#Kondaru|Chemistry]]
File:KondaruScienceRouter.png|link=Research_Router#Kondaru|[[Research_Router#Kondaru|Research Router]]
File:KondaruSciencePodBay.png|link=Pod Bay#Kondaru|[[Pod Bay#Kondaru|Science Podbay]]
File:KondaruTelesci.png|link=Telescience|[[Telescience|Telescience]]
File:KondaruTestChamber.png|link=Test Chamber|[[Test Chamber#Kondaru|Test Chamber]]
File:KondaruToxins.png|link=Plasma Research|[[Plasma Research#Kondaru|Toxins]]
</gallery>
==Maintenance Information==
There is an air injector in the main hall, supplied by a pipe in maintenance northwest of the Science department.
The APCs are located within the respective areas.
</tab>
</tab>


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{{Locations}}
{{Locations}}
[[Category:Locations]]

Latest revision as of 23:16, 10 January 2024

Research Wing
Location

Cogmap2ResearchSector.png

SCIENCE!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


This Research Sector in the southwest is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other intergalactic treaty violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.

The Research Wing includes the following facilities:

In addition, there is also a pod bay down south with a single miniputt, for artifact deliveries and trips to the Research Outpost

Research Wing
Location

CogmapResearchWing.png

SCIENCE!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.

The Research Wing includes the following facilities:

Research Wing
Location

DestinySciencia.png

SCIENCE!

Access

Scientists, Research Director, Detective, Security Officer, all Heads


The NSS Destiny's primary mission is research into the unknown, and most of that research happens here.

The Research Wing is composed of 6 main parts:

These are (With the exception of the Test Chamber and Toxin Storage) all linked together via the primary hallway. The hallway also has a sort of indent in the South side, with an office supply closet, a water fountain, a scientist uniform locker, a table with a few office supplies, and a general manufacturer.

Research Wing
Location

ClarionSciencia.png

SCIENCE!

Access

Scientists, Research Director, Detective, Security Officer, all Heads


The primary mission of the NSS Clarion is research into the unknown, and most of that research happens here.

The Research Wing is composed of 8 parts, each devoted to some area of science:

These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research.

Research Wing
Location

LinemapResearchWing.png

SCIENCE!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


This laboratory complex below the Bar is where all the things that make Admins cry and yell come from. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.

The Research Wing includes the following facilities:

  • Chemistry: Where all the thermite-phlogistion-chocolate-infused butts smoke bombs come from.
  • Research Director's Office: The office and sleeping quarters of the Research Director and their cute and adorable domestic space bee, Heisenbee. Heisenbee is quite a heavy sleeper, considering they can sleep through the things going on in...
  • Test Chamber: The designated testing site for all the dangerous things created in Chemistry and, to some extent, Plasma Research, built entirely out of reinforced walls and flooring.
  • Toxins/Plasma Research: A series of special chambers used to heat plasma for the creation of special bombs.
  • Artifact Lab: An archeology lab of sorts, dedicated to deciphering the machines and tools of alien civilizations.
  • Telescience Lab: A rather sparse little room for experimenting with teleportation. Come here for an adventure!...And never come back.
  • GuardBuddy Depot: Home of the station's fleet of cuddly GuardBuddies, led by the seasoned Ol' Harner.

Maintenance Information

The air in the general corridor area is supplied by an air injector that's linked an air hookup below the Kitchen.

Research Wing
Location

MushroomResearchWing.png

SCIENCE!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


This laboratory complex below the Medbay is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.

The Research Wing includes the following facilities:

The GuardBuddies also dock here, as this is their home.

Research Wing
Location

SamediResearchSection.png

SCIENCE!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


The Research Sector on Samedi is located on the asteroid south of the 'Big Island' asteroid, which it shares with a larger-than-average crew quarters room (complete with beds with inquisitive-purple sheets), Tool Storage, the Emergency Closet, and yes, yet another bar.

The Research Sector includes the following facilities:

Research Wing
Location

OshanResearchSectorV2.png

SCIENCE!, now UNDER THE SEA!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


The Research Sector is a complex of research facilities located in the northeastern parts of the station. It features a number of different laboratories, offices, and storage rooms dedicated to violating every single subsection of the Space Geneva Protocol performing SCIENCE!, but UNDERWATER!:

  • Computer Core: A trippy electric green server room that houses the mainframe for Research's DWAINE network.
  • Research Director's Office: An office for the cute and adorable Heisenbee and their pet human. Comes with beautiful but unfortunately non-functional bookshelves.
  • Toxins Storage: A storage room with loads of gas canisters.
  • Artifact Lab: An alien archaeology laboratory.
  • Bathroom: An excellent place to lower subjects into porcelain caves for research expeditions, that is, swirlie them.
  • Science Teleporter: A Telescience suite, loaded with plenty of supplies and open to the hallway for maximum station involvement in Adventure Zone expeditions.
  • Chemistry: You guessed it, a chemistry room, with an emergency shower room below.
  • AI Chamber: The AI's personal bedroom. Research isn't specifically in charge of the AI or anything; the AI just wanted to be there.
  • Research Lounge: A wooden lounge room with loads of candy and the Port-A-Sci.

Off in the northeast is the Research Dock, a hangar for delivering artifacts and moving to and from the Research Outpost, Research's off-site plasma research laboratory and weapons testing range.

Research Wing
Location

AtlasResearchSector.png

You'll be blinded by SCIENCE!

Access

Labs: Research Director, Scientist


This Research Wing/Research Sector in the upper east end of the ship, above Cargo, is the #1 place to be blinded by SCIENCE! and fail at biology. Like any good SCIENCE! lab, it offers plenty of options for your SCIENCE!-induced blindness, each like poetry in motion. Starting from the entrance, going clockwise:

  • RD Office: The office and private quarters of the Research Director and their pet bee, Heisenbee, the proprietors of this establishment.
  • Artifact Lounge: Researchers have finally solved mixology. The best ingredient to a cocktail is an artifact of an alien civilization. Hence, the alcohol and soda dispensers strewd among all the standard Artifact Research machines. Don't ask what the random recharger is for.
  • Chemistry: These are where the chemicals you smelled came from. Don't be afraid to ask for more; the Scientists here are glad to make some more! But ask quickly, before they smother this place in an ocean of flame.
  • Toxin Lab & Toxin Storage: Don't let the "toxin" part scare you. As Paracelsus said, the dose makes the poison, and the Scientists control the "dose" of plasma, oxygen, temperature, and other things to make...well, frankly, bombs. Since creating holes in the hull is a common practice for controlling the process, there are emergency hood-suit-air tank sets throughout this room and Toxin Storage for safety.
    • Toxin Storage: Because dangerous yet valuable should be kept in safe place, no? Works as nice foyer to the Toxin Lab too.
  • Science Teleporter: Nothing's quite like a trip to the Adventure Zone, deep as any ocean. The Scientists are usually glad to take you there with their teleportation tech and often enjoy inducing you into the vast lore behind the locations...and occasionally enlisting you in teleporter pranks.

In the hallways between these labs, you can find goodies like spare Scientist uniforms and biosuits. Of perhaps particular interest to you are the quantum telescope by the entrance into the upper hallway leading to Artifact Lounge and Chemistry and the two racks by the Science Teleporter entrance with emergency hood-suit-air tank sets and cameras, and the Port-A-Sci that, by default, has its home turf here.

Maintenance Information

The air reserve tans in North East Maint, just above the main entrance and left of the Artifact Lounge, can refill the air in the area between the labs and the Chemistry lab.

Research Wing
Location

AtlasResearchSector.png

One nation under SCIENCE!

Access

Labs: Scientist, Research Director


Off in the bottom left/"Southeast" parts of Atlas, below Engiers and left of Medistan stands the Republic of the Union of Scientopia, known previously as Republic of the Union of Researchica and more commonly referred to as Research Sector, Science, or just Research. Whatever the name, the country has prided itself on peaceful and productive application of science and its possession of many world-class research facilities, such as:

  • Chemistry: A state of the art chemistry lab. Strictly for pharmaceuticals, of course. Not chemical weapons.
  • Science Teleporter: A modern Telescience facility for leading expeditions into the uncharted lands. Not stealing things from other, more charted countries, no.
  • Artifact Research: An alien archeology workshop for studying other races' cultures. It just so happens that some of them make bombs. And offensive sounding instruments.
  • Research Dock: One of Atlas's few pod bays, intended for delivery of additional alien artifacts.
  • Toxin Storage: A storage area for the gases used in Plasma Research. Part of the National Reserve and thus not a saferoom for huffing plasma.
  • Toxin Lab: A laboratory for conducting Plasma Research, particularly at high temperatures and high pressures that just so happen to be ideal temps for making weapons of mass destruction.

Maintenance Information

There's only two vents in this place, and they're both in Toxin Lab. And they're for filling the chambers with gas for combustion, not repressurizing the area. Somehow, all the other countries are still envious of these vents.

The APC for Chemistry is on its top wall, above the heater/cooler, and the Artifact Lab APC is on its left wall, near the entrance into Science Teleporter. Speaking of which, the Science Teleporter APC is near the stairs leading to the science teleporter computer, also on its top wall. Toxin Storage's APC is on its right wall, behind the tank dispenser, while Toxin Lab's APC is on its top wall, near a disposal chute.

Toxin Lab and Toxin Storage both get power through a wire that goes through their top doors, originating from a main wire in the maintenance tunnel above. Science Teleporter gets power from that same area, albeit from a cable under its bottom door.

Research Wing
Location

MantaResearchSector.png

SCIENCE!, but this time it's ON A BOAT! that can go UNDERWATER!

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


As you know from the map-specific lobby screen, the NSS Manta was all about the plasma. Therefore, it makes complete sense that the Research Sector on the lower eastern/starboard section, where the Research Director and Scientists conduct experiments, does not do any research into plasma whatsoever, unless you count the liquid plasma used in Chemistry or the plasma farts sometimes produced by Pathology.

This place's purple-tiled corridor, however, does serve as the home turf of the department's Port-a-Sci and host a tank dispenser and one of the ship's few red soda machines and cigarette machines. More importantly, its corridors allow access to the following facilities:

Maintenance Information

There are no vents for this area. It wasn't about the vents, let me tell you that.

The APCs are located within the respective areas.

The Sea

On the table in the middle of the Research Sector's central hallway, you'll find a surprisingly serious, surprisingly well-written poem that reads as follows:

THE SEA
The sea, the darkness, the death and despair-
all around me all this harkens back to days with air.
My hands, my arms, my clothes and hair -
all of this will go to waste in here!
A fool I was, in days way past, to go enlist -
a braggard, he was, who convinced me of this!
I signed the paper and thus am trapped, fuck this!
The creaking of the ship, the metal closing in -
ah, the wonderful engineers, smash their shins!
Jail would be a soft fate for the likes of these!
The days go by, I hear me sigh, and dread what swam just by -
I won't survive tonight, or if I do, tomorrow. For I know why,
the metal creaks in horror. I leave this poem, to you dear reader,
please excuse the mistakes, for I fear that the pen moves too slow,
my eyes move too slow, everything is too slow, and I cannot fix the mistakes I made in here, and I cannot fix anything I have done in here.
Goodbye my reader, if you exist, please don't make my mistakes again.

Who's the unfortunate crew member who wrote this? Who knows...

Research Wing
Location

KondaruScience.png

Mixing up bad stuff and good stuff

Access

Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security
Labs: Scientist, Research Director


Like any Nanotrasen ship, Kondaru has a great big Research Wing in the general southwest, where the Research Director and Scientists conduct experiments, create bombs, and mix together warcrimes. This place's purple-tiled corridor serves as the home turf of the department's Port-a-Sci. More importantly, its corridors allow access to the following facilities:

Maintenance Information

There is an air injector in the main hall, supplied by a pipe in maintenance northwest of the Science department.

The APCs are located within the respective areas.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality