Difference between revisions of "Bridge"
Studenterhue (talk | contribs) (Reroute links to old map-specific pages) |
Studenterhue (talk | contribs) (Add a Clarion tab) |
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The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk. | The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk. | ||
The main doors lead into [[Customs#Cogmap2]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced. | The main doors lead into [[Customs#Cogmap2|Customs]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced. | ||
</tab> | </tab> | ||
<tab name="Cogmap1"> | <tab name="Cogmap1"> | ||
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The main doors lead into the [[Courtroom#Cogmap1|courtroom]], where <strike>public executions</strike> trials are (rarely) held. | The main doors lead into the [[Courtroom#Cogmap1|courtroom]], where <strike>public executions</strike> trials are (rarely) held. | ||
</tab> | </tab> | ||
<tab name="Destiny"> | <tab name="Destiny"> | ||
{{Location | {{Location | ||
|Function=For re-enacting your favorite ''Star Trek'' episode | |||
|Function=For re-enacting your favorite Star Trek episode | |||
|Picture=DestinyBridge.png | |Picture=DestinyBridge.png | ||
|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''Bridge''' is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a [[Computers#Communications Console|Communications Console]] to [[Calling the Escape Shuttle|call or recall the shuttle]] so the crew can evacuate the ship when the AI [[AI Chamber#Destiny|next door]] is nonexistent or [[Antagonist|uncooperative]]. | The '''Bridge''' is the command center of the NSS ''Destiny'' and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a [[Computers#Communications Console|Communications Console]] to [[Calling the Escape Shuttle|call or recall the shuttle]] so the crew can evacuate the ship when the AI [[AI Chamber#Destiny|next door]] is nonexistent or [[Antagonist|uncooperative]]. | ||
==Maintenance Information== | ==Maintenance Information== | ||
The APC for this room is located in the north end of the room, near the poster and the Security cameras computer. You pretty much have to be the [[Chief Engineer]] (or [[Hacking#Doors|maybe not]]) to get to it. | The APC for this room is located in the north end of the room, near the poster and the Security cameras computer. You pretty much have to be the [[Chief Engineer]] (or [[Hacking#Doors|maybe not]]) to get to it. | ||
</tab> | </tab> | ||
<tab name="Clarion"> | |||
{{Location | |||
|Function=Trekking across the stars in luxurious comfort | |||
|Picture=ClarionBridge.png | |||
|Access=[[Heads of staff]] | |||
}} | |||
The '''Bridge''' is the command center of the NSS ''Clarion'' and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available, strategically laid so the person manning them can feel like they're really doing something besides guzzling champagne and performing incredibly inscrutable pop culture references. Most importantly, this room also contains a [[Computers#Communications Console|Communications Console]] to [[Calling the Escape Shuttle|call or recall the shuttle]] so the crew can evacuate the ship when the AI [[AI Chamber#Clarion|next door]] is nonexistent or [[Antagonist|uncooperative]]. | |||
There's also a Ship Alert Button here. It's protected by glass, so you'll have to get the tiny little hammer for it ''somewhere'' before you start sending an emergency announcement that sounds disturbingly close to a "Nuke Armed" alert. | |||
</tab> | |||
</tabs> | </tabs> | ||
{{Locations}} | {{Locations}} | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 04:19, 16 July 2017
Bridge | |
Location | |
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Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars. | |
The easternmost area of the station, jutting out from across security. Department heads have (almost) exclusive access. Although only the two of the three somewhat important ones have their own offices here, the other department heads are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. In addition, there's also a spare AI 'Reset' module and a AI Upload and Robotics Control Computer circuit board for when some scumbag decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.
The intercom right next to the captain's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.
The Captain and the Head of Personnel spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where bad people might lurk.
The main doors lead into Customs, where crewmembers beg to have their IDs replaced.
Bridge | |
Location | |
---|---|
Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars. | |
The westernmost (Aft) area of the station, jutting out from between the Market and security. Department heads have (almost) exclusive access. Although only the three actually important ones have their own offices here, the lesser ones are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.
The intercom right next to the security head's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.
The captain, Head of Personnel, and the Head of Security all spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being customs for the Head of Personnel and security for the Head of Security.
The main doors lead into the courtroom, where public executions trials are (rarely) held.
Bridge | |
Location | |
---|---|
For re-enacting your favorite Star Trek episode | |
The Bridge is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a Communications Console to call or recall the shuttle so the crew can evacuate the ship when the AI next door is nonexistent or uncooperative.
Maintenance Information
The APC for this room is located in the north end of the room, near the poster and the Security cameras computer. You pretty much have to be the Chief Engineer (or maybe not) to get to it.
Bridge | |
Location | |
---|---|
Trekking across the stars in luxurious comfort | |
The Bridge is the command center of the NSS Clarion and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available, strategically laid so the person manning them can feel like they're really doing something besides guzzling champagne and performing incredibly inscrutable pop culture references. Most importantly, this room also contains a Communications Console to call or recall the shuttle so the crew can evacuate the ship when the AI next door is nonexistent or uncooperative.
There's also a Ship Alert Button here. It's protected by glass, so you'll have to get the tiny little hammer for it somewhere before you start sending an emergency announcement that sounds disturbingly close to a "Nuke Armed" alert.