Chapel
Chapel | |
Location | |
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Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Comes with a state-of-art sound system.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with the dead.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Courtroom Holding Cell: The place where security sends their convicts to prepare for their trials. Comes with a crate full of fruits for customary tomato throwing.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.
Chapel | |
Location | |
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Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
The Chapel is the holy section of the ship, a place of prayer and peace, located right next to the Bridge and AI Chamber as if Command had a divine right thing going on. That is, until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Has an Ouija board for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits, and a spare bible and vial of holy water.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
Maintenance Information
The APCs for each of these facilities is in the maintenance tunnel right of it.
Chapel | |
Location | |
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Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
The Chapel is the holy section of the ship, a place of healing and peace, located right next to the Fitness Center and a short walk from Medbay. Technically, this place is the Community Center, hence the generic stage setup and the general lack of religion-specific imagery or architecture, but try telling that to the Chaplain.
The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Benches, because as a Community Center it's supposed to be at the very least non-denominational. At least it means this place gets a gorgeous stage like the Bar. The booth on the stage has an Ouija board for limited conversation with the dead.
- Chaplain's Office: The chaplain's little office. Contains his locker of great outfits, a spare bible and vial of holy water.
- Morgue: Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: Little oven thing in the Morgue big enough to be worth noting. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
Maintenance Information
There are no vents in any of these rooms. The divine air of holiness of the Chaplain can consecrate, but not oxygenate, sadly.
The APC for the lobby area is in the grey-tiled room on the stage, the APC for the Chaplain's Office on the left wall and near the outfit locker, and the APC for the Morgue/Crematorium is on the top wall next to the sink. No, the APC in the bottom left doesn't control anything here; that one actually controls Medbay Lobby.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the station, a place of prayer and peace, appropriately located near a place of rest and a place of contemplation. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a wall between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.
Chapel | |
Location | |
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Holiest place on the station, next to Engineering. | |
Lobby: Everybody |
The Chapel is the holy section of the station, located not too far from a place of a considerably different holey. (The Engineers need all the help they can get we suppose.) The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Stools. If it weren't for the floor tiling, you'd probably expect this place to be a warehouse like the one nearby but for chairs. Those candles, by the way, are basically glued onto the tables. You can't take them. Has an Ouija board for limited conversation with the dead.
- Confessional: Two booths with linked by an intercom. Oddly...fitting for these technological times.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits, and a spare bible and vial of holy water.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: A separate room above the chapel for specifically turning people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. The Chaplain's preferred method of disposing of changelings.
Maintenance Information
There is a vent. It's in the Morgue area, and, for some reason, its connector is hidden beneath a chair in the central hallway.
The APC for the Lobby area is near the Confessional. The one for the Chaplain's Office located on the room's northern wall; this APC also control the Crematorium room. The Morgue's APC is near the door opening to the Chapel.