Difference between revisions of "Computer Core"

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(An interesting tibit in the history of Cog1's Computer Core I learned the other day)
(Kondaru Entry)
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<tab name="Manta">
<tab name="Manta">
For Manta, the Computer Core has been mostly merged into the [[AI Chamber#Manta|AI chamber]]. Go there if you want to check on the [[Computers#Mainframe|mainframe]].
For Manta, the Computer Core has been mostly merged into the [[AI Chamber#Manta|AI chamber]]. Go there if you want to check on the [[Computers#Mainframe|mainframe]].
</tab>
<tab name="Kondaru">
{{Location
|Picture=KondaruComputerCore.png
|Function=For all the things that go beep in the night
|Access=[[Heads of staff]]
}}
The '''Computer Core''' is a pretty rarely-visited room found in the south of the [[Bridge#Kondaru|Bridge]], making it one of the most southeasternmost parts of the station. The few times it is needed, it is critically needed. The mainframe in the northernmost part is essential to the usage of telescience, and the main room contains the AI reset module and a Robotics Control, both important tools for combatting a rogue AI. There's a few more miscellaneous, less-appreciated computers and computer parts lying around as well.
The main section is protected by a pair of turrets; if you're here to fix the AI, take care that the turrets do not destroy you! The control for the turrets is in the lobby-like miniroom to the south, on the east wall. Meanwhile, to enter the northern section, you need to toggle the blast doors with the switch on the bottom-right of the main room.
==Maintenance Information==
There is no vent - sadly, the evil AI can't vent a bunch of bad gasses into here.
The APC for this room is located in the protected northern area, on the east wall.
</tab>
</tab>



Revision as of 06:47, 17 May 2020

Computer Core has been largely consolidated into the Bridge. If you're looking for the research mainframe, look there. However, if you're looking for the Robotics Control computer, look in the AI Chamber.

Computer Core
Location

CogmapComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, appropriately located below where a talking computer lives. It's sort of Tech Storage's bigger, more mature brother; there's a myriad of computer-related doohickeys here, from floppy disks to ThinkDOS tapes to various terminals. Most importantly, Research's mainframe lives here, so if the telepad starts flashing red, and the Telescience computer starts complaining that there's no connection to host, this is the place to investigate.

The Robotics Control Computer is also here, zealously guarded by the single turret. Circuit boards for the AI Upload and Robotics Control, as well as a spare 'Reset' module, are on the tables adjacent to it.

Completely useless historical fact: very briefly, in December 2013, this room had a nuclear charge that could wipe out a large portion of the map, as a sort of self-destruct nuke. Traitors sometimes got an objective to activate it...which was often just a free objective, because most of the time, some bored Staff Assistant would activate it with just some simple scripts and a humble PC within 10 minutes of roundstart. Not surprisingly, it was removed about a week later.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation.

The APC for this room is located on the north wall of the room, next to the sliding windoor.

Computer Core
Location

DestinyComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, conveniently adjacent to Telescience and the Research Director's office. It's sort of Tech Storage's bigger, more mature brother; there's a myriad of computer-related doohickeys here, from floppy disks to ThinkDOS tapes to various terminals. Most importantly, Research's mainframe lives here, so if the telepad starts flashing red, and the Telescience computer starts complaining that there's no connection to host, this is the place to investigate.

The Robotics Control Computer is also here, zealously guarded by the single turret. Circuit boards for the AI Upload and Robotics Control are on the tables adjacent to it.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation.

The APC for this room is located on the southern wall, next to the Robotics Control Computer.

This room receives power through a wire through the northern Command-access door.

Computer Core
Location

ClarionComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, appropriately located next to where a talking computer lives. It's sort of Tech Storage's bigger, more mature brother; there's a myriad of computer-related doohickeys here, from floppy disks to ThinkDOS tapes to various terminals. Most importantly, Research's mainframe lives here, so if the telepad starts flashing red, and the Telescience computer starts complaining that there's no connection to host, this is the place to investigate.

The Robotics Control Computer is also here, surprisingly without a turret to defend it, though the only door to this place is connected a room with three turrets. Circuit boards for the AI Upload and Robotics Control, as well as a spare 'Reset' module, are on the tables adjacent to it.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation.

The APC for this room is located on the north wall of the room.

Computer Core
Location

LinemapComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, appropriately located near the command center of the station. It's sort of Tech Storage's bigger, more mature brother; there's a myriad of computer-related doohickeys here, from floppy disks to ThinkDOS tapes to various terminals. Most importantly, Research's mainframe lives here, so if the telepad starts flashing red, and the Telescience computer starts complaining that there's no connection to host, this is the place to investigate.

Spare circuit boards for the Robotics Control Computer and AI Upload Computer in the AI Upload room are also located here, which is why this room is guarded by turrets.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation.

The APC for this room is located on the north wall of the room, next to the reinforced table.

Computer Core
Location

MushroomComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, appropriately in the place where with the people who use it the most. It houses the station's mainframe, protected by a bigger frame controlled by the button on the right, a DWAINE terminal connected to said mainframe, and a Network Radio doohickey that, despite what other servers may make you think, actually controls the computer network signals, not headset radio signals.

While the machinery is zealously defended by a turret, the Robotics Control Computer is not in this castle. Instead, it's with the AI Upload Computer in the AI Upload Room. The AI Upload circuit board and spare 'Reset' board aren't here either; instead, they're in Tech Storage for some reason.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation. Which is surprising considering how big they are.

The APC for this room is located near the northwest corner of the room, just beyond the thin window.

Computer Core
Location

Donut2ComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the research station's mystical magical computer network, located right close by the the people who use it. It houses the station's mainframe, protected by a bigger frame controlled by the button on the right, a DWAINE terminal connected to said mainframe, and a Network Radio doohickey that, despite what other servers may make you think, actually controls the computer network signals, not headset radio signals.

The SMES Unit for the research station's solar arrays is also in this room. Properly configuring it is of utmost importance, especially when there's a big Telescience expedition in the works.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation. Which is surprising considering how big they are. Maybe that's what the weird blue tiling is for?

The APC for this room is located near the northwest corner of the room, just beyond the thin window.

Computer Core
Location

SamediComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


Samedi's Computer Core room is located in the Researh Rab, accessable via the Research Directors office and the south maintenance corridor. It contains the Robotics Control Computer, a DWAINE Terminal and assorted back-up think-tapes, all guarded by a single turret, which can be shut down from the the panel in the Research Directors office and a secondary panel on the maintenance corridor. Inside a heavily reinforced room, sealed off by a blast door, is the mainframe itself, the Network Radio and the primary Think-tape Databank.

Maintenance Information

This room is powered via a cable that comes in from the south door, straight from the Solar APC.

The APC for this room is located on the north wall inside the reinforced Mainframe room.

The fire alarm for this room is located on the south wall inside the reinforced Mainframe room.

Computer Core
Location

OshanComputerCore.png

For all the things that go boop in the night

Access

Heads of staff


The Computer Core is the center of the station's mystical magical computer network, located right close by the the people who use it most. It's split into two halves. The lower half just has a few terminals and bunch of random networking crap, like data tapes and packet sniffers. Meanwhile, the upper half houses all the important stuff people actually care about, namely the DWAINE mainframe, the Robotics control computer, and spare circuit boards for it and the AI Upload. All of this is protected by one rather mean turret, which is controlled by a turret deactivation control computer in the bottom left of the lower half.

When the Science Teleporter has lost connection to its host, the Research Director often comes here to reset the mainframe. In desperate times, when the AI and Cyborgs are rogue with no hope of reset, you may see a Head of Staff attempting to pull the silicons' killswitches on the Robotics control computer.

Maintenance Information

There is no vent. Guess these computers don't need much ventilation. Which is surprising considering how big they are. Maybe that's what the weird green tiling is for? Is that what this "isolinear matrix" mumbo jumbo is about?

The APC for this room is on the left wall, behind the table of random DWAINE doodads.

Computer Core
Location

AtlasComputerCore.png

For all the things that go birdwell in the night

Access

Heads of staff


Welcome to the Free City of Siliconzig, a neutral city-state run by United Command. This rather bland building smack-dab in the middle of Atlas is the Computer Core, the capital, city hall, and command center from which Siliconzig's Cyborg and AI citizens are controlled. It consists of two rooms, with the main entrance on the left side of the building, across from Engiers' border.

The first, mostly black-tiled room is fairly innocuous. It holds two DWAINE terminals and a few relatively harmless law modules, which United Command delegates use to modify the laws governing the AI and Cyborgs. It also contains a turret deactivation control console for the Computer Core's turrets, which fiercely fire at anybody who dares enter the second room.

These turrets exist because the second room contains highly-sensitive equipment that could in disastrous consequences for the entirety of Atlas if it ended up in the wrong hands and is thus entrusted to a select group of people. Upon its blue, black, and glowing circuit-like tiles are:

  • The Robotics control computer in the lower half, which holds the killswitches for the AI and Cyborgs. One pull of the killswitch, and after a fateful sixty seconds, a silicon life will end.
  • The AI Upload in the upper half, a computer that controls the laws the AI and Cyborgs must follow, lest they risk said killswitches being activated. Laws are modified by changing the text on the various law modules on the tables of this room and inserting it into the AI Upload computer. With a few carefully selected words and phrases,enemy personnel could coerce the AI and Cyborgs into massacring all the humans of Atlas...or each other.
  • In the middle, the core of the AI itself, surrounded by a reinforced glass shield, with an extra-strong shutter the AI can pull down with a button inside the glass during dire situations.
  • An AI shell, a small robot the AI uses for somewhat limited physical interaction with the world and as an auxiliary security camera to view through.

Pilgrims from Scientopia/Researchica occasionally visit this place to seek aid in fixing their Mainframe of Science. They are unfortunately mistaken, because the mainframe they seek is actually in a province of Engiers, Engineering Gas Storage.

Maintenance Information

There is no vent. The AI and Cyborgs don't need air or vents, except to exchange the customary *Birdwell.

The APC for this entire area is near the top right corner of the second room with the blue and black tiles.

For Manta, the Computer Core has been mostly merged into the AI chamber. Go there if you want to check on the mainframe.

Computer Core
Location

KondaruComputerCore.png

For all the things that go beep in the night

Access

Heads of staff


The Computer Core is a pretty rarely-visited room found in the south of the Bridge, making it one of the most southeasternmost parts of the station. The few times it is needed, it is critically needed. The mainframe in the northernmost part is essential to the usage of telescience, and the main room contains the AI reset module and a Robotics Control, both important tools for combatting a rogue AI. There's a few more miscellaneous, less-appreciated computers and computer parts lying around as well.

The main section is protected by a pair of turrets; if you're here to fix the AI, take care that the turrets do not destroy you! The control for the turrets is in the lobby-like miniroom to the south, on the east wall. Meanwhile, to enter the northern section, you need to toggle the blast doors with the switch on the bottom-right of the main room.

Maintenance Information

There is no vent - sadly, the evil AI can't vent a bunch of bad gasses into here.

The APC for this room is located in the protected northern area, on the east wall.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality