Difference between revisions of "AI Chamber"
Studenterhue (talk | contribs) (Mention the solar array above Cog2's AI Chamber) |
Studenterhue (talk | contribs) (Rewrite Cog1's tab to focus solely on the actual AI Chamber) |
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<tab name="Cogmap1"> | <tab name="Cogmap1"> | ||
{{Location | {{Location | ||
|Picture= | |Picture=CogmapAIChamberForReal.png | ||
|Function=The AI's little fortress. | |Function=The AI's little fortress. | ||
|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''AI Chamber''' is | The '''AI Chamber''' is big blue room with trippy circuit matrices tiles above the [[AI Upload#Cogmap1|AI Upload]], separated by a thin window and windoor. If you want to get to core, you'll be in for a treat. You'll have to brave at one of four turrets that automatically lock on to you, and this time, the [[Computers#Turret deactivation control|turret deactivation control]] is way towards the top left, instead of conveniently being at the entrance. It's pretty cramped in here, so you could easily block them, though you'd still have to get past the reinforced glass and electrified grille surrounding the [[AI]]. They can also still press a button within the glass to pull the shutters on you though, at which point you'll need either a good [[Murder#Bombs|bomb]] or [[Engineering Objects#RCD|RCD]]. | ||
==Maintenance information== | ==Maintenance information== | ||
There is no vent. The AI does not need air, unlike the rest of the [[Human|meatbags]] it serves. | There is no vent. The AI does not need air, unlike the rest of the [[Human|meatbags]] it serves. | ||
The APC for the AI Chamber (and its turrets) is located on the north end of the room. The various electrified grilles and IR sensors surrounding the Chamber have their own APC, labeled "AI Perimeter Defenses", which is on the other side of the wall the AI Chamber APC is on. | |||
The APC for the AI Chamber (and its turrets) is located on the north end of the room. | |||
The various electrified grilles and IR sensors surrounding the Chamber have their own APC, which is on the other side of the wall the AI Chamber APC is on. | |||
</tab> | </tab> | ||
Revision as of 00:53, 22 April 2019
AI Chamber | |
Location | |
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The AI's little bedroom. | |
This big blue sea of circuits above the AI Upload is the AI Chamber. In some ways, it's sort of an office for the station's AI. There's a SecMate computer for handling security records, a MedTrak computer for the medical ones, a bank records computer for the, well, bank ones, a few DWAINE terminals, and, most interestingly, the AI's own announcement computer. The AI's personal shellbots are located here as well, and there are docking stations for its Cyborg friends.
This room hosts the physical core unit for the AI. If the core is destroyed, the AI dies, and thus its safety is of high importance. For this reason, there are four turrets in this room, controlled by a turret deactivation control strip outside the sole door into the AI Upload, and the core unit is surrounded by reinforced glass over electrified grilles. If the glass is compromised, the AI can activate a button within the glass to pull down emergency shutters.
There is also an array of solar panels above the room that are directly wired to the AI Chamber, AI Upload, and AI Upload Foyer. In this way, if the engine fails or the other solars go offline, the AI can still run off the chamber's power rather than its internal cell.
Maintenance information
There are no vents. The AI does not need air.
The APC for the AI Chamber is located on the north end of the room.
The power is supplied via a cable in Fore Port Maintenance to the left of the Net Cafe.
AI Chamber | |
Location | |
---|---|
The AI's little fortress. | |
The AI Chamber is big blue room with trippy circuit matrices tiles above the AI Upload, separated by a thin window and windoor. If you want to get to core, you'll be in for a treat. You'll have to brave at one of four turrets that automatically lock on to you, and this time, the turret deactivation control is way towards the top left, instead of conveniently being at the entrance. It's pretty cramped in here, so you could easily block them, though you'd still have to get past the reinforced glass and electrified grille surrounding the AI. They can also still press a button within the glass to pull the shutters on you though, at which point you'll need either a good bomb or RCD.
Maintenance information
There is no vent. The AI does not need air, unlike the rest of the meatbags it serves.
The APC for the AI Chamber (and its turrets) is located on the north end of the room. The various electrified grilles and IR sensors surrounding the Chamber have their own APC, labeled "AI Perimeter Defenses", which is on the other side of the wall the AI Chamber APC is on.
AI Chamber | |
Location | |
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AI's bedroom. | |
The AI's little hubby-hole, conveniently located right next to the Bridge. It's nowhere near the digital fortresses of the other maps, but for what it lacks in size it makes up for in sheer simplicity and efficiency. Anyone who wishes to get to the AI or the Upload computer either has to break down the reinforced walls out in the open or brave that one stun turret locking down that chokepoint of a hallway. Unless, of course, they have access, in which case they can just disable the turrets using their ID on the little turret deactivation control thing that looks like a proximity sensor.
Maintenance Information
There is no vent. The AI does not need air, unlike the rest of the meatbags it serves. Except maybe for cooling its circuits.
The APC for the AI Chamber is on the northern wall,right by the AI's core shield.
AI Chamber | |
Location | |
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AI's little pad. | |
The AI's little hubby-hole, conveniently located right next to the Bridge. It has considerably more room than its Destiny counterpart, affording it not just one, not two, but three turrets, strategically placed so that anybody trying to get to the AI or the Upload computer has at least one turret facing them. Unless, of course, they have access, in which case they can just disable the turrets using their ID on the little turret deactivation control thing, just outside the Bridge's AI Chamber entrance. Convenient!
Maintenance Information
There is no vent. The AI does not need air, unlike the rest of the meatbags it serves. Except maybe for cooling its circuits. But perhaps it just has a heat sink for that.
The APC for the AI Chamber is on the eastern wall, right by the entrance to the Computer Core entrance.
AI Chamber | |
Location | |
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AI's little corner of the station. | |
This is where the Linemap's local sentient talking computer lives, some ways above a room full of less sentient, less talkative computers. This is not the place to upload a law or find a law module; there are separate rooms for that. This is the AI and its Cyborgs' personal corner; no humans are allowed here unless they like using turret controls themselves guarded by turrets. There's no reason for them to be here anyways, unless they want either a personal tête-à-tête chat with a computer or something else from them...
Maintenance Information
There is no vent. Though Heads can access it, this is a room solely meant for the AI and its Cyborgs, who don't need any air.
The APC for the AI Chamber is right in the middle, on the other side of the wall adjacent to the AI core itself.
The AI doesn't have a chamber. It has its own freaking fortress, a mini-station of sorts, floating around southeast of the station. Law uploading and law module writing have their own separate rooms.
While donuts are often found in boxes, usually boxes are usually not found in donuts. In fact, sometimes boxes have smaller boxes inside of them. Hence, Donut 2's own special talking box is located, not on-station, but in its very own satellite, a self-sufficient, very, very big box with its own power grid and lots and lots of turrets.
AI Chamber | |
Location | |
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AI's little cave. | |
Given that Chiron Outpost is a station on an asteroid with a humongous cave, it's no surprise the AI has its own little "cave" in the general southwest of the station, a bit away from the Bridge, called the AI Chamber. In addition to protecting the AI's main core, it also holds a RTG and a crate of fuel pellets for it as a form a backup power. The AI's pair of mini-shells are also kept here, which are variously called eyebots, minibots, and, interestingly, eggbots.
Maintenance Information
There is no vent. Though Heads can access it, this is a room solely meant for the AI and its Cyborgs, who don't need any air.
The APC for the AI Chamber is in the middle of the southern wall, in the room that houses the actual AI core.
AI Chamber | |
Location | |
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AI's place under the sea. | |
If you're looking for signs of (artificial) intelligent life, you should check out the AI Chamber in the southern parts of the Research Wing. This glowing blue chamber with a trippy floor pattern houses and (hopefully) protects the AI's core unit, its two shell units, and its personal cyborg docking station. It boasts three (technically four, maybe five) layers of security:
- Only the Heads of Staff have access to this room, though since the Research Wing allows only Research and Security personnel, in practice, only the Captain, HoP, HoS, and RD can actually get to it.
- There are three people-locking turrets that can only be deactivated by said Heads via the Turret control unit outside the entrance (though you don't need much access to circumvent them in other ways).
- The AI has a switch within their reinforced glass housing that'll drop down some steel shutters around the core unit. These shutters are virtually impenetrable and block off fire, chemical smoke, chemical foam, and most types of bullets, though a sufficiently powerful bomb can penetrate through the shutters.
Maintenance Information
There is no vent. You might expect the AI to have some sort of advanced liquid cooling unit that uses water from the sea, but, no, they just have internal heat sinks because NanoTrasen is cheap like that. That thing that looks like a vent is actually a drain, so that the AI doesn't suddenly gain "natural water cooling" (read:flood with seawater and/or other fluids). The fluid doesn't short its circuits or anything; it just rouses uncomfortable memories.
The APC for this room is near the top right, near the column of shell units.