Difference between revisions of "Bridge"
Studenterhue (talk | contribs) (Add Locations template back) |
Studenterhue (talk | contribs) (Reroute links to old map-specific pages) |
||
Line 6: | Line 6: | ||
|Access=[[Heads of staff]]}} | |Access=[[Heads of staff]]}} | ||
The easternmost area of the station, jutting out from across [[Cogmap2 | The easternmost area of the station, jutting out from across [[Security#Cogmap2|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the two of the three [[Captain|somewhat]] [[Head of Personnel|important]] [[Head of Security|ones]] have their own offices here, the [[Chief Engineer|other]] [[Research Director|department]] [[Medical Director|heads]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. In addition, there's also a spare AI 'Reset' module and a [[Computers#AI Upload|AI Upload]] and [[Computers#Robotics Control Computer|Robotics Control Computer]] circuit board for when some [[Traitor|scumbag]] decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway. | ||
The intercom right next to the captain's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency. | The intercom right next to the captain's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency. | ||
Line 12: | Line 12: | ||
The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk. | The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk. | ||
The main doors lead into [[Customs]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced. | The main doors lead into [[Customs#Cogmap2]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
Line 22: | Line 22: | ||
|Access=[[Heads of staff]]}} | |Access=[[Heads of staff]]}} | ||
The westernmost (Aft) area of the station, jutting out from between the [[ | The westernmost (Aft) area of the station, jutting out from between the [[Market#Cogmap1|Market]] and [[Security#Cogmap1|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the [[Captain|three]] [[Head of Personnel|actually]] [[Head of Security|important]] ones have their own offices here, [[Chief Engineer|the]] [[Research Director|lesser]] [[Medical Director|ones]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm#Cogmap1|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway. | ||
The intercom right next to the security head's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency. | The intercom right next to the security head's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency. | ||
The captain, Head of Personnel, and the Head of Security all spawn at the start of the round in [[ | The captain, Head of Personnel, and the Head of Security all spawn at the start of the round in [[Captains Quarters#Cogmap1|their]] [[Head of Personnel's Office#Cogmap1|respective]] [[Security#Cogmap1|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being [[Customs#Cogmap1|customs]] for the Head of Personnel and [[Security#Cogmap1|security]] for the Head of Security. | ||
The main doors lead into the [[Cogmap1 | The main doors lead into the [[Courtroom#Cogmap1|courtroom]], where <strike>public executions</strike> trials are (rarely) held. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
Line 40: | Line 40: | ||
}} | }} | ||
The '''Bridge''' is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a [[Computers#Communications Console|Communications Console]] to [[Calling the Escape Shuttle|call or recall the shuttle]] so the crew can evacuate the ship when the AI [[ | The '''Bridge''' is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a [[Computers#Communications Console|Communications Console]] to [[Calling the Escape Shuttle|call or recall the shuttle]] so the crew can evacuate the ship when the AI [[AI Chamber#Destiny|next door]] is nonexistent or [[Antagonist|uncooperative]]. | ||
==Maintenance Information== | ==Maintenance Information== |
Revision as of 16:14, 22 June 2017
Bridge | |
Location | |
---|---|
Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars. | |
The easternmost area of the station, jutting out from across security. Department heads have (almost) exclusive access. Although only the two of the three somewhat important ones have their own offices here, the other department heads are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. In addition, there's also a spare AI 'Reset' module and a AI Upload and Robotics Control Computer circuit board for when some scumbag decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.
The intercom right next to the captain's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.
The Captain and the Head of Personnel spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where bad people might lurk.
The main doors lead into Customs#Cogmap2, where crewmembers beg to have their IDs replaced.
Bridge | |
Location | |
---|---|
Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars. | |
The westernmost (Aft) area of the station, jutting out from between the Market and security. Department heads have (almost) exclusive access. Although only the three actually important ones have their own offices here, the lesser ones are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.
The intercom right next to the security head's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.
The captain, Head of Personnel, and the Head of Security all spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being customs for the Head of Personnel and security for the Head of Security.
The main doors lead into the courtroom, where public executions trials are (rarely) held.
Bridge | |
Location | |
---|---|
For re-enacting your favorite Star Trek episode | |
The Bridge is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a Communications Console to call or recall the shuttle so the crew can evacuate the ship when the AI next door is nonexistent or uncooperative.
Maintenance Information
The APC for this room is located in the north end of the room, near the poster and the Security cameras computer. You pretty much have to be the Chief Engineer (or maybe not) to get to it.