Difference between revisions of "Security (place)"

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(Replace cogmap2 images, add links to various Sec facilities)
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{{Location
{{Location
|Function=Donut storage.
|Function=Donut storage.
|Picture=SecuritySection.png
|Picture=Cogmap2SecurityV3.png
|Access=[[Head of Security]], [[Security Officer]], [[Detective]]}}
 
'''Security''' is the headquarters of Cogmap2's security force, located on the east end of the station, right across from the [[Bridge#Cogmap2|bridge]].  Not only does it have a [[Brig#Cogmap2|brig]], [[Armory#Cogmap2|armory]], [[Interrogation Room#Cogmap2|interrogation]] and [[Beepsky's House#Cogmap2|a house for Beepsky]], but also a number of smaller but nonetheless useful rooms:
 
{| class="wikitable sortable"
 
|-
! Room
!class="unsortable"| Picture
!class="unsortable"| Description
 
|- id="Security Foyer Checkpoint"
| '''Security Foyer Checkpoint'''
|[[File:Cogmap2SecurityFoyerCheckpointV2.png|150px]]
| An atrium of sorts, guarded by the stalwart and rather standoffish Hooty McJudgement. In addition to a [[Security Objects#Port-a-Brig|Port-a-Brig]] and [[Security Objects#Recharger|recharger]], it also has chutes going to the [[Security Checkpoints#Cogmap2|various checkpoints]] sprinkled throughout the station and the Defendant Chair in the [[Chapel#Cogmap2|Chapel]]. (More on that room later.)
 
|- id="Security Office"
| '''Security Office'''
|[[File:Cogmap2SecurityOffice.png|150px]]
| Sometimes called the Guard Office or, blandly, the Main Security Room. Most [[Security Officer|officers]] begin their shift here, surrounded by a variety of useful [[Security Objects|Security equipment]]. Of particular interest: two boxes of [[Implants#Counter-Revolutionary|counter-revolutionary implants]], [[Security Objects#Recharger|rechargers]], and a cart with [[Security Objects#Blast Helmet|bomb-proof]] [[Security Objects#Bomb Disposal Suit|armor]] in the top portion, [[Vehicles#Segway|segways]], more [[Security Objects#Recharger|rechargers]], [[Security Objects#Portable Flasher|flashers]], and a blue "security wagon" version of the regular [[Vehicles#Utility Tractor|cargo cart]] in the middle, and a [[Security Objects#SecTech|SecTech]], a [[Medical Objects#Public MiniMed|MiniMed]], and table with a few [[Medical Objects#Medkits|medkits]] in the bottom one.
 
|- id="Guard Quarters"
| '''Guard Quarters'''
| [[File:Cogmap2GuardQuartersV4.png|150px]]
| Also known as the Locker Room. Contains a [[Security Objects#Security Weapons Vendnor|security weapons vendor]], a [[Security Objects#Security Weapon Recharger Rack|security weapon recharger rack]], a general [[Security Objects#Recharger|recharger]], and 5 [[Security Objects#Security Equipment Locker|sec equipment lockers]], as well as medical supplies, including a [[Medical Objects#Sleeper|sleeper unit]], a "wardrobe" of alt uniforms, a [[Security Objects#Donut Box|donut box]], a pair of [[Security Objects#Optical Thermal Scanners|thermals]], a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] with extra smoke shells; these are all things a [[Security Officer]] needs to sleep on the job. Expect many break-ins.
 
|- id="Defendant's Chair"
| '''Defendant's Chair'''
|[[File:Cogmap2DefendantChair.png‎|150px]]
| Technically part of the [[Chapel#Cogmap2|Chapel/Courtroom]], but it's linked to the prisoner chute system, so in a way, it's connected to Security. Theoretically this is where the defendant would sit during a trial, but it's more often used for public executions. Contains a crate of fruit for throwing at people and a locker with lawyer suits, shoes, and [[General Objects#Briefcase|briefcases]].
 
|- id="Head of Security's Office"
| '''Head of Security's Office'''
| [[File:Cogmap2HoSOfficeV2.png‎|150px]]
| Only accessible by the [[Head of Security]]. Contains their exclusive equipment locker, a box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]], a [[Security Objects#Security Cameras|security camera viewer]], a [[Security Objects#Security Records|security records computer]], a framed war medal, spicy pasta, personal [[Vehicles#Segway|segway]], unique mug, and cute turtle. It also has a "Security Lockdown" switch that pulls down secure shutters over most of entrances and public-facing windows into Sec, save for the doors in [[Beepsky's House#Cogmap2|Beepsky's House]].
|}
 
==Maintenance information==
Its air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with N2O in the armory linked to these vents to knock out rioters.
 
The Guard Quarters and Security Office share an APC, which is near the entrance into the Secure Hangar. Security Router's APC is in the maintenance tunnel west of the whole Sec area. The APCs for other rooms are mentioned in their respective pages.
 
The APCs for Guard Quarters, Security Office, and Security Router all get power from a wire in the strip of [[maintenance]] surrounding sec, specifically its left side. 
</tab>
 
<tab name="Cogmap1">
{{Location
|Function=Donut storage.
|Picture=CogmapSecurityWing.png
|Access=Security staff}}
 
The Security Wing is located in the northwestern part of the station and features several facilities essential to policing the station, such as a [[Brig#Cogmap1|brig]], an [[Armory#Cogmap1|armory]], a [[Pod Bay#Cogmap1|secure hangar]], a [[Interrogation Room#Cogmap1|designated interrogation room]], and various other smaller rooms, detailed below.
 
{| class="wikitable sortable"
|-
! Room
!class="unsortable"| Picture
!class="unsortable"| Description
 
|- id="Security Office"
| '''Security Office'''
|[[File:CogmapSecurityOffice.png|150px]]
|This is where most [[Security Officer|officers]] begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, a side area containing four [[Security Objects#Security Equipment Lockers|Sec equipment lockers]] and a [[Security Objects#Security Weapons Vednor|sec weapons vendor]], and most vital of all, the team's supply of [[Food#Snacks|donuts]].
 
|- id="Dispatch"
| '''Dispatch'''
|[[File:CogmapDispatch.png|150px]]
|A buffer zone of sorts between the station and the rest of Security. It's basically a mini-Security Office, with some of the same machines and amenities. Because it's relatively narrow, it's a good place to put one of the [[Security Objects#Portable Flasher|portable flashers]], so that any unruly criminal scum being brought manually into the [[Brig#Cogmap1|brig]] will get blinded by the light.
 
|- id="Defendant's Chair"
| '''Defendant's Chair'''
|[[File:CogmapDefendantChair.png|150px]]
|Accessible from the security office. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
 
|- id="Head of Security's Office"
| '''Head of Security's Office'''
|[[File:CogmapHeadOfSecurityOffice.png|150px]]
|Sandwiched between security proper and the [[Bridge#Cogmap1|bridge]]. Only accessible by the [[Head of Security]]. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
|}
 
