Listening Post
Listening Post | |
Location | |
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Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, only a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper on a paper somewhere. If there isn't, put your jetpack and space suit, fly westward till you don't see any more asteroids, and turn north. You should end up somewhere near Mining or Escape, perhaps Cargo.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, only a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly westward. When you can't see any more asteroids, turn north. You should end up somewhere near Mining.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
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Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly east. When you exit the asteroid field and can't see any more asteroids, turn north. You should end up somewhere on the southwest hull of the ship. If you see an airlock or window, it's probably the maintenance tunnel below the Morgue. If you see a pod bay hangar door, it's probably the one in Security. Ion thrusters means you're below Engineering.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You should end up below Mining or Engineering. If you see ion thrusters, you're below one of the Electrical Substations.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly towards the northwest. You'll probably end up left of either Research Wing or Disposals, maybe even the Kitchen.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, and get out the airlock, and float towards the comms dish. From there, you could either 1) fly directly north, and, when you find the Ghost Drone Factory, turn right, going a bit north along the way or 2) go directly northeast. Both will put you near the Kitchen and Owlery, which luckily has a public airlock you can sneak into the station through.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid northwest of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly directly south. After a good long while, you should end up outside of the maintenance tunnels behind Medbay and Crew Quarters, maybe even Shuttle Bay if you strayed a bit to the right. If you're near a comms dish, you're in the tunnels left of Crew Quarters. Near some solar panels, the ones around Medbay. If you're going for Zeta Research Station, float northeastward around the Shuttle Bay and turn directly eastward when you pass the Arrivals Shuttle.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Stand on the teleport pad and use the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, stealthily disguised as an asteroid southeast of the main station. Except there isn't a lot of telecommunications monitoring equipment, not even a single camera monitor, so this is really more of a Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly due northeast. Hopefully, you end up somewhere around Mining. If you're going for the Research Vessel, fly directly north, going a good bit (say, ten tiles) left along the way.
Though some equipment, like red space suits, hacking tools, and, most notably, a spare nuke pinpointer, is available here, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have funds (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying station, located a good distance northwest of the station. Normally, they'd disguise this as a random asteroid, but this time they're not even trying to hide the fact that Syndicate chill pad with various goodies.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and flippers, get out the airlock, and fly due southwest. Hopefully, you end up somewhere around Crew Quarters A. You can then enter the station via an airlock above the Chapel.
Though some equipment is available here, like red space suits, SEED modules, cyborg PDA cartridges, a spare disk pinpointer, and, most importantly, delicious breakfast strudel and cereal, most of the more useful stuff is actually stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.
Listening Post | |
Location | |
---|---|
Redsuit dispenser. | |
Please be aware of the special guidelines regarding this facility.
A Syndicate spying ship that makes absolutely no pretense of being stealthy. Unfortunately, it's immobile, so you can't, say, pop up above the Detective's Office, break in, and make a daring heist of the Armory. In fact, there's not much here besides evil red beds and snack and drink dispensers, so it's really more of a Syndicate chill pad.
In fact, there's not much of use here. Most of the real useful stuff is stored on the real Syndicate shuttle. Use the teleport pad and the teleporter remote you spawned with to go there.
If you're an operative, there will be directions to the station proper. If there isn't, put your jetpack and space suit, get out the airlock, and fly a little bit left (as in, as far as the solar array) and head upward. After a while, you should see a plus-shaped with a green light. From there, you can either head left towards the Ghost Drone Factory and proceed upward or go just a little bit leftward and then upward. If you choose the latter, you'll find another beacon of the exact same design, and if you head towards the top left/"northeast", you should end up somewhere around Pathology Research or Arrival Dock.
C.A.R.L. the robot black-market merchant lives here, who'll gladly take your precious credits and spoils of dead Security personnel and offer you some top-of-the-line Syndicate gear, such as holographic disguisers, black-market shotgun ammo, and high-end pod weaponry. Not much use to nuke ops since they don't have accounts (and have plenty of firepower already), but a regular ol' traitor with the patience to get lots of money can access it with an agent card.