Difference between revisions of "Research Wing"
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Studenterhue (talk | contribs) (Add Atlas's Research area.) |
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Off in the northeast is the [[Pod Bay#Oshan|Research Dock]], a hangar for delivering artifacts and moving to and from the [[Research Outpost#Oshan|Research Outpost]], Research's off-site [[Plasma Research|plasma research laboratory]] and [[Test Chamber#Oshan|weapons testing range]]. | Off in the northeast is the [[Pod Bay#Oshan|Research Dock]], a hangar for delivering artifacts and moving to and from the [[Research Outpost#Oshan|Research Outpost]], Research's off-site [[Plasma Research|plasma research laboratory]] and [[Test Chamber#Oshan|weapons testing range]]. | ||
</tab> | |||
<tab name="Atlas"> | |||
{{Location | |||
|Function=One nation under '''''SCIENCE!''''' | |||
|Picture=AtlasResearchSector.png | |||
|Access=Labs: [[Scientist]], [[Research Director]]}} | |||
Off in the bottom left/"Southeast" parts of Atlas, below [[Engineering#Atlas|Engiers]] and left of [[Medbay#Atlas|Medistan]] stands the Republic of the Union of Scientopia, known previously as Republic of the Union of Researchica and more commonly referred to as '''Research Sector''', '''Science''', or just '''Research'''. Whatever the name, the country has prided itself on ''peaceful'' and ''productive'' application of science and its possession of many world-class research facilities, such as: | |||
* Chemistry: A state of the art [[Chemistry#Atlas|chemistry]] lab. Strictly for pharmaceuticals, of course. Not chemical weapons. | |||
* Science Teleporter: A modern [[Telescience#Atlas|Telescience]] facility for leading expeditions into the [[Adventure Zone|uncharted lands]]. Not stealing things from other, more charted countries, no. | |||
* Artifact Research: An [[Artifact Research#Atlas|alien archeology]] workshop for studying other races' cultures. It just so happens that some of them make bombs. And offensive sounding instruments. | |||
* Research Dock: One of Atlas's few [[Pod Bay#Atlas|pod bays]], intended for delivery of additional alien artifacts. | |||
* Toxin Storage: A storage area for the [[gases]] used in [[Plasma Research]]. Part of the National Reserve and thus not a saferoom for huffing plasma. | |||
* Toxin Lab: A laboratory for conducting [[Plasma Research#Atlas|Plasma Research]], particularly at high temperatures and high pressures that just so happen to be ideal temps for making weapons of mass destruction. | |||
==Maintenance Information== | |||
There's only two vents in this place, and they're both in [[Plasma Research#Atlas|Toxin Lab]]. And they're for filling the chambers with gas for combustion, not repressurizing the area. Somehow, all the other countries are still envious of these vents. | |||
The APC for Chemistry is on its top wall, above the [[Science Objects#Reagant Heater/Cooler|heater/cooler]], and the Artifact Lab APC is on its left wall, near the entrance into Science Teleporter. Speaking of which, the Science Teleporter APC is near the stairs leading to the science teleporter computer, also on its top wall. Toxin Storage's APC is on its right wall, behind the [[Engineering Objects#Tank Dispenser|tank dispenser]], while Toxin Lab's APC is on its top wall, near a disposal chute. | |||
Toxin Lab and Toxin Storage both get power through a wire that goes through their top doors, originating from a main wire in the [[maintenance]] tunnel above. Science Teleporter gets power from that same area, albeit from a cable under its bottom door. | |||
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Revision as of 04:59, 19 April 2019
Research Wing | |
Location | |
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SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other intergalactic treaty violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- Telescience Lab, where all the Adventure Zone nerds hang out
- The Artifact Lab, often just called Artlab
- Research Director's
nerd caveOffice, home to ever beloved Heisenbee - Toxins/Plasma Research, the City of Pipes and Fire
- Chemistry, which gets set on fire at least twice a round
- A Test Chamber, which is where the Chemistry fires are supposed to be
In addition, there is also a Pod Bay down south with a single miniputt, for artifact deliveries and trips to the Research Outpost
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- The Telescience Lab, where all the Adventure Zone nerds hang out
- The Artifact Lab, often just called Artlab
- Robot Depot, where all the adorable GuardBuddies live
and get EMP'd - The Research Director's
nerd caveOffice, home to ever beloved Heisenbee - Toxins/Plasma Research, the City of Pipes and Explosions
- Chemistry, which gets set on fire at least twice a round
- A Test Chamber, which is where the Chemistry fires are supposed to be
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Scientists, Research Director, Security, all Heads |
The NSS Destiny's primary mission is research into the unknown, and most of that research happens here.
The Research Wing is composed of 6 main parts:
- Telescience Lab
- Research Director's office
- Robot Depot
- Toxin Lab
- Toxin Storage
- Artifact Lab
- Chemistry
- Test Chamber
- A bathroom at the end of the hall
These are (With the exception of the Test Chamber and Toxin Storage) all linked together via the primary hallway. The hallway also has a sort of indent in the South side, with an office supply closet, a water fountain, a scientist uniform locker, a table with a few office supplies, and a general manufacturer.
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Scientists, Research Director, Security, all Heads |
The primary mission of the NSS Clarion is research into the unknown, and most of that research happens here.
The Research Wing is composed of 8 parts, each devoted to some area of science:
- Research Director's office, where the
insanebrave leader of these missionaries of science resides - Telescience Lab - Spacetime manipulation, archeology expeditions HQ
- Artifact Lab - Alien archeology
- Robot Depot - Simple AI programming
- Toxin Lab - Plasma research, especially into its reactivity with other gases.
- Chemistry -
Chemical weaponsStrictly pharmaceuticals and quality-of-life enhancement drugs, for a better living through chemistry - Test Chamber - Chemistry and plasma experiments
- A breakroom with adjoining bathroom. All this science can make one quite hungry.
These are (with the exception of the Test Chamber and Toxins Lab) all linked together via the primary hallway. The north end of hallway, near the breakroom entrance, also has various science-boosting amenities, such as an office supply closet, a water fountain, some scientist uniform lockers, and a QM Supply Request computer, as well as a general manufacturer/autolathe in the maint hall separating Toxins from the rest of Research.
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This laboratory complex below the Bar is where all the things that make Admins cry and yell come from. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- Chemistry: Where all the thermite-phlogistion-urine-infused
buttssmoke bombs come from. - Research Director's Office: The office and sleeping quarters of the Research Director and their cute and adorable domestic space bee, Heisenbee. Heisenbee is quite a heavy sleeper, considering they can sleep through the things going on in...
- Test Chamber: The designated testing site for all the dangerous things created in Chemistry and, to some extent, Plasma Research, built entirely out of reinforced walls and flooring.
- Toxins/Plasma Research: A series of special chambers used to heat plasma for the creation of special bombs.
- Artifact Lab: An archeology lab of sorts, dedicated to deciphering the machines and tools of alien civilizations.
- Telescience Lab: A rather sparse little room for experimenting with teleportation. Come here for an adventure!...And never come back.
- GuardBuddy Depot: Home of the station's fleet of cuddly GuardBuddies, led by the seasoned Ol' Harner.
Maintenance Information
The air in the general corridor area is supplied by an air injector that's linked an air hookup below the Kitchen.
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
This laboratory complex below the Medbay is where all the station-clearing bombs, chemical hellmixes, horrific alien weapons, and other Space Geneva Protocol violations are born. People in Security, such the Detective and Security Officers, are allowed to walk these halls, but only Scientists and the Research Director have access to the laboratories here.
The Research Wing includes the following facilities:
- Telescience Lab: Where adventurers tread...and never come back.
- The Research Director's
nerd caveOffice: Home to the ever beloved Heisenbee - Computer Core: The mainframe for the DWAINE network, inside of a regular frame.
- Toxins/Plasma Research: The one place to not get a bomb when you most want it.
- Artifact Lab: The one place to find a weird alien bomb when you least want it.
- Chemistry: Gets set on fire at least twice a round.
The GuardBuddies also dock here, as this is their home.
Research Wing | |
Location | |
---|---|
SCIENCE! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
The Research Sector on Samedi is located on the asteroid south of the 'Big Island' asteroid, which it shares with a larger-than-average crew quarters room (complete with beds with inquisitive-purple sheets), Tool Storage, the Emergency Closet, and yes, yet another bar.
The Research Sector includes the following facilities:
- Telescience Lab: Where adventurers tread...and never come back.
- The Research Director's Office: Home to the ever beloved Heisenbee.
- Computer Core: The mainframe for the DWAINE network, inside of a regular frame.
- Toxins/Plasma Research: The one place to not get a bomb when you most want it.
- Artifact Lab: The one place to find a weird alien bomb when you least want it.
- Chemistry: Gets set on fire at least twice a round.
Research Wing | |
Location | |
---|---|
SCIENCE!, now UNDER THE SEA! | |
Corridors:Scientist, Research Director, Detective, Security Officer, Head of Security |
The Research Sector is a complex of research facilities located in the northeastern parts of the station. It features a number of different laboratories, offices, and storage rooms dedicated to violating every single subsection of the Space Geneva Protocol performing SCIENCE!, but UNDERWATER!:
- Computer Core: A trippy electric green server room that houses the mainframe for Research's DWAINE network.
- Research Director's Office: An office for the cute and adorable Heisenbee and their pet human. Comes with beautiful but unfortunately non-functional bookshelves.
- Toxins Storage: A storage room with loads of gas canisters.
- Artifact Lab: An alien archaeology laboratory.
- Bathroom: An excellent place for producing piss, without worrying about getting arrested for public urination. And actually going to the bathroom, we guess.
- Science Teleporter: A Telescience suite, loaded with plenty of supplies and open to the hallway for maximum station involvement in Adventure Zone expeditions.
- Chemistry: You guessed it, a chemistry room, with an emergency shower room below.
- AI Chamber: The AI's personal bedroom. Research isn't specifically in charge of the AI or anything; the AI just wanted to be there.
- Research Lounge: A wooden lounge room with loads of candy and the Port-A-Sci.
Off in the northeast is the Research Dock, a hangar for delivering artifacts and moving to and from the Research Outpost, Research's off-site plasma research laboratory and weapons testing range.
Research Wing | |
Location | |
---|---|
One nation under SCIENCE! | |
Labs: Scientist, Research Director |
Off in the bottom left/"Southeast" parts of Atlas, below Engiers and left of Medistan stands the Republic of the Union of Scientopia, known previously as Republic of the Union of Researchica and more commonly referred to as Research Sector, Science, or just Research. Whatever the name, the country has prided itself on peaceful and productive application of science and its possession of many world-class research facilities, such as:
- Chemistry: A state of the art chemistry lab. Strictly for pharmaceuticals, of course. Not chemical weapons.
- Science Teleporter: A modern Telescience facility for leading expeditions into the uncharted lands. Not stealing things from other, more charted countries, no.
- Artifact Research: An alien archeology workshop for studying other races' cultures. It just so happens that some of them make bombs. And offensive sounding instruments.
- Research Dock: One of Atlas's few pod bays, intended for delivery of additional alien artifacts.
- Toxin Storage: A storage area for the gases used in Plasma Research. Part of the National Reserve and thus not a saferoom for huffing plasma.
- Toxin Lab: A laboratory for conducting Plasma Research, particularly at high temperatures and high pressures that just so happen to be ideal temps for making weapons of mass destruction.
Maintenance Information
There's only two vents in this place, and they're both in Toxin Lab. And they're for filling the chambers with gas for combustion, not repressurizing the area. Somehow, all the other countries are still envious of these vents.
The APC for Chemistry is on its top wall, above the heater/cooler, and the Artifact Lab APC is on its left wall, near the entrance into Science Teleporter. Speaking of which, the Science Teleporter APC is near the stairs leading to the science teleporter computer, also on its top wall. Toxin Storage's APC is on its right wall, behind the tank dispenser, while Toxin Lab's APC is on its top wall, near a disposal chute.
Toxin Lab and Toxin Storage both get power through a wire that goes through their top doors, originating from a main wire in the maintenance tunnel above. Science Teleporter gets power from that same area, albeit from a cable under its bottom door.