Difference between revisions of "Genetics"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Somepotato moved page Genetics to Cogmap1/Genetics: Moving areas in preparation for cog2/destiny)
 
m (redirected a couple links from Geneticist#Monkey Discipline (doesn't exist anymore) to Monkey#Handling Monkeys and created a link to the same in Oshan tab)
 
(26 intermediate revisions by 5 users not shown)
Line 1: Line 1:
#REDIRECT [[Cogmap1/Genetics]]
<tabs>
<tab name="Cogmap2">
{{Location
|Picture=Cogmap2MedicalResearch.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
The '''Genetics Research''' lab on the right end of [[Medbay#Cogmap2|Medbay]], below [[Medical Doctor#The Cloner|Cloning Lab]], is where [[geneticist]]s turn people into gibbering wrecks in their attempts to find superpowers through the [[Medical Objects#Genetic Scanner|GeneTek consoles and scanners]]. It has a few bottles of [[Doctoring#Mutadone|mutadone]] for treating especially horrific failures(of which there are often many), and an "Animal Control" locker with [[Science Objects#ElectroPack|electropacks]] for [[Monkey#Handling Monkeys|restraining monkeys]] and other unruly subjects and [[Medical Objects#Vocal Translator|vocal translators]] for understanding [[Monkey|monkeys']] speech. There are also [[Medical Objects#Neurological Medkit|neuro medkits]] for aberrants produced by the [[Medical Doctor#The Cloner|cloner above]], rather than them for once, and a few [[Engineering Objects#Emergency Toolbox|emergency toolboxes]] that said unruly subjects will inevitably pick up and robust their experimenters with. 
 
Below is a Monkey "Dome" (as opposed to just a pen) with [[monkey]]s potentially to be used as experimental subjects, as well as more "Animal Control" lockers.
 
Watch out, as antagonists are known to blow up the nearby [[Medical Doctor#The Cloner|cloning devices]] so their victims can't be revived, and [[Nuclear Operative|nuclear strike teams]] occasionally blow down the walls and gun down any unfortunate bystanders to bomb this place.
 
See also: [[Guide to Genetics]]
 
==Maintenance Information==
There is no vent. We really shouldn't be giving abominations of science air.
 
The APC for this area is in the maintenance corridor right of here.
</tab>
<tab name="Cogmap1">
{{Location
|Picture=CogmapGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''', also known as '''Medical Research''', is where [[geneticist]]s turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier. Watch out, though, as antagonists are known to blow up the nearby cloning devices so their victims can't be revived, and [[Nuclear Operative|nuclear strike teams]] occasionally blow through this area to get to Medbay.
 
See also: [[Guide to Genetics]]
 
==Maintenance Information==
There is no vent, the geneticists likely don't need to breath with all the good mutations they are hogging.
 
The APC for this room is in the maintenance tunnel right of it. Not only does it control the Genetek consoles, but it also controls the Cloning equipment above, even though it's not Geneticist-restricted like the genetics consoles.
 
</tab>
<tab name="Destiny">
{{Location
|Picture=DestinyPathologyAndGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
'''Genetics''', also known as '''Medical Research''', is where [[geneticist]]s turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier while [[Guide to Pathology|pathology]] researchers accidentally recreate the Black Plague but with involuntary Shakespeare quoting and plasma farts. It is mercifully isolated from the  the cloning lab right down the hall.
</tab>
 
<tab name="Clarion">
{{Location
|Picture=ClarionGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics Research''', often just called '''Genetics''', is where [[geneticist]]s turn people into gibbering wrecks in their attempts to find superpowers using the GeneTek equipment and hopefully remember to clone the dead people in the room above them. To further understand what goes on in these labs, check out the [[Guide to Genetics]] and [[Geneticist]] pages. 
 
Speaking of which, despite the green tile border, the room above isn't closed off to only [[Geneticist]]s. It's open to all other Medical staff (i.e. [[Medical Director]], [[Roboticist]], [[Medical Doctor]]), most Security personnel (specifically [[Security Officer]], [[Detective]], [[Head of Security]]), and,  believe or not, [[Janitor]]s (it gets messy in there sometimes, believe us).
==Maintenance Information==
There is no vent. Can you imagine if Geneticists also had to take care of vents too?
 
The APC for this room is in the maintenance tunnel below it.
</tab>
 
<tab name="Linemap">
{{Location
|Picture=LinemapGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''' is an huge but strangely sparse laboratory where [[geneticist]]s attempt to find and research superpowers hidden in the human genome. This usually involves shoving unfortunate lab [[monkey]]s from the room above the [[Morgue#Linemap|morgue]] into the [[Medical Objects#Genetic Scanner|genetics scanner]], magically turning them into humans, and looking through their genetic code via the [[Medical Objects#Genetek Console|GeneTek Constole]] for interesting/useful mutations. This process is extensively documented in the [[Guide to Genetics]] and [[Geneticist#Normal Workflow|part]] of the [[Geneticist]] page.
 
At any point of this process, they may remember to check the cloning equipment below for people to scan and clone or ask for a crew member to come to Genetics so they can activate some choice mutations (which, rather unfortunately, tends to fall on deaf ears).
 
==Maintenance Information==
There is no vent.
 
The APC for this room is in the maintenance tunnel above it.
</tab>
 
<tab name="Mushroom">
{{Location
|Picture=MushroomGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''' is a great wide room in [[Medbay#Mushroom|Medbay]] where [[geneticist]]s attempt to create the next great generation of [[Guide to Genetics#Possible Mutations|X-Men]]. This usually involves injecting multiple unfortunate monkeys with several hideous mutations, which is why there's an Monkey Pen and accompanying morgue area next to it.
 
==Maintenance Information==
There is no vent. That is the true cost of creating superhumanity--no ventilation.
 
The APC for this room is on the southernmost wall.
</tab>
 
<tab name="Donut 2">
{{Location
|Picture=Donut2Genetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''' is a big green room between the [[Bar#Donut 2|Bar]] and [[Medbay#Donut 2|Medbay]] where [[geneticist]]s attempt to turn the station's inmates (and maybe a few of its [[monkey]]s) into the next stage of human evolution. The process evidently requires a whole more room than it does to [[Robotics#Donut 2|turn them into cyborgs]] or [[Hydroponics#Donut 2|grow food for them]], plus a panoramic view of space, an ugly green double-helix in the floor, a lot of white jumpsuits and knit caps, [[Engineering Objects#Mechanical Toolbox|a full box of tools]],...basically, everything they need to never have to leave their lab.
 
==Maintenance Information==
There is no vent. The next stage of human evolution will apparently not need air.
 
The APC for this room is on the northern wall, near the table with the credit transfer device.
</tab>
 
<tab name="Chiron">
{{Location
|Picture=ChironGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''' is a fairly small room in the western end of [[Medbay#Mushroom|Medbay]] where [[geneticist]]s make [[monkey]]s into men and make men into monkeys, usually attempting to somehow find [[Guide to Genetics#Possible Mutations|super-powers]] along the way. Being a [[monkey]] is usually considered improvement; being able to hop over tables and through mail chutes makes this miserable rock of a station a whole lot less cramped, and not being able to talk to humans isn't so bad when they've all gone mad from isolation (plus, the extra speed and mobility helps evading the more violently psychotic ones).
 
==Maintenance Information==
There is no vent. Better not monkey around with any [[Murder#Bombs|bombs]] in there.
 
