Difference between revisions of "Mechanics Workshop"
Studenterhue (talk | contribs) (Hold on, how did I not finish this funny for the ruckingenur kit?) |
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The APC for this room is on the north wall, next to the Mechanics locker | The APC for this room is on the north wall, next to the Mechanics locker | ||
</tab> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Picture=MushroomMechanicsWorkshop.png | |||
|Function=Computer nerd cave. | |||
|Access=[[Chief Engineer]], [[Mechanic]]}} | |||
The '''Mechanics Workshop''' is the base of operations for the [[Mechanic|mechanics]]. It is right across the hall from [[Crew Lounge#Mushroom|the Crew Lounge]], very close to the [[Medbay#Mushroom|one place]] that most wants its [[Medical Objects#Cloning Scanner|vital]] [[Medical Objects#Cloning Pod|machinery]] scanned and the [[Security (place)#Mushroom|one place]] that least wants its [[Security Objects#Taser|vital, especially dangerous]] [[Security Objects#Stun Baton|equipment]] scanned (though they prefer it over being [[Head of Personnel#The Anarchist|stolen]]). | |||
If the lab is covered in telepads and flying objects do not be concerned: this is an indicator that the mechanics are doing their job well, and anyways, it'll [[Traitor|''usually'']] stay in there. There are all the tools mechanics need in the lab, including, most importantly, a [[Mechanic#The_Device_Analyzer|Reverse-Engineering Fabricator and ruckingenur kit]] (of no relation to obscure reverse-engineering games) for producing [[Security Objects#Energy Gun|helpful items]] for the crew to use. | |||
See also: [[Mechanic]] | |||
==Maintenance Information== | |||
There is no vent. Why would you need air when you're a master [[Advanced Guide to ThinkDOS|packet]] hacker '''''GENIUS''''' like the [[Mechanic]]? | |||
The APC for this room is on the southeast wall, near the door into maintenance. | |||
</tab> | </tab> | ||
Revision as of 02:11, 11 April 2018
Mechanics Workshop | |
Location | |
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Production of robots with varying degrees of usefulness. | |
The Mechanics Workshop is the base of operations for the mechanic. It is located next to the Escape Arm. If the lab is covered in teleporters and flying objects do not be concerned: this is an indicator that the mechanic is doing their job well. There are data terminals and all the tools mechanics need in the lab. There are also multiple Reverse-Engineering Fabricators around for producing helpful items for the crew to use.
See also: Mechanic
Mechanics Workshop | |
Location | |
---|---|
Usually, being an impenetrable death machine fortress. | |
Chief Engineer, Mechanics |
In here, the nefarious mechanics spend their time creating computers and various machines. Most of the time, the mechanics knock down the windows and build a castle-sized amount of walls.
Mechanics Workshop | |
Location | |
---|---|
Usually, being an impenetrable death machine fortress. | |
Chief Engineer, Mechanics |
In here, the nefarious mechanics spend their time creating computers and various machines. Most of the time, the mechanics have filled the room to the brim with teleporters and flashing lights.
Mechanics Workshop | |
Location | |
---|---|
Production of robots with varying degrees of usefulness. | |
The Mechanics Workshop is the base of operations for the mechanic. It is located next to the Engine and the place that most frequently wishes its vital machinery was scanned, Medbay. If the lab is covered in teleporters and flying objects do not be concerned: this is an indicator that the mechanic is doing their job well. There are all the tools mechanics need in the lab, including, most importantly, a Reverse-Engineering Fabricator and ruckingenur kit (of no relation to obscure reverse-engineering games) for producing helpful items for the crew to use.
See also: Mechanic
Maintenance Information
There is no vent. Why would you need air when you're a reverse-engineering hacker GENIUS like the Mechanic?
The APC for this room is on the north wall, next to the Mechanics locker
Mechanics Workshop | |
Location | |
---|---|
Computer nerd cave. | |
The Mechanics Workshop is the base of operations for the mechanics. It is right across the hall from the Crew Lounge, very close to the one place that most wants its vital machinery scanned and the one place that least wants its vital, especially dangerous equipment scanned (though they prefer it over being stolen).
If the lab is covered in telepads and flying objects do not be concerned: this is an indicator that the mechanics are doing their job well, and anyways, it'll usually stay in there. There are all the tools mechanics need in the lab, including, most importantly, a Reverse-Engineering Fabricator and ruckingenur kit (of no relation to obscure reverse-engineering games) for producing helpful items for the crew to use.
See also: Mechanic
Maintenance Information
There is no vent. Why would you need air when you're a master packet hacker GENIUS like the Mechanic?
The APC for this room is on the southeast wall, near the door into maintenance.