Difference between revisions of "Crew Quarters"
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*[[Crew Quarters B#Cogmap1|Crew Quarters B]]. | *[[Crew Quarters B#Cogmap1|Crew Quarters B]]. | ||
All of them are apparently dedicated to various practices these things called "humans" do in some sort of dimension called "real life", like "relaxing" and "playing games" and "[[General Objects#Industrial | All of them are apparently dedicated to various practices these things called "humans" do in some sort of dimension called "real life", like "relaxing" and "playing games" and "[[General Objects#Industrial Cryogenic Sleep Unit|entering cryogenic sleep units]]". Since one tends to care about any of those things, however, you'll just usually find crew members trying to avoid detection. Or [[Staff Assistant]]s, since this is where they spawn at roundstart. | ||
==Maintenance Information== | ==Maintenance Information== | ||
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The '''Crew Quarters''' of the NSS ''Manta'' are located on the port/left side of the ship, accessible after passing through the [[Gym#Manta|gym]] and [[Crew Lounge#Manta|crew lounge]]. It's a very simple place, with just a [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] and a closet with a few flat caps, burberry caps, and a pair of [[Clothing#Fingerless Gloves|fingerless gloves]]. | The '''Crew Quarters''' of the NSS ''Manta'' are located on the port/left side of the ship, accessible after passing through the [[Gym#Manta|gym]] and [[Crew Lounge#Manta|crew lounge]]. It's a very simple place, with just a [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] and a closet with a few flat caps, burberry caps, and a pair of [[Clothing#Fingerless Gloves|fingerless gloves]]. | ||
The hallway allows access to, from south to north, [[Crew Quarters A#Manta|Crew Quarters A]], [[Crew Quarters B#Manta|Crew Quarters B]] and [[Crew Quarters C#Manta|Crew Quarters C]]. These three areas all safes and | The hallway allows access to, from south to north, [[Crew Quarters A#Manta|Crew Quarters A]], [[Crew Quarters B#Manta|Crew Quarters B]] and [[Crew Quarters C#Manta|Crew Quarters C]]. These three areas all safes and colored uniform dispensers on their walls. They also have cameras in them; what could NanoTrasen possibly get from putting them there...? | ||
==Maintenance Information== | ==Maintenance Information== |
Latest revision as of 07:28, 13 February 2022
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas, frequently accessible through maintenance tunnels, scattered throughout the station, obviously designed as a place where the crew can relax, sleep, and maybe enjoy some virtual sports. Since no one tends to care about any of those things, however, the only people you'll usually find around here are people trying to avoid detection.
Not to be confused with Crew Quarters A or Crew Quarters B.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Crew Quarters refers to a collection of rooms located between Security and the Arcade that includes:
- The Locker Room.
- The Bathrooms.
- The Crew Lounge.
- Crew Quarters A.
- Crew Quarters B.
All of them are apparently dedicated to various practices these things called "humans" do in some sort of dimension called "real life", like "relaxing" and "playing games" and "entering cryogenic sleep units". Since one tends to care about any of those things, however, you'll just usually find crew members trying to avoid detection. Or Staff Assistants, since this is where they spawn at roundstart.
Maintenance Information
The North/Port Emergency Air Hookup can resupply air into this area.
The APCs for the Locker Room and Bathroom areas are in the maintenance tunnel right of those areas. The APCs for the dormitories themselves and area between them are in the maintenance tunnel above those rooms.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas of the ship where most of the crew at roundstart spawn, obviously designed as a place where the crew can relax, get comfy, sleep, and maybe get a little work done in private. Each dorm also has at least one secure safe for storing sensitive items. There are four dorm areas on the NSS Destiny:
- Port Crew Quarters: Located below Crew Lounge and Escape. Spartan living here, not much more than just two beds and a lamp and table on cheap carpet.
- Starboard Crew Quarters: Also located below Crew Lounge and Escape, opposite the Port Crew Quarters. Identical in furniture to the Port Crew Quarters.
- Fore Quarters: Located above Escape and quite close to where the Head of Personnel and Captain live. These are considerably more luxurious than their Port and Starboard counterparts; dorm dwellers here get recliner chairs and windows with wonderful views of space, not to mention actual carpeting.
- Head Quarters: Directly opposite the Fore Quarters. The Heads' pets spawn here. In addition to having recliners and windows to space, the ID scans are restricted to Command-staff-only, so the Heads of Staff don't have to worry about getting shanked or mugged in their sleep as much as the other dorm dwellers do.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas of the ship where most of the crew at roundstart spawn, obviously designed as a place where the crew can relax, get comfy, sleep, and maybe get a little work done in private. Each dorm also has at least one secure safe for storing sensitive items. There are four dorm areas on the NSS Clarion:
- Port Crew Quarters: Located outside Escape. Spartan living here, not much more than just two beds and a lamp and table on cheap hardwood.
- Starboard Crew Quarters: Located outside Arrivals. Dorm dwellers here get cheap carpeting instead of cheap hardwood flooring, but the furniture is otherwise identical to the Port Quarters's. There's a little break in the dorm layout for a little sales booth of sorts.
- Midsection Quarters: Located between the Port and Starboard Quarters and directly below the Owlery. These are considerably more luxurious than their Port and Starboard counterparts; the floors are adorned with professional carpeting, and the dorm dwellers here get to lay back in recliners and store their clothes in real wardrobes.
- Head Quarters: Directly opposite the Midsection Quarters. The Heads' pets spawn here. Not only do the Heads get their own recliners and bathrooms, but the doors are also Command-staff-only, so the Heads of Staff don't have to worry about getting shanked or mugged in their sleep as much as the other dorm dwellers do.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
An area of the station located near the Chapel and Security, obviously designed as a place where the crew can relax, sleep, get a change of clothes, have a shower, and maybe enjoy some virtual sports. Since no one tends to care about any of those things, however, the only people you'll usually find around here are people trying to avoid detection. Or Staff Assistants, since this is where they spawn at roundstart.
Mushroom Station doesn't have a room named Crew Quarters, but its Crew Lounge is basically a spiritual predecessor, since it came before most of these stations and ships. Just look at all those beds and clothing lockers.
Crew Quarters | |
Location | |
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| |
Everybody |
Crew Quarters is a nice little dormitory in the general northwest/port the station where the inmates can lay their weary heads to rest. Or at least, if they can rest. No one has ever observed them sleeping. Or showering. Or bathing (in water at least--they're definitely keen on bathing in other things). Or washing their clothes. In fact, for a good time, researchers weren't sure if the people being kept here even breathed air, until some hoodlum threw a bomb into the cafeteria, and everyone started screaming (or at least trying to) for emergency oxygen.
Anyways, like any good dormitory, this area has a nice big bedroom area, a recreation area with cards and capsule figures, a locker room for storing valuables, a big wardrobe room with lots of clothes, and plenty of bathrooms, some with bathtubs, some with toilets and showers. Better watch your step around them--some ne'er-do-wells like to weld them shut and leave the showers running, so that the next unfortunate fool who walks in accidentally floods the entire hallway.
Maintenance Information
There is no vent. The inmates here do need air, but that's what the emergency oxygen closets are for.
For some reason, the showers have their own APC, which in the upper shower. The wardrobe room with all the clothes has its own APC room too, which is in the northwest of that room, near its fire alarm. The bedroom, locker room, and recreation area share an APC, which on the western wall of the recreation area, besides the microwave and capsule machine.
Crew Quarters | |
Location | |
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Jazz storage. | |
Everybody |
Crew Quarters is a nice little dormitory of sorts in the general area northeast parts of the station, obviously designed as a place where the crew can relax, sleep, get a change of clothes, have a shower, and maybe enjoy some snacks. Not that most people who come here actually care about those things ; they're usually because they want the sexy jazz instruments hidden in the crates here or because they want to flood the station with water by welding the drains shut and leaving the showers on.
There's also a little airlock area behind this, a bit off to southeast. There's emergency suits, emergency hoods, and air tanks in there, so if you want to explore the asteroid's caves or venture out in space, you might want to go here. It also has a nice little catwalk to the outpost's little refinery area, in case you ever feel the need to do the Cold-War-future version of blacksmithing.
Maintenance Information
There is no vent.
The APC for this area is in the maintenance tunnel below.
Crew Quarters | |
Location | |
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Stashing bodies and spawning gear. | |
Everybody |
Various areas all over the station where Samedi's crew are apparently supposed to sleep and change their clothes, often accessible via maintenance tunnels. Management says they're apparently supposed to be like hotel rooms. Since no one tends to care about any of those things, however, the only people you'll usually find around here are either dead and forgotten or alive but trying to be forgotten.
For reasons yet to be explained by science, one particular room, located above the Kitchen, has its own APC, labeled "Crew Quarters B". No one is really sure why it has its own APC, but every one can agree that there's no real reason it should, especially since it's no different any of the other rooms, unlike West Crew Quarters and Crew Quarters A.
Oshan Lab has one Crew Quarters, and it's called Crew Quarters A for some reason.
Crew Quarters | |
Location | |
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Hiding antagonists, and sleeping it off after going to the Rising Tide | |
Everybody |
The Crew Quarters of the NSS Manta are located on the port/left side of the ship, accessible after passing through the gym and crew lounge. It's a very simple place, with just a uniform manufacturer and a closet with a few flat caps, burberry caps, and a pair of fingerless gloves.
The hallway allows access to, from south to north, Crew Quarters A, Crew Quarters B and Crew Quarters C. These three areas all safes and colored uniform dispensers on their walls. They also have cameras in them; what could NanoTrasen possibly get from putting them there...?
Maintenance Information
There is no vent for this room. Caps and closets don't need air.
The APCs for the crew quarter corridor is located on the eastern wall, between Crew Quarter B and Crew Quarter C.
Crew Quarters | |
Location | |
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Catch a nap, if that's your sort of thing | |
Everybody |
Kondaru has a grand total of four sections of Crew Quarters. The one shown in the image to the right is both Crew Quarters A and B, the top and bottom ones, respectively. You can find them in the northernsmost bit of the station, just above the engine half of Engineering, east of the public podbay. They're also called the Business Accommodations, and they're equipped with a computer desk, personal closet, and a professional-looking black bed. The other three crew quarters are as follows:
Room | Picture | Description |
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Crew Quarters East | Crew Quarters East is actually west of the other two main crew quarters; you find it just north of the Bar, and it's directly connected to Arrivals; see the cryogenic unit poking up from below? These crew quarters only have one bedroom (belonging to the Chef); the main focus is the common room and bathrooms, offering relief for tired and freshly-thawed crewmembers alike. | |
Crew Quarters North | Crew Quarters North, just like its sister Crew Quarters South, is located along the hallway to Escape, on the eastern end of the station. It has pretty standard fare; a grab-bag of clothes spread throughout each room, wall safes and beds, and dim lights. You can find the Clothing Booth here, too, along the north wall. | |
Crew Quarters South | Crew Quarters South is located on the south end along the hallway to Escape, on the eastern end of the station. Besides the regular rooms, there's also a head-access-only Diplomatic Quarters, an ominous locked room, and a door to the Aviary on the far end. There's another game table here, too, as well as a couple of vendors. |
Maintenance Information
None of the rooms have vents, so you can't sneakily do a "sleeping gas" joke.
The APCs for Crew Quarters North and South are along their eastern walls, between some of their rooms' doors. The APC for Crew Quarters East is on the north wall of the game hall. The APC for each of Crew Quarters A and B is on its northern wall, behind their closet.