Difference between revisions of "Armory"

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(An update on the contents on anti-biological crates)
m (Many pointless fixes.)
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|Access=[[Head of Security]]
|Access=[[Head of Security]]
}}
}}
The '''Armory''' is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the crates.
The '''Armory''' is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security]] himself can open the crates.


For the pathologically curious:
For the pathologically curious:


*The 4 green crates contain, from left to right:  
*The four green crates contain, from left to right:  
**2 [[Space Pod#Linked Laser Array|laser arrays]], 2 boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]]
**Two [[Space Pod#Linked Laser Array|laser arrays]], two boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]].
**4 [[Security Objects#Riot Shotgun|shotguns with 4 spare rubber ball boxes]]
**Four [[Security Objects#Riot Shotgun|shotguns]] with four spare rubber ball boxes.
**[[Security Objects#Phaser|4 Phasers]]
**Four [[Security Objects#Phaser| Phasers]].
**Two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with mutadone and haloperidol cartridges  
**Two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with [[Chemistry#Mutadone | mutadone]] and [[Chemistry#Haloperidol | haloperidol]] cartridges.


*The 2 racks hold: 2 pieces of [[Security Objects#Heavy Armor|heavy armor]], 2 [[Security Objects#Riot Helmets|riot helmets]] , 2 [[Security Objects#EOD Armor|bomb disposal suits and helmets]], 4 gas masks, 4 pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], and 2 pairs of [[Syndicate Items#Night Vision Goggles|night vision goggles]].
*The two racks hold two pieces of [[Security Objects#Heavy Armor|heavy armor]], two [[Security Objects#Riot Helmets|riot helmets]], two [[Security Objects#EOD Armor|bomb disposal suits and helmets]], four gas masks, four pairs of [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], and two pairs of [[Syndicate Items#Night Vision Goggles|night vision goggles]].


*The fancy-looking rack: 3 [[Security Objects#Riot Shotgun|riot shotguns]], locked, loaded, and ready for action.
*The fancy-looking rack: three [[Security Objects#Riot Shotgun|riot shotguns]], locked, loaded, and ready for action.


*The orange crate: Three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*The orange crate: three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.


*The grey crate: 2 security issue grenade boxes with 2 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], 2 [[Murder#Smoke grenade|smoke grenades]], 1 [[Security Objects#Stinger Grenade|stinger]] grenade, 1 [[Security Objects#Flashbang|flashbang]], and 1 [[Murder#Shock grenade|shock grenade]], plus an experimental grenade box with 3 [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and 3 [[Murder#Cryo grenade|cryo grenades]]
*The grey crate: two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]], plus an experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]]


*On the tables there are 2 [[Security Objects#Riot Launcher|riot launchers]], 2 boxes of [[Murder#40Smoke|smoke shells]], 2 boxes of flashbangs, a box of [[Security Objects#Stinger Grenade|stinger grenades]], emergency injectors of atropine, and a box of [[Implants#Loyalty|Loyalty implants]].
*On the tables there are two [[Security Objects#Riot Launcher|riot launchers]], two boxes of [[Murder#40Smoke|smoke shells]], two boxes of flashbangs, a box of [[Security Objects#Stinger Grenade|stinger grenades]], emergency injectors of atropine, and a box of [[Implants#Loyalty|Loyalty implants]].


* A canister and reserve tank of N2O, hooked up to a pipe system for releasing N2O into the [[Security (place)#Cogmap2|Security]] hallway in case rioters manage to breach into Sec.
* A canister and reserve tank of N2O, hooked up to a pipe system for releasing N2O into the [[Security (place)#Cogmap2|Security]] hallway in case rioters manage to breach into Sec.


This area also houses Security's very own [[Computers#Communications Console|Comms Computer]] so the HoS can call the shuttle in the safety of his little castle, as well as the sole [[Security Objects#AmmoTech|AmmoTech]] on the station, for refilling the [[Security Objects#Riot Shotgun|riot shotguns]]. There are also two switches, one for all the Lockdown shutters over all the possible entrances into [[Security (place)#Cogmap2|Security]], the other just for a single shutter used by the armory as sort of shop window.
This area also houses Security's very own [[Computers#Communications Console|Comms Computer]] so the HoS can [[Calling the Escape Shuttle | call the shuttle]] in the safety of his little castle, as well as the sole [[Security Objects#AmmoTech|AmmoTech]] on the station, for refilling the [[Security Objects#Riot Shotgun|riot shotguns]]. There are also two switches, one for all the Lockdown shutters over all the possible entrances into [[Security (place)#Cogmap2|Security]], the other just for a single shutter used by the armory as sort of shop window.


==Maintenance Information==
==Maintenance Information==
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**A Special Equipment locker with another [[Security Objects#Riot Shotgun|riot shotgun]], plus a box of rubber slugs for it and a boxful of [[Security Objects#Flashbang|flashbangs]].
**A Special Equipment locker with another [[Security Objects#Riot Shotgun|riot shotgun]], plus a box of rubber slugs for it and a boxful of [[Security Objects#Flashbang|flashbangs]].
*'''Bomb Disposal''': An [[Security Objects#Bomb Disposal Suit|EOD suit]], inside of the previously mentioned Special Equipment locker. It won't make you immune to explosions, but it will let you survive ones you otherwise couldn't.
*'''Bomb Disposal''': An [[Security Objects#Bomb Disposal Suit|EOD suit]], inside of the previously mentioned Special Equipment locker. It won't make you immune to explosions, but it will let you survive ones you otherwise couldn't.
*'''Rampages''': A green tranquilizer crate with [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as cartridges of mutadone darts for [[Geneticist|hostile mutants]] and haloperidol ones for [[Chemistry#Drugs|drug-fueled rampagers]].
*'''Rampages''': A green tranquilizer crate with [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] (duh), as well as cartridges of [[Chemistry#Mutadone | mutadone]] darts for [[Geneticist|hostile mutants]] and [[Chemistry#Haloperidol | haloperidol]] ones for [[Chemistry#Drugs|drug-fueled rampagers]].
*'''[[Changeling]]/[[Blob|Blob Invasions]]''':  
*'''[[Changeling]]/[[Blob|Blob Invasions]]''':  
**An orange-red anti-biological crate, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra  flares.
**An orange-red anti-biological crate, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra  flares.
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*'''Alcohol Antics''': A single "emergency" alcohol dispenser between the crates and AmmoTech, whose uses extend far beyond emergencies. How about liquid courage before confronting a [[Nuclear Operative]] force? Celebratory toasts after a successful [[Blob]] defeat? Drowning of sorrows and frustration following a greytide attack? A "truth serum" to get perps free and loose to confess? The possibilities are endless.
*'''Alcohol Antics''': A single "emergency" alcohol dispenser between the crates and AmmoTech, whose uses extend far beyond emergencies. How about liquid courage before confronting a [[Nuclear Operative]] force? Celebratory toasts after a successful [[Blob]] defeat? Drowning of sorrows and frustration following a greytide attack? A "truth serum" to get perps free and loose to confess? The possibilities are endless.


This room also has a [[Security Objects#Recharger|recharger]] for [[Murder#Sidearms (energy)|energy weapons]] and the station's sole [[Security Objects#AmmoTech|AmmoTech vendor]], for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or an [[Head of Security|HoS]] ID can open the lockers.
This room also has a [[Security Objects#Recharger|recharger]] for [[Murder#Sidearms (energy)|energy weapons]] and the station's sole [[Security Objects#AmmoTech|AmmoTech vendor]], for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can make their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or an [[Head of Security|HoS]] ID can open the lockers.


