Difference between revisions of "EVA"
Studenterhue (talk | contribs) (Add Atlas's version of EVA. Bit light on the "Atlas is a region" gag) |
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<tab name="Cogmap2"> | <tab name="Cogmap2"> | ||
{{Location | {{Location | ||
|Picture= | |Picture=Cogmap2EVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
EVA contains | This '''EVA''' room right above the [[Bridge#Cogmap2|Bridge]] and [[Customs#Cogmap2|Customs]] contains many useful tools and devices rather messingly strewn about the place, such as: | ||
*[[Engineering Objects#Glass Sheets|Glass]] and [[Engineering Objects#Metal Sheets|metal sheets]]. | |||
*Steel [[Engineering Objects#Rods|rods]]. | |||
*[[Engineering Objects#Metal Foam Grenade|Metal foam grenades]] | |||
*[[General Objects#Fire Extinguisher|Extinguishers]]. | |||
*[[Engineering Objects#Multitool|Multiools]]. | |||
*[[Engineering Objects#Power Cell|Power cells]] and a [[General Objects#Cell Charger|place to charge them]]. | |||
*[[Chemicals#Welding Fuel|Welding fuel]], both in [[General Objects#Fuel Tank|handheld]] and [[General Objects#Tank|roller tank]] sizes. | |||
*[[Engineering Objects#Mechanical Toolbox|Mechanical]], [[Engineering Objects#Emergency Toolbox|emergency]], and [[Engineering Objects#Electrical Toolbox|electrical]] toolboxes. | |||
*A [[Engineering Objects#Tank Dispenser|tank dispenser]] and canister of [[Gas#Oxygen|O2]]. | |||
*An [[Engineering Objects#RCD|RCD]] crate. | |||
*Most importantly, [[Clothing#Space Helmet|space]] [[Clothing#Space Suit|suits]] with matching [[jetpack]]s. | |||
It's only meant to be opened only for emergencies. However, [[Traitor|traitors]] usually loot EVA before any actual emergencies occur, especially if they are tasked with stealing an RCD. Luckily, there's a "EVA Secure Shutters" switch near the bottom left that'll lock down all the entrances, just in case of a such a situation. Unlike the doors, the secure shutters can't be hacked, and they're pretty much indestructible unless you have an RCD. (Wait a minute...) | |||
Now equipped with launch chutes for extra speedy <s>death</s> exiting! | Now equipped with launch chutes for extra speedy <s>death</s> exiting! | ||
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|Picture=CogmapEVA.png | |Picture=CogmapEVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
EVA contains various tools, computer disks, glass, metal, an RCD, and most importantly, space suits with matching jetpacks. | EVA contains various tools, computer disks, glass, metal, an RCD, and, most importantly, space suits with matching jetpacks. This room is meant to be opened only for emergencies, but [[Traitor]]s usually loot EVA before any actually occur, especially if they are tasked with stealing an RCD. | ||
There is a [[Quartermaster#Belt Hell|conveyor belt station]] in the maintenance corridors just north-east of EVA proper. | There is a [[Quartermaster#Belt Hell|conveyor belt station]] in the maintenance corridors just north-east of EVA proper. | ||
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|Picture=DestinyEVA.png | |Picture=DestinyEVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
'''EVA''' contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. This room is located across the hall from [[Destiny#Bar|Bar]] and [[Destiny#Medbay|Medbay]], right next to the industrial | '''EVA''' contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. This room is located across the hall from [[Destiny#Bar|Bar]] and [[Destiny#Medbay|Medbay]], right next to the [[General Objects#Industrial Cryogenic Sleep Unit|industrial cryogenic sleep unit]]. EVA is meant to be opened only for emergencies, not that it stops [[Traitor|traitors]] from looting EVA before any actual emergencies occur. Luckily, there are EVA Shutter switches to lock down EVA in case of that. | ||
</tab> | </tab> | ||
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|Picture=ClarionEVA.png | |Picture=ClarionEVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
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|Picture=LinemapEVA.png | |Picture=LinemapEVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
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|Picture=MushroomEVA.png | |Picture=MushroomEVA.png | ||
|Function=Looter's paradise. | |Function=Looter's paradise. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
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|Picture=Donut2EVA.png | |Picture=Donut2EVA.png | ||
|Function=[[Tool Storage#Donut 2|Tool Storage's]] cooler older sibling | |Function=[[Tool Storage#Donut 2|Tool Storage's]] cooler older sibling | ||
|Access=[[Heads of staff]], [[ | |Access=[[Heads of staff]], [[Atmospherics Technician]] | ||
}} | }} | ||
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|Picture=OshanEVA.png | |Picture=OshanEVA.png | ||
|Function=[[Tool Storage#Oshan|Tool Storage's]] hipper, cooler cousin. | |Function=[[Tool Storage#Oshan|Tool Storage's]] hipper, cooler cousin. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
'''EVA''' is a weird purple storage room left of the [[Bridge#Oshan|Bridge]] & [[ | '''EVA''' is a weird purple storage room left of the [[Bridge#Oshan|Bridge]] & [[Teleporter_Room#Oshan|Teleporter]] used for storing various suits and supplies evidently important for repairing the station. It's sort of like [[Tool Storage#Oshan|Tool Storage]], except with a more diverse, more useful variety supplies and restricted to [[Heads of Staff|some weirdos with green-striped IDs]]. Hence, the gaudy purple floortiles and plasmaglass windows and all the hordes of [[Staff Assistant]]s trying to break into it every other round. | ||
What are these assistants trying to gain by breaking into here? Lots of things. Often, it's oxygen, whether it's the well-received blue tanks from the [[Engineering Objects#Tank Dispenser|tank dispenser]], the bulky, back-slot-only [[Engineering Objects#Jetpack|jetpacks]] (which, if you think about it, are basically like beer helmets but for oxygen), or some extra oxygen from the O2 canister to refill/top off their other [[General Objects#Air Tank|air tanks]]. Lots also go for the [[Clothing#Flippers|flippers]]; in a station that floods over just about every shift, shoes that help you wade through water much faster is an absolute godsend. When [[Tool Storage#Oshan|Tool Storage]] runs out of basic materials like [[Engineering Objects#Metal Sheets|metal]] and [[Engineering Objects#Glass Sheets|glass]], plenty try to get some from here. | What are these assistants trying to gain by breaking into here? Lots of things. Often, it's oxygen, whether it's the well-received blue tanks from the [[Engineering Objects#Tank Dispenser|tank dispenser]], the bulky, back-slot-only [[Engineering Objects#Jetpack|jetpacks]] (which, if you think about it, are basically like beer helmets but for oxygen), or some extra oxygen from the O2 canister to refill/top off their other [[General Objects#Air Tank|air tanks]]. Lots also go for the [[Clothing#Flippers|flippers]]; in a station that floods over just about every shift, shoes that help you wade through water much faster is an absolute godsend. When [[Tool Storage#Oshan|Tool Storage]] runs out of basic materials like [[Engineering Objects#Metal Sheets|metal]] and [[Engineering Objects#Glass Sheets|glass]], plenty try to get some from here. | ||
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{{Location | {{Location | ||
|Picture=AtlasEVAStorage.png | |Picture=AtlasEVAStorage.png | ||
|Function=[[Tool Storage | |Function=[[Tool Storage]]'s hipper, cooler cousin. | ||
|Access=[[Heads of staff | |Access=[[Heads of staff]] | ||
}} | }} | ||
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The APC for this room is in its bottom right corner. | The APC for this room is in its bottom right corner. | ||
</tab> | |||
<tab name="Manta"> | |||
{{Location | |||
|Picture=MantaEVA.png | |||
|Function=[[Tool Storage]] for the [[Heads of Staff|cool kids club]]. | |||
|Access=[[Heads of staff]] | |||
}} | |||
Somehow, some way, the NSS ''Manta'' is almost inevitably going to get damaged, perhaps on the inside, perhaps on the outside; it's a simple fact of SS13. To this end, the '''EVA''' (that's Extra-Vehicular Activity) room below the east/right side of the [[Bar#Manta|Rising Tide bar]] is loaded with several tools and equipment for repairing the ship. | |||
