Difference between revisions of "Cargo Bay"

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m (Quartermaster#Booze->Quartermaster#Alcohol Crate, Quartermaster#Bees->Quartermaster#Honey Production Kit)
m (Text replacement - "Making and Breaking#Reclaimers & Material Processors" to "Making and Breaking#Portable Reclaimers")
 
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<tab name="Cogmap2">
<tab name="Cogmap2">
{{Location
{{Location
|Picture=CargoBay1.png
|Picture=Cogmap2CargoBay.png
|Function=Making profit from harvested organs and stolen station goods.
|Function=Making profit from harvested organs and stolen station goods.
|Access=Lobby: Everybody<br>Office: [[Quartermaster]], [[Chief Engineer|CE]]
|Access=Lobby: Everybody<br>Office: [[Quartermaster]], [[Chief Engineer|CE]]
}}
}}


Workplace of the [[quartermaster]], located in the south end of the station. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.
'''Cargo Bay''' is the workplace of the [[Quartermaster]]s, located in the south end of the station. Every part of it is in some way designed to enhance some part of the [[Quartermaster]] experience.


There is a small [[Pod Bay|pod bay]] next to the crate receiving area.
In the middle at the very north is big ol', welcoming desk for taking orders from customers, with a [[General Objects#Phone|phone]], [[Computers#Quartermaster's Console|QM console]], and [[Computers#Bank Records|Bank Records computer]] that QMs sadly cannot use. To the left is a simple conveyer belt for moving crates into the hallway for all passerbys to enjoy. Right of both is a [[Computers#Announcement Computer|Cargo announcement computer]]. One might use it to announce the grand opening of a microbrewery or the excellent deals on tools and other essentials. Or fling insults at the [[Head of Personnel]] for stealing the shipping budget. Right of that, in the opposite spirit, is a small alcove that has a [[Making and Breaking#Portable Reclaimers|reclaimer]] and is ideal for covert business operations.
 
In middle, there is another [[Computers#Quartermaster's Console|QM console]] and the standard array of [[Making and Breaking#Automated|manufacturers and fabricators]]. In addition to the usual [[Making and Breaking#General Manufacturer|general]]-[[Making and Breaking#Robotics Fabricator|robotics]]-[[Making and Breaking#Medical Fabricator|medical]]-[[Making and Breaking#Mining Fabricator|mining]] setup, there's also a [[Making and Breaking#Gas Extractor|gas extractor]] and [[Making and Breaking#Ship Component Fabricator|ship component fab]]. Crates are shipped to and from the market and the rest of the station at the two belts below here.
 
In the southeast is a small [[Pod Bay#Cogmap2|pod bay]] with a [[Quartermaster#Belt Hell|Belt Hell station]]. The rest of the southern parts of this area have a system of conveyor belts and mass drivers that's honestly better seen than explained. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.


==Maintenance Information==
==Maintenance Information==
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==Maintenance Information==
==Maintenance Information==
The lobby area has an air injector that's connected to the [[Emergency Air Hookup#Cogmap1|Starboard Air Hookup]]. Keep a [[General Objects#Air Tank|air tank]] on you anyways if you work here, because sometimes, when the [[Engineer]]s are [[Powering the station#Start-up procedure: Hell BURN|hellburning the engine]], they like to put a hole in the Cold Loop to relieve all the pressure, which inadvertently depressurises Cargo.
The lobby area has an air injector that's connected to the [[Emergency Air Hookup#Cogmap1|Starboard Air Hookup]].


The APC for this whole area is near the conveyor belt into the [[Warehouse#Cogmap|Warehouse]].  
The APC for this whole area is near the conveyor belt into the [[Warehouse#Cogmap|Warehouse]].  
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}}
}}


This wiiide open-space area resembling a real warehouse, that seems to draw inspiration from more [https://tgstation13.org/wiki/Cargo_Bay] boxy stations, is workplace of the [[quartermaster]], located in the south end of the ship. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.
This irregularly-shaped room with a little circular alcove is workplace of the [[quartermaster]], located in the north end of the ship across the hall from [[Arrivals#Clarion|Arrivals]]. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.


Not only is there a sweet [[Vehicles#Forklift|forklift]] and [[Vehicles#Utility Tractor|cargo tug]] here, but also a [[Robots#MULEBot|MULEBot]] for automated cargo delivery. If you need to reach out to more remote markets and vendors, there is a small [[Pod Bay|pod bay]] below the crate receiving area.
Not only is there a sweet [[Vehicles#Forklift|forklift]] and [[Vehicles#Utility Tractor|cargo tug]] here, but also a [[Robots#MULEBot|MULEBot]] for automated cargo delivery.  


