EVA
EVA | |
Location | |
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Looter's paradise. | |
EVA contains various tools, computer disks, glass, metal, an RCD, and most importantly, space suits with matching jetpacks. This room is located right above the Bridge and Customs. EVA is meant to be opened only for emergencies. However, traitors usually loot EVA before any actual emergencies occur, especially if they are tasked with stealing an RCD.
Now equipped with launch chutes for extra speedy death exiting!
Maintenance information
This room has no air vents.
The APC for this room is located just next to the RCD crate, inside the room itself. Presumably to prevent someone from cutting the power to the doors and crowbarring their way in...
The power is supplied via a cable in the maintenance hallway just above Customs.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools, computer disks, glass, metal, an RCD, and most importantly, space suits with matching jetpacks. EVA is meant to be opened only for emergencies. However,traitors usually loot EVA before any actual emergencies occur, especially if they are tasked with stealing an RCD.
There is a conveyor belt station in the maintenance corridors just north-east of EVA proper.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. This room is located across the hall from Bar and Medbay, right next to the cryosleep unit. EVA is meant to be opened only for emergencies, not that it stops traitors from looting EVA before any actual emergencies occur. Luckily, there are EVA Shutter switches to lock down EVA in case of that.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. That's why this room is located across the hall from the other place useful for dealing with hull breaches and general ship damage, Tool Storage, and the other place for dealing with a ship that's full of holes, the only place that always has atmosphere, the Bar. EVA is meant to be opened only for emergencies, not that it stops traitors from looting EVA before any actual emergencies occur. Luckily, there are EVA Shutter switches to lock down EVA in case of that.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA is a little storage room near Arrivals with all sorts of highly useful stuff for repairing hull breaches. Everyone usually goes for one of the five space helmet-suit-jetpack sets, but there's also plenty of metal and glass sheets, some wires, a utility belt or two, and a big tank dispenser thing with plenty of O2 tanks.
One of the station's few rapid construction devices is also stored in this room, hidden inside a surprisingly unsecured crate with five 10-unit matter cartridges. The Syndicate would love to get their hand on one of these, so you may occasionally find some random thug trying to break into here (and usually failing).
Maintenance Information
There is no vent or air injector. Not that it'd need it; there's plenty of canned air in this place.
The APC for this room is on the right wall, near the tank dispenser.
EVA | |
Location | |
---|---|
Looter's paradise. | |
EVA (that's short for Extra-Vehicular Activity, although a flying deathtrap can only loosely be interpreted as a vehicle) contains various tools and supplies for repairing ship breaches, such as sheets of glass and metal, an RCD, and most importantly, space suits with matching jetpacks. (You'll notice that they are five of them--one for each head doesn't already start their own space suit.) That's why it's right close by one of the places that gets bombed often.
When you think about it, this room is basically a super-Tool Storage but exclusively meant for the cool kids. Since there's so much valuable and/or useful stuff, in here, at least one person per round will be asking for the AI to let them in.
Maintenance Information
There is no vent.
The APC for this room is towards the northeast corner.