==Maintenance Information==
Of all these rooms, only the Brig is the one with a vent, which connects to the [[Emergency Air Hookup#Cogmap1|Aft Solars Air Hookup]]
 
The APC for the Dispatch room is on its northern wall, behind the disposal chute. The APC for the HoS Office is also on its northern wall, behind the table. The Security Office, Interrogation Room, and Defendant Chair all share an APC, which is located left of the Interrogation Room, in the same room as the [[Emergency Air Hookup#Cogmap1|Aft Solars Air Hookup]].
</tab>
 
<tab name="Destiny">
{{Location
|Function=Donut storage.
|Picture=DestinySecurity.png
|Access=Security staff, [[Lawyer]]}}
|Access=Security staff, [[Lawyer]]}}


The security wing is located in the stern of the middle hull, right across from the [[Bridge|bridge]]. There are also several security checkpoints dotted around the station.
The security wing is located on the port side of the ship, right below [[Medbay#Destiny|medbay]]. It contains a number of different rooms for [[Security Officer]] and other guardians of [[Space Law]].


==Security Office==
*'''Security Office''': This is where most [[Security Officer|officers]] begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, [[Security Objects#Segway|segways]], a wardrobe of alternative Security uniforms, and most importantly, the team's supply of [[Food#Snacks|donuts]]. Hooty the owl stands (?) as sentry at the entrance, like a guard in a tower watching over the bailey and courtyard. Not a very good one, though.
This is where most [[Security Officer|officers]] begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the [[Security Objects#Portabrig|Port-a-Brig]], lockers containing [[Security Objects|security's gear]], and most vital of all, the team's supply of [[Food#Snacks|donuts]].
**'''Equipment Room''': A mini-room where the [[Security Objects#Security Weapons Vendor|security weapons vendor]], three [[Security Objects#Security Equipment Locker|Security Equipment lockers]], and a [[Security Objects#Taser Recharger Rack|taser recharger rack]] are kept. It's sort of like a castle's keep.
***'''[[Armory#Destiny|Armory]]''': Storage facility for gear for riots, drug-fueled rampages, [[Space Pod|mean pod pilots]], and other things a simple taser and cuffs just can't handle. [[Head of Security]] can freely enter it, while other Sec personnel need to give sufficient access at the [[Security Objects#Armory Authorization|armory auth computer]].
*'''[[Brig#Destiny|Brig]]''': The dungeon, or maybe the stocks, and the inevitable destination of [[Antagonist|space crimers]]. Home turf for the [[Security Objects#Port-a-Brig|Port-a-Brig]] prisoner transporter.
*'''[[Pod Bay#Destiny|Security Dock]]''': Security's personal podbay, sort of like a garage or hangar in the modern day and a stable in the medieval day. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your [[Space Pod|pods]] to catch those [[Traitor|crimers]].
*'''Head of Security's Office''': Right below the armory and the rest of the Security Office and exclusively accessible by the [[Head of Security]]. Kinda a throne room. Contains their exclusive locker, a security camera viewer, a security records computer, spicy pasta, and cute turtle.


==Guard Office==
[[File:GuardOffice.png|250px]]<br>
</tab>
For sitting down while eating donuts and treating people like scum.


==Guard Quarters==
<tab name="Clarion">
[[File:GuardQuarters.png|250px]]<br>
{{Location
For sleeping on the job.
|Function=Donut storage.
|Picture=ClarionSecurityV2.png
|Access=Security staff}}


==[[Brig#Cogmap2|Brig]]==
The security wing is located in the "back"/southern end of the ship, below the [[Bridge#Clarion|bridge]] and [[Research Sector|research]]. You can think of it as Space Mall Cop HQ, with several rooms for the benefit of [[Security Officer|Space Mall Cops]]:
[[File:Cogmap2GeneralPop.png|250px]]<br>
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.


==[[Brig#Cogmap2|Solitary Confinement]]==
*'''Security Office''': The general reception area. Features some essential computers, one of the two [[Security Objects#Portable Flasher|portable flashers]], various evidence-collecting devices, chairs for prisoners, a [[Security Objects#SecTech|SecTech]] containing spare [[Security Objects#Flash|flashes]] and [[Security Objects#Handcuffs|cuffs]], and most vital of all, the team's supply of [[Food#Snacks|donuts]].
[[File:Solitary6.png|250px]]<br>
*'''Equipment Room''': Where the good goods are at. This houses:
The worst cases get a solitary cell with less amenities.
**A [[Security Objects#Security Weapons Vendor|security weapons vendor]], the prime means for obtaining Security gear.
**Another [[Security Objects#SecTech|SecTech]].
**A rack with some [[Security Objects#Riot launcher|riot launchers]], smoke shells for said launcher, an [[Medical Objects#Implant Gun|implant gun]], and [[wrench]]es for the [[Security Objects#Portable Flasher|portable flashers]]. 
**Five [[Security Objects#Security Equipment Locker|Security Equipment Lockers]], which have largely armor and basic equipment.
**Two [[Security Objects#Recharger|rechargers]] for energy weapons and a [[Security Objects#Security Weapon Recharger Rack|security weapon recharger rack]] for ones from energy weapons from the [[Security Objects#Security Weapons Vendor|security weapons vendor]] specifically.
**A [[Security Objects#Security Apparel|Security Apparel vendor]] with various outfits for your favorite brand of police movie reference.
*'''[[Brig#Clarion|Brig]]''': Jail, '''IN SPACE!''', exclusively for hooligans, vandals, and other ne'er-do-wells. This also has the second [[Security Objects#Portable Flasher|portable flasher]] in Sec's possession.
*'''[[Interrogation Room#Clarion|Interrogation Room]]''': Conveniently accessible from the brig and security office and home to the [[Security Objects#Port-a-Brig|Port-a-Brig]]. The [[Detective]] and other personnel can question suspects in relative safety here.
*'''Head of Security's Office''': Right below the Security Office and conveniently connected to the [[Bridge#Clarion|Bridge]]. Only accessible by the [[Head of Security]]. Contains the HoS-exclusive equipment locker, a security camera viewer, a security records computer, and spicy pasta.
*'''[[Armory#Clarion|Armory]]''': Contains special gear for all the [[Antagonist|special Space Criminals]] who can't be easily put in handcuffs.
==Maintenance Information==
There is no vent. This is the Space Mall Cop HQ, not the Space Vent Outlet.


==Interrogation room==
The APC for the Security Office, Equipment Room, and Interrogation Room are in the northeast corner of the Security Office, near the table close to where Hooty McJudgementowl spawns. The APCs for other rooms are listed on their pages.  
[[File:InterogationRoom.png|150px]]<br>
Accessible from the brig and security office. The [[Detective|detective]] can question suspects in relative safety here.


==Defendant's Chair==
Pretty much most of Sec gets its power from a wire running under the public-facing main entrance, where Hooty McJudgementowl usually is. That wire extends to the public hallway above Sec.
[[File:Defendant4.png|150px]]<br>
</tab>
Accessible via the prisoner chute system, it is actually located way over by the chapel/courtroom. Theoretically where the defendant would sit during a trial, but is more often used for public executions.


==Head of Security's Office==
<tab name="Linemap">
[[File:HoSOffice1.png|150px]]<br>
{{Location
Sandwiched between security proper and the [[Bridge|bridge]]. Only accessible by the [[Head of Security]]. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
|Function=Donut storage.
|Picture=LinemapSecurity.png
|Access=Security staff, [[Lawyer]]}}
 
The security wing is the headquarters of the station's local police force, the [[Security Officer]]s and their chief, the [[Head of Security]]. It is located roughly smack-dab in the middle of the station, near the [[Owlery#Linemap|Owlery]], and consists of a number of subrooms:
 
*'''Security Office''': A general-purpose reception area of sorts, with all sorts of equipment, like [[Security Objects#Port-a-Brig|a Port-a-Brig]], a [[Security Objects#SecVend|SecVend]], a copy of [[Frontier Justice: A Treatise on Space Law]], and, most notably,  [[Security Objects|lockers of Security gear]]. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
*'''Interrogation Room''': An ill-lit alcove informally used for questioning detainees. Some unfortunately very illict and unscrupulous things can and have happened.
*'''[[Brig#Linemap|Brig]]''': Jail, '''IN SPACE!'''. Four fairly well-protected individual-size cells, each with its own automatic locker and chute system. It also features Security's fabulous fleet of Segways.
*'''[[Armory#Linemap|Armory]]''': A storage room for specialized Security equipment, with surprisingly lax security.
*'''Head of Security's Office''': The [[Head of Security|Chief's]] private office. Contains his locker, a security camera viewer, a security records computer, aview of the [[Clown]]'s lair, and spicy pasta.
</tab>
 
<tab name="Mushroom">
{{Location
|Function=Donut storage.
|Picture=MushroomSecurity.png
|Access=Security staff, [[Lawyer]]}}
 
Mushroom Station's security wing is located towards the southern end of the station, across the hall from [[Tool Storage#Mushroom|Tool Storage]]. You can think of it as a Space Police HQ, with several rooms for the benefit of [[Security Officer|Space Police Officers]]:
 
*'''Security Office''': A general-purpose Security area, with various equipment like [[Security Objects#Portabrig|a Port-a-Brig]], a [[Security Objects#SecVend|SecVend]], and, most notably,  [[Security Objects|lockers of Security gear]]. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
*'''[[Brig#Mushroom|Brig]]''': Jail, '''IN SPACE!'''. This one is little different from the other stations in that it holds three individual cells rather than one big jail with two tiny cells. It also features Security's fabulous fleet of Segways.
*'''[[Armory#Mushroom|Armory]]''': A walk-in closet type room that contains special gear for all the [[Antagonist|special Space Criminals]] who can't be easily put in handcuffs.
*'''Head of Security's Office''': The [[Head of Security|Chief's]] private office. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
</tab>
<tab name="Donut 2">
{{Location
|Function=Donut storage.
|Picture=Donut2SecurityDepartment.png
|Access=[[Head of Security]], [[Security Officer]], [[Detective]]}}
 
When you have a station shaped like a doughnut, it's almost given that it has a whole section dedicated to the biggest doughnut munchers of them all: the [[Security Officer]]s and their chief, the [[Head of Security]]. The whole circle layout thing drives everyone else crazy though, so they have the rather unfortunate burden of protecting all the people who go mad from wandering the halls for so long, which tends to compound the fact that most of the crew members are ''already'' pretty insane. It features a number of subsections dedicated to the various duties involved in protecting the station and its crew.
 
*'''Guard Office''': The general equipment and donut box storage room. In addition to holding a few [[Security Objects|lockers of Security gear]] and a [[Security Objects#SecVend|SecVend]], it has ample supply of 6-pack donut boxes.
*An atrium or vestibule area that connects the Brig and Guard Office areas together. It's really just an excuse for the coffee dispenser here to have its own room.
*'''[[Brig#Donut 2|Brig]]''': Brig, prison, jail, detention center, correction center, in any case it's for keeping dangerous people (insane or not) away from the rest of the station.
*'''[[Interrogation Room#Donut 2|Interrogation Room]]''': A nice, dark, and isolated room for extracting answers out of people. Or just killing them with poisonous gases.
*'''Head of Security's Office''': The [[Head of Security|Chief's]] private quarters. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
*'''[[Armory#Donut 2|Armory]]''': A little closet attached to the HoS Office for specialized Security equipment, like [[Security Objects#Tranquilizer Rifle|tranquilizer rifles]], [[Security Objects#Guillemot Riot Shotgun|riot shotguns]], and [[Security Objects#Bomb Disposal Suit|bomb disposal suits]].
*'''[[Security Gas Storage]]''': Another storage room, this time for certain [[Gas|gases]] used in executions.
*'''[[Pod Bay#Donut 2|Secure Hangar]]''': A hangar for Security's fleet of special [[Space Pod|space pods]], for chasing space-borne crimedoers.
</tab>


==[[Armory#Cogmap2|Armory]]==
<tab name="Chiron">
[[File:Armory4.png|150px]]<br>
{{Location
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the crates.
|Function=Donut storage.
|Picture=ChironSecurity.png
|Access=Security staff, [[Lawyer]]}}


For the pathologically curious:
It's [[Antagonist|lawless]] out in the final frontier that is space. Murder and wanton destruction strike every minute of every hour, and stations are painted not in shining royal blue or flawless grey of NanoTrasen, but in the sinister crimson of blood. In parts like these, the first and often only bulwark of the people is the criminally overworked [[Head of Security]] and their posse of [[Security Officer]]s. This is their fortress, strategically located in the southwest of the outpost, close to the [[Bridge#Chiron|place]] and [[Heads of Staff|people]] who most need protecting. This is what's in it:


The 4 green crates contain, from left to right: ... , [[Security Objects#Riot Shotgun|4 shotguns and rubber ammo]], [[Security Objects#Phaser|4 Phasers]], ....
*'''Security Office''': A general-purpose security of sorts, mostly for holding equipment, notably [[Security Objects|lockers of Security gear]] and a [[Security Objects#SecVend|SecVend]]. In the event some delinquents are trying to break into Security because "it's good practice for Security" or some reason, there's a switch on the west wall that'll activate some window shutters.
*A general reception area for the [[Brig#Chiron|Brig]], adorned with rather elegant black tiles. There's a red brig chute to shove prisoners into to deliver to the Brig, as well as a switch that activates some safety shutters for secure escort into the Brig. The [[Security Objects#Port-a-Brig|Port-a-Brig]] usually has its home turf here.
*'''[[Brig#Chiron|Brig]]''': The station jail, in form of little isolated section of the outpost's asteroid caves.
*'''[[Armory#Chiron|Armory]]''': A special equipment room, for [[Antagonist|outlaws]] that can't quite be tamed with a taser and baton.
*'''Head of Security's Office''': The [[Head of Security|Sheriff's]] office, so to speak. Contains his locker, a security camera viewer, a security records computer, aview of the [[Clown]]'s lair, and spicy pasta.
*'''Defendant's Chair''': Security's own little section of the [[Courtroom#Chiron|Courtroom]] for, obviously, holding defendants during trials, so any lawless vigilantes can't shoot/throw a bomb at them for absolutely no reason.


The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, [[Security Objects#EOD Armor|2 bomb disposal suits and helmets]], 2 [[Security Objects#Optical Thermal Scanner|Thermal Scanners]], ...
</tab>


The 2 orange crates contain, from left to right: A flamethrower and some cannisters and 6 [[Syndicate_Items#Tactical Grenades|'Tactical Grenades' boxes]] each containing 2 [[Security Objects#Flashbang|flashbangs]], 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
<tab name="Oshan">
{{Location
|Function=Donut storage.
|Picture=OshanSecurityV2.png
|Access=Foyer: Everyone <br> Everything else: [[Head of Security]], [[Security Officer]], [[Detective]]}}
 
Space [[Antagonist|criminals]] strike everywhere. In the air, on the ground, in outer space, and, most certainly, under the sea, in the light of day, under the gloom of night--space crime truly never sleeps. But wherever space criminals tread, space [[Security Officer]]s are hot on their trail. These brave space men and space women are the station's best defense against the dastardly deeds of these space crimers, risking their lives in the name of order and justice for all.  


On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
Oshan's brave team of [[Security Officer]]s headquarter in the '''Security''' sector on the south end of the station, with the main entrance just below the [[Bridge#Oshan|Bridge]]. The entire department is split down the middle into two wings by the Security Foyer, which contains [[Security Objects#Brig Chute|special chutes]] to the [[Brig#Oshan|General Population]] and [[Interrogation Room#Oshan|Interrogation Room]] facilities and an entrance to Security's [[Armory#Oshan|Armory]], locked behind a [[Security Objects#Armory Authorization|Armory Authorization computer]].


There are also 2 canisters of N2O along with internals, 2 [[Space Pod#Linked Laser Array|laser arrays]] and 4 [[Construction#Electric Chair|electropacks]].
The west wing is primarily for detaining criminals and is occupied by the [[Brig#Oshan|Brig]] and [[Beepsky's House#Oshan|Beepsky's House]]. Meanwhile, the eastern wing houses most, if not all, of the station's [[Security Objects|Security equipment]]. There's an Equipment Room with a [[Security Objects#Security Equipment Vendor|Security Equipment Vendor]] and four [[Security Objects#Security Equipment Locker|Security Equipment Lockers]], an office for the [[Head of Security]] featuring a private [[Armory#Oshan|Armory]] entrance, and an [[Interrogation Room#Oshan|interrogation room]], all linked by two office rooms with miscellaneous doodads like [[Vehicles#Segway|segways]] and [[Security Objects#Security Computer|Security Computers]]. To south of all this, standing sad and alone, is the [[Pod Bay#Oshan|Secure Hangar]], a garage of sorts for Security's fleet of patrol minisubs.


==[[Beepsky's House#Cogmap2|Beepsky's House]]==
==Maintenance Information==
[[File:Cogmap2BeepskyHouse.png|150px]]<br>
There is no vent. Only space criminals use vents!
This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.


==Maintenance information==
Most of the rooms have their own APCs, most of which are listed on their own pages. However, the equipment room and two offices all share one APC, located above a set of [[Vehicles#Segway|segways]] a little bit west of the [[Interrogation Room#Oshan|Interrogation Room]].
It's air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armory linked to these vents to knock out rioters.
 
The office room containing the segways and contraband crate gets its power from a wire that runs off the southmost door that leads into [[maintenance]]; the equipment room and other office room connected get their power from the same wire. Wires for the other rooms are listed on their own pages. 
</tab>
<tab name="Atlas">
{{Location
|Function=Glory to Secstotzka.
|Picture=AtlasSecurity.png
|Access=Equipment Room: [[Head of Security]], [[Security Officer]], [[Detective]] <br> Entrance: [[Head of Security]], [[Security Officer]] <br> [[Armory#Atlas|Armory]], [[Brig#Atlas|Brig]], [[Security Checkpoint#Atlas|Checkpoint]]: See respective pages.  
}}


The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the [[Cogmap2/Conveyor Belt Routing Depot|Conveyor Belt Routing Depot]] figures this out...
Secstotzka, sometimes called the '''Security Wing''', '''Security''', or just '''Sec''',  is fairly large dictatorship in the "northwestern" parts of Atlas, located above [[Medbay#Atlas|Medistan]] and left of [[Bar#Atlas|Civilechia]]. It is most famous for its dedicated team of [[Security Officer]]s and [[Detective]]s, who are led by the [[Head of Security]] and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into five provinces, rather austerely named based on their functions:
*'''[[Security Checkpoints#Atlas|Security Checkpoint Foyer]]''' - The only entrance in and out of Sectotzka.
*'''[[Brig#Atlas|Brig]]''' - A prison for personnel caught by Secstotzkan [[Security Officer]]s.
*'''[[Armory#Atlas|Armory]]''' - Another storehouse in the top right for more lethal weapons.
*'''Equipment Room/Security Wing/Locker Room''' - A storehouse in the top left for Secstotzkan security equipment including:
**A [[Security Objects#Security Weapons Vendor|Security Weapons Vendor]], where personnel can exchange their [[Security Objects#Requisition Token|requisition token for gear]].  
**Security wardrobe lockers with the iconic red jackets of [[Security Officer|Secstotzkan Security Officers]] and their variations.
**A [[Security Objects#Security Weapon Recharger Rack|security weapon recharger rack]].
**Three [[Security Objects#Security Equipment Locker|Security equipment lockers]]. These contain standard issue armor, as well as a [[Security Objects#Flash|flash]] and [[Security Objects#Barrier|barrier]], among other things.
*'''Security Foyer''' - The largest of the provinces, and the one that links connects the other four together. It is home to these principal cities:
**The Table - A table in the middle left often used as a rendezvous point for officers. Outfitted with extra cuffs, a box of [[Implants#Counter-Revolutionary|counter-revolutionary implants]], and, of course, [[Foods#Donut|donuts]].
**The Battlestation - An array of three computers, a [[Security Objects#Security Cameras|cameras monitor]], [[Security Objects#Wanted Poster Station|poster station]], and [[Security Objects#Security Computer|SecMate computer]], arranged just like those ATC/war room/mission control centers in those films. Close by is a [[Security Objects#SecTech|SecTech]] and an "anti-biological crate" with two [[Murder#Flamethrower|flamethrowers]] and two flare gun boxes, each with one [[Murder#Pelican Flare Gun|flare gun]] and one box of extra flares. The [[Security Objects#Port-a-Brig|Port-a-Brig]] and its remote are some distance to the  left.
**The Wall: A rack [[Medical Objects#Implant Gun|implant gun]] for distributing [[Implants#Counter-Revolutionary|counter-revolutionary implants]] and a [[Security Objects#Puffin 40mm Riot Launcher|riot launcher]] for enforcing loyalty. Nearby is a wall-mounted recharger station, a [[Security Objects#Portable Flasher|portable flasher]], a wrench to set it up, an empty "forensics cart", and Sec's fleet of [[Vehicles#Segway|segways]].


The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.
==Maintenance Information==
There is no vent. As with criminals, clowns, and other [[Jobs#Civilian Jobs|Civilechians]], air is viewed with suspicion and kept as far away from Sectotzka as possible.


The APC for the Security Foyer and Equipment Room, which is simply named "Security", is on its right wall, near the [[Vehicles#Segway|Segways]].


[[Category:Locations]]
The wire that provides power to the APC shared by the Security Foyer and Equipment Room goes under the sole entrance into Sec.
</tab>
</tab>


<tab name="Cogmap1">
<tab name="Manta">
{{Location
{{Location
|Function=Donut storage.
|Function=Donut storage.
|Picture=SecurityWing3.png
|Picture=MantaSecurityWingV2.png
|Access=Security staff, [[Lawyer]]}}
|Access=[[Head of Security]], [[Security Officer]], [[Detective]], [[Lawyer]]}}


The security wing is located in the western part of the station, adjacent to the [[Courtroom|courtroom]] and [[Bridge|bridge]]. There is also a security checkpoint near the [[Cargo Bay|cargo bay]].
The '''Security ''' wing is located in the upper middle of the ship, above the [[Bar#Manta|Bar]]. Hopefully, dedicated, competent and sane [[Security Officer|Security Officers]] and the [[Head of Security]] call this home.  


==Security Office==
{| class="wikitable sortable"
This is where most [[Security Officer|officers]] begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the [[Security Objects#Portabrig|Port-a-Brig]], lockers containing [[Security Objects|security's gear]], and most vital of all, the team's supply of [[Food#Snacks|donuts]].
|-
! Room
!class="unsortable"| Picture
!class="unsortable"| Description


==[[Brig#Cogmap1|Brig]]==
|-
[[File:Brig2.png|250px]]<br>
| '''[[Sec. Officers Quarters#Manta|Sec. Officer Quarters]]'''
Features a general population cell and is home to the [[Security Objects#Segway|segways]]. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes. The worst cases get a solitary cell just north of this one, with less amenities.
|[[File:MantaSecOfficersQuartersV2.png|150px]]
| The lower left of the security wing, it contains all the basic equipment for officers. A small toilet and sink is also available.  


==[[Brig#Cogmap1|Mini-Brig]]==
|-
[[Image:MiniBrig3.png|100px]]<br>
| '''[[Security Foyer Checkpoint#Manta|Security Foyer Checkpoint]]'''
Located between the [[Cargo Bay|cargo bay]] and [[Miner|mining department]], and features a single holding cell. Use this one when the main brig is unusable or too far away.
|[[File:MantaSecurityFoyerCheckpointV2.png|150px]]
| The checkpoint window for all the crew's angry sec-bashing needs. Security computers and some equipment are also here. Allow people to curse you easier with the button on the top right.


==Interrogation room==
|-
[[File:InterrogationRoom.png|150px]]<br>
| '''[[Interrogation Room#Manta|Interrogation Room]]'''
Accessible from the brig and security office. The [[Detective|detective]] can question suspects in relative safety here.
|[[File:MantaInterrogationRoomV2.png|150px]]
| The necessary environment is created to get those confessions from dastardly criminals.  


==Defendant's Chair==
|-
[[File:Defendant3.png|150px]]<br>
| '''[[Brig#Manta|Brig]]'''
Accessible from the brig. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
|[[File:MantaBrigV2.png|150px]]
| Located in the upper right of security. Oversee those in custody in '''General Population''', '''Cell #1''', and, to some extent, '''Solitary Confinement''' from '''Cell Block Control''' and enjoy the coffee dispenser and the donuts. A blast door to '''Visitation''' can be controlled with the button.


==Head of Security's Office==
|-
[[File:HoSOffice2.png|150px]]<br>
| '''[[Head of Security|Head of Security's Office]]'''
Sandwiched between security proper and the [[Bridge|bridge]]. Only accessible by the [[Head of Security]]. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
|[[File:MantaHoSOfficeV2.png|150px]]
| The front of the office contains computers and a nice plate of Spaghetti Arrabbiata. Through the door is the HoS's personal bedroom, with their equipment locker.


==[[Armory#Cogmap1|Armory]]==
|-
[[File:Armory2.png|150px]]<br>
| '''[[Armory#Manta|Armory]]'''
Contains four lockers of riot equipment ([[Security Objects#Riot Shotgun|shotguns]], [[Security Objects#Flashbang|flashbangs]], [[Security Objects#Bomb Disposal Suit|EOD suits]]), a canister of N2O along with internals, several [[Space Pod#Linked Laser Array|laser arrays]], [[Construction#Electric Chair|electropacks]] and [[Medical Objects#Blood Bag|IV drips]] for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the lockers.
|[[File:MantaArmoryV5.png|150px]]
| Contains the special weapons and has [[Security_Objects#NanoTrasen_Experimental_EDF-7_Breaching_Charge|Manta exclusive explosives]].
|}


[[Category:Locations]]
</tab>
</tab>


<tab name="Destiny">
<tab name="Kondaru">
{{Location
{{Location
|Function=Donut storage.
|Function=Donut storage.
|Picture=DestinySecurity.png
|Picture=KondaruSecurity.png
|Access=Security staff, [[Lawyer]]}}
|Access=[[Head of Security]], [[Security Officer]], [[Detective]]}}
__NOTOC__
The security wing is located on the port side of the ship, right below [[Destiny/Medbay|medbay]].


==Security Office==
The '''Security ''' wing is on the south end of the ship, between the [[Bridge#Kondaru|Bridge]] and [[Research_Wing#Kondaru|Science]]. You'll usually find both [[Security Officer|Security Officers]] and [[Antagonist|criminals]] here.
This is where most [[Security Officer|officers]] begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, the [[Security Objects#Portabrig|Port-a-Brig]], lockers containing [[Security Objects|security's gear]], and most vital of all, the team's supply of [[Food#Snacks|donuts]].


