Difference between revisions of "Locker Room"
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There's also racks of towels and bedsheets and loads of generic jumpsuits and knit caps in all sorts of colors, as well as a uniform manufacturer that can make more of them and a [[General Objects#Backpack|few]] [[General Objects#Satchel|other]] [[Clothing|things]]. | There's also racks of towels and bedsheets and loads of generic jumpsuits and knit caps in all sorts of colors, as well as a uniform manufacturer that can make more of them and a [[General Objects#Backpack|few]] [[General Objects#Satchel|other]] [[Clothing|things]]. | ||
The Health Spa room has a few small candles for tasteful furnishing, as well as wardrobe of bathrobes and fuzzy slippers. | The Health Spa room has a few small candles for tasteful furnishing, as well as wardrobe of bathrobes and fuzzy slippers. There is also a tanning bed straight from Space Hawaii, so you have the [[ghost]]ly white palor or deep-fried [[Chef|quantum cake pizza sandwich]] tan you've always wanted, and more, without having to talk to those awkward (but well-meaning) [[Geneticist]]s. Crowbar the tanning bed and change the lighting tubes to get all sorts of bizarre skin tones. | ||
==Maintenance information== | ==Maintenance information== |
Revision as of 04:13, 10 July 2017
Locker Room | |
Location | |
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Last stronghold of human dignity. | |
Everybody |
This Locker Room next to Staff Assistants' Quarters is the crew go to get dressed and clean themselves, while they take luxurious baths and get nice tans in the little wooden room, technically called Health Spa. Since Cogmap2 isn't a RP server map, and the motives system usually isn't on (usually), the toilets and tubs here don't quite do anything hygienic. Still, they have their uses! Such as:
- Bathtubs are basically infinite size beakers, making them ideal for hobo chemistry and mass drug production.
- Toilets can be used to stash items; simply click on them with the item to put things in, and click drag the toilet's sprite onto your character's to take things out.
- Sinks will quickly wash your clothes and other items of any visible blood stains, and the washing machines to permanently remove any "blood-stained"/"piss-soaked/"puke-covered" modifiers from your clothes in case Security starts getting smart with its forensics.
There's also racks of towels and bedsheets and loads of generic jumpsuits and knit caps in all sorts of colors, as well as a uniform manufacturer that can make more of them and a few other things.
The Health Spa room has a few small candles for tasteful furnishing, as well as wardrobe of bathrobes and fuzzy slippers. There is also a tanning bed straight from Space Hawaii, so you have the ghostly white palor or deep-fried quantum cake pizza sandwich tan you've always wanted, and more, without having to talk to those awkward (but well-meaning) Geneticists. Crowbar the tanning bed and change the lighting tubes to get all sorts of bizarre skin tones.
Maintenance information
This room has no vents.
The APC for this room is located in the maintenance tunnel below it.
This room receives power via a wire that goes through the southern door of the white-tiled room.
Locker Room | |
Location | |
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Recalling fond memories of high-school hallways and gym class. | |
Everybody |
This Locker Room is a parlor of sorts for Crew Quarters and the Barbershop, and it serves a different purpose from its Cogmap2 counterpart. It has an array of personal lockers, claimable by swiping an ID card on them, each filled with a spare headset, backpack, satchel, and, for some reason, a remote signaler. There's a few washing machines here, for completely removing the puke/blood/piss out of your clothes, and a unisex bathroom with bathtub and shower facilities.
There's also a FancyPants Sew-o-matic here, so you can outfit yourself in something more fashionable than a generic jumpsuit and knit cap. Hack to get fine wedding garb.
Maintenance information
This room has no vents. Nothing can get into these lockers. Not even gas physics.
The APC for this room is located in the maintenance tunnel to the right of it.
The functions of Locker Room of the previous maps has been chewed up, spit out, and booed off stage and redelegated to Toilets, the alley below it, and the Laundry Room.