Difference between revisions of "Teleporter Room"
Studenterhue (talk | contribs) (Add Mushroom's Teleporter Room) |
Studenterhue (talk | contribs) (Add Linemap's version of the Teleporter Room, plus revamp the descriptions of the teleporter setup a bit) |
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|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
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The '''Teleporter Room''' is a room in the bridge section, right off the main hall. | The '''Teleporter Room''' is a room in the bridge section, right off the main hall. TIt features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam me up, Scotty === | === Beam me up, Scotty === | ||
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|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''Teleporter Room''' is a room located between the [[owlery]] and main hall. | The '''Teleporter Room''' is a room located between the [[owlery]] and main hall. It features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam me up, Scotty === | === Beam me up, Scotty === | ||
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|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''Teleporter Room''' is a room located between the [[owlery]] and main hall. | The '''Teleporter Room''' is a room located between the [[owlery]] and main hall.It features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam me up, Scotty === | === Beam me up, Scotty === | ||
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|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''Teleporter Room''' is a room located below the [[Captain's Quarters#Clarion|Captain's Quarters]] and across the hall from the [[Telescience|Telescience Lab]], appropriately enough. | The '''Teleporter Room''' is a room located below the [[Captain's Quarters#Clarion|Captain's Quarters]] and across the hall from the [[Telescience|Telescience Lab]], appropriately enough. It features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam me up, Scotty === | === Beam me up, Scotty === | ||
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Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | ||
</tab> | |||
<tab name="Linemap"> | |||
{{Location | |||
|Picture=LinemapTeleporterRoom.png | |||
|Function=The future of transportation: Fast. Loud. Inefficient. | |||
|Access=[[Heads of staff]] | |||
}} | |||
The '''Teleporter Room''' is a room located in the northern/aft sectors of the station, between the [[Arcade#Linemap|Arcade]] and [[Engineering#Linemap|Engineering]]. It features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter and is also a [[Traitor Objectives|possible target]] for the Syndicate. | |||
=== Beam me up, Scotty === | |||
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active [[tracking beacon]], or on top of someone who has been implanted with a [[Implants#Tracking|tracking implant]]. At the beginning of the round, the following locations are accessible by teleporter: | |||
*[[Bridge#Linemap|Bridge]] | |||
*[[Medbay#Linemap|Medbay Lobby]] | |||
*[[Chapel#Linemap|Chapel Office]] | |||
*Diner Parking, the pod bay for the [[Mining Outpost]]'s local Space Diner. | |||
*Derelict Space Satellite, a destination in the [[Debris Field]]. | |||
These locations may change as the beacons are moved. If you see a teleport location marked ''Space'', it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination. | |||
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations. | |||
Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | |||
==Maintenance Information== | |||
There is no vent. Not that it helps dampen the noises one bit. | |||
The APC for this room is on the right wall. | |||
</tab> | </tab> | ||
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|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
}} | }} | ||
The '''Teleporter Room''' is a room located in the northern parts of the station, right near next door from the [[Chapel#Mushroom|Chapel]]. | The '''Teleporter Room''' is a room located in the northern parts of the station, right near next door from the [[Chapel#Mushroom|Chapel]]. It features a functioning and powered [[Computers#Teleporter|teleport computer]], connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | ||
=== Beam me up, Scotty === | === Beam me up, Scotty === |
Revision as of 23:45, 11 May 2018
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room in the bridge section, right off the main hall. TIt features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Science Teleporter
- Engineering Control Room
- Cargo Bay
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Science Teleporter
- Engineering
- Quartermaster's office
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- Observatory
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall.It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Pathology/Genetics
- Pharmacy
- Science Teleporter
- Mining Department
- Thermoelectric Engine Room
- Engine Control Room
- Mechanics
- Quartermaster's office
- AI Upload Foyer
- EVA
- Atmospherics
- The teleporter room itself.
- Chapel Lobby
- Crematorium
- Bridge
- Hydroponics
- Brig
- Courtroom
- Cryosleep unit
- Bar
- Toilets
- Port Crew Lounge
- Starboard Crew Lounge
- Escape
- Main Hangar
- Waste Disposals
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located below the Captain's Quarters and across the hall from the Telescience Lab, appropriately enough. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Owlery
- Escape
- Arrivals
- Locker Room
- Chapel/Community Center Lobby
- Fitness Center
- Hydroponics
- Bar
- Test Chamber