Difference between revisions of "Customs"
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There's also a set of judge's robes and wig, in case [[Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all. | There's also a set of judge's robes and wig, in case [[Security]] suddenly feels like holding a trial rather than simply sending criminals to the Brig as [[Space Law]] recommends, if the Security Department is staffed at all. | ||
</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Picture=LinemapCustoms.png | |||
|Function=ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar. | |||
|Access=[[Head of Personnel]]}} | |||
'''Customs''' is a special place on the very southern end of the station where [[Staff Assistant]]s and other promotion-seekers go to get transfers to other departments and/or have their [[Head of Personnel#ID Changing|access levels]] upgraded by the [[Head of Personnel|HoP]]. In addition to the essential [[Computers#ID Computer|ID Computer]], it also has a [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]], which doesn't really manufacture uniforms (though it does manufacture dapper formalwear), and a [[Security Objects#Security Computer|Security Computer]], so that the HoP can check that the guy who wants access to Toxins doesn't have any notes saying he's a [[Traitor|ne'er-do-well nerd]]. | |||
If you're looking to get a transfer and/or promotion here, you might want to be here within the first 10 minutes of the round. Heads of Personnel are easily bored and tend to idly wander about the station when they're not getting job transfer/promotion requests, so you better get your request in before they wander into [[Engineering#Linemap|Engineering]] and never wander back out. | |||
==Maintenance Information== | |||
There is no vent. Maybe that's why the Head of Personnel likes to leave this room as soon as possible. | |||
The APC for this room is on the southern wall, near the entrance into the [[Head of Personnel's Office#Linemap|HoP's personal quarters]]. | |||
</tab> | </tab> | ||
Revision as of 22:58, 11 May 2018
Customs | |
Location | |
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ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished. | |
Security, Head of Personnel |
Customs is located in the entrance to the Bridge and opposite from Security. Inside is an ID computer, an alert terminal, a QM Request Console, a bank terminal, and a uniform manufacturer. This is where many players rush to immediately to beg for a better ID.
This same office also has a desk facing the entrance to EVA so that the people working here can suit up in an emergency.
Customs | |
Location | |
---|---|
ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished. | |
Security, Head of Personnel |
Customs is located directly north of the trading dock and main hangar, i.e. far away from the arrival shuttle. Inside is an ID computer, a security terminal, a bank terminal, and a uniform manufacturer. This is where the Head of Personnel starts the round and where many players rush to immediately to beg for a better ID.
This same office also has a desk facing the entrance to the bridge, so that anybody working here can be yelled at from two directions at once.
Customs | |
Location | |
---|---|
ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished. | |
On Destiny, Customs and the HoP's Office are one and the same. Customs is located towards the Fore (North) end of the NSS Destiny, just below the Captain's Quarters. The Head of Personnel works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and Personnel Equipment manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.
There's also a set of judge's robes and wig, in case Security suddenly feels like holding a trial rather than simply sending criminals to the Brig as Space Law recommends, if the Security Department is staffed at all.
Customs | |
Location | |
---|---|
ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar. | |
As on Destiny, on Clarion, Customs and the HoP's Office are one and the same. Customs is located towards the center of the NSS Clarion, just below the Bar. The Head of Personnel works here, ostensibly as the local human resources manager, and there's a Bank Records computer, ID Computer, and uniform manufacturer just for that purpose. This is where many crew members go to request access changes or apply for job transfers and promotions.
There's also a set of judge's robes and wig, in case Security suddenly feels like holding a trial rather than simply sending criminals to the Brig as Space Law recommends, if the Security Department is staffed at all.
Customs | |
Location | |
---|---|
ID changes and upgrades, on the unlikely occasion that the person who's supposed to work there hasn't vanished into the Bar. | |
Customs is a special place on the very southern end of the station where Staff Assistants and other promotion-seekers go to get transfers to other departments and/or have their access levels upgraded by the HoP. In addition to the essential ID Computer, it also has a uniform manufacturer, which doesn't really manufacture uniforms (though it does manufacture dapper formalwear), and a Security Computer, so that the HoP can check that the guy who wants access to Toxins doesn't have any notes saying he's a ne'er-do-well nerd.
If you're looking to get a transfer and/or promotion here, you might want to be here within the first 10 minutes of the round. Heads of Personnel are easily bored and tend to idly wander about the station when they're not getting job transfer/promotion requests, so you better get your request in before they wander into Engineering and never wander back out.
Maintenance Information
There is no vent. Maybe that's why the Head of Personnel likes to leave this room as soon as possible.
The APC for this room is on the southern wall, near the entrance into the HoP's personal quarters.
There isn't a room explicitly called "Customs" on the station, but the little alcove with the Identification computer near the Bridge is a pretty good place for ID-changing. So is the little Security Checkpoint in the Shuttle Bay, though some may be put off by the very fat and very sassy bee.