==Maintenance Information==
==Maintenance Information==
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}}
}}


This wiiide expanse in the aft/north of the station is the '''Cargo Bay''', or, as the [[quartermaster]] who apparently works here calls it, "Cargonia" and "a sovereign nation". Nation is a bit of a stretch, but it's definitely Crate Town down here. Crates of [[Quartermaster#Honey Production Kit|bees]], [[Quartermaster#Alcohol Crate|booze]], and [[Quartermaster#Haberdasher's Crate|bitchin' hats]] come in via the lower belt, are stored here until distribution,  and are sent all across the station via manual delivery/[[Vehicles#Forklift|forklift]]/[[Quartermaster#The MULE|MULEbot]]/[[Quartermaster#Cargo Transporter|cargo transporter]].
This wiiide expanse in the aft/north of the station is the '''Cargo Bay''', or, as the [[quartermaster]] who apparently works here calls it, "Cargonia" and "a sovereign nation". Nation is a bit of a stretch, but it's definitely Crate Town down here. Crates of [[Quartermaster#Honey Production Kit|bees]], [[Quartermaster#Alcohol Resupply Crate|booze]], and [[Quartermaster#Haberdasher's Crate|boppin' hats]] come in via the lower belt, are stored here until distribution,  and are sent all across the station via manual delivery/[[Vehicles#Forklift|forklift]]/[[Quartermaster#The MULE|MULEbot]]/[[Quartermaster#Cargo Transporter|cargo transporter]].


If [[Hydroponics#Linemap|Hydroponics]] just feels like chillin', or [[Mining Department#Linemap|Mining]] just feels like explorin', don't be angry or try to break into somewhere. You can make some money yourself! (Or, obviously, if they are studious, make some more!) There's plenty of space for growing crops; you can get your plant trays from [[Quartermaster#Hydroponics: Starter Crate|Hydroponics Starter Kits]], and if you hop in one of the [[Space Pod]]s and explore a bit around the [[Mining Outpost]], you'll find a very good source of seeds. You also have a [[Making and Breaking#Automated|rainbow of manufacturers]] at your disposal, so you could, say, make robot arms to export or manufacture your own [[Guide to Mining#Equipment|mining equipment]] and mine your own ores.  
If [[Hydroponics#Linemap|Hydroponics]] just feels like chillin', or [[Mining Department#Linemap|Mining]] just feels like explorin', don't be angry or try to break into somewhere. You can make some money yourself! (Or, obviously, if they are studious, make some more!) There's plenty of space for growing crops; you can get your plant trays from [[Quartermaster#Hydroponics: Starter Crate|Hydroponics Starter Kits]], and if you hop in one of the [[Space Pod]]s and explore a bit around the [[Mining Outpost]], you'll find a very good source of seeds. You also have a [[Making and Breaking#Automated|rainbow of manufacturers]] at your disposal, so you could, say, make robot arms to export or manufacture your own [[Guide to Mining#Equipment|mining equipment]] and mine your own ores.  
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}}
}}


This wiiide room (perfect for starting a grow-op) in the northern parts of the station is the '''Cargo Bay''', the workplace of the [[quartermaster]]. Crates of [[Quartermaster#Honey Production Kit|bees]] and [[Quartermaster#Alcohol Crate|booze]] enter via the lower belt and exit via the upper belt. Since this station came at a time before plastic flaps, the cargo shutter is just one huge hangar door for both belts, controlled by the switch in the northwest corner.
This wiiide room (perfect for starting a grow-op) in the northern parts of the station is the '''Cargo Bay''', the workplace of the [[quartermaster]]. Crates of [[Quartermaster#Honey Production Kit|bees]] and [[Quartermaster#Alcohol Resupply Crate|booze]] enter via the lower belt and exit via the upper belt. Since this station came at a time before plastic flaps, the cargo shutter is just one huge hangar door for both belts, controlled by the switch in the northwest corner.


Since this station also came before [[Vehicles#Forklift|forklifts]] and [[Vehicles#Utility Tractor|cargo tugs]], those two are absent. The ever-reliable [[Quartermaster#Cargo Transporter|cargo transporter]] and [[Quartermaster#The MULE|MULEbot]] are still at your service, however. You also have a [[Making and Breaking#Automated|rainbow of manufacturers]] at your disposal.  
Since this station also came before [[Vehicles#Forklift|forklifts]] and [[Vehicles#Utility Tractor|cargo tugs]], those two are absent. The ever-reliable [[Quartermaster#Cargo Transporter|cargo transporter]] and [[Quartermaster#The MULE|MULEbot]] are still at your service, however. You also have a [[Making and Breaking#Automated|rainbow of manufacturers]] at your disposal.  
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<tab name="Oshan">
<tab name="Oshan">
{{Location
{{Location
|Picture=OshanQuartermasterOffice.png
|Picture=OshanQuartermasterOfficeNew.png
|Function=Fulfilling crate expectations.
|Function=Fulfilling crate expectations.
|Access=Office: [[Quartermaster]], [[Chief Engineer|CE]]
|Access=Office: [[Quartermaster]], [[Chief Engineer|CE]]
Line 144: Line 148:
The lower and arguably most important half is a cargo receiving and shipping area. Off in the right are two belts, the upper one for receiving crates ordered from the market via the [[Computers#Quartermaster's Console|QM consoles]], the lower one for sending crates to sell to the market. Setup is remarkably easy. Just press the nearby buttons to lift the shutters, pull the top lever rightward so that cargo goes into your workplace, and pull the bottom lever leftward so that the crates you send can get launched by the mass driver.
The lower and arguably most important half is a cargo receiving and shipping area. Off in the right are two belts, the upper one for receiving crates ordered from the market via the [[Computers#Quartermaster's Console|QM consoles]], the lower one for sending crates to sell to the market. Setup is remarkably easy. Just press the nearby buttons to lift the shutters, pull the top lever rightward so that cargo goes into your workplace, and pull the bottom lever leftward so that the crates you send can get launched by the mass driver.


In the right of this lower half are several, mostly empty crates, a [[Vehicles#Utility Tractor|cargo tractor]] for deliveries, and another conveyor belt system. If you push the lever near ''it'' towards a certain direction, the conveyor belts moves up, and you can simply push crates onto it to deposit them outside the office. Push it in another direction, and people can now simply push crates through the flaps to deliver them to you. If you want to close shop, press the button above the lever to pull down the shutters.
The maintenance area surrounding this lower area has a few tools and some more [[Vehicles#Utility Tractor|cargo carts]] for the [[Vehicles#Utility Tractor|tractor]]. The easiest way to get to them to enter the [[Central Warehouse#Oshan|warehouse]] south of here, and take the western door.
 
In the right of this lower half are several, mostly empty crates, a [[Vehicles#Utility Tractor|cargo tractor]] for deliveries, a [[Quartermaster#Cargo Transporter|cargopad]], and another conveyor belt system. If you push the lever near the cargopad towards a certain direction, the conveyor belts moves up, and you can simply push crates onto it to deposit them outside the office. Push it in another direction, and people can now simply push crates through the flaps to deliver them to you. If you want to close shop, press the button above the lever to pull down the shutters.


The upper half contains a few extra amenities that are officially unnecessary but highly useful for Cargonians. These includes lockers with spare uniforms and equipment, empty wooden crates, an aesthetically-pleasing array of desks and [[Computers#Quartermaster's Console|QM consoles]], and a veritable sampling of the various [[Making and Breaking#Automated|fabricators and manufacturers]] of the station's departments. There's also a [[Computers#Announcement Computer|announcement computer]] off in the upper right, so you can tell the whole station just how good your wares are and what kinds of wonderful deals you're offering.  
The upper half contains a few extra amenities that are officially unnecessary but highly useful for Cargonians. These includes lockers with spare uniforms and equipment, empty wooden crates, an aesthetically-pleasing array of desks and [[Computers#Quartermaster's Console|QM consoles]], and a veritable sampling of the various [[Making and Breaking#Automated|fabricators and manufacturers]] of the station's departments. There's also a [[Computers#Announcement Computer|announcement computer]] off in the upper right, so you can tell the whole station just how good your wares are and what kinds of wonderful deals you're offering.  
Line 152: Line 158:


The APC for the lower half is in its lower right corner, while the APC for the upper half is left of the array of manufacturers.  
The APC for the lower half is in its lower right corner, while the APC for the upper half is left of the array of manufacturers.  
</tab>
<tab name="Atlas">
{{Location
|Picture=AtlasQM.png
|Function=Hail Cargonia!
|Access=[[Quartermaster]], [[Chief Engineer|CE]]
}}
[https://soundcloud.com/user-92288051/cargonia-1-full ''An acoustic guitar strums in the background'']
Welcome to '''Quartermaster's''', alternatively called '''QM''', '''Cargo Bay''', '''Cargo''', or, as the [[Quartermaster|folks]] who populate this quaintly rectangular province call it, '''Cargonia'''. Whatever you call it, you can divide into three parts.
The topmost part, with its distinct grey or tileless flooring, contains two [[General Objects#Mass Driver|mass driver]] and conveyor belt systems, the left for sending cargo, the right for receiving it. Both feature plastic flaps, and before they can be used, one must press their respective buttons to lift their shutters and pull their respective levers at the bottom end of the belts for them to actually get them moving. The [[Clown]]'s humble...adobe is accessible from here, as is a rack with an [[Clothing#Emergency Suit|emergency]] [[Clothing#Emergency Hoot|space suit]].
Speaking of which, when we leave the bottom  ends of the belts, we find machines much more capable of human interaction in the middle part. In addition to the aforementioned buttons and levers for said belts, we find a label computer for making shipping labels, an [[Computers#Announcement Computer|announcement computer]], an impressive array of [[Making and Breaking#Automated|fabricators and manufacturers]], and, most imporatntly, a [[Computers#Quartermaster's Console|QM console]] for ordering the [[Quartermaster#Items you can order|crates that Cargonia is so well-known for]]. We also find more interesting items, such as a [[General Objects#Hand Labeler|hand labeler]] for noting owners/destinations of crates, a [[Quartermaster#Cargo Transporter|cargo transporter]] for easy teleportation of crates, and a roll of [[General Objects#Wrapping Paper|wrapping paper]] for celebrating the season of giving for all seasons.
Speaking of crates, we find four empty wooden packing crates in the bottom part, perhaps waiting to hold a lucrative ore export, perhaps waiting to hold a well-timed shipment of tools and materials to parts of Atlas ravaged by breaches in the hull. In addition, we can also find a long table, some Quartermaster equipment lockers (really most notable for the [[General Objects#Hand Labeler|hand labelers]]), and another [[Computers#Quartermaster's Console|QM console]].
More importantly, we find a simple conveyor belt for delivering crates to those waiting outside. As with the sending and receiving belts, one must push the button on the nearby table and pull the lever on the left end of the belt for it to be of use. In addition, we find a simple desk with paper and writing utensils for taking in-person orders, for when the [[Computers#Supply Request Console|supply request console]] is simply too impersonal.
==Maintenance Information==
There are no vents here. A shipment of them was requested long ago, but it seemed to have been lost in red tape. Cargonians are still sore over it.
The APC for the entire area is the middle top right, near the table by the right belt.
</tab>
<tab name="Manta">
{{Location
|Picture=MantaCargoBay.png
|Function=Shrine to the Six-Faced Ones.
|Access=[[Quartermaster]], [[Chief Engineer|CE]]
}}
The '''Cargo Bay''' in the lower left/west/port side of the ship is where the [[Quartermaster]]s send and receive shipments to and from the market and engage in whatever zany schemes they've come up with to make money. It's right by the [[Gym#Manta|Fitness Room]] and [[Bathroom#Manta|Bathrooms]], which themselves are in the horizontal hallway directly above [[Arrivals#Manta|Arrivals]].
The crates come in and leave via two belts in the lower center-ish, which are thankfully not blocked when the [[Engineering Objects#Shield Generator|ship shield]] is up; these have switches to raise and lower the two sets of shutters and two levers that control the direction of the belts. There's also another belt in the top right for sending crates out into the public hallway; similarly, this also has a lever that controls belt direction and a button that controls some shutters. Nearby is a table with a [[General Objects#Recharger|recharger]] for your [[Quartermaster#Cargo Transporter|cargo transporter]] and one of the few [[General Objects#Hand Labeler|hand labelers]] on the ship.
You're probably asking about those hulking shipping containers. You can open them just by clicking on them, but there's some you can't open, and aside from one of the red ones that contains a harmonica, there's nothing in any of them. They're immovable and pretty good at hiding things though....You've probably also noticed all the cardboard boxes and wooden crates lying around. They're all empty, just like [POLITICAL FIGURE OF CHOICE]'s heart. If you need more crates, you can make some more at the [[Making and Breaking#Crate Manufacturer|crate manufacturer]].
Speaking of manufacturers, there's a small array of them in the top left, partially so you can provide people with tools and other supplies in case the public fabricators or departmental-specific ones run out or are unavailable, partially so you can make pod parts or robot limbs or whatever to sell to the market. Nearby are two forklifts for antics like pretend jousting. If you press the switch near these [[Vehicles#Forklift|forklifts]], you'll raise some shutters, revealing a small area where a [[Engineering Objects#Fluid Tank|fluid tank]] and some [[Vehicles#Segway|segways]] are kept, which you can use for ''real'' jousting.
==Cargo Bay Office==
[[Image:MantaCargoBayOffice.png]]
There's a specific subsection of this area in the left called "Cargo Bay Office". Easily identifiable by the red carpeting and wooden furniture, this area has two stock market computers for buying and selling stocks. It's a bit like slots, in there's a lot of pure random chance involved, but you can at least predict the outcome somewhat by paying careful attention to the news.
==Maintenance Information==
There are no vents here. They don't have six faces like all the crates and shipping containers here.
The APC for the Cargo Bay Office is on the bottom wall in that area. The APC for the rest of the Cargo Bay is above the [[Making and Breaking#Crate Manufacturer|crate manufacturer]] by the entrance to the main hallway.
</tab>
<tab name="Kondaru">
{{Location
|Picture=KondaruCargoBay.png
|Function=Making profit from stolen organs and harvested station goods.
|Access=[[Quartermaster]], [[Chief Engineer|CE]]
}}
Found on the south end of the station, the '''Cargo Bay''' is the center of station commerce. Here, [[Quartermaster]]s buy high and sell low to try to make a tidy profit for their corporate overlords - or to blow it all on buying a second engine. The main room has almost every kind of [[Making_and_Breaking#Automated|manufacturer]] device available, as well as the computers needed to do the QM job and a few QM gear closets. It also has a router chute - make sure to use the barcode printer to set the destination of any crate you load in!
The lower half of the Cargo Bay is where the magic happens - there's an outbound-inbound pair of conveyors, which you can tell apart by which way their mass drivers  point. Another QM computer and a barcode printer let you do most of your job down here instead of continually bouncing between the two halves of the bay. To the right is a router for Kondaru's [[Quartermaster#Belt_Hell|belt hell]], or at least what could be somewhat considered belt hell. To the left is the [[Pod Bay#Kondaru|cargo podbay]], for when stuff gets stuck or you need to deliver to SPACE.
==Maintenance Information==
There are no vents here. Someone sold it.
The APC for the upper half is on the right wall. The APC for the whole lower half is in the solely-belt room, on its left wall.
</tab>
</tab>
</tabs>
</tabs>


{{Locations}}
{{Locations}}
[[Category:Locations]]

Latest revision as of 06:16, 19 November 2024

Cargo Bay
Location

Cogmap2CargoBay.png

Making profit from harvested organs and stolen station goods.

Access

Lobby: Everybody
Office: Quartermaster, CE


Cargo Bay is the workplace of the Quartermasters, located in the south end of the station. Every part of it is in some way designed to enhance some part of the Quartermaster experience.

In the middle at the very north is big ol', welcoming desk for taking orders from customers, with a phone, QM console, and Bank Records computer that QMs sadly cannot use. To the left is a simple conveyer belt for moving crates into the hallway for all passerbys to enjoy. Right of both is a Cargo announcement computer. One might use it to announce the grand opening of a microbrewery or the excellent deals on tools and other essentials. Or fling insults at the Head of Personnel for stealing the shipping budget. Right of that, in the opposite spirit, is a small alcove that has a reclaimer and is ideal for covert business operations.

In middle, there is another QM console and the standard array of manufacturers and fabricators. In addition to the usual general-robotics-medical-mining setup, there's also a gas extractor and ship component fab. Crates are shipped to and from the market and the rest of the station at the two belts below here.

In the southeast is a small pod bay with a Belt Hell station. The rest of the southern parts of this area have a system of conveyor belts and mass drivers that's honestly better seen than explained. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.

Maintenance Information

There are no vents here.

Though Cargo Bay is often called the Quartermaster's Office, on the power grid, they are considered separate areas; Quartermaster's Office is the area with the fabricators and quartermaster consoles while Cargo Bay is the area of conveyor belts below it.

Quartermaster's Office APC is located in the maintenance tunnel left of it. Cargo Bay's APC is on the other side of the wall where the MULEbots are stored.

Quartermaster's Office receives power through a cable in the same maintenance tunnel. Cargo Bay receives power through a wire in the door next to the MULEbots.

Cargo Bay
Location

CogmapCargoBay.png

Making profit from harvested organs and stolen station goods.

Access

Lobby: Everybody
Office: Quartermaster, CE


Workplace of the quartermaster, located in the southeast end of the station. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.

There is a small pod bay next to the crate receiving area. The crate receiving area itself also has a nice utility tractor train just waiting to be ridden. Just be careful of the belts!

Maintenance Information

The lobby area has an air injector that's connected to the Starboard Air Hookup.

The APC for this whole area is near the conveyor belt into the Warehouse.

Cargo Bay
Location

DestinyQM.png

Making profit from harvested organs and stolen station goods.

Access

Quartermaster, CE


Workplace of the quartermaster, located in the southeast end of the station. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.

There is a small pod bay south of the crate receiving area.

Cargo Bay
Location

ClarionCargoBay.png

Making profit from harvested organs and stolen station goods.

Access

Office: Quartermaster, CE


This irregularly-shaped room with a little circular alcove is workplace of the quartermaster, located in the north end of the ship across the hall from Arrivals. Avoid spacewalking outside, since crates will occasionally come flying through space towards or away from the cargo bay.

Not only is there a sweet forklift and cargo tug here, but also a MULEBot for automated cargo delivery.

Maintenance Information

There are no vents here. Good thing the cargo flaps are airtight, right?

Cargo Bay
Location

LinemapCargoBay.png

Crate expectations.

Access

Office: Quartermaster, CE


This wiiide expanse in the aft/north of the station is the Cargo Bay, or, as the quartermaster who apparently works here calls it, "Cargonia" and "a sovereign nation". Nation is a bit of a stretch, but it's definitely Crate Town down here. Crates of bees, booze, and boppin' hats come in via the lower belt, are stored here until distribution, and are sent all across the station via manual delivery/forklift/MULEbot/cargo transporter.

If Hydroponics just feels like chillin', or Mining just feels like explorin', don't be angry or try to break into somewhere. You can make some money yourself! (Or, obviously, if they are studious, make some more!) There's plenty of space for growing crops; you can get your plant trays from Hydroponics Starter Kits, and if you hop in one of the Space Pods and explore a bit around the Mining Outpost, you'll find a very good source of seeds. You also have a rainbow of manufacturers at your disposal, so you could, say, make robot arms to export or manufacture your own mining equipment and mine your own ores.

Maintenance Information

There are no vents here. Good thing those plastic flaps are surprisingly airtight.

The APC for the lobby area is in the maintenance tunnel above, while the APC for the Cargo Bay itself is in the maintenance tunnel below, accessible via the maintenance access door near the entrance into Cargo Pod Bay.

Cargo Bay
Location

MushroomCargoBay.png

Making profit from harvested organs and stolen station goods.

Access

Office: Quartermaster, CE


This wiiide room (perfect for starting a grow-op) in the northern parts of the station is the Cargo Bay, the workplace of the quartermaster. Crates of bees and booze enter via the lower belt and exit via the upper belt. Since this station came at a time before plastic flaps, the cargo shutter is just one huge hangar door for both belts, controlled by the switch in the northwest corner.

Since this station also came before forklifts and cargo tugs, those two are absent. The ever-reliable cargo transporter and MULEbot are still at your service, however. You also have a rainbow of manufacturers at your disposal.

Maintenance Information

There are no vents here. Better keep those airlocks close if you're going to leave the hangar open.

The APC for this area is in the maintenance tunnel below.

Cargo Bay
Location

Donut2CargoBay.png

Seceding from the station.

Access

Office: Quartermaster, CE


This great expanse near the Shuttle Bay is the Cargo Bay, the "kingdom" of its self-proclaimed "lords" the quartermasters, who insist this place is really called "the Sovereign Principality of Cargonia". Its "economy" is based around the production and procurement of various goods, some manufactured in a variety of "industries", some bought from foreign space markets via the lower cargo belt.

Uniquely, this Cargo Bay is one of the few to use the old single-belt system. All goods are "imported" to and "exported" from the market via one long belt with two side belts in a small belt room in northern parts of Cargo. When the belt is moving down, it's ready to accept crates of goods coming in from the lower belt. When it is moving up, it is ready to send crates of goods to export through the upper cargo belt. The direction of the belt is controlled by a conveyor lever right of the belt.

From there, crates and other goods are "exported" to the rest of the station in variety of ways, and each of the three QMs disagree on which way is the best. One espouses a simple but somewhat inflexible system of cargo transporters and teleporter pads; another favors a fleet of "high-tech" automated robots called MULEbots for delivering goods. The third prefers to hand deliver goods himself, usually via either forklift or Utility Tractor.

Maintenance Information

There are no vents here. Must be what's causing this QMs to secede from the station.

The APC for this area is on the right wall, near the switches for the cargo belt hatches.

Cargo Bay
Location

ChironCargoBay.png

Crate expectations.

Access

Office: Quartermaster, CE


This vaguely L-shaped room in the northeastern parts of the station is the Cargo Bay, the workplace of the quartermaster. It's positively crate city here; there's nothing in this place that doesn't involve crates. Crates of goods for the market go out via the upper belt; crates of goods for the station fly in via the lower one. Crates are distributed throughout the rest of the station via cargo transporter and MULEbots. There's a pod bay with space pods for finding crates and other valuables in the Debris Field, and a rainbow of fabricators for manufacturing goods to stuff into crates for the market.

Maintenance Information

There are no vents here. Good thing plastic flaps are surprisingly airtight.

The APC for this area is on the left wall, near the door into maintenance.

Cargo Bay
Location

OshanQuartermasterOfficeNew.png

Fulfilling crate expectations.

Access

Office: Quartermaster, CE


Don't be put off by this room's poor Crate Review System rating; the Quartermaster's Office in the southwest of the station is a fine place to be, whether you're a QM or one of their customers.

The lower and arguably most important half is a cargo receiving and shipping area. Off in the right are two belts, the upper one for receiving crates ordered from the market via the QM consoles, the lower one for sending crates to sell to the market. Setup is remarkably easy. Just press the nearby buttons to lift the shutters, pull the top lever rightward so that cargo goes into your workplace, and pull the bottom lever leftward so that the crates you send can get launched by the mass driver.

The maintenance area surrounding this lower area has a few tools and some more cargo carts for the tractor. The easiest way to get to them to enter the warehouse south of here, and take the western door.

In the right of this lower half are several, mostly empty crates, a cargo tractor for deliveries, a cargopad, and another conveyor belt system. If you push the lever near the cargopad towards a certain direction, the conveyor belts moves up, and you can simply push crates onto it to deposit them outside the office. Push it in another direction, and people can now simply push crates through the flaps to deliver them to you. If you want to close shop, press the button above the lever to pull down the shutters.

The upper half contains a few extra amenities that are officially unnecessary but highly useful for Cargonians. These includes lockers with spare uniforms and equipment, empty wooden crates, an aesthetically-pleasing array of desks and QM consoles, and a veritable sampling of the various fabricators and manufacturers of the station's departments. There's also a announcement computer off in the upper right, so you can tell the whole station just how good your wares are and what kinds of wonderful deals you're offering.

Maintenance Information

There are no vents here. It's not like this is a vent office or anything.

The APC for the lower half is in its lower right corner, while the APC for the upper half is left of the array of manufacturers.

Cargo Bay
Location

AtlasQM.png

Hail Cargonia!

Access

Quartermaster, CE


An acoustic guitar strums in the background

Welcome to Quartermaster's, alternatively called QM, Cargo Bay, Cargo, or, as the folks who populate this quaintly rectangular province call it, Cargonia. Whatever you call it, you can divide into three parts.

The topmost part, with its distinct grey or tileless flooring, contains two mass driver and conveyor belt systems, the left for sending cargo, the right for receiving it. Both feature plastic flaps, and before they can be used, one must press their respective buttons to lift their shutters and pull their respective levers at the bottom end of the belts for them to actually get them moving. The Clown's humble...adobe is accessible from here, as is a rack with an emergency space suit.

Speaking of which, when we leave the bottom ends of the belts, we find machines much more capable of human interaction in the middle part. In addition to the aforementioned buttons and levers for said belts, we find a label computer for making shipping labels, an announcement computer, an impressive array of fabricators and manufacturers, and, most imporatntly, a QM console for ordering the crates that Cargonia is so well-known for. We also find more interesting items, such as a hand labeler for noting owners/destinations of crates, a cargo transporter for easy teleportation of crates, and a roll of wrapping paper for celebrating the season of giving for all seasons.

Speaking of crates, we find four empty wooden packing crates in the bottom part, perhaps waiting to hold a lucrative ore export, perhaps waiting to hold a well-timed shipment of tools and materials to parts of Atlas ravaged by breaches in the hull. In addition, we can also find a long table, some Quartermaster equipment lockers (really most notable for the hand labelers), and another QM console.

More importantly, we find a simple conveyor belt for delivering crates to those waiting outside. As with the sending and receiving belts, one must push the button on the nearby table and pull the lever on the left end of the belt for it to be of use. In addition, we find a simple desk with paper and writing utensils for taking in-person orders, for when the supply request console is simply too impersonal.

Maintenance Information

There are no vents here. A shipment of them was requested long ago, but it seemed to have been lost in red tape. Cargonians are still sore over it.

The APC for the entire area is the middle top right, near the table by the right belt.

Cargo Bay
Location

MantaCargoBay.png

Shrine to the Six-Faced Ones.

Access

Quartermaster, CE


The Cargo Bay in the lower left/west/port side of the ship is where the Quartermasters send and receive shipments to and from the market and engage in whatever zany schemes they've come up with to make money. It's right by the Fitness Room and Bathrooms, which themselves are in the horizontal hallway directly above Arrivals.

The crates come in and leave via two belts in the lower center-ish, which are thankfully not blocked when the ship shield is up; these have switches to raise and lower the two sets of shutters and two levers that control the direction of the belts. There's also another belt in the top right for sending crates out into the public hallway; similarly, this also has a lever that controls belt direction and a button that controls some shutters. Nearby is a table with a recharger for your cargo transporter and one of the few hand labelers on the ship.

You're probably asking about those hulking shipping containers. You can open them just by clicking on them, but there's some you can't open, and aside from one of the red ones that contains a harmonica, there's nothing in any of them. They're immovable and pretty good at hiding things though....You've probably also noticed all the cardboard boxes and wooden crates lying around. They're all empty, just like [POLITICAL FIGURE OF CHOICE]'s heart. If you need more crates, you can make some more at the crate manufacturer.

Speaking of manufacturers, there's a small array of them in the top left, partially so you can provide people with tools and other supplies in case the public fabricators or departmental-specific ones run out or are unavailable, partially so you can make pod parts or robot limbs or whatever to sell to the market. Nearby are two forklifts for antics like pretend jousting. If you press the switch near these forklifts, you'll raise some shutters, revealing a small area where a fluid tank and some segways are kept, which you can use for real jousting.

Cargo Bay Office

MantaCargoBayOffice.png

There's a specific subsection of this area in the left called "Cargo Bay Office". Easily identifiable by the red carpeting and wooden furniture, this area has two stock market computers for buying and selling stocks. It's a bit like slots, in there's a lot of pure random chance involved, but you can at least predict the outcome somewhat by paying careful attention to the news.

Maintenance Information

There are no vents here. They don't have six faces like all the crates and shipping containers here.

The APC for the Cargo Bay Office is on the bottom wall in that area. The APC for the rest of the Cargo Bay is above the crate manufacturer by the entrance to the main hallway.

Cargo Bay
Location

KondaruCargoBay.png

Making profit from stolen organs and harvested station goods.

Access

Quartermaster, CE


Found on the south end of the station, the Cargo Bay is the center of station commerce. Here, Quartermasters buy high and sell low to try to make a tidy profit for their corporate overlords - or to blow it all on buying a second engine. The main room has almost every kind of manufacturer device available, as well as the computers needed to do the QM job and a few QM gear closets. It also has a router chute - make sure to use the barcode printer to set the destination of any crate you load in!

The lower half of the Cargo Bay is where the magic happens - there's an outbound-inbound pair of conveyors, which you can tell apart by which way their mass drivers point. Another QM computer and a barcode printer let you do most of your job down here instead of continually bouncing between the two halves of the bay. To the right is a router for Kondaru's belt hell, or at least what could be somewhat considered belt hell. To the left is the cargo podbay, for when stuff gets stuck or you need to deliver to SPACE.

Maintenance Information

There are no vents here. Someone sold it.

The APC for the upper half is on the right wall. The APC for the whole lower half is in the solely-belt room, on its left wall.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality