Head of Personnel's Office
Head of Personnel's Office | |
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Spawning point for the HoP. Never really used for anything else. | |
Used by the Head of Personnel as his personal office, the only thing of real value in here is the bank terminal, which you can use to steal every credit on the station redistribute the wealth. This office is conveniently close to both Customs and the Bridge.
Head of Personnel's Office | |
Location | |
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Spawning point for the HoP. Never really used for anything else. | |
Head of Personnel |
Used by the Head of Personnel as his personal office, the only thing of real value in here is the bank terminal, which you can use to steal every credit on the station redistribute the wealth. This office is conveniently close to both Customs and the Bridge.
Maintenance Information
There is no vent. It'll ruin the fancy carpet in ways you don't want to know about.
The APC for this room is on the left wall.
On Destiny, Customs and the HoP's Office are one and the same. See the Customs page for details on the HoP's office.
Head of Personnel's Office | |
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Backstage to the magician's show. | |
Every great magician has to start somewhere, and it's in this room, Head of Personnel's Quarters, that the NSS Clarion 's own local magician begins their disappearing act. It is small yet lavishly decorated and features everything a magician needs to do their magic, like a locker of HoP equipment, a exquisite bedsheet, and a fool's gold bar that are sure to confound the minds of mere muggles. The magician's lesser-known sidekick, Blair, begins its day here too.
Maintenance Information
There is no vent. How do they do it? They clearly don't climb through a vent to disappear.
The APC for this room is in the northeast corner, just behind the locker.
Head of Personnel's Office | |
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Spartan living. | |
This is the personal office and bedroom of the station's Head of Personnel, better known as the HoP. For someone who has their own fancy ATM sitting in their room, it's surprisingly sparse. There isn't any fancy carpeting or colorful bedding, and the only thing here besides the fancy ATM is a bottle of Spaced Rum, a recharger (for what? The HoP just gets a flash for self-defense), a few dollar bills and coins, a standard first-aid kit, a simple desk lamp, and a plain white office chair.
The locker has a bit more. In addition to containing a spare flash and a box of blank ID cards, it also contains a spare HoP headset, a pair of brown shoes, and a box of alternate HoP uniforms, including a fancy parade uniform (complete with dumb hat) and a rather lovely winter jacket in Command navy blue.
Maintenance Information
There is no vent. Perhaps the HoP keeps disappearing because they're wandering around for an office with a vent?
The APC for this room is in the northeast corner, just behind the locker.
Head of Personnel's Office | |
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Last seen location of the HoP. | |
Have you seen our Head of Personnel? They were last seen in this location, the Head of Personnel's Quarters, apparently staring off into the wide expanse of space. Everything was untouched when the police searched the place to go look for him. The bed was made. There were no prints on the fabricator. The bottle of spaced rum was still corked. The Bank Records and ATM were still at the log-in prompt; evidently, the HoP didn't even take the station budget with them as a normal disappeared HoP would.
Maintenance Information
There is no vent. Clearly, the HoP couldn't have gone through the vent.
The APC for this room is on the north wall. Easier to find than the HoP.
Head of Personnel's Office | |
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Leprechaun hole? | |
This cosy little cabin below the main Bridge area is the personal office and bedroom of the asylum's resident Head of Personnel. They're sort of like a Staff Assistant but with a legitimate source of all-access and a ugly green sweater and blue pants combo. They also have some really weird obsession with gold coins and the color green, like some sort of leprechaun, which is why this room has a green carpet, a green bed, a Bank Records computer, a fancy ATM, and a big stack of greenbacks and coins.
Maintenance Information
There is no vent. Of course leprechauns don't need air.
The APC for this room is on the north wall, near the door.
Head of Personnel's Office | |
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Being a HoP. | |
This is the personal office and sleeping space of the station's resident Head of Personnel, sandwiched between Customs and the Bridge. They're like the Captain, but their green comes from all the loads of money they handle rather than cucumber pigments, and they have a little bit of blue to offset and complement it. Thus, this room is a perfect reflection of the HoP; it's got blue, it's got green, it's got money (but only a few choice bits of it), it's got even got one of those inexplicably fancy ATMs.
Oh, and in case you're curious, that HoP equipment locker contains a box of blank ID cards, a flash, a spare pare of brown shoes, a HoP headset, and a box of HoP outfits.
Maintenance Information
There is no vent. Too much air spoils the money smell.
The APC for this room is on the left side, near the Command door into the Bridge.
Head of Personnel's Office | |
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Lair of the Jodene Sparks expy. | |
This cozy green compartment right of the Bridge is the HoP Office, the residence of the sealab's second-in-command, the Head of Personnel. They're like the Captain, but instead of being obsessed with pulling random antics and wacky hijinks, they're obsessed with, in their own words, "making assloads of money". Hence, all the symbols of money and power: green carpeting and linens, loads of dollar bills and gold coins, an ugly malformed dog, gold star and medallion stickers, and a rack for a diving suit that's exactly like every other suit, but blue. All personally put there by the HoP, of course; it really helps them manage their hemp potholder schemes and the like for some reaosn.
Maintenance Information
The HoP faked a vent allergy to get disability benefits, so as a result, this room has no vent.
The APC for this room is on the top wall, right by the bed.