On the tables are lots of tools: | |||
*Two [[Engineering Objects#Mechanical Toolbox|mechanical toolboxes]] for general repairs and two [[Engineering Objects#Electrical Toolbox|electrical toolboxes]] for, naturally, electrical work. | |||
*Two stacks of [[Engineering Objects#Glass Sheets|glass sheets]] for repairing windows and building glass walls. | |||
*Pairs of [[Engineering Objects#Insulated Gloves|insulated gloves]], gloves that protect against electrical shocks, ideal when handling live wires...or [[Hacking#Doors|breaking into places]]. | |||
*Oodles of [[multitool]]s, also for electrical testing. | |||
*Some [[Engineering Objects#T-Ray Scanner|T-ray scanners]] that let you see under flooring. | |||
*A pile of [[Engineering Objects#Toolbelt|toolbelts]] for holding all these tools. | |||
On the racks and on the walls are mostly equipment: | |||
*Four [[Clothing#Civilian Diving Suit|civilian diving suit]]-[[Clothing#Civilian Diving Helmet|helmet]]-[[Clothing#Breath Mask|breath mask]] sets. Useful in the [[Trench]], where they'll protect you from the intense heat, but less so on-station, where the temperatures are cooler, and the pressure is bearable. | |||
*Four pairs of [[Clothing#Flippers|flippers]], shoes that help you move through liquids--such as the water that appears when the ship has a hull breach--faster. | |||
*A [[Engineering Objects#Tank Dispenser|tank dispenser]], well-stocked with [[General Objects#Air Tank|tanks]] of [[Gas#Oxygen|life-giving oxygen]] (and few tanks of [[Gas#Plasma|plasma]] too.) | |||
*Four [[Engineering Objects#Jetpack|jetpacks]] with exceptional capacity. If their thrusters are on, they also allow relatively free movement through the sea surrounding the ship when it is in motion and can resist the pull of the ocean's currents, provided the [[Engineering Objects#Magnetic Tether|magnetic tether]] is active. | |||
*Four [[General Objects#Emergency Oxygen Tank|emergency oxygen tanks]], small tanks that can fit inside pockets but have somewhat limited capacity. | |||
*A canister with more [[Gas#Oxygen|oxygen]], quickly resupplying rooms with air or [[General Objects#Canister|refilling air tanks]]. | |||
*A [[Engineering Objects#Space HVAC|Space HVAC]] for restoring areas to room temperature. Rather rare for this map, but it's there if it does happen. | |||
*A tank full of [[Chemicals#Welding Fuel|welding fuel]], used to resupply [[welder]]s. | |||
==Maintenance Information== | |||
There is no vent. This, too, is a fact of SS13. | |||
The APC for this room is in the top right corner. | |||
</tab> | |||
<tab name="Kondaru"> | |||
{{Location | |||
|Picture=KondaruEVA.png | |||
|Function=[[Tool Storage]] for the [[Heads of Staff|cool kids club]]. | |||
|Access=[[Heads of staff]] | |||
}} | |||
Kondaru's EVA is found a bit south of [[Engineering#Kondaru|Engineering]] - you also need to go past the [[AI Upload#Kondaru|AI Upload]] - or, more simply, it's across the hall from [[Medbay#Kondaru|Medbay]]. Like any EVA, it's packed with some repair equipment, nice space suits, and an RCD crate, all designed to help make repairs or generally putz around in space. | |||
On the tables are lots of tools: | |||
*A [[Engineering Objects#Mechanical Toolbox|mechanical toolbox]] for general repairs, an [[Engineering Objects#Emergency Toolbox|emergency toolbox]] for emergencies, and an [[Engineering Objects#Electrical Toolbox|electrical toolbox]] for, naturally, electrical work. | |||
*Two stacks of [[Engineering Objects#Glass Sheets|glass sheets]] - one reinforced, one not - for repairing windows and building glass walls. | |||
*A couple of [[multitool]]s, for electrical testing. | |||
*A [[Engineering Objects#T-Ray Scanner|T-ray scanner]] that lets you see under flooring. | |||
*A [[Engineering Objects#Power Cell|power cell]] in its recharger, to rejuvenate a single APC. | |||
*A [[Engineering Objects#Metal Foam Grenade|metal foam grenade]]. | |||
*A box and several loose bunches of [[Engineering Objects#Wire|wires]]. | |||
*[[Engineering Objects#Metal Sheets|Metal sheets]], both regular and reinforced. | |||
*[[Engineering Objects#Rods|Metal rods]]. | |||
*[[General Objects#Fuel Tank|Two handheld fuel tanks]]. | |||
*Some miscellaneous technical equipment, including an AI Reset Module. | |||
*A [[Engineering Objects#Toolbelt|toolbelt]] for holding all these tools. | |||
Each of the five racks has: | |||
*A [[Clothing#Space Suit|space suit]]. | |||
*A matching [[Clothing#Space Helmet|helmet]] | |||
*A [[jetpack]] with a breath mask. | |||
There's also a [[Engineering Objects#Tank Dispenser|tank dispenser]], well-stocked with [[General Objects#Air Tank|tanks]] of [[Gas#Oxygen|life-giving oxygen]] (and few tanks of [[Gas#Plasma|plasma]] too.) and an [[Engineering Objects#RCD|RCD]] crate. | |||
==Maintenance Information== | |||
There is no vent. This, too, is a fact of SS13. | |||
The APC for this room is in the top right corner. | |||
</tab> | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 15:34, 7 December 2023
EVA | |
Location | |
---|---|
Looter's paradise. | |
This EVA room right above the Bridge and Customs contains many useful tools and devices rather messingly strewn about the place, such as:
- Glass and metal sheets.
- Steel rods.
- Metal foam grenades
- Extinguishers.
- Multiools.
- Power cells and a place to charge them.
- Welding fuel, both in handheld and roller tank sizes.
- Mechanical, emergency, and electrical toolboxes.
- A tank dispenser and canister of O2.
- An RCD crate.
- Most importantly, space suits with matching jetpacks.
It's only meant to be opened only for emergencies. However, traitors usually loot EVA before any actual emergencies occur, especially if they are tasked with stealing an RCD. Luckily, there's a "EVA Secure Shutters" switch near the bottom left that'll lock down all the entrances, just in case of a such a situation. Unlike the doors, the secure shutters can't be hacked, and they're pretty much indestructible unless you have an RCD. (Wait a minute...)
Now equipped with launch chutes for extra speedy death exiting!
Maintenance information
This room has no air vents.
The APC for this room is located just next to the RCD crate, inside the room itself. Presumably to prevent someone from cutting the power to the doors and crowbarring their way in...
The power is supplied via a cable in the maintenance hallway just above Customs.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools, computer disks, glass, metal, an RCD, and, most importantly, space suits with matching jetpacks. This room is meant to be opened only for emergencies, but Traitors usually loot EVA before any actually occur, especially if they are tasked with stealing an RCD.
There is a conveyor belt station in the maintenance corridors just north-east of EVA proper.
Maintenance Information
There is no vent. Still plenty of air in here, albeit in canister/tank form.
The APC for this room is near the bottom left corner, behind the oxygen canister.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. This room is located across the hall from Bar and Medbay, right next to the industrial cryogenic sleep unit. EVA is meant to be opened only for emergencies, not that it stops traitors from looting EVA before any actual emergencies occur. Luckily, there are EVA Shutter switches to lock down EVA in case of that.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. That's why this room is located across the hall from the other place useful for dealing with hull breaches and general ship damage, Tool Storage, and the other place for dealing with a ship that's full of holes, the only place that always has atmosphere, the Bar. EVA is meant to be opened only for emergencies, not that it stops traitors from looting EVA before any actual emergencies occur. Luckily, there are EVA Shutter switches to lock down EVA in case of that.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA is a little storage room near Arrivals with all sorts of highly useful stuff for repairing hull breaches. Everyone usually goes for one of the five space helmet-suit-jetpack sets, but there's also plenty of metal and glass sheets, some wires, a utility belt or two, and a big tank dispenser thing with plenty of O2 tanks.
One of the station's few rapid construction devices is also stored in this room, hidden inside a surprisingly unsecured crate with five 10-unit matter cartridges. The Syndicate would love to get their hand on one of these, so you may occasionally find some random thug trying to break into here (and usually failing).
Maintenance Information
There is no vent or air injector. Not that it'd need it; there's plenty of canned air in this place.
The APC for this room is on the right wall, near the tank dispenser.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA (that's short for Extra-Vehicular Activity, although a flying deathtrap can only loosely be interpreted as a vehicle) contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. (You'll notice that they are five of them--one for each head doesn't already start their own space suit.) That's why it's right close by one of the places that gets bombed often.
When you think about it, this room is basically a super-Tool Storage but exclusively meant for the cool kids. Since there's so much valuable and/or useful stuff, in here, at least one person per round will be asking for the AI to let them in.
Maintenance Information
There is no vent.
The APC for this room is towards the northeast corner.
EVA | |
Location | |
---|---|
Tool Storage's cooler older sibling | |
EVA is where the inmates of the station go to get supplies and gear for sealing hull breaches and repairing the station, conveniently located across from the place that gets bombed the most often. Technically, only the Heads of Staff are supposed to use this room, but when half the station is open to Space, and you're losing oxygen every heartbeat, a little rule like that usually isn't going to stop you from asking the AI to open up EVA or battering down the windows with fire extinguishers.
Anyways, regardless of whether or not you actually have access to this place, there's definitely going to something for you in this room...somewhere. Everyone could use a classic SS13-branded space suit-helmet-jetpack combo, and there's eight (more than any other station) of them, so there's fairly plenty to go around. If jetpacks are too bulky for you, and you just want oxygen, there's a tank dispenser in the back with plenty of oxygen tanks.
This place doesn't skimp on materials either; there's a RCD crate with a full set of matter cartridges, lots and lots of wires, and big stacks of metal and glass, including some of the rare and elusive plasmaglass.
Maintenance Information
There is no vent.
The APC for this room is towards the northeast corner.
Chiron Outpost, unfortunately, does not have an EVA room. Therefore, if a man in a red suit comes up to you and asks you where EVA is, you can truthfully say the station doesn't have one! However, if one of the Heads of Staff comes up to you and asks you where EVA is, you might want to tell them to request a EVA Equipment Crate from Cargo.
EVA | |
Location | |
---|---|
Tool Storage's hipper, cooler cousin. | |
EVA is a weird purple storage room left of the Bridge & Teleporter used for storing various suits and supplies evidently important for repairing the station. It's sort of like Tool Storage, except with a more diverse, more useful variety supplies and restricted to some weirdos with green-striped IDs. Hence, the gaudy purple floortiles and plasmaglass windows and all the hordes of Staff Assistants trying to break into it every other round.
What are these assistants trying to gain by breaking into here? Lots of things. Often, it's oxygen, whether it's the well-received blue tanks from the tank dispenser, the bulky, back-slot-only jetpacks (which, if you think about it, are basically like beer helmets but for oxygen), or some extra oxygen from the O2 canister to refill/top off their other air tanks. Lots also go for the flippers; in a station that floods over just about every shift, shoes that help you wade through water much faster is an absolute godsend. When Tool Storage runs out of basic materials like metal and glass, plenty try to get some from here.
A few also just want their own civilian diving suit-helmet set. It's not very useful, since the surrounding ocean is temperate and mostly harmless, but it does look pretty cool.
Curiously, the usual RCD crate is absent. Some say he was taken away by the same spooks who are looking for the gnome supposedly missing in Customs, but, really, they just missed their flight.
Maintenance Information
There is no vent. With this much canned air around, you really don't need it.
The APC for this room is on the right wall, near the top right corner.
EVA | |
Location | |
---|---|
Tool Storage's hipper, cooler cousin. | |
When Atlas is wracked by bombings, and landscapes are replaced by holes into Space, you can expect the EVA Storage room on the right end of the region, above the Bridge hallway, to be "mysteriously" missing items. Though the name EVA may imply equipment for work outside, all the equipment, listed below, can be used indoors, albeit with somewhat less utility.
- Six racks each with a space helmet-space suit-breath mask set. It protects you from the freezing cold and harsh burns caused by Space exposure, though it slows you down indoors.
- A tank dispenser, well-stocked with tanks of life-giving oxygen (and few tanks of plasma too.)
- A canister with more oxygen, perhaps for resupplying rooms with air or refilling air tanks.
- A stack of six jetpacks with exceptional capacity. They also allow one to fly in Space, which is useful for navigating hull breaches, inside or outside.
- A RCD crate with five matter cartridges, for fixing aforementioned breaches.
Maintenance Information
There is no vent. According to regulations, it's not necessary with all this canned air around, which, for once, is somewhat sensible.
The APC for this room is in its bottom right corner.
EVA | |
Location | |
---|---|
Tool Storage for the cool kids club. | |
Somehow, some way, the NSS Manta is almost inevitably going to get damaged, perhaps on the inside, perhaps on the outside; it's a simple fact of SS13. To this end, the EVA (that's Extra-Vehicular Activity) room below the east/right side of the Rising Tide bar is loaded with several tools and equipment for repairing the ship.
On the tables are lots of tools:
- Two mechanical toolboxes for general repairs and two electrical toolboxes for, naturally, electrical work.
- Two stacks of glass sheets for repairing windows and building glass walls.
- Pairs of insulated gloves, gloves that protect against electrical shocks, ideal when handling live wires...or breaking into places.
- Oodles of multitools, also for electrical testing.
- Some T-ray scanners that let you see under flooring.
- A pile of toolbelts for holding all these tools.
On the racks and on the walls are mostly equipment:
- Four civilian diving suit-helmet-breath mask sets. Useful in the Trench, where they'll protect you from the intense heat, but less so on-station, where the temperatures are cooler, and the pressure is bearable.
- Four pairs of flippers, shoes that help you move through liquids--such as the water that appears when the ship has a hull breach--faster.
- A tank dispenser, well-stocked with tanks of life-giving oxygen (and few tanks of plasma too.)
- Four jetpacks with exceptional capacity. If their thrusters are on, they also allow relatively free movement through the sea surrounding the ship when it is in motion and can resist the pull of the ocean's currents, provided the magnetic tether is active.
- Four emergency oxygen tanks, small tanks that can fit inside pockets but have somewhat limited capacity.
- A canister with more oxygen, quickly resupplying rooms with air or refilling air tanks.
- A Space HVAC for restoring areas to room temperature. Rather rare for this map, but it's there if it does happen.
- A tank full of welding fuel, used to resupply welders.
Maintenance Information
There is no vent. This, too, is a fact of SS13.
The APC for this room is in the top right corner.
EVA | |
Location | |
---|---|
Tool Storage for the cool kids club. | |
Kondaru's EVA is found a bit south of Engineering - you also need to go past the AI Upload - or, more simply, it's across the hall from Medbay. Like any EVA, it's packed with some repair equipment, nice space suits, and an RCD crate, all designed to help make repairs or generally putz around in space.
On the tables are lots of tools:
- A mechanical toolbox for general repairs, an emergency toolbox for emergencies, and an electrical toolbox for, naturally, electrical work.
- Two stacks of glass sheets - one reinforced, one not - for repairing windows and building glass walls.
- A couple of multitools, for electrical testing.
- A T-ray scanner that lets you see under flooring.
- A power cell in its recharger, to rejuvenate a single APC.
- A metal foam grenade.
- A box and several loose bunches of wires.
- Metal sheets, both regular and reinforced.
- Metal rods.
- Two handheld fuel tanks.
- Some miscellaneous technical equipment, including an AI Reset Module.
- A toolbelt for holding all these tools.
Each of the five racks has:
- A space suit.
- A matching helmet
- A jetpack with a breath mask.
There's also a tank dispenser, well-stocked with tanks of life-giving oxygen (and few tanks of plasma too.) and an RCD crate.
Maintenance Information
There is no vent. This, too, is a fact of SS13.
The APC for this room is in the top right corner.