Armory
Armory | |
Location | |
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HoS's toy cave | |
The Armory is where the big boy toys are kept, walled in by reinforced walls and glass and guarded with IR sensors. These are supposed to be saved for emergency in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- The 4 green crates contain, from left to right: 2 laser arrays , 4 shotguns and rubber ammo, 4 Phasers, a tranquilizer rifle with mutadone and haloperidol cartridges
- The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
- The orange crate: A flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- The grey crate: 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
- 2 canisters of N2O along with internals, a reserve tank of N2O, hooked up to a pipe system for releasing N2O into the hallway outside Security in case of rioting
This area also houses Security's very own Comms Computer so the HoS can call the shuttle in the safety of his little castle, as well as the sole AmmoTech on the station, for refilling the riot shotguns and a recharger for the energy-based weapons
Armory | |
Location | |
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HoS's toy chest | |
The Armoury is a special room for all the special situations where the standard taser and stun baton won't do, namely riots. Within the layers of reinforced wall, electrified steel grilles, and IR beams are the following objects:
- A rack of anti-riot gear, including riot armors, SWAT helmets, complementary gas masks, and, curiously, a few thermal goggles
- A table right beside it with box of stinger and crowd dispersal grenades.
- On that same table, a box of loyalty implants.
- Special Equipment Lockers, containing, alongside the standard flash and shades, riot shotguns, spare rubber slugs for the shotgun, and a boxful of flashbangs.
- Within the same lockers, bomb squad gear, in the form of EOD suits.
- A green tranquilizer crate with a tranquilizer rifle with mutadone and haloperidol cartridges
- An AmmoTech vendor with shells for said shotguns, as well as darts for the tranquilizer rifle.
- An orange-red anti-biological crate, containing a flamethrower, some fuel canisters, and a flare gun with a box of extra flares
- A grey grenades crate with 6 'Tactical Grenades' boxes on the table adjacent to it, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- Electropacks and remote signallers, necessary components for an electric chair style execution.
- Several laser arrays on the table, for when the pod tasers aren't enough
- A backup communications console.
While anybody can made their way past the doors, generally only an EMAG or the HoS card himself can open the lockers.
Armory | |
Location | |
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HoS's toy cabinet | |
The Armory is where the place where the big boy toys are kept, under the watchful eye of the Head of Security standing guard in the office nearby. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Electropacks, straightjackets and IV drips for executions
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A tranq rifle for stopping drug-fueled rampages.
- A box of loyalty implants
- A backup communications console.
Armory | |
Location | |
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HoS's toy box | |
When ship is rocked by riots and once-loyal crew gone postal, the Head of Security will sound a clarion call to arms and open up the Armory. This little garrison is where the big boy toys are kept, under the watchful eye of the Head of Security in their office nearby. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
- A canister of N2O along with internals on the rack
- Several laser arrays on the table, for when the pod tasers aren't enough
- Electropacks, straightjackets and IV drips for executions
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- A tranq rifle for stopping drug-fueled rampages.
- A box of loyalty implants
- A backup communications console.
Armory | |
Location | |
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HoS's toy room. | |
This surprisingly ill-protected room is the Security Department's Armory, a special room with all sorts of special equipment for all the special situations where the usual taser and cuffs won't do. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates and lockers.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O), plus gas tanks so you don't accidentally huff some of it yourself.
- Special Equipment Lockers for riots and bomb disposal, containing riot shotguns, spare rubber slugs for the shotguns, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on a rack, for when the pod tasers aren't enough.
- A tranquilizer rifle, with haloperidol cartridges for semi-quickly incapacitating rampagers and mutadone cartridge for neutralizing especially nerdy Geneticists.
- Electropacks, straightjackets and IV drips for executions.
- Boxes of stinger grenades and flashbangs.
- A backup communications console.
Maintenance Information
There is no vent.
The APC for this room is in the middle of the left wall.
Armory | |
Location | |
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HoS's toy walk-in closet | |
The stun baton and taser can serve an officer well, but sometimes, they just aren't the right tools for the job. Enter the Armory. This little corner in the Brig contains all the manner of specialized equipment, detailed below, just for those special jobs. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
This room contains:
- A box of loyalty implants
- A canister of riot gas (N2O) and a rack of complementary riot gear and a grey crate with riot shotguns and rubber slugs.
- An AmmoTech vendor, with rubber slugs for the riot shotguns, among other things.
- An orange anti-biological crate for scum who simply don't fit in handcuffs, with a flamethrower, some fuel canisters, and a flare gun with a box of extra flares.
- An green tranquilizer crate with a tranq rifle for stopping drug-fueled rampages and belligerent Geneticists.
- A grey crate with 6 'experimental grenades' boxes, each containing 2 flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
- Special Equipment Lockers for riots and bomb disposal, containing more riot shotguns, yet more spare rubber slugs for the shotgun, a boxful of flashbangs, and an EOD suit (which you could probably use as a substitute for actual riot armor).
- Several laser arrays on the table, for when the pod tasers aren't enough.
- Electropacks, straightjackets and IV drips for executions
- Boxes of stinger grenades and flashbangs.
- A backup communications console.