The APC for this room is on the southernmost wall, near the disposal chute.
</tab>
 
<tab name="Oshan">
{{Location
|Picture=OshanGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
'''Genetics''', and its accompanying '''Monkeydome''', is a small laboratory near the top of [[Medbay#Oshan|Medbay's]] west corridor. Here, the station's [[Geneticist]]s attempt to adapt the station population to underwater life, a process that usually either results in either an entire station of [[Guide to Genetics#Fire Breath|fire-breathing]] [[Guide to Genetics#Aquatic Genetics|squids]] with [[Guide to Genetics#High-Pressure Intestines|superfarts]] or an entire lobby filled to knee-height with unused DNA Injectors and Activators.
 
Neither outcome is particularly space-intensive. Most of the work is through [[Medical Objects#Genetic Scanner|just one computer]]. Hence, there's not much here besides two [[Medical Objects#Genetic Scanner|console-scanner sets]], some [[Chemicals#Mutadone|mutadone]] for mutation removal, a basket of [[Clothing#Bedsheet|bedsheets]] and a locker with [[Medical Objects#Blindfold|blindfolds]] and [[Science Objects#ElectroPack|Electropacks]] for [[Monkey#Handling Monkeys|monkey discipline]], and a first aid kits for discipline gone (horribly) wrong. Said locker also has [[Medical Objects#Vocal Translator|vocal translators]], in case a more gentle approach involving understand monkey speech is required.
 
==Maintenance Information==
There is no vent. GeneTek consoles don't need vents.
 
The APC for the Monkeydome is on the room's right wall, while the APC for the actual genetics lab is on its top wall.
</tab>
 
<tab name="Atlas">
{{Location
|Picture=AtlasMedicalResearch.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]], [[Roboticist]], [[Medical Doctor]], [[Janitor]], [[Head of Security]], [[Security Officer]], [[Detective]]}}
 
Just below/"downstairs" [[Medbay#Atlas|Medbay Hospital's cloning lab]] in green-and-white checkerboard is '''Medical Research''', often just called '''Genetics''' in reference to the laboratory's research into [[Guide to Genetics|the powers of DNA]]. Though this area is meant to be staffed by Medistan's surprisingly highly-paid team of [[Geneticist]]s, anyone who can enter [[Medbay#Atlas|Medbay]] by their own accord is free to use the machines here.
 
Speaking of which, thanks to great advances in miniaturization technology, all the research is done through [[Medical Objects#Genetic Scanner|just one computer and scanner]], and this facility has two sets of them. Thanks to initiative to replace monkey pens with [[Science Objects#ValuChimp|monkey dispensers]], this room has a remarkably low footprint, especially in comparison to the [[Pathology#Atlas|microbiology lab]].
 
==Maintenance Information==
There is no vent. The initiative to replace monkey pens also advocated for the removal of vents, on account of reports of vents releasing bizarre alien gases that would suffocate monkeys. And humans.
 
The APC for this room is in the bottom right corner.
</tab>
 
<tab name="Manta">
{{Location
|Picture=MantaMedicalResearch.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
The '''Medical Research''' room (sometimes called just '''Genetics''') in the upper portions of [[Medbay#Manta|Medbay]] above [[Medical Doctor#The Cloner|cloning]] is where the [[Geneticist]]s try to find some interesting/useful superpowers hidden in the DNA of the crew and its monkeys. Most of this research is done through the two [[Medical Objects#Genetic Scanner|GeneTek scanners and consoles]] in this room.
 
Besides that, this room also has a few other amenities for the [[Geneticist]]s who work here. There's an [[Engineering Objects#Emergency Toolbox|emergency toolbox]] with supplies in case this place has a fire or experiences a power outage, linen bin with [[Clothing#Bedsheet|bedsheets]] for [[Monkey#Handling Monkeys|restraining and blinding monkeys]], and a [[General Objects#Hand Labeler|hand labeler]] for keeping track of test subjects. If genetics testing goes a little awry, there's a bottle of [[Doctoring#Mutadone|mutadone]] pills for removing mutations, and when monkey discipline turns into an unauthorized ''Planet of the Apes'' short film, there's a [[Medical Objects#Medkit|first-aid kit]] for treating injuries.
 
Right of the main blue-green checker area is a small plot of grass and and greenery for the medical department's test subject [[monkey]]s. Two already live there, and there's several more in the [[Science Objects#ValuChimp|ValuChimp]] kept in there by who-knows-what. There's also a locker with [[Medical Objects#Vocal Translator|vocal translators]] for understanding monkeys and [[Medical Objects#Blindfold|blindfolds]] and [[Science Objects#Electropack|electropacks]] for [[Monkey#Handling Monkeys|disciplining them]], a rather interesting-looking full-body monkey costume, and a bird that supposedly used to be a monkey too.
 
For some info about the genetics research that goes on in this room, check out the [[Guide to Genetics]].
 
==Maintenance Information==
There is no vent. God does not need air.
 
The APC for both these rooms is in the top left of the blue-green checkerboard room, near the poster of the monkey. Speaking of which, why don't you Examine it some  time?
</tab>
 
<tab name="Kondaru">
{{Location
|Picture=KondaruGenetics.png
|Function=Where doctors play God.
|Access=[[Medical Director]], [[Geneticist]]}}
 
The '''Medical Research''' room (sometimes called just '''Genetics''') in the upper portions of [[Medbay#Kondaru|Medbay]] above [[Cloning (place)#Kondaru|cloning]] is where the [[Geneticist]]s try to find some interesting/useful superpowers hidden in the DNA of the crew and its monkeys. Most of this research is done through the two [[Medical Objects#Genetic Scanner|GeneTek scanners and consoles]] in this room.
 
Besides that, this room also has a few other amenities for the [[Geneticist]]s who work here. There's a [[General Objects#Hand Labeler|hand labeler]] for keeping track of test subjects, a bottle of [[Doctoring#Mutadone|mutadone]] pills for removing mutations for when genetics testing goes a little awry, and a garbage chute which, with proper beatdowns, can be used to dispose of unneeded monkey corpses.
 
The Monkey Dome, a small plot of grass and and greenery for the medical department's test subject [[monkey]]s you can experiment on, is found to the left.
 
For some info about the genetics research that goes on in this room, check out the [[Guide to Genetics]].
 
==Maintenance Information==
There is no vent. All the better for suffocating monkeys if Planet of the Apes begins.
 
The APC is on the north wall of the room.
</tab>
</tabs>
 
{{Locations}}

Latest revision as of 07:36, 9 March 2024

Genetics
Location

Cogmap2MedicalResearch.png

Where doctors play God.

Access

Medical Director, Geneticist


The Genetics Research lab on the right end of Medbay, below Cloning Lab, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers through the GeneTek consoles and scanners. It has a few bottles of mutadone for treating especially horrific failures(of which there are often many), and an "Animal Control" locker with electropacks for restraining monkeys and other unruly subjects and vocal translators for understanding monkeys' speech. There are also neuro medkits for aberrants produced by the cloner above, rather than them for once, and a few emergency toolboxes that said unruly subjects will inevitably pick up and robust their experimenters with.

Below is a Monkey "Dome" (as opposed to just a pen) with monkeys potentially to be used as experimental subjects, as well as more "Animal Control" lockers.

Watch out, as antagonists are known to blow up the nearby cloning devices so their victims can't be revived, and nuclear strike teams occasionally blow down the walls and gun down any unfortunate bystanders to bomb this place.

See also: Guide to Genetics

Maintenance Information

There is no vent. We really shouldn't be giving abominations of science air.

The APC for this area is in the maintenance corridor right of here.

Genetics
Location

CogmapGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics, also known as Medical Research, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier. Watch out, though, as antagonists are known to blow up the nearby cloning devices so their victims can't be revived, and nuclear strike teams occasionally blow through this area to get to Medbay.

See also: Guide to Genetics

Maintenance Information

There is no vent, the geneticists likely don't need to breath with all the good mutations they are hogging.

The APC for this room is in the maintenance tunnel right of it. Not only does it control the Genetek consoles, but it also controls the Cloning equipment above, even though it's not Geneticist-restricted like the genetics consoles.

Genetics
Location

DestinyPathologyAndGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics, also known as Medical Research, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the DNA modifier while pathology researchers accidentally recreate the Black Plague but with involuntary Shakespeare quoting and plasma farts. It is mercifully isolated from the the cloning lab right down the hall.

Genetics
Location

ClarionGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics Research, often just called Genetics, is where geneticists turn people into gibbering wrecks in their attempts to find superpowers using the GeneTek equipment and hopefully remember to clone the dead people in the room above them. To further understand what goes on in these labs, check out the Guide to Genetics and Geneticist pages.

Speaking of which, despite the green tile border, the room above isn't closed off to only Geneticists. It's open to all other Medical staff (i.e. Medical Director, Roboticist, Medical Doctor), most Security personnel (specifically Security Officer, Detective, Head of Security), and, believe or not, Janitors (it gets messy in there sometimes, believe us).

Maintenance Information

There is no vent. Can you imagine if Geneticists also had to take care of vents too?

The APC for this room is in the maintenance tunnel below it.

Genetics
Location

LinemapGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics is an huge but strangely sparse laboratory where geneticists attempt to find and research superpowers hidden in the human genome. This usually involves shoving unfortunate lab monkeys from the room above the morgue into the genetics scanner, magically turning them into humans, and looking through their genetic code via the GeneTek Constole for interesting/useful mutations. This process is extensively documented in the Guide to Genetics and part of the Geneticist page.

At any point of this process, they may remember to check the cloning equipment below for people to scan and clone or ask for a crew member to come to Genetics so they can activate some choice mutations (which, rather unfortunately, tends to fall on deaf ears).

Maintenance Information

There is no vent.

The APC for this room is in the maintenance tunnel above it.

Genetics
Location

MushroomGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics is a great wide room in Medbay where geneticists attempt to create the next great generation of X-Men. This usually involves injecting multiple unfortunate monkeys with several hideous mutations, which is why there's an Monkey Pen and accompanying morgue area next to it.

Maintenance Information

There is no vent. That is the true cost of creating superhumanity--no ventilation.

The APC for this room is on the southernmost wall.

Genetics
Location

Donut2Genetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics is a big green room between the Bar and Medbay where geneticists attempt to turn the station's inmates (and maybe a few of its monkeys) into the next stage of human evolution. The process evidently requires a whole more room than it does to turn them into cyborgs or grow food for them, plus a panoramic view of space, an ugly green double-helix in the floor, a lot of white jumpsuits and knit caps, a full box of tools,...basically, everything they need to never have to leave their lab.

Maintenance Information

There is no vent. The next stage of human evolution will apparently not need air.

The APC for this room is on the northern wall, near the table with the credit transfer device.

Genetics
Location

ChironGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics is a fairly small room in the western end of Medbay where geneticists make monkeys into men and make men into monkeys, usually attempting to somehow find super-powers along the way. Being a monkey is usually considered improvement; being able to hop over tables and through mail chutes makes this miserable rock of a station a whole lot less cramped, and not being able to talk to humans isn't so bad when they've all gone mad from isolation (plus, the extra speed and mobility helps evading the more violently psychotic ones).

Maintenance Information

There is no vent. Better not monkey around with any bombs in there.

The APC for this room is on the southernmost wall, near the disposal chute.

Genetics
Location

OshanGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


Genetics, and its accompanying Monkeydome, is a small laboratory near the top of Medbay's west corridor. Here, the station's Geneticists attempt to adapt the station population to underwater life, a process that usually either results in either an entire station of fire-breathing squids with superfarts or an entire lobby filled to knee-height with unused DNA Injectors and Activators.

Neither outcome is particularly space-intensive. Most of the work is through just one computer. Hence, there's not much here besides two console-scanner sets, some mutadone for mutation removal, a basket of bedsheets and a locker with blindfolds and Electropacks for monkey discipline, and a first aid kits for discipline gone (horribly) wrong. Said locker also has vocal translators, in case a more gentle approach involving understand monkey speech is required.

Maintenance Information

There is no vent. GeneTek consoles don't need vents.

The APC for the Monkeydome is on the room's right wall, while the APC for the actual genetics lab is on its top wall.

Genetics
Location

AtlasMedicalResearch.png

Where doctors play God.

Access

Medical Director, Geneticist, Roboticist, Medical Doctor, Janitor, Head of Security, Security Officer, Detective


Just below/"downstairs" Medbay Hospital's cloning lab in green-and-white checkerboard is Medical Research, often just called Genetics in reference to the laboratory's research into the powers of DNA. Though this area is meant to be staffed by Medistan's surprisingly highly-paid team of Geneticists, anyone who can enter Medbay by their own accord is free to use the machines here.

Speaking of which, thanks to great advances in miniaturization technology, all the research is done through just one computer and scanner, and this facility has two sets of them. Thanks to initiative to replace monkey pens with monkey dispensers, this room has a remarkably low footprint, especially in comparison to the microbiology lab.

Maintenance Information

There is no vent. The initiative to replace monkey pens also advocated for the removal of vents, on account of reports of vents releasing bizarre alien gases that would suffocate monkeys. And humans.

The APC for this room is in the bottom right corner.

Genetics
Location

MantaMedicalResearch.png

Where doctors play God.

Access

Medical Director, Geneticist


The Medical Research room (sometimes called just Genetics) in the upper portions of Medbay above cloning is where the Geneticists try to find some interesting/useful superpowers hidden in the DNA of the crew and its monkeys. Most of this research is done through the two GeneTek scanners and consoles in this room.

Besides that, this room also has a few other amenities for the Geneticists who work here. There's an emergency toolbox with supplies in case this place has a fire or experiences a power outage, linen bin with bedsheets for restraining and blinding monkeys, and a hand labeler for keeping track of test subjects. If genetics testing goes a little awry, there's a bottle of mutadone pills for removing mutations, and when monkey discipline turns into an unauthorized Planet of the Apes short film, there's a first-aid kit for treating injuries.

Right of the main blue-green checker area is a small plot of grass and and greenery for the medical department's test subject monkeys. Two already live there, and there's several more in the ValuChimp kept in there by who-knows-what. There's also a locker with vocal translators for understanding monkeys and blindfolds and electropacks for disciplining them, a rather interesting-looking full-body monkey costume, and a bird that supposedly used to be a monkey too.

For some info about the genetics research that goes on in this room, check out the Guide to Genetics.

Maintenance Information

There is no vent. God does not need air.

The APC for both these rooms is in the top left of the blue-green checkerboard room, near the poster of the monkey. Speaking of which, why don't you Examine it some time?

Genetics
Location

KondaruGenetics.png

Where doctors play God.

Access

Medical Director, Geneticist


The Medical Research room (sometimes called just Genetics) in the upper portions of Medbay above cloning is where the Geneticists try to find some interesting/useful superpowers hidden in the DNA of the crew and its monkeys. Most of this research is done through the two GeneTek scanners and consoles in this room.

Besides that, this room also has a few other amenities for the Geneticists who work here. There's a hand labeler for keeping track of test subjects, a bottle of mutadone pills for removing mutations for when genetics testing goes a little awry, and a garbage chute which, with proper beatdowns, can be used to dispose of unneeded monkey corpses.

The Monkey Dome, a small plot of grass and and greenery for the medical department's test subject monkeys you can experiment on, is found to the left.

For some info about the genetics research that goes on in this room, check out the Guide to Genetics.

Maintenance Information

There is no vent. All the better for suffocating monkeys if Planet of the Apes begins.

The APC is on the north wall of the room.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality