Armory
Armory | |
Location | |
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HoS's toy cave | |
The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- The 4 green crates contain, from left to right: 2 laser arrays , 4 shotguns and rubber ammo, 4 Phasers, a tranquilizer rifle with mutadone and haloperidol cartridges
- The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
- The fancy-looking rack: 3 riot shotguns, locked, loaded, and ready for action.
- The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- The grey crate: 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades, an emergency injector of atropine, and a box of Loyalty implants.
- A canister of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting
This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns and a recharger for the energy-based weapons
Armory | |
Location | |
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HoS's toy chest | |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are a variety of special objects for a variety of special situations such as:
- Rioting/Greytiding/Insurrection:
- A rack with riot armors and helmets for resisting melee blows, with complementary gas masks.
- On the left table, boxes of stinger and crowd dispersal grenades.
- A box with plenty of loyalty implants (you'll need them)
- A rack of three riot shotguns.
- A grey grenades crate with 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade (which also just so happen to absolutely devastate blobs).
- A canister of riot gas, which quickly knocks out anyone who walks into it without wearing internals. Easy to see in the air, but still easy to accidentally stumble into.
- A Special Equipment locker with another riot shotguns, plus a box of rubber slugs for it and a boxful of flashbangs.
- Bomb Disposal: An EOD suit, inside of the previously mentioned Special Equipment locker. It won't make you immune to explosions, but it will let you survive ones you otherwise couldn't.
- Rampages: A green tranquilizer crate with tranquilizer rifles (duh), with cartridges of mutadone darts for hostile mutants and haloperidol ones for drug-fueled rampagers.
- Changeling/Blob Invasions: An orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and flare gun boxes.
- Executions: Electropacks and remote signallers, necessary components for an electric chair execution.
- Pod Attacks: Laser arrays on the middle table, for when the pod tasers aren't enough.
- Cloakers: Optical Thermal Scanners, special goggles that let you see better in the dark and spot people who are using invisibility cloaks, at a cost.
This room also has the station's sole AmmoTech vendor, for resupplying all the riot shotguns and tranquilizer rifles stored here. While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
It is also one of the few rooms with a Communications Console readily available. The Head of Security (or a resourceful Head) can call the emergency shuttle from here if the one in the Bridge is irreversibly damaged or otherwise too dangerous to use.
Maintenance Information
There is no vent. It certainly is useful for certain special situations, but it's not special enough for this room.
Armory | |
Location | |
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HoS's toy cabinet | |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Electropacks, straightjackets and IV drips for executions
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A tranq rifle for stopping drug-fueled rampages.
- A box of loyalty implants
- A backup communications console.
Armory | |
Location | |
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HoS's toy box | |
When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Several laser arrays on the table, for when the pod tasers aren't enough
- Electropacks, straightjackets and IV drips for executions
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A tranq rifle for stopping drug-fueled rampages.
- A box of loyalty implants
- A backup communications console.
Armory | |
Location | |
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HoS's toy room. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O), plus gas tanks so you don't accidentally huff some of it yourself.
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a rack, for when the pod tasers aren't enough.
- A tranquilizer rifle, with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially nerdy Geneticists.
- Electropacks, straightjackets and IV drips for executions.
- Boxes of stinger grenades and flashbangs.
- A backup communications console.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
Armory | |
Location | |
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HoS's toy walk-in closet | |
The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O) and a rack of complementary riot gear and a grey crate with riot shotguns and rubber slugs.
- An AmmoTech, with rubber slugs for the riot shotguns, among other things.
- An orange anti-biological crate for scum who simply don't fit in handcuffs, with a flamethrower, some fuel canisters, and a flare gun with a box of extra flares.
- An green tranquilizer crate with a tranq rifle for stopping drug-fueled rampages and belligerent Geneticists.
- A grey crate with 6 'experimental grenades' boxes, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- Special Equipment Lockers for riots and bomb disposal, containing more riot shotguns, yet more spare rubber slugs for the shotgun, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on the table, for when the pod tasers aren't enough.
- Electropacks, straightjackets and IV drips for executions
- Boxes of stinger grenades and flashbangs.
- A backup communications console.
Armory | |
Location | |
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HoS's private toy room. | |
The Armory is a special room in the Head of Security's office that contains all sorts of special equipment for all the special situations where the usual taser and cuffs won't do, like:
- A rack of anti-riot gear, with riot armor, a riot helmet, a complementary gas mask, and, curiously, a pair of thermal goggles
- A table right beside it with box of stinger and crowd dispersal grenades.
- On that same table, a box of loyalty implants.
- Electropacks and remote signallers, necessary components for an electric chair style execution.
- A Special Equipment Locker for riots and bomb disposal, which containing a riot shotgun, some spare rubber slugs for said shotgun, a boxful of flashbangs, and an EOD suit.
- A green tranquilizer crate with a tranquilizer rifle with mutadone and haloperidol cartridges.
- An AmmoTech vendor with additional rubber slugs and rifle cartridges.
- An orange-red anti-biological crate, containing a flamethrower, some fuel tanks, a flare gun, and a box of extra flares.
- A grey grenades crate with 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
Armory | |
Location | |
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HoS's toy corner. | |
This egregiously ill-protected room is the Security Department's Armory, a special room with various special equipment for various special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the lockers.
This room contains:
- A box of loyalty implants
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a table, for when the pod tasers aren't enough.
- Boxes of stinger grenades and flashbangs.
Maintenance Information
There is no vent.
The APC for this room is on the north wall.
Armory | |
Location | |
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HoS's toy cabin. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A rack of anti-riot gear, with riot armor, a riot helmet, a complementary gas mask, and, curiously, a pair of thermal goggles.
- A rack full of riot shotguns.
- A backup communications console.
- The station's sole AmmoTech.
- A Special Equipment Lockers for riots and bomb disposal, with yet another riot shotgun, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A canister of riot gas (N2O)
- Fancy green crates with tranquilizer rifles, extra mutadone and haloperidol cartridges, and laser arrays
- A fancy orange-red crate with flamethrowers, some fuel canisters, and a flare gun with a box of extra flares
- An even fancier grey crate with 6 'Tactical Grenades' boxes each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- A rack with phasers, stinger grenades, flashbangs, and a box of loyalty implants
- Electropacks and signallers for electric chair executions.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.