==[[Brig#Destiny|Brig]]==
{| class="wikitable sortable"
[[File:DestinyBrig.png|left|150px]]
|-
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and observable from the main Security Office to hopefully keep your prisoners from climbing up the walls and going berserk in there. The worst cases get a solitary cell with less amenities.
! Room
!class="unsortable"| Picture
!class="unsortable"| Description


<br><br><br><br><br><br>
|-
==[[Pod Bay#Destiny|Security Dock]]==
| '''[[Brig#Kondaru|Brig]]'''
[[File:DestinySecurityPodbay.png|left|150px]]
|[[File:KondaruBrig.png|150px]]
This is Security's personal podbay. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your [[Space Pod|pods]] to catch those [[Traitor|crimers]].
| This public-facing main brig is rather susceptible to breakouts, although its toilets aren't very good as a point of escape.


<br><br><br><br><br>
|-
| '''[[Courtroom#Kondaru|Courtroom]]'''
|[[File:KondaruCourtroom.png|150px]]
| The courtroom doubles as where people line up to get their ID changed by the [[Head of Personnel]]. Otherwise, it's a popular bombing location.


==Head of Security's Office==
|-
[[File:DestinyHOSOffice.png|left|150px]]
| '''[[Interrogation Room#Kondaru|Interrogation Room]]'''
Right below the armory and the rest of the Security Office. Only accessible by the [[Head of Security]]. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
|[[File:KondaruInterrogationRoom.png|150px]]
| The interrogation room is a small crossroads for the Head of Personnel's desk, the Head of Security's room, and the defendant's chair in the courtroom.


<br><br><br><br><br><br>
|-
| '''[[Head of Security|Head of Security Office]]'''
|[[File:KondaruHeadOfSecurityOffice.png|150px]]
| The big boss' chambers, including the pet turtle! It has the usual, and is a convenient hop between security and the bridge. Whether that's convenient for the HoS or for crimers depends on the situation.


==[[Armory#Destiny|Armory]]==
|-
[[File:DestinyArmory.png|left|150px]]
| '''[[Beepsky's_House#Kondaru|Beepsky's House]]'''
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an [[Syndicate Items#EMAG|EMAG]] or the [[Head of Security|HoS]] himself can open the crates.
|[[File:KondaruBeepskyHouse.png|150px]]
| Crime never rests, so you'll never actually find Beepsky here. Of course, you will find his usual sweet duds.


For the pathologically curious:
|-
| '''[[Armory#Kondaru|Armory]]'''
|[[File:KondaruArmory.png|150px]]
| The Armory juts out into space, and contains the usual full array of crime-destroying gear. Uniquely, this armory has a couple of outside turrets to deter space invaders.


*A canister of N2O along with internals on the rack
|-
| '''[[Pod_Bay#Kondaru|Security Podbay]]'''
|[[File:KondaruSecurityPodBay.png|150px]]
| Where security goes to scramble the jets! Includes a few pod weapons and the woefully underused tractor beams.


*[[Construction#Electric Chair|Electropacks]], [[Medical Objects#Straight Jacket|straightjackets]] and [[Medical Objects#Blood Bag|IV drips]] for executions
|-
| '''Security Router'''
|[[File:KondaruSecurityRouter.png|150px]]
| Send a receive crates through this little closet. Don't get too excited over the secure transfer crate, it doesn't begin with anything in it.


*A [[Security Objects#Tranquilizer Rifle|tranq rifle]] for stopping drug-fueled rampages
|-
| '''[[Brig#Kondaru|Solitary]]'''
|[[File:KondaruSolitary.png|150px]]
| The worst of the worst end up in solitary. Its location more central in the security wing makes stealthy breakouts trickier, and the lack of amenities makes it a more punishing place to be.


*A backup communications console.  
|-
| '''Secure Release Foyer'''
|[[File:KondaruSecureReleaseFoyer.png|150px]]
| In the main security hall, there is a set of three black chutes. They lead to this area, found across the hall from the rest of security. Presumably, it's intended to be used for prisoner processing.


[[Category:Locations]]
|}


</tab>
</tab>

Latest revision as of 04:26, 19 September 2024

Security (place)
Location

Cogmap2SecurityV3.png

Donut storage.

Access

Head of Security, Security Officer, Detective


Security is the headquarters of Cogmap2's security force, located on the east end of the station, right across from the bridge. Not only does it have a brig, armory, interrogation and a house for Beepsky, but also a number of smaller but nonetheless useful rooms:

Room Picture Description
Security Foyer Checkpoint Cogmap2SecurityFoyerCheckpointV2.png An atrium of sorts, guarded by the stalwart and rather standoffish Hooty McJudgement. In addition to a Port-a-Brig and recharger, it also has chutes going to the various checkpoints sprinkled throughout the station and the Defendant Chair in the Chapel. (More on that room later.)
Security Office Cogmap2SecurityOffice.png Sometimes called the Guard Office or, blandly, the Main Security Room. Most officers begin their shift here, surrounded by a variety of useful Security equipment. Of particular interest: two boxes of counter-revolutionary implants, rechargers, and a cart with bomb-proof armor in the top portion, segways, more rechargers, flashers, and a blue "security wagon" version of the regular cargo cart in the middle, and a SecTech, a MiniMed, and table with a few medkits in the bottom one.
Guard Quarters Cogmap2GuardQuartersV4.png Also known as the Locker Room. Contains a security weapons vendor, a security weapon recharger rack, a general recharger, and 5 sec equipment lockers, as well as medical supplies, including a sleeper unit, a "wardrobe" of alt uniforms, a donut box, a pair of thermals, a riot launcher with extra smoke shells; these are all things a Security Officer needs to sleep on the job. Expect many break-ins.
Defendant's Chair Cogmap2DefendantChair.png Technically part of the Chapel/Courtroom, but it's linked to the prisoner chute system, so in a way, it's connected to Security. Theoretically this is where the defendant would sit during a trial, but it's more often used for public executions. Contains a crate of fruit for throwing at people and a locker with lawyer suits, shoes, and briefcases.
Head of Security's Office Cogmap2HoSOfficeV2.png Only accessible by the Head of Security. Contains their exclusive equipment locker, a box of counter-revolutionary implants, a security camera viewer, a security records computer, a framed war medal, spicy pasta, personal segway, unique mug, and cute turtle. It also has a "Security Lockdown" switch that pulls down secure shutters over most of entrances and public-facing windows into Sec, save for the doors in Beepsky's House.

Maintenance information

Its air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with N2O in the armory linked to these vents to knock out rioters.

