Difference between revisions of "Chapel"
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The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | ||
* Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Comes with a state-of-art sound system. | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with [[Ghost|the dead]]. | * Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with [[Ghost|the dead]]. | ||
* [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap2|medbay]] can send corpses here from their morgue. | * [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap2|medbay]] can send corpses here from their morgue. | ||
* Confessional: Two booths with a one-way window between them. | * Confessional: Two booths with a one-way window between them. | ||
* Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | * Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | ||
* Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of [[changeling]]s. | * Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the [[Kitchen]]'s oven for some reason. Preferred method of disposing of [[changeling]]s. | ||
* Courtroom Holding Cell: The place where [[Security Officer|security]] sends their convicts to prepare for their trials. | * Courtroom Holding Cell: The place where [[Security Officer|security]] sends their convicts to prepare for their trials. Comes with a crate full of fruits for customary tomato throwing. | ||
</tab> | </tab> | ||
<tab name="Cogmap1"> | <tab name="Cogmap1"> | ||
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The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | ||
* Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with [[Ghost|the dead]]. | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. | * Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. | ||
* [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap1|medbay]] can send corpses here from their morgue. | * [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap1|medbay]] can send corpses here from their morgue. | ||
* Confessional: Two booths with a one-way window between them. | * Confessional: Two booths with a one-way window between them. | ||
* Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | * Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | ||
* Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of [[changeling]]s. | * Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the [[Kitchen]]'s oven for some reason. Preferred method of disposing of [[changeling]]s. | ||
* Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become. | * Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become. | ||
</tab> | |||
<tab name="Destiny"> | |||
{{Location | |||
|Picture=DestinyChapel.png | |||
|Function=Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |||
|Access=Lobby: Everybody<br>Office: [[Chaplain]]<br>Crematorium: [[Chaplain]] | |||
}} | |||
The '''Chapel''' is the holy section of the ship, a place of prayer and peace, located right next to the [[Destiny#Bridge|Bridge]] and [[Destiny#AI Chamber|AI Chamber]] as if Command had a divine right thing going on. That is, until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | |||
* Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Has an Ouija board for limited conversation with [[Ghost|the dead]]. | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits, and a spare bible and vial of holy water. | |||
* [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Destiny|medbay]] can send corpses here from their morgue. | |||
* Crematorium: Turns people and their belongings into a pile of ash. Has the same sounds as the [[Kitchen]]'s oven for some reason. Preferred method of disposing of [[changeling]]s. | |||
==Maintenance Information== | |||
The APCs for each of these facilities is in the maintenance tunnel right of it. | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
{{Locations}} |
Revision as of 04:51, 22 May 2017
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Comes with a state-of-art sound system.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with the dead.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Courtroom Holding Cell: The place where security sends their convicts to prepare for their trials. Comes with a crate full of fruits for customary tomato throwing.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chapel: Several stools. Presumably the reason the tourbot calls this is a chair repository. Table at the back also contains a few Ouija boards for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
The Chapel is the holy section of the ship, a place of prayer and peace, located right next to the Bridge and AI Chamber as if Command had a divine right thing going on. That is, until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Lobby: Actual pews, so the chapel can look like a legitimate place of worship rather some sort of chair depot. Has an Ouija board for limited conversation with the dead.
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits, and a spare bible and vial of holy water.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Crematorium: Turns people and their belongings into a pile of ash. Has the same sounds as the Kitchen's oven for some reason. Preferred method of disposing of changelings.
Maintenance Information
The APCs for each of these facilities is in the maintenance tunnel right of it.