Difference between revisions of "Security (place)"
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**Security wardrobe lockers with the iconic red jackets of [[Security Officer|Secstotzkan Security Officers]] and their variations. | **Security wardrobe lockers with the iconic red jackets of [[Security Officer|Secstotzkan Security Officers]] and their variations. | ||
**A rack with an [[Medical Objects#Implant Gun|implant gun]] for distributing [[Implants#Loyalty|loyalty implants]] and a [[Security Objects#Riot Launcher|riot launcher]] for enforcing loyalty. | **A rack with an [[Medical Objects#Implant Gun|implant gun]] for distributing [[Implants#Loyalty|loyalty implants]] and a [[Security Objects#Riot Launcher|riot launcher]] for enforcing loyalty. | ||
**A [[Security Objects#Taser Recharger Rack|taser recharger rack]] | **A [[Security Objects#Taser Recharger Rack|taser recharger rack]]. | ||
**Three Security equipment lockers. In addition to holding the usual [[Security Objects#Helmet|helmet]]-[[Security Objects#Body Armor|body armor]]- [[Security Objects#Secbelt|SecBelt]]-[[Security Objects#Security Huds|SecHUD]] getup, each locker contains a full set of standard-issue weapons, including a [[Security Objects#Flash|flash]], [[Security Objects#Taser|stun gun]], [[Security Objects#Stun Baton|stun baton]], and [[Security Objects#Barrier|barrier]]. | **Three Security equipment lockers. In addition to holding the usual [[Security Objects#Helmet|helmet]]-[[Security Objects#Body Armor|body armor]]- [[Security Objects#Secbelt|SecBelt]]-[[Security Objects#Security Huds|SecHUD]] getup, each locker contains a full set of standard-issue weapons, including a [[Security Objects#Flash|flash]], [[Security Objects#Taser|stun gun]], [[Security Objects#Stun Baton|stun baton]], and [[Security Objects#Barrier|barrier]]. | ||
*'''Security Foyer''' - The largest of the provinces, and the one that links connects the other four together. In addition to hosting a fleet of [[Vehicles#Segway|segways]] in the bottom right and a [[Security Objects#SecTech|SecTech]] in the bottom left, it is home to two principal cities: | *'''Security Foyer''' - The largest of the provinces, and the one that links connects the other four together. In addition to hosting a fleet of [[Vehicles#Segway|segways]] in the bottom right and a [[Security Objects#SecTech|SecTech]] in the bottom left, it is home to two principal cities: |
Revision as of 04:04, 7 July 2020
Security (place) | |
Location | |
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Donut storage. | |
Security is the headquarters of Cogmap2's security force, located on the east end of the station, right across from the bridge. Not only does it have a brig, armory, interrogation and a house for Beepsky, but also a number of smaller but nonetheless useful rooms:
Room | Picture | Description |
---|---|---|
Security Foyer Checkpoint | An atrium of sorts, guarded by the stalwart and rather standoffish Hooty McJudgement. In addition to a Port-a-Brig and recharger, it also has chutes going to the various checkpoints sprinkled throughout the station and the Defendant Chair in the Chapel. (More on that room later.) | |
Security Office | Sometimes called the Guard Office or, blandly, the Main Security Room. Most officers begin their shift here, surrounded by a variety of useful Security equipment. Of particular interest: a box of loyalty implants, rechargers, and a cart with bomb-proof armor in the top portion, segways, more recharger, flashers, and a blue "security wagon" version of the regular cargo cart in the middle, and a MiniMed in the bottom one. | |
Guard Quarters | Also known as the Locker Room. Medical supplies, loads of gear, extra uniforms, a pair of thermals, a riot launcher with extra smoke shells; these are all things a Security Officer needs to sleep on the job. Expect many break-ins. | |
Defendant's Chair | Technically part of the Chapel/Courtroom, but it's linked to the prisoner chute system, so in a way, it's connected to Security. Theoretically this is where the defendant would sit during a trial, but it's more often used for public executions. | |
Head of Security's Office | Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, a framed war medal, and spicy pasta. |
Maintenance information
Its air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armory linked to these vents to knock out rioters.
The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...
The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The Security Wing is located in the northwestern part of the station and features several facilities essential to policing the station, such as a brig, an armory, a secure hangar, a designated interrogation room, and various other smaller rooms, detailed below.
Room | Picture | Description |
---|---|---|
Security Office | This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, lockers containing security's gear, and most vital of all, the team's supply of donuts. | |
Dispatch | A buffer zone of sorts between the station and the rest of Security. It's basically a mini-Security Office, with some of the same machines and amenities. Because it's relatively narrow, it's a good place to put one of the portable flashers, so that any unruly criminal scum being brought manually into the brig will get blinded by the light. | |
Defendant's Chair | Accessible from the security office. Theoretically where the defendant would sit during a trial, but is more often used for public executions. | |
Head of Security's Office | Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta. |
Maintenance Information
Of all these rooms, only the Brig is the one with a vent, which connects to the Aft Solars Air Hookup
The APC for the Dispatch room is on its northern wall, behind the disposal chute. The APC for the HoS Office is also on its northern wall, behind the table. The Security Office, Interrogation Room, and Defendant Chair all share an APC, which is located left of the Interrogation Room, in the same room as the Aft Solars Air Hookup.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The security wing is located on the port side of the ship, right below medbay. It contains a number of different rooms for Security Officer and other guardians of Space Law.
- Security Office: This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, the Port-a-Brig, and most importantly, the team's supply of donuts.
- Equipment Room: A mini-room where all the lockers containing security's gear are actually kept, so that any nerds trying to break in have to go through at least two doors. It's sort of like a castle's keep.
- Brig: The inevitable destination of space crimers.
- Security Dock: Security's personal podbay. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your pods to catch those crimers.
- Head of Security's Office:Right below the armory and the rest of the Security Office and exclusively accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
- Armory: Storage facility for gear for executions, riots, drug-fueled rampages, mean pod pilots, and other things a simple taser and cuffs just can't handle. Exclusively accessible by the Head of Security...or a smart hacker.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The security wing is located in the middle part of the ship, adjacent to the bridge. You can think of it as Space Police Station, with several rooms for the benefit of Space Police Officers:
- Security Office: The general reception area. Features some essential computers, various evidence-collecting devices, chairs for prisoners, a SecVend containing spare flashes and bulbs, the Port-a-Brig, the ship's sole riot launcher, and most vital of all, the team's supply of donuts.
- Equipment Room: Where the good goods are at. Each of these lockers contains vital Security Officer gear, such as a helmet, body armor, SecHUD glasses, a Security Belt, and a choice of either a flash, stun baton, and/or taser. There is also a recharger here for energy weapons and a locker of various outfits for your favorite brand of police movie reference.
- Brig: Jail, IN SPACE!, exclusively for violators for Space Crimers.
- Interrogation Room: Conveniently accessible from the brig and security office. The detective can question suspects in relative safety here.
- Head of Security's Office: Right below the Security Office and conveniently below the Bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
- Armory: Contains special gear for all the special Space Criminals who can't be easily put in handcuffs.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The security wing is the headquarters of the station's local police force, the Security Officers and their chief, the Head of Security. It is located roughly smack-dab in the middle of the station, near the Owlery, and consists of a number of subrooms:
- Security Office: A general-purpose reception area of sorts, with all sorts of equipment, like a Port-a-Brig, a SecVend, a copy of Frontier Justice: A Treatise on Space Law, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
- Interrogation Room: An ill-lit alcove informally used for questioning detainees. Some unfortunately very illict and unscrupulous things can and have happened.
- Brig: Jail, IN SPACE!. Four fairly well-protected individual-size cells, each with its own automatic locker and chute system. It also features Security's fabulous fleet of Segways.
- Armory: A storage room for specialized Security equipment, with surprisingly lax security.
- Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
Mushroom Station's security wing is located towards the southern end of the station, across the hall from Tool Storage. You can think of it as a Space Police HQ, with several rooms for the benefit of Space Police Officers:
- Security Office: A general-purpose Security area, with various equipment like a Port-a-Brig, a SecVend, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
- Brig: Jail, IN SPACE!. This one is little different from the other stations in that it holds three individual cells rather than one big jail with two tiny cells. It also features Security's fabulous fleet of Segways.
- Armory: A walk-in closet type room that contains special gear for all the special Space Criminals who can't be easily put in handcuffs.
- Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Security (place) | |
Location | |
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Donut storage. | |
When you have a station shaped like a doughnut, it's almost given that it has a whole section dedicated to the biggest doughnut munchers of them all: the Security Officers and their chief, the Head of Security. The whole circle layout thing drives everyone else crazy though, so they have the rather unfortunate burden of protecting all the people who go mad from wandering the halls for so long, which tends to compound the fact that most of the crew members are already pretty insane. It features a number of subsections dedicated to the various duties involved in protecting the station and its crew.
- Guard Office: The general equipment and donut box storage room. In addition to holding a few lockers of Security gear and a SecVend, it has ample supply of 6-pack donut boxes.
- An atrium or vestibule area that connects the Brig and Guard Office areas together. It's really just an excuse for the coffee dispenser here to have its own room.
- Brig: Brig, prison, jail, detention center, correction center, in any case it's for keeping dangerous people (insane or not) away from the rest of the station.
- Interrogation Room: A nice, dark, and isolated room for extracting answers out of people. Or just killing them with poisonous gases.
- Head of Security's Office: The Chief's private quarters. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
- Armory: A little closet attached to the HoS Office for specialized Security equipment, like tranquilizer rifles, riot shotguns, and bomb disposal gear.
- Security Gas Storage: Another storage room, this time for certain gases used in executions.
- Secure Hangar: A hangar for Security's fleet of special space pods, for chasing space-borne crimedoers.
Security (place) | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
It's lawless out in the final frontier that is space. Murder and wanton destruction strike every minute of every hour, and stations are painted not in shining royal blue or flawless grey of NanoTrasen, but in the sinister crimson of blood. In parts like these, the first and often only bulwark of the people is the criminally overworked Head of Security and their posse of Security Officers. This is their fortress, strategically located in the southwest of the outpost, close to the place and people who most need protecting. This is what's in it:
- Security Office: A general-purpose security of sorts, mostly for holding equipment, notably lockers of Security gear and a SecVend. In the event some delinquents are trying to break into Security because "it's good practice for Security" or some reason, there's a switch on the west wall that'll activate some window shutters.
- A general reception area for the Brig, adorned with rather elegant black tiles. There's a red brig chute to shove prisoners into to deliver to the Brig, as well as a switch that activates some safety shutters for secure escort into the Brig. The Port-a-Brig usually has its home turf here.
- Brig: The station jail, in form of little isolated section of the outpost's asteroid caves.
- Armory: A special equipment room, for outlaws that can't quite be tamed with a taser and baton.
- Head of Security's Office: The Sheriff's office, so to speak. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
- Defendant's Chair: Security's own little section of the Courtroom for, obviously, holding defendants during trials, so any lawless vigilantes can't shoot/throw a bomb at them for absolutely no reason.
Security (place) | |
Location | |
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Donut storage. | |
Foyer: Everyone |
Space criminals strike everywhere. In the air, on the ground, in outer space, and, most certainly, under the sea, in the light of day, under the gloom of night--space crime truly never sleeps. But wherever space criminals tread, space Security Officers are hot on their trail. These brave space men and space women are the station's best defense against the dastardly deeds of these space crimers, risking their lives in the name of order and justice for all.
Oshan's brave team of Security Officers headquarter in the Security sector on the south end of the station, with the main entrance just below the Bridge. The entire department is split down the middle into two wings by the Security Foyer, which contains special chutes to the General Population and Interrogation Room facilities.
The west wing is primarily for detaining criminals and is occupied by the Brig and Beepsky's House. Meanwhile, the eastern wing houses most, if not all, of the station's Security equipment. There's an Equipment Room with tasers and stun batons, an office for the Head of Security, its attached Armory, and an interrogation room, all linked by two office rooms with miscellaneous doodads like segways and Security Comptuers. To south of all this, standing sad and alone, is the Secure Hangar, a garage of sorts for Security's fleet of patrol minisubs.
Maintenance Information
There is no vent.
Most of the rooms have their own APCs, most of which are listed on their own pages. However, the equipment room and two offices all share one APC, located above a set of segways a little bit west of the Interrogation Room.
Security (place) | |
Location | |
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Glory to Secstotzka. | |
Equipment Room & Equipment Lockers: Head of Security, Security Officer, Vice Officer |
Secstotzka, sometimes called the Security Wing, Security, or just Sec, is fairly large dictatorship in the "northwestern" parts of Atlas, located above Medistan and left of Civilechia. It is most famous for its dedicated team of Security Officers and Detectives, who are led by the Head of Security and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into five provinces, rather austerely named based on their functions:
- Security Checkpoint Foyer - The only entrance in and out of Sectotzka.
- Brig - A prison for personnel caught by Secstotzkan Security Officers.
- Armory - Another storehouse in the top left for more lethal weapons.
- Equipment Room/Security Wing/Locker Room - A storehouse for Secstotzkan security equipment including:
- Security wardrobe lockers with the iconic red jackets of Secstotzkan Security Officers and their variations.
- A rack with an implant gun for distributing loyalty implants and a riot launcher for enforcing loyalty.
- A taser recharger rack.
- Three Security equipment lockers. In addition to holding the usual helmet-body armor- SecBelt-SecHUD getup, each locker contains a full set of standard-issue weapons, including a flash, stun gun, stun baton, and barrier.
- Security Foyer - The largest of the provinces, and the one that links connects the other four together. In addition to hosting a fleet of segways in the bottom right and a SecTech in the bottom left, it is home to two principal cities:
- The Table - A table in the middle left often used as a rendezvous point for officers. Outfitted with extra cuffs, a recharging station, and, of course, donuts.
- The Battlestation - An array of three computers, a cameras monitor, poster station, and SecMate computer, arranged just like those ATC/war room/mission control centers in those films. Just below is a portable flasher, a wrench to set it up, and a cart of forensic tools.
Maintenance Information
There is no vent. As with criminals, clowns, and other Civilechians, air is viewed with suspicion and kept as far away from Sectotzka as possible.
The APC for the Security Foyer, which is simply named "Security", is in its bottom right, near the Segways. The APC for the Equipment Room, which is rather confusingly named "Security Wing", is in that room's top right, behind the wardrobe locker.
Security (place) | |
Location | |
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Donut storage. | |
The Security wing is located in the upper middle of the ship, above the Bar. Hopefully, dedicated, competent and sane Security Officers and the Head of Security call this home.
Room | Picture | Description |
---|---|---|
Sec. Officer Quarters | The lower left of the security wing, it contains all the basic equipment for officers. A small toilet and sink is also available. | |
Security Foyer Checkpoint | The checkpoint window for all the crew's angry sec-bashing needs. Security computers and some equipment are also here. Allow people to curse you easier with the button on the top right. | |
Interrogation Room | The necessary environment is created to get those confessions from dastardly criminals. | |
Brig | Located in the upper right of security. Oversee those in custody in General Population, Cell #1, and, to some extent, Solitary Confinement from Cell Block Control and enjoy the coffee dispenser and the donuts. A blast door to Visitation can be controlled with the button. | |
Head of Security's Office | The front of the office contains computers and a nice plate of Spaghetti Arrabbiata. Through the door is the HoS's personal bedroom, with their equipment locker. | |
Armory | Contains the special weapons and has Manta exclusive explosives. |
Security (place) | |
Location | |
---|---|
Donut storage. | |
The Security wing is on the south end of the ship, between the Bridge and Science. You'll usually find both Security Officers and criminals here.
Room | Picture | Description |
---|---|---|
Brig | This public-facing main brig is rather susceptible to breakouts, although its toilets aren't very good as a point of escape. | |
Courtroom | The courtroom doubles as where people line up to get their ID changed by the Head of Personnel. Otherwise, it's a popular bombing location. | |
Interrogation Room | The interrogation room is a small crossroads for the Head of Personnel's desk, the Head of Security's room, and the defendant's chair in the courtroom. | |
Head of Security Office | The big boss' chambers, including the pet turtle! It has the usual, and is a convenient hop between security and the bridge. Whether that's convenient for the HoS or for crimers depends on the situation. | |
Beepsky's House | Crime never rests, so you'll never actually find Beepsky here. Of course, you will find his usual sweet duds. | |
Armory | The Armory juts out into space, and contains the usual full array of crime-destroying gear. Uniquely, this armory has a couple of outside turrets to deter space invaders. | |
Security Podbay | Where security goes to scramble the jets! Includes a few pod weapons and the woefully underused tractor beams. | |
Security Router | Send a receive crates through this little closet. Don't get too excited over the secure transfer crate, it doesn't begin with anything in it. | |
Solitary | The worst of the worst end up in solitary. Its location more central in the security wing makes stealthy breakouts trickier, and the lack of amenities makes it a more punishing place to be. | |
Secure Release Foyer | In the main security hall, there is a set of three black chutes. They lead to this area, found across the hall from the rest of security. Presumably, it's intended to be used for prisoner processing. |