The Guard Quarters and Security Office share an APC, which is near the entrance into the Secure Hangar. Security Router's APC is in the maintenance tunnel west of the whole Sec area. The APCs for other rooms are mentioned in their respective pages.

The APCs for Guard Quarters, Security Office, and Security Router all get power from a wire in the strip of maintenance surrounding sec, specifically its left side.

Security (place)
Location

CogmapSecurityWing.png

Donut storage.

Access

Security staff


The Security Wing is located in the northwestern part of the station and features several facilities essential to policing the station, such as a brig, an armory, a secure hangar, a designated interrogation room, and various other smaller rooms, detailed below.

Room Picture Description
Security Office CogmapSecurityOffice.png This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, a side area containing four Sec equipment lockers and a sec weapons vendor, and most vital of all, the team's supply of donuts.
Dispatch CogmapDispatch.png A buffer zone of sorts between the station and the rest of Security. It's basically a mini-Security Office, with some of the same machines and amenities. Because it's relatively narrow, it's a good place to put one of the portable flashers, so that any unruly criminal scum being brought manually into the brig will get blinded by the light.
Defendant's Chair CogmapDefendantChair.png Accessible from the security office. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office CogmapHeadOfSecurityOffice.png Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.

Maintenance Information

Of all these rooms, only the Brig is the one with a vent, which connects to the Aft Solars Air Hookup

The APC for the Dispatch room is on its northern wall, behind the disposal chute. The APC for the HoS Office is also on its northern wall, behind the table. The Security Office, Interrogation Room, and Defendant Chair all share an APC, which is located left of the Interrogation Room, in the same room as the Aft Solars Air Hookup.

Security (place)
Location

DestinySecurity.png

Donut storage.

Access

Security staff, Lawyer


The security wing is located on the port side of the ship, right below medbay. It contains a number of different rooms for Security Officer and other guardians of Space Law.

  • Security Office: This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, segways, a wardrobe of alternative Security uniforms, and most importantly, the team's supply of donuts. Hooty the owl stands (?) as sentry at the entrance, like a guard in a tower watching over the bailey and courtyard. Not a very good one, though.
  • Brig: The dungeon, or maybe the stocks, and the inevitable destination of space crimers. Home turf for the Port-a-Brig prisoner transporter.
  • Security Dock: Security's personal podbay, sort of like a garage or hangar in the modern day and a stable in the medieval day. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your pods to catch those crimers.
  • Head of Security's Office: Right below the armory and the rest of the Security Office and exclusively accessible by the Head of Security. Kinda a throne room. Contains their exclusive locker, a security camera viewer, a security records computer, spicy pasta, and cute turtle.


Security (place)
Location

ClarionSecurityV2.png

Donut storage.

Access

Security staff


The security wing is located in the "back"/southern end of the ship, below the bridge and research. You can think of it as Space Mall Cop HQ, with several rooms for the benefit of Space Mall Cops:

Maintenance Information

There is no vent. This is the Space Mall Cop HQ, not the Space Vent Outlet.

The APC for the Security Office, Equipment Room, and Interrogation Room are in the northeast corner of the Security Office, near the table close to where Hooty McJudgementowl spawns. The APCs for other rooms are listed on their pages.

Pretty much most of Sec gets its power from a wire running under the public-facing main entrance, where Hooty McJudgementowl usually is. That wire extends to the public hallway above Sec.

Security (place)
Location

LinemapSecurity.png

Donut storage.

Access

Security staff, Lawyer


The security wing is the headquarters of the station's local police force, the Security Officers and their chief, the Head of Security. It is located roughly smack-dab in the middle of the station, near the Owlery, and consists of a number of subrooms:

  • Security Office: A general-purpose reception area of sorts, with all sorts of equipment, like a Port-a-Brig, a SecVend, a copy of Frontier Justice: A Treatise on Space Law, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
  • Interrogation Room: An ill-lit alcove informally used for questioning detainees. Some unfortunately very illict and unscrupulous things can and have happened.
  • Brig: Jail, IN SPACE!. Four fairly well-protected individual-size cells, each with its own automatic locker and chute system. It also features Security's fabulous fleet of Segways.
  • Armory: A storage room for specialized Security equipment, with surprisingly lax security.
  • Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
Security (place)
Location

MushroomSecurity.png

Donut storage.

Access

Security staff, Lawyer


Mushroom Station's security wing is located towards the southern end of the station, across the hall from Tool Storage. You can think of it as a Space Police HQ, with several rooms for the benefit of Space Police Officers:

  • Security Office: A general-purpose Security area, with various equipment like a Port-a-Brig, a SecVend, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
  • Brig: Jail, IN SPACE!. This one is little different from the other stations in that it holds three individual cells rather than one big jail with two tiny cells. It also features Security's fabulous fleet of Segways.
  • Armory: A walk-in closet type room that contains special gear for all the special Space Criminals who can't be easily put in handcuffs.
  • Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Security (place)
Location

Donut2SecurityDepartment.png

Donut storage.

Access

Head of Security, Security Officer, Detective


When you have a station shaped like a doughnut, it's almost given that it has a whole section dedicated to the biggest doughnut munchers of them all: the Security Officers and their chief, the Head of Security. The whole circle layout thing drives everyone else crazy though, so they have the rather unfortunate burden of protecting all the people who go mad from wandering the halls for so long, which tends to compound the fact that most of the crew members are already pretty insane. It features a number of subsections dedicated to the various duties involved in protecting the station and its crew.

  • Guard Office: The general equipment and donut box storage room. In addition to holding a few lockers of Security gear and a SecVend, it has ample supply of 6-pack donut boxes.
  • An atrium or vestibule area that connects the Brig and Guard Office areas together. It's really just an excuse for the coffee dispenser here to have its own room.
  • Brig: Brig, prison, jail, detention center, correction center, in any case it's for keeping dangerous people (insane or not) away from the rest of the station.
  • Interrogation Room: A nice, dark, and isolated room for extracting answers out of people. Or just killing them with poisonous gases.
  • Head of Security's Office: The Chief's private quarters. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
  • Armory: A little closet attached to the HoS Office for specialized Security equipment, like tranquilizer rifles, riot shotguns, and bomb disposal suits.
  • Security Gas Storage: Another storage room, this time for certain gases used in executions.
  • Secure Hangar: A hangar for Security's fleet of special space pods, for chasing space-borne crimedoers.
Security (place)
Location

ChironSecurity.png

Donut storage.

Access

Security staff, Lawyer


It's lawless out in the final frontier that is space. Murder and wanton destruction strike every minute of every hour, and stations are painted not in shining royal blue or flawless grey of NanoTrasen, but in the sinister crimson of blood. In parts like these, the first and often only bulwark of the people is the criminally overworked Head of Security and their posse of Security Officers. This is their fortress, strategically located in the southwest of the outpost, close to the place and people who most need protecting. This is what's in it:

  • Security Office: A general-purpose security of sorts, mostly for holding equipment, notably lockers of Security gear and a SecVend. In the event some delinquents are trying to break into Security because "it's good practice for Security" or some reason, there's a switch on the west wall that'll activate some window shutters.
  • A general reception area for the Brig, adorned with rather elegant black tiles. There's a red brig chute to shove prisoners into to deliver to the Brig, as well as a switch that activates some safety shutters for secure escort into the Brig. The Port-a-Brig usually has its home turf here.
  • Brig: The station jail, in form of little isolated section of the outpost's asteroid caves.
  • Armory: A special equipment room, for outlaws that can't quite be tamed with a taser and baton.
  • Head of Security's Office: The Sheriff's office, so to speak. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
  • Defendant's Chair: Security's own little section of the Courtroom for, obviously, holding defendants during trials, so any lawless vigilantes can't shoot/throw a bomb at them for absolutely no reason.
Security (place)
Location

OshanSecurityV2.png

Donut storage.

Access

Foyer: Everyone
Everything else: Head of Security, Security Officer, Detective


Space criminals strike everywhere. In the air, on the ground, in outer space, and, most certainly, under the sea, in the light of day, under the gloom of night--space crime truly never sleeps. But wherever space criminals tread, space Security Officers are hot on their trail. These brave space men and space women are the station's best defense against the dastardly deeds of these space crimers, risking their lives in the name of order and justice for all.

Oshan's brave team of Security Officers headquarter in the Security sector on the south end of the station, with the main entrance just below the Bridge. The entire department is split down the middle into two wings by the Security Foyer, which contains special chutes to the General Population and Interrogation Room facilities and an entrance to Security's Armory, locked behind a Armory Authorization computer.

The west wing is primarily for detaining criminals and is occupied by the Brig and Beepsky's House. Meanwhile, the eastern wing houses most, if not all, of the station's Security equipment. There's an Equipment Room with a Security Equipment Vendor and four Security Equipment Lockers, an office for the Head of Security featuring a private Armory entrance, and an interrogation room, all linked by two office rooms with miscellaneous doodads like segways and Security Computers. To south of all this, standing sad and alone, is the Secure Hangar, a garage of sorts for Security's fleet of patrol minisubs.

Maintenance Information

There is no vent. Only space criminals use vents!

Most of the rooms have their own APCs, most of which are listed on their own pages. However, the equipment room and two offices all share one APC, located above a set of segways a little bit west of the Interrogation Room.

The office room containing the segways and contraband crate gets its power from a wire that runs off the southmost door that leads into maintenance; the equipment room and other office room connected get their power from the same wire. Wires for the other rooms are listed on their own pages.

Security (place)
Location

AtlasSecurity.png

Glory to Secstotzka.

Access

Equipment Room: Head of Security, Security Officer, Detective
Entrance: Head of Security, Security Officer
Armory, Brig, Checkpoint: See respective pages.


Secstotzka, sometimes called the Security Wing, Security, or just Sec, is fairly large dictatorship in the "northwestern" parts of Atlas, located above Medistan and left of Civilechia. It is most famous for its dedicated team of Security Officers and Detectives, who are led by the Head of Security and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into five provinces, rather austerely named based on their functions:

Maintenance Information

There is no vent. As with criminals, clowns, and other Civilechians, air is viewed with suspicion and kept as far away from Sectotzka as possible.

The APC for the Security Foyer and Equipment Room, which is simply named "Security", is on its right wall, near the Segways.

The wire that provides power to the APC shared by the Security Foyer and Equipment Room goes under the sole entrance into Sec.

Security (place)
Location

MantaSecurityWingV2.png

Donut storage.

Access

Head of Security, Security Officer, Detective, Lawyer


The Security wing is located in the upper middle of the ship, above the Bar. Hopefully, dedicated, competent and sane Security Officers and the Head of Security call this home.

Room Picture Description
Sec. Officer Quarters MantaSecOfficersQuartersV2.png The lower left of the security wing, it contains all the basic equipment for officers. A small toilet and sink is also available.
Security Foyer Checkpoint MantaSecurityFoyerCheckpointV2.png The checkpoint window for all the crew's angry sec-bashing needs. Security computers and some equipment are also here. Allow people to curse you easier with the button on the top right.
Interrogation Room MantaInterrogationRoomV2.png The necessary environment is created to get those confessions from dastardly criminals.
Brig MantaBrigV2.png Located in the upper right of security. Oversee those in custody in General Population, Cell #1, and, to some extent, Solitary Confinement from Cell Block Control and enjoy the coffee dispenser and the donuts. A blast door to Visitation can be controlled with the button.
Head of Security's Office MantaHoSOfficeV2.png The front of the office contains computers and a nice plate of Spaghetti Arrabbiata. Through the door is the HoS's personal bedroom, with their equipment locker.
Armory MantaArmoryV5.png Contains the special weapons and has Manta exclusive explosives.
Security (place)
Location

KondaruSecurity.png

Donut storage.

Access

Head of Security, Security Officer, Detective


The Security wing is on the south end of the ship, between the Bridge and Science. You'll usually find both Security Officers and criminals here.

Room Picture Description
Brig KondaruBrig.png This public-facing main brig is rather susceptible to breakouts, although its toilets aren't very good as a point of escape.
Courtroom KondaruCourtroom.png The courtroom doubles as where people line up to get their ID changed by the Head of Personnel. Otherwise, it's a popular bombing location.
Interrogation Room KondaruInterrogationRoom.png The interrogation room is a small crossroads for the Head of Personnel's desk, the Head of Security's room, and the defendant's chair in the courtroom.
Head of Security Office KondaruHeadOfSecurityOffice.png The big boss' chambers, including the pet turtle! It has the usual, and is a convenient hop between security and the bridge. Whether that's convenient for the HoS or for crimers depends on the situation.
Beepsky's House KondaruBeepskyHouse.png Crime never rests, so you'll never actually find Beepsky here. Of course, you will find his usual sweet duds.
Armory KondaruArmory.png The Armory juts out into space, and contains the usual full array of crime-destroying gear. Uniquely, this armory has a couple of outside turrets to deter space invaders.
Security Podbay KondaruSecurityPodBay.png Where security goes to scramble the jets! Includes a few pod weapons and the woefully underused tractor beams.
Security Router KondaruSecurityRouter.png Send a receive crates through this little closet. Don't get too excited over the secure transfer crate, it doesn't begin with anything in it.
Solitary KondaruSolitary.png The worst of the worst end up in solitary. Its location more central in the security wing makes stealthy breakouts trickier, and the lack of amenities makes it a more punishing place to be.
Secure Release Foyer KondaruSecureReleaseFoyer.png In the main security hall, there is a set of three black chutes. They lead to this area, found across the hall from the rest of security. Presumably, it's intended to be used for prisoner processing.
Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality