Armory
Armory | |
Location | |
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HoS's toy cave | |
The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- The 4 green crates contain, from left to right:
- 3 laser arrays, 2 boxes of pod-seeking shells, and 3 disruptors
- 4 shotguns with 4 spare rubber ball boxes
- 4 Phasers
- Two tranquilizer rifles with mutadone and haloperidol cartridges
- The 2 racks hold: 2 pieces of heavy armor, 2 riot helmets , 2 bomb disposal suits and helmets, 4 gas masks, 4 pairs of Thermal Scanners, and 2 pairs of night vision goggles.
- The fancy-looking rack: 3 riot shotguns, locked, loaded, and ready for action.
- The orange crate: A flamethrower, some fuel tanks, and two flare guns with boxes of extra flares
- The grey crate: 2 security issue grenade boxes with 2 crowd dispersal grenades, 2 smoke grenades, 1 stinger grenade, 1 flashbang, and 1 shock grenade, plus an experimental grenade box with 3 incendiary grenades, a high-range incendiary grenade, and 3 cryo grenades
- On the tables there are 2 riot launchers, 2 boxes of smoke shells, 2 boxes of flashbangs, a box of stinger grenades, emergency injectors of atropine, and a box of Loyalty implants.
- A canister and reserve tank of N2O, hooked up to a pipe system for releasing N2O into the Security hallway in case rioters manage to breach into Sec.
This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns. There are also two switches, one for all the Lockdown shutters over all the possible entrances into Security, the other just for a single shutter used by the armory as sort of shop window.
Maintenance Information
There is no vent. As previously mentioned, it does supply gas to the hallway outside of Security.
The APC for this room is in the top right, right by the AmmoTech.
Armory | |
Location | |
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HoS's toy chest | |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects for a variety of special situations such as:
- Rioting/Greytiding/Insurrection:
- A rack with riot armors and helmets for resisting melee blows, with complementary gas masks and tacticool NVG goggles.
- On the table, crowd dispersal grenades and boxes of stingers and flashbangs.
- A box with plenty of loyalty implants (you'll need them)
- A rack of three riot shotguns.
- Two security issue grenade boxes in the grey grenades crate, loaded with various make-them-fuck-off grenades
- A canister of riot gas, which quickly knocks out anyone who walks into it without wearing internals. Easy to see in the air, but still easy to accidentally stumble into.
- A Special Equipment locker with another riot shotgun, plus a box of rubber slugs for it and a boxful of flashbangs.
- Bomb Disposal: An EOD suit, inside of the previously mentioned Special Equipment locker. It won't make you immune to explosions, but it will let you survive ones you otherwise couldn't.
- Rampages: A green tranquilizer crate with tranquilizer rifles (duh), as well as cartridges of mutadone darts for hostile mutants and haloperidol ones for drug-fueled rampagers.
- Changeling/Blob Invasions:
- An orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and flare gun boxes.
- An experimental grenade box in the grey grenades crate, with 3 incendiary grenades and 1 high-range version for murdering blob tiles, plus three cryo grenades for antics.
- Executions: Electropacks and remote signalers on the table, necessary components for an electric chair execution.
- Pod Attacks: Laser arrays and pod-seeking shells in the pod weapons crate, for when the pod tasers aren't enough.
- Cloakers: Optical Thermal Scanners on the rack, special goggles that let you spot people who are using invisibility cloaks, at a cost.
This room also has a recharger for energy weapons and the station's sole AmmoTech vendor, for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can made their way past the doors, generally only an EMAG or an HoS ID can open the lockers.
It is also one of the few rooms with a Communications Console readily available. The Head of Security (or a resourceful Head) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.
Maintenance Information
There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.
Armory | |
Location | |
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HoS's toy cabinet | |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A rack with:
- A box of loyalty implants.
- A box of flashbangs and a box of stinger grenades.
- Two crowd dispersal grenades, surprisingly not in a box.
- Two pairs of thermals and two pairs of NVG goggles.
- Two gas tanks of air mix and two gas masks.
- The green pod weapons crate: 3 laser arrays, 2 boxes of pod-seeking shells, and 3 disruptors.
- A Special Equipment Locker for riots and bomb disposal with a riot shotgun, spare rubber slug box, more flashbangs, and an EOD suit.
- A fancy rack with three riot shotguns.
- A backup communications console.
- An AmmoTech with extra rubber bullets and tranquilizer darts.
- The green tranquilizer crate: two tranquilizer rifles with mutadone and haloperidol cartridges.
- The orange anti-biological crate: A flamethrower, some fuel tanks, and two flare guns with boxes of extra flares.
- A canister of N2O gas.
Maintenance Information
There is no vent. It was going to have one, ostensibly for delivering N2O gas, but due to a Curious Incident in the Past that Should Not Be Mentioned Ever Again that resulted in the HoS gaining a great fear of vents, it was blocked.
The APC is in the bottom right corner.
Armory | |
Location | |
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HoS's toy box | |
When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious, going clockwise:
- On the rack: Two pairs of gas masks, two air tanks, two dispersal greandes, two pairs of thermal goggles, and two pairs of night vision goggles.
- A extra-fancy rack of three riot shotguns.
- A Special Equipment Locker for with riot and bomb disposal gear, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A backup communications console.
- An AmmoTech with extra rubber bullets and tranquilizer darts.
- The orange anti-biological crate: A flamethrower, some fuel tanks, and two flare guns with boxes of extra flares.
- The green tranquilizer crate: two tranquilizer rifles with mutadone and haloperidol cartridges.
- The grey special grenades crate:
- 2 security issue grenade boxes with 2 crowd dispersal grenades, 2 smoke grenades, 1 stinger grenade, 1 flashbang, and 1 shock grenade.
- 1 experimental grenade box with 3 incendiary grenades, a high-range incendiary grenade, and 3 cryo grenades.
- The green pod weapons crate: 3 laser arrays, 2 boxes of pod-seeking shells, and 3 disruptors.
- A canister of riot gas.
- Upon the table:
- Electropacks, straightjackets and signallers for electric executions,
- A box of loyalty implants
- Boxes of stingers and flashbangs.
- A recharger
Armory | |
Location | |
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HoS's toy room. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O), plus gas tanks so you don't accidentally huff some of it yourself.
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a rack, for when the pod tasers aren't enough.
- A tranquilizer rifle, with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially nerdy Geneticists.
- Electropacks, straightjackets and IV drips for executions.
- Boxes of stinger grenades and flashbangs.
- A backup communications console.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
Armory | |
Location | |
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HoS's toy walk-in closet | |
The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O) and a rack of complementary riot gear and a grey crate with riot shotguns and rubber slugs.
- An AmmoTech, with rubber slugs for the riot shotguns, among other things.
- An orange anti-biological crate for scum who simply don't fit in handcuffs, with a flamethrower, some fuel canisters, and a flare gun with a box of extra flares.
- An green tranquilizer crate with a tranq rifle for stopping drug-fueled rampages and belligerent Geneticists.
- A grey crate with two security issue grenade boxes (2x crowd dispersal, 2x smoke, 1x stinger, 1x flashbang, 1x shock) and one experimental grenade box (3x incendiary, 1x high-range incendiary, 3x cryo)
- Special Equipment Lockers for riots and bomb disposal, containing more riot shotguns, yet more spare rubber slugs for the shotgun, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on the table, for when the pod tasers aren't enough.
- Electropacks, straightjackets and IV drips for executions
- Boxes of stinger grenades and flashbangs.
- A backup communications console.
Armory | |
Location | |
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HoS's private toy room. | |
The Armory is a special room in the Head of Security's office that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do, like:
- A rack of anti-riot gear, with riot armor, riot helmets, a complementary gas mask, and, curiously, a pair of thermal goggles
- A table right beside it with box of stinger and crowd dispersal grenades.
- On that same table, a box of loyalty implants.
- Electropacks and remote signallers, necessary components for an electric chair style execution.
- A Special Equipment Locker for riots and bomb disposal, which containing a riot shotgun, some spare rubber slugs for said shotgun, a boxful of flashbangs, and an EOD suit.
- A green tranquilizer crate with a tranquilizer rifle with mutadone and haloperidol cartridges.
- An AmmoTech vendor with additional rubber slugs and rifle cartridges.
- An orange-red anti-biological crate, containing a flamethrower, some fuel tanks, a flare gun, and a box of extra flares.
- A grey grenades crate with two security issue grenade boxes (2 crowd dispersal, 2 smoke, 1 stinger, 1 flashbang, 1shock) and one experimental grenade box (3 incendiaries, 1 high-range incendiary grenade, 3 cryo)
While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
Armory | |
Location | |
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HoS's toy corner. | |
This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.
This room contains:
- A box of loyalty implants
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a table, for when the pod tasers aren't enough.
- Boxes of stinger grenades and flashbangs.
Maintenance Information
There is no vent.
The APC for this room is on the north wall.
Armory | |
Location | |
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HoS's toy cabin. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A rack of anti-riot gear, with two each of riot armor, riot helmets, gas masks, thermal goggles, and NV goggles.
- A rack full of riot shotguns.
- A backup communications console.
- The station's sole AmmoTech.
- A Special Equipment Locker for riots and bomb disposal, with yet another riot shotgun, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit for surviving bombs (and occasionally bullets too).
- A canister of knockout gas.
- A fancy green pod weapons crate with 3 laser arrays, 2 boxes of pod-seeking shells, and 3 disruptors.
- An even fancier grey crate with:
- 2 'security issue' grenade boxes (2 crowd dispersal, 2 smoke, 1 stingers, 1 flashbang, and 1 shock)
- An 'experimental' grenade box (3 incendiary, a high-range incendiary, and 3 cryo).
- A green tranquilizer crate with 2 tranquilizer rifles and some mutadone and haloperidol cartridges
- A novel orange-red crate with an "anti-biological" symbol that looks like a bee, containing flamethrowers, some fuel canisters, and 2 flare guns with boxes of extra flares
- A rack with phasers, stinger grenades, flashbangs, and a box of loyalty implants
- Another rack with 3 crowd dispersal grenades, and Electropacks and signallers for electric chair executions.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
Armory | |
Location | |
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Presidential toy corner | |
This darkly-lit corner of Secstotzka is the national Armory, reserved for regional crises such as riots, revolutions, corporate invasions, and monster attacks. Though even the lowliest Civilechian can break into and steal the equipment stored in the rack and on the table, only the President-for-Life or an agent with an EMAG can open the crate and locker. The armory is stocked with:
- An orange-red crate with an "anti-biological" symbol that looks like a bee: Flamethrowers, some fuel canisters, and 2 flare guns with boxes of extra flares.
- A table with:
- Boxes of stinger grenades and flashbangs.
- A box of loyalty implants
- Electropacks and signallers for electric chair executions.
- 2 crowd dispersal grenades.
- A recharger for, well, recharging energy weapons.
- An fancy black rack: Three riot shotguns.
- thermal goggles
- A Special Equipment Locker:
- Another riot shotgun & spare rubber slugs.
- A boxful of flashbangs
- An bomb-disposal suit & blast helmet set for surviving bombs (and occasionally bullets too).
- An flash.
- A pair of SecHUDs.
Maintenance Information
There is no vent, as per presidential preferences.
The APC for this room in the middle right, by the exit.