Difference between revisions of "Security (place)"

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Secstotzka, sometimes called the '''Security Wing''', '''Security''', or just '''Sec''',  is fairly large dictatorship in the "northwestern" parts of Atlas, located above [[Medbay#Atlas|Medistan]] and left of [[Bar#Atlas|Civilechia]]. It is most famous for its dedicated team of [[Security Officer]]s and [[Detective]]s, who are led by the [[Head of Security]] and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into rather austerely named provinces, based on their functions:
Secstotzka, sometimes called the '''Security Wing''', '''Security''', or just '''Sec''',  is fairly large dictatorship in the "northwestern" parts of Atlas, located above [[Medbay#Atlas|Medistan]] and left of [[Bar#Atlas|Civilechia]]. It is most famous for its dedicated team of [[Security Officer]]s and [[Detective]]s, who are led by the [[Head of Security]] and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into five provinces, rather austerely named based on their functions:
*'''[[Security Checkpoints#Atlas|Security Checkpoint Foyer]]''' - The only entrance in and out of Sectotzka.  
*'''[[Security Checkpoints#Atlas|Security Checkpoint Foyer]]''' - The only entrance in and out of Sectotzka.  
*'''[[Brig#Atlas|Brig]]''' - Holds prisoners and other personnel caught by Secstotzkan [[Security Officer]]s.
*'''[[Brig#Atlas|Brig]]''' - A prison for personnel caught by Secstotzkan [[Security Officer]]s.
*'''[[Armory#Atlas|Armory]]''' - Another storehouse in the top left for more lethal weapons.
*'''[[Armory#Atlas|Armory]]''' - Another storehouse in the top left for more lethal weapons.
*'''Equipment Room/Security Wing/Locker Room''' - A storehouse for Secstotzkan security equipment including:
*'''Equipment Room/Security Wing/Locker Room''' - A storehouse for Secstotzkan security equipment including:
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*'''Security Foyer''' - The largest of the provinces, and the one that links connects the other four together. In addition to hosting a fleet of [[Vehicles#Segway|segways]] in the bottom right and a [[Security Objects#Security Vendor|SecTech]] in the bottom left, it is home to two principal cities:
*'''Security Foyer''' - The largest of the provinces, and the one that links connects the other four together. In addition to hosting a fleet of [[Vehicles#Segway|segways]] in the bottom right and a [[Security Objects#Security Vendor|SecTech]] in the bottom left, it is home to two principal cities:
**The Table - A table in the middle left often used as a rendezvous point for officers. Outfitted with extra cuffs, a [[Security Objects#Recharger|recharging station]], and, of course, [[Foods#Donut|donuts]].
**The Table - A table in the middle left often used as a rendezvous point for officers. Outfitted with extra cuffs, a [[Security Objects#Recharger|recharging station]], and, of course, [[Foods#Donut|donuts]].
**The Battlestation - An array of three computers, a [[Security Objects#Security Cameras|cameras monitor]], [[Security Objects#Wanted Poster Station|poster station]], and [[Security Objects#Security Computer|SecMate computer]], arranged just in those ATC/war room/mission control centers in those films. Off in its sides is a [[Security Objects#Flasher|portable flasher]], a wrench to set it up, and a cart of forensic tools.
**The Battlestation - An array of three computers, a [[Security Objects#Security Cameras|cameras monitor]], [[Security Objects#Wanted Poster Station|poster station]], and [[Security Objects#Security Computer|SecMate computer]], arranged just like those ATC/war room/mission control centers in those films. Just below is a [[Security Objects#Flasher|portable flasher]], a wrench to set it up, and a cart of forensic tools.


==Maintenance Information==
==Maintenance Information==
There is no vent. As with criminals, clowns, and [[Staff Assistant|Ci]][[Chef|vi]][[Barman|le]][[Janitor|ch]][[Botanist|ia]][[Chaplain|ns]], air is viewed with suspicion and kept away from Sectotzka as much as possible.
There is no vent. As with criminals, clowns, and [[Staff Assistant|Ci]][[Chef|vi]][[Barman|le]][[Janitor|ch]][[Botanist|ia]][[Chaplain|ns]], air is viewed with suspicion and kept as far away from Sectotzka as possible.


The APC for the Security Foyer, which is simply named "Security", is in its bottom right, near the [[Vehicles#Segway|Segways]]. The APC for the Equipment Room, which is rather confusingly named "Security Wing", is in that room's top right, behind the wardrobe locker.
The APC for the Security Foyer, which is simply named "Security", is in its bottom right, near the [[Vehicles#Segway|Segways]]. The APC for the Equipment Room, which is rather confusingly named "Security Wing", is in that room's top right, behind the wardrobe locker.

Revision as of 04:32, 24 March 2019

Security (place)
Location

Cogmap2Security.png

Donut storage.

Access

Head of Security, Security Officer, Detective, Lawyer


The security wing is located in the stern of the middle hull, right across from the bridge. There are also several security checkpoints dotted around the station. Not only does it have a brig, armory, and a house for Beepsky, but also a number of smaller but nonetheless useful rooms:

Room Picture Description
Security Office GuardOffice.png This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Guard Quarters Cogmap2SecurityLockerRoom.png Also known as the Locker Room. Medical supplies, loads of gear, and everything else a Security Officer needs to sleep on the job. Expect many break-ins.
Interrogation room InterogationRoom.png Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair Defendant4.png Technically part of the Chapel/Courtroom, but it's linked to the prisoner chute system, so in a way, it's connected to Security. Theoretically this is where the defendant would sit during a trial, but it's more often used for public executions.
Head of Security's Office HoSOffice1.png Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.

Maintenance information

Its air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armory linked to these vents to knock out rioters.

The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...

The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.

Security (place)
Location

CogmapSecurityWing.png

Donut storage.

Access

Security staff, Lawyer


The Security Wing is located in the northwestern part of the station and features several facilities essential to policing the station, such as a brig, an armory, a secure hangar, a designated interrogation room, and various other smaller rooms, detailed below.

Security Office

This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, lockers containing security's gear, and most vital of all, the team's supply of donuts.

Dispatch

A buffer zone of sorts between the station and the rest of Security. It's basically a mini-Security Office, with some of the same machines and amenities. Because it's relatively narrow, it's a good place to put one of the portable flashers, so that any unruly criminal scum being brought manually into the brig will get blinded by the light.

Defendant's Chair

Accessible from the security office. Theoretically where the defendant would sit during a trial, but is more often used for public executions.

CogmapDefendantChair.png

Head of Security's Office

Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.

CogmapHeadOfSecurityOffice.png

Maintenance Information

Of all these rooms, only the Brig is the one with a vent, which connects to the Aft Solars Air Hookup

The APC for the Dispatch room is on its northern wall, behind the disposal chute. The APC for the HoS Office is also on its northern wall, behind the table. The Security Office, Interrogation Room, and Defendant Chair all share an APC, which is located left of the Interrogation Room, in the same room as the Aft Solars Air Hookup.

Security (place)
Location

DestinySecurity.png

Donut storage.

Access

Security staff, Lawyer


The security wing is located on the port side of the ship, right below medbay. It contains a number of different rooms for Security Officer and other guardians of Space Law.

  • Security Office: This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for officers, the Port-a-Brig, and most importantly, the team's supply of donuts.
    • Equipment Room: A mini-room where all the lockers containing security's gear are actually kept, so that any nerds trying to break in have to go through at least two doors. It's sort of like a castle's keep.
  • Brig: The inevitable destination of space crimers.
  • Security Dock: Security's personal podbay. It contains one large and one small heavy pod. There is Mark 1 Combat Tasers on a table nearby, along with a Ship Component Fabricator to trick out your pods to catch those crimers.
  • Head of Security's Office:Right below the armory and the rest of the Security Office and exclusively accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
  • Armory: Storage facility for gear for executions, riots, drug-fueled rampages, mean pod pilots, and other things a simple taser and cuffs just can't handle. Exclusively accessible by the Head of Security...or a smart hacker.
Security (place)
Location

200px

Donut storage.

Access

Security staff, Lawyer


The security wing is located in the middle part of the ship, adjacent to the bridge. You can think of it as Space Police Station, with several rooms for the benefit of Space Police Officers:

  • Security Office: The general reception area. Features some essential computers, various evidence-collecting devices, chairs for prisoners, a SecVend containing spare flashes and bulbs, the Port-a-Brig, the ship's sole riot launcher, and most vital of all, the team's supply of donuts.
  • Equipment Room: Where the good goods are at. Each of these lockers contains vital Security Officer gear, such as a helmet, body armor, SecHUD glasses, a Security Belt, and a choice of either a flash, stun baton, and/or taser. There is also a recharger here for energy weapons and a locker of various outfits for your favorite brand of police movie reference.
  • Brig: Jail, IN SPACE!, exclusively for violators for Space Crimers.
  • Interrogation Room: Conveniently accessible from the brig and security office. The detective can question suspects in relative safety here.
  • Head of Security's Office: Right below the Security Office and conveniently below the Bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
  • Armory: Contains special gear for all the special Space Criminals who can't be easily put in handcuffs.
Security (place)
Location

LinemapSecurity.png

Donut storage.

Access

Security staff, Lawyer


The security wing is the headquarters of the station's local police force, the Security Officers and their chief, the Head of Security. It is located roughly smack-dab in the middle of the station, near the Owlery, and consists of a number of subrooms:

  • Security Office: A general-purpose reception area of sorts, with all sorts of equipment, like a Port-a-Brig, a SecVend, a copy of Frontier Justice: A Treatise on Space Law, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
  • Interrogation Room: An ill-lit alcove informally used for questioning detainees. Some unfortunately very illict and unscrupulous things can and have happened.
  • Brig: Jail, IN SPACE!. Four fairly well-protected individual-size cells, each with its own automatic locker and chute system. It also features Security's fabulous fleet of Segways.
  • Armory: A storage room for specialized Security equipment, with surprisingly lax security.
  • Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
Security (place)
Location

MushroomSecurity.png

Donut storage.

Access

Security staff, Lawyer


Mushroom Station's security wing is located towards the southern end of the station, across the hall from Tool Storage. You can think of it as a Space Police HQ, with several rooms for the benefit of Space Police Officers:

  • Security Office: A general-purpose Security area, with various equipment like a Port-a-Brig, a SecVend, and, most notably, lockers of Security gear. The black-tiled area is for interrogations by owl, and there's little side room coming off of that with medical supplies and cleaning equipment.
  • Brig: Jail, IN SPACE!. This one is little different from the other stations in that it holds three individual cells rather than one big jail with two tiny cells. It also features Security's fabulous fleet of Segways.
  • Armory: A walk-in closet type room that contains special gear for all the special Space Criminals who can't be easily put in handcuffs.
  • Head of Security's Office: The Chief's private office. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Security (place)
Location

Donut2SecurityDepartment.png

Donut storage.

Access

Head of Security, Security Officer, Detective, Lawyer


When you have a station shaped like a doughnut, it's almost given that it has a whole section dedicated to the biggest doughnut munchers of them al: the Security Officers and their chief, the Head of Security. The whole circle layout thing drives everyone else crazy though, so they have the rather unfortunate burden of protecting all the people who go mad from wandering the halls for so long, which tends to compound the fact that most of the crew members are already pretty insane. It features a number of subsections dedicated to the various duties involved in protecting the station and its crew.

  • Guard Office: The general equipment and donut box storage room. In addition to holding a few lockers of Security gear and a SecVend, it has ample supply of 6-pack donut boxes.
  • An atrium or vestibule area that connects the Brig and Guard Office areas together. It's really just an excuse for the coffee dispenser here to have its own room.
  • Brig: Brig, prison, jail, detention center, correction center, in any case it's for keeping dangerous people (insane or not) away from the rest of the station.
  • Interrogation Room: A nice, dark, and isolated room for extracting answers out of people. Or just killing them with poisonous gases.
  • Head of Security's Office: The Chief's private quarters. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
  • Armory: A little closet attached to the HoS Office for specialized Security equipment, like tranquilizer rifles, riot shotguns, and bomb disposal gear.
  • Security Gas Storage: Another storage room, this time for certain gases used in executions.
  • Secure Hangar: A hangar for Security's fleet of special space pods, for chasing space-borne crimedoers.
Security (place)
Location

ChironSecurity.png

Donut storage.

Access

Security staff, Lawyer


It's lawless out in the final frontier that is space. Murder and wanton destruction strike every minute of every hour, and stations are painted not in shining royal blue or flawless grey of NanoTrasen, but in the sinister crimson of blood. In parts like these, the first and often only bulwark of the people is the criminally overworked Head of Security and their posse of Security Officers. This is their fortress, strategically located in the southwest of the outpost, close to the place and people who most need protecting. This is what's in it:

  • Security Office: A general-purpose security of sorts, mostly for holding equipment, notably lockers of Security gear and a SecVend. In the event some delinquents are trying to break into Security because "it's good practice for Security" or some reason, there's a switch on the west wall that'll activate some window shutters.
  • A general reception area for the Brig, adorned with rather elegant black tiles. There's a red brig chute to shove prisoners into to deliver to the Brig, as well as a switch that activates some safety shutters for secure escort into the Brig. The Port-a-Brig usually has its home turf here.
  • Brig: The station jail, in form of little isolated section of the outpost's asteroid caves.
  • Armory: A special equipment room, for outlaws that can't quite be tamed with a taser and baton.
  • Head of Security's Office: The Sheriff's office, so to speak. Contains his locker, a security camera viewer, a security records computer, aview of the Clown's lair, and spicy pasta.
  • Defendant's Chair: Security's own little section of the Courtroom for, obviously, holding defendants during trials, so any lawless vigilantes can't shoot/throw a bomb at them for absolutely no reason.
Security (place)
Location

200px

Donut storage.

Access

Foyer: Everyone
Everything else: Head of Security, Security Officer, Detective, Lawyer


Space criminals strike everywhere. In the air, on the ground, in outer space, and, most certainly, under the sea, in the light of day, under the gloom of night--space crime truly never sleeps. But wherever space criminals tread, space Security Officers are hot on their trail. These brave space men and space women are the station's best defense against the dastardly deeds of these space crimers, risking their lives in the name of order and justice for all.

Oshan's brave team of Security Officers headquarter in the Security sector on the south end of the station, with the main entrance just below the Bridge. The entire department is split down the middle into two wings by the Security Foyer, which contains special chutes to the General Population and Interrogation Room facilities.

The west wing is primarily for detaining criminals and is occupied by the Brig and Beepsky's House. Meanwhile, the eastern wing houses most, if not all, of the station's Security equipment. There's an Equipment Room with tasers and stun batons, an office for the Head of Security, its attached Armory, and an interrogation room, all linked by two office rooms with miscellaneous doodads like segways and Security Comptuers. To south of all this, standing sad and alone, is the Secure Hangar, a garage of sorts for Security's fleet of patrol minisubs.

Maintenance Information

There is no vent.

Most of the rooms have their own APCs, most of which are listed on their own pages. However, the equipment room and two offices all share one APC, located above a set of segways a little bit west of the Interrogation Room.

Security (place)
Location

AtlasSecurity.png

Glory to Secstotzka.

Access

Equipment Room & Equipment Lockers: Head of Security, Security Officer, Vice Officer
Entrance: Head of Security, Security Officer, Vice Officer, Detective, Lawyer
Armory, Brig, Checkpoint: See respective pages.


Secstotzka, sometimes called the Security Wing, Security, or just Sec, is fairly large dictatorship in the "northwestern" parts of Atlas, located above Medistan and left of Civilechia. It is most famous for its dedicated team of Security Officers and Detectives, who are led by the Head of Security and play a major role in enforcing regional laws across the entirety of Atlas. It is divided into five provinces, rather austerely named based on their functions:

Maintenance Information

There is no vent. As with criminals, clowns, and Civilechians, air is viewed with suspicion and kept as far away from Sectotzka as possible.

The APC for the Security Foyer, which is simply named "Security", is in its bottom right, near the Segways. The APC for the Equipment Room, which is rather confusingly named "Security Wing", is in that room's top right, behind the wardrobe locker.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality