Difference between revisions of "Mechanics Workshop"
Studenterhue (talk | contribs) (Add Mushroom's Mech Workshop) |
Studenterhue (talk | contribs) (Add Linemap's version of Mechanics, which apparently doesn't have an APC.) |
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</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Picture=LinemapMechanicLab.png | |||
|Function=Production of robots with varying degrees of usefulness. | |||
|Access=[[Chief Engineer]], [[Mechanic]]}} | |||
'''Mechanics Workshop''' is the base of operations for the [[mechanic]]s, who are tasked with maintaining the station's computers and other electrical devices. This apparently involves hitting them with [[Engineering Objects#Device Analyzer|1990s-era scanners]], then hitting a [[Engineering Objects#Ruckingenur|"ruck-ruck kit"]] with said scanner to somehow upload the information within onto it, inserting the resulting blueprint into a fabricator, making a device frame using materials from said fabricator, and then using a [[Engineering Objects#Soldering Iron|soldering iron]] on the frame to magically create a machine, like a [[Medical Objects#Cloning Pod|cloning pod]] or a [[Security Objects#Energy Gun|gun]]. | |||
There's also a [[MechComp]] dispenser here, loaded with [[MechComp#Your (Metaphorical) Toolbox|various components]] that the [[mechanic]]s insist are vital to their Rube Goldberg machines. | |||
==Maintenance Information== | |||
There is no vent. | |||
</tab> | </tab> | ||
Revision as of 00:10, 16 May 2018
Mechanics Workshop | |
Location | |
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Production of robots with varying degrees of usefulness. | |
The Mechanics Workshop is the base of operations for the mechanic. It is located next to the Escape Arm. If the lab is covered in teleporters and flying objects do not be concerned: this is an indicator that the mechanic is doing their job well. There are data terminals and all the tools mechanics need in the lab. There are also multiple Reverse-Engineering Fabricators around for producing helpful items for the crew to use.
See also: Mechanic
Mechanics Workshop | |
Location | |
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Usually, being an impenetrable death machine fortress. | |
Chief Engineer, Mechanics |
In here, the nefarious mechanics spend their time creating computers and various machines. Most of the time, the mechanics knock down the windows and build a castle-sized amount of walls.
Mechanics Workshop | |
Location | |
---|---|
Usually, being an impenetrable death machine fortress. | |
Chief Engineer, Mechanics |
In here, the nefarious mechanics spend their time creating computers and various machines. Most of the time, the mechanics have filled the room to the brim with teleporters and flashing lights.
Mechanics Workshop | |
Location | |
---|---|
Production of robots with varying degrees of usefulness. | |
Mechanics Workshop is the base of operations for the mechanics, who are tasked with maintaining the station's computers and other electrical devices. This apparently involves hitting them with 1990s-era scanners, then hitting a "ruck-ruck kit" with said scanner to somehow upload the information within onto it, inserting the resulting blueprint into a fabricator, making a device frame using materials from said fabricator, and then using a soldering iron on the frame to magically create a machine, like a cloning pod or a gun.
There's also a MechComp dispenser here, loaded with various components that the mechanics insist are vital to their Rube Goldberg machines.
Maintenance Information
There is no vent.
Mechanics Workshop | |
Location | |
---|---|
Production of robots with varying degrees of usefulness. | |
The Mechanics Workshop is the base of operations for the mechanic. It is located next to the Engine and the place that most frequently wishes its vital machinery was scanned, Medbay. If the lab is covered in teleporters and flying objects do not be concerned: this is an indicator that the mechanic is doing their job well. There are all the tools mechanics need in the lab, including, most importantly, a Reverse-Engineering Fabricator and ruckingenur kit (of no relation to obscure reverse-engineering games) for producing helpful items for the crew to use.
See also: Mechanic
Maintenance Information
There is no vent. Why would you need air when you're a reverse-engineering hacker GENIUS like the Mechanic?
The APC for this room is on the north wall, next to the Mechanics locker
Mechanics Workshop | |
Location | |
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Computer nerd cave. | |
The Mechanics Workshop is the base of operations for the mechanics. It is right across the hall from the Crew Lounge, very close to the one place that most wants its vital machinery scanned and the one place that least wants its vital, especially dangerous equipment scanned (though they prefer it over being stolen).
If the lab is covered in telepads and flying objects do not be concerned: this is an indicator that the mechanics are doing their job well, and anyways, it'll usually stay in there. There are all the tools mechanics need in the lab, including, most importantly, a Reverse-Engineering Fabricator and ruckingenur kit (of no relation to obscure reverse-engineering games) for producing helpful items for the crew to use.
See also: Mechanic
Maintenance Information
There is no vent. Why would you need air when you're a master packet hacker GENIUS like the Mechanic?
The APC for this room is on the southeast wall, near the door into maintenance.