It is also one of the few rooms with a [[Computers#Communications Console|Communications Console]] readily available. The [[Head of Security]] (or a [[Hacking|resourceful]] [[Heads of Staff|Head]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.  
It is also one of the few rooms with a [[Computers#Communications Console|Communications Console]] readily available. The [[Head of Security]] (or a [[Hacking|resourceful]] [[Heads of Staff|Head]]) can [[Calling the Escape Shuttle|call the emergency shuttle]] from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.  
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*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber bullets and tranquilizer darts.
*An [[Security Objects#AmmoTech|AmmoTech]] with extra rubber bullets and tranquilizer darts.
*The orange anti-biological crate: Three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*The orange anti-biological crate: Three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*The green tranquilizer crate: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with mutadone and haloperidol cartridges.  
*The green tranquilizer crate: two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] with [[Chemistry#Mutadone | mutadone]] and [[Chemistry#Haloperidol | haloperidol]] cartridges.  
*The grey special grenades crate:
*The grey special grenades crate:
**2 security issue grenade boxes with 2 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], 2 [[Murder#Smoke grenade|smoke grenades]], 1 [[Security Objects#Stinger Grenade|stinger]] grenade, 1 [[Security Objects#Flashbang|flashbang]], and 1 [[Murder#Shock grenade|shock grenade]].
**Two security issue grenade boxes with two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stinger]] grenade, one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]].
**1 experimental grenade box with 3 [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and 3 [[Murder#Cryo grenade|cryo grenades]].
**One experimental grenade box with three [[Murder#Incendiary grenade|incendiary grenades]], a [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo grenades]].
*The green pod weapons crate: 2 [[Space Pod#Linked Laser Array|laser arrays]], 2 boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]].
*The green pod weapons crate: Two [[Space Pod#Linked Laser Array|laser arrays]], two boxes of [[Murder#40PodSeeker|pod-seeking shells]], and two [[Space Pod#Light Disruptor|disruptors]].
*A canister of [[Gas#N2O|riot gas]].
*A canister of [[Gas#N2O|riot gas]].
*Upon the table:
*Upon the table:
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*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Special Equipment Lockers for riots and bomb disposal, containing [[Security Objects#Riot Shotgun|riot shotguns]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] (which you could ''probably'' use as a substitute for [[Security Objects#Heavy Armor|actual riot armor]]).
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a rack, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*Several [[Space Pod#Linked Laser Array|laser arrays]] on a rack, for when the [[Space Pod#Linked Taser Array|pod tasers]] aren't enough.  
*A [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially [[Traitor|nerdy]] [[Geneticist]]s.  
*A [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]], with [[Chemistry#Haloperidol | haloperidol]] cartridges for semi-quickly incapacitating rampagers and [[Chemistry#Mutadone | mutadone]] cartridge for neutralizing especially [[Traitor|nerdy]] [[Geneticist]]s.  
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions.
*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions.
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
*Boxes of [[Security Objects#Stinger Grenade|stinger grenades]] and [[Security Objects#Flashbang|flashbangs]].
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|Access=[[Head of Security]]}}
|Access=[[Head of Security]]}}


The [[Security Objects#Stun Baton|stun baton]] and [[Security Objects#Taser|taser]] can serve an [[Security Officer|officer]] well, but [[Blob|some]][[Revolutionary|times]], they just aren't the right tools for the job. Enter the '''Armory'''. This little corner in the [[Brig#Mushroom|Brig]] contains all the manner of specialized equipment, detailed below, just for those [[Guide to Genetics#Gamma Ray Exposure|special]] [[Space Pod|jobs]]. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
The [[Security Objects#Stun Baton|stun baton]] and [[Security Objects#Taser|taser]] can serve an [[Security Officer|officer]] well, but [[Blob|some]][[Revolutionary|times]], they just aren't the right tools for the job. Enter the '''Armory'''. This little corner in the [[Brig#Mushroom|Brig]] contains all the manner of specialized equipment, detailed below, just for those [[Guide to Genetics#Gamma Ray Exposure|special]] [[Space Pod|jobs]]. While anybody can break their way through the doors or even the walls, generally only an EMAG or the [[Head of Security]] himself can open the crates.


This room contains:  
This room contains:  
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*Electropacks and remote signallers, necessary components for an [[Construction#Electric Chair|electric chair style]] execution.
*Electropacks and remote signallers, necessary components for an [[Construction#Electric Chair|electric chair style]] execution.
*A Special Equipment Locker for riots and bomb disposal,  which containing a [[Security Objects#Riot Shotgun|riot shotgun]], some spare rubber slugs for said shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]].
*A Special Equipment Locker for riots and bomb disposal,  which containing a [[Security Objects#Riot Shotgun|riot shotgun]], some spare rubber slugs for said shotgun, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]].
*A green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with mutadone and haloperidol cartridges.
*A green tranquilizer crate with a [[Security Objects#Tranquilizer Rifle|tranquilizer rifle]] with [[Chemistry#Mutadone | mutadone]] and [[Chemistry#Haloperidol | haloperidol]] cartridges.
*An AmmoTech vendor with additional rubber slugs and rifle cartridges.   
*An AmmoTech vendor with additional rubber slugs and rifle cartridges.   
*An orange-red anti-biological crate, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*An orange-red anti-biological crate, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*A grey grenades crate with two security issue grenade boxes (2 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]], 2 [[Murder#Smoke grenade|smoke]], 1 [[Security Objects#Stinger Grenade|stinger]], 1 [[Security Objects#Flashbang|flashbang]], 1[[Murder#Shock grenade|shock]]) and one experimental grenade box (3 [[Murder#Incendiary grenade|incendiaries]], 1 [[Murder#High-range incendiary grenade|high-range incendiary grenade]], 3 [[Murder#Cryo grenade|cryo]])
*A grey grenades crate with two security issue grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]], two [[Murder#Smoke grenade|smoke]], one [[Security Objects#Stinger Grenade|stinger]], one [[Security Objects#Flashbang|flashbang]], one [[Murder#Shock grenade|shock grenade]]) and one experimental grenade box (three [[Murder#Incendiary grenade|incendiaries]], one [[Murder#High-range incendiary grenade|high-range incendiary grenade]], and three [[Murder#Cryo grenade|cryo]]).
While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS card]] himself can open the lockers.
While anybody can make their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security]] himself can open the lockers.


</tab>
</tab>
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|Access=[[Head of Security]]}}
|Access=[[Head of Security]]}}


This egregiously ill-protected room is the [[Security (place)#Chiron|Security Department's]] '''Armory''', a special room with various special equipment for various special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.
This egregiously ill-protected room is the [[Security (place)#Chiron|Security Department's]] '''Armory''', a special room with various special equipment for various special situations where the usual [[Security Objects#Taser|taser]] and [[Security Objects#Handcuffs|cuffs]] won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.


This room contains:  
This room contains:  
Line 231: Line 231:
*A Special Equipment Locker for riots and bomb disposal, with yet another [[Security Objects#Riot Shotgun|riot shotgun]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] for surviving bombs (and occasionally bullets too).
*A Special Equipment Locker for riots and bomb disposal, with yet another [[Security Objects#Riot Shotgun|riot shotgun]], spare rubber slugs for the shotguns, a boxful of [[Security Objects#Flashbang|flashbangs]], and [[Security Objects#Bomb Disposal Suit|an EOD suit]] for surviving bombs (and occasionally bullets too).
*A canister of [[Gas#N2O|knockout gas]].
*A canister of [[Gas#N2O|knockout gas]].
*A fancy green pod weapons crate with 2 [[Space Pod#Linked Laser Array|laser arrays]], 2 boxes of [[Murder#40PodSeeker|pod-seeking shells]], and 2 [[Space Pod#Light Disruptor|disruptors]].
*A fancy green pod weapons crate with two [[Space Pod#Linked Laser Array|laser arrays]], two boxes of [[Murder#40PodSeeker|pod-seeking shells]], and two [[Space Pod#Light Disruptor|disruptors]].
*An even fancier grey crate with:
*An even fancier grey crate with:
**2 'security issue' grenade boxes (2 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal]], 2 [[Murder#Smoke grenade|smoke]], 1 [[Security Objects#Stinger Grenade|stingers]], 1 [[Security Objects#Flashbang|flashbang]], and 1 [[Murder#Shock grenade|shock]])  
**Two 'security issue' grenade boxes (two [[Security Objects#Crowd Dispersal Grenade|crowd dispersals]], two [[Murder#Smoke grenade|smoke grenades]], one [[Security Objects#Stinger Grenade|stingers]], one [[Security Objects#Flashbang|flashbang]], and one [[Murder#Shock grenade|shock grenade]])  
**An 'experimental' grenade box (3 [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and 3 [[Murder#Cryo grenade|cryo]]).
**An 'experimental' grenade box (three [[Murder#Incendiary grenade|incendiary]], a [[Murder#High-range incendiary grenade|high-range incendiary]], and three [[Murder#Cryo grenade|cryo]]).
*A green tranquilizer crate with 2 [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and some mutadone and haloperidol cartridges  
*A green tranquilizer crate with two [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]] and some [[Chemistry#Mutadone | mutadone]] and [[Chemistry#Haloperidol | haloperidol]] cartridges  
*A novel orange-red crate with an "anti-biological" symbol that looks like a bee, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*A novel orange-red crate with an "anti-biological" symbol that looks like a bee, containing three [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#FlarePistol|flare gun]] and one box of extra flares.
*A rack with [[Security Objects#Phasers|phasers]], [[Security Objects#Stinger Grenade|stinger grenades]], [[Security Objects#Flashbang|flashbangs]], and a box of [[Implants#Loyalty|loyalty implants]]
*A rack with [[Security Objects#Phasers|phasers]], [[Security Objects#Stinger Grenade|stinger grenades]], [[Security Objects#Flashbang|flashbangs]], and a box of [[Implants#Loyalty|loyalty implants]]
*Another rack with 3 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], and [[Construction#Electric Chair|Electropacks]] and signallers for [[Construction#Electric chair|electric chair]] executions.
*Another rack with three [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]], and [[Construction#Electric Chair|Electropacks]] and signallers for [[Construction#Electric chair|electric chair]] executions.


==Maintenance Information==
==Maintenance Information==
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**A box of [[Implants#Loyalty|loyalty implants]]
**A box of [[Implants#Loyalty|loyalty implants]]
**[[Construction#Electric Chair|Electropacks]] and signallers for [[Construction#Electric chair|electric chair]] executions.
**[[Construction#Electric Chair|Electropacks]] and signallers for [[Construction#Electric chair|electric chair]] executions.
**2 [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]].
**Two [[Security Objects#Crowd Dispersal Grenade|crowd dispersal grenades]].
**A [[Security Objects#Recharger|recharger]] for, well, recharging [[Murder#Sidearms (energy)|energy weapons]].
**A [[Security Objects#Recharger|recharger]] for, well, recharging [[Murder#Sidearms (energy)|energy weapons]].
*An fancy black rack: Three [[Security Objects#Riot Shotgun|riot shotguns]].
*An fancy black rack: Three [[Security Objects#Riot Shotgun|riot shotguns]].

Revision as of 03:12, 20 October 2019

Armory
Location

Cogmap2Armory-3-24-2019.png

HoS's toy cave

Access

Head of Security


The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the Head of Security himself can open the crates.

For the pathologically curious:

  • The fancy-looking rack: three riot shotguns, locked, loaded, and ready for action.
  • The orange crate: three flamethrowers and two flare gun boxes, each with one flare gun and one box of extra flares.
  • A canister and reserve tank of N2O, hooked up to a pipe system for releasing N2O into the Security hallway in case rioters manage to breach into Sec.

This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns. There are also two switches, one for all the Lockdown shutters over all the possible entrances into Security, the other just for a single shutter used by the armory as sort of shop window.

Maintenance Information

There is no vent. As previously mentioned, it does supply gas to the hallway outside of Security.

The APC for this room is in the top right, right by the AmmoTech.

Armory
Location

CogmapArmory-5-11-2019.png

HoS's toy chest

Access

Head of Security, Security Officer


The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects for a variety of special situations such as:

This room also has a recharger for energy weapons and the station's sole AmmoTech vendor, for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can make their way past the doors, generally only an EMAG or an HoS ID can open the lockers.

It is also one of the few rooms with a Communications Console readily available. The Head of Security (or a resourceful Head) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.

Maintenance Information

There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.

Armory
Location

DestinyArmory-3-20-2019.png

HoS's toy cabinet

Access

Head of Security


The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

For the pathologically curious:

Maintenance Information

There is no vent. It was going to have one, ostensibly for delivering N2O gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.

The APC is in the bottom right corner.

Armory
Location

200px

HoS's toy box

Access

Head of Security


When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.

For the pathologically curious, going clockwise:

Armory
Location

LinemapArmory.png

HoS's toy room.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Armory
Location

MushroomArmory.png

HoS's toy walk-in closet

Access

Head of Security


The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the Head of Security himself can open the crates.

This room contains:

Armory
Location

200px

HoS's private toy room.

Access

Head of Security


The Armory is a special room in the Head of Security's office that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do, like:

While anybody can make their way past the doors, generally only an EMAG or the Head of Security himself can open the lockers.

Armory
Location

ChironArmory.png

HoS's toy corner.

Access

Head of Security


This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is on the north wall.

Armory
Location

200px

HoS's toy cabin.

Access

Head of Security


This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.

This room contains:

Maintenance Information

There is no vent.

The APC for this room is in the middle of the left wall.

Armory
Location

200px

Presidential toy corner

Access

Head of Security


This darkly-lit corner of Secstotzka is the national Armory, reserved for regional crises such as riots, revolutions, corporate invasions, and monster attacks. Though even the lowliest Civilechian can break into and steal the equipment stored in the rack and on the table, only the President-for-Life or an agent with an EMAG can open the crate and locker. The armory is stocked with:

Maintenance Information

There is no vent, as per presidential preferences.

The APC for this room in the middle right, by the exit.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality