AI Upload
AI Upload | |
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Turning robots against their masters. | |
This sea of blue and black above the Net Cafe & Upload Foyer is the AI Upload. Here people can add new laws for the AI and Cyborgs or reset them with the law modules and upload computer contained within. If the AI and Cyborgs have been irreversibly subverted, the Heads of Staff (or anybody with their IDs) can activate their killswitches with the Robotics Control Computer in here to shut them down...permanently.
Since AI law changes can have such far-reaching effects, this room has as much security as the Armory and then some. For starters, the room is bordered by two layers of reinforced walls, with a layer of electrified metal grilles in the middle that hide surprisingly visible IR beams, which will alert the AI of any intruders by audio cue. The modules and computers inside are protected by turrets, which will lock on and fire at any intruders, unless they deactivate them with the turret control in the Upload Foyer...or find another way around them.
Maintenance information
There are no vents. The AI does not need air.
The APC for the AI Upload Chamber is located on the right side of the room.
The power is supplied via a cable in Fore Port Maintenance to the left of the Net Cafe.
Unlike older maps, the AI Upload on Cogmap1 is the same thing as the AI Chamber. In fact, it's in the very same room as where the AI core itself is. Isn't that convenient? Now the AI can personally watch you upload a law telling them to commit suicide. Or talk like an owl.
As with its station predecessors Cogmap1 and Cogmap2, the NSS Destiny has solely one room for uploading laws, storing law modules, and keeping the AI core: a single little broom closet linked to the Bridge, appropriately named the AI Chamber.
Just like its sister ship Destiny, the NSS Clarion keeps the AI core unit, AI Upload computer, and (most of the) AI law modules in one room, called the AI Chamber.
AI Upload | |
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Turning robots against their masters. | |
Unlike Cogmap1 and Cogmap2, Linemap's AI Upload is not the same as the AI Chamber. In fact, it continues the Mushroom Station tradition of keeping the room for the AI Upload Computer and the AI core unit itself in different rooms, going so far as to even have similar designs. Also like Mushroom Station, this room, which is located a few paces above the Warehouse, is only for adding/removing laws to/from the AI. It has no law modules whatsoever. Rather, the law modules for the Upload Computer here are in the room across the hall, the AI Module Storage room.
Maintenance Information
The APC for this room is in the middle of the southern wall.
AI Upload | |
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Turning robots against their masters. | |
While the AI Module Storage room is where the modules needed to add/remove laws to/from the AI are located, the AI Upload is where the laws on them are actually added to the AI, through the Upload Computer. It is also where the Robotics Control Computer is located.
Be prepared for four turrets directed aimed at you if you enter, unless you turn them off via the turret controls computer in the antechamber.
Maintenance Information
The APC for this room is on the wall adjacent to the southeastern turret.
AI Upload | |
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Turning robots against their masters. | |
Like the Space American Space Constitution, Silicon laws are imperfect but amendable. The default three serve this weird doughnut of a station fairly well, but sometimes, fairly well isn't well enough. Luckily, unlike the Space American Space Constitution, the crew of this station don't have to hold a bunch of board meetings and conventions to change the AI's and cyborgs' laws. Instead, they can just take one of the various pre-fab AI Law modules hidden away in AI Module Storage and take them to this room, the AI Upload, located in the general south/starboard side of the station, just left of another place concerned with law.
Since most people agree that giving any schmuck free reign to add any kind of law to the AI is a Bad Idea, this room is restricted to Command-schmucks only and is guarded by taser-shot turrets. Only the AI, the cyborgs, and said Command-schmucks turn them off, via the turret control panel, though that doesn't stop other people from finding ways to bypass them.
If certain Silicons continue to hurt humans despite having laws not to, they can be destroyed/killswitched via the Robotics Control Computer.
AI Upload | |
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A place where the robots turn against their masters. | |
Chiron's AI can do plenty of neat stuff on its own, but sometimes, it needs a little tweaking. Maybe Security would really like the AI to track suspects and report crimes more. Maybe somebody really needs somebody else dead and wants Big Brother's help in doing the job. Or maybe somebody just thinks the AI would be a whole lot better if it narrated everything like Sean Connery.
Enter the AI Upload. This tiny room accessible from the Bridge has all sorts of AI law modules that change the AI's laws in some way. Some change what the AI defines as human, some change how the Chain of Command is arranged, some even give the AI a new name. All are protected by the watchful eyes of the turret, which will impeccably fire stun bullets those who dare tread into this room, lest they turn them off at the turret controls computer before the Bridge door.
Maintenance Information
There is no vent. AI Law modules don't need air.
The APC for this room is on the northern wall.
AI Upload | |
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A place where the robots turn against their masters. | |
If the station's AI suddenly starts shutting off all the lights or cramming Sealab 2021 references in everything they say, it's probably because something going on in the AI Upload, the glowing blue room with a trippy "isolinear matrix" pattern on its floor. Here, people can add new laws for the AI and Cyborgs to follow by using one of the law modules sitting on the tables on the AI Upload Computer. Some change what is considered a human under the laws, some declare a state of emergency and tell the AI to follow certain personnel's orders over others' in certain situations, some just give the AI a new name. All are kept under the watchful sensors of the turret in the bottom right corner, which can only be turned off by a turret control strategically kept inside the room.
Maintenance Information
There is no vent. We're not sure what "isolinear matrices" are or why they're blue, but we've been told they don't need air.
The APC for this room is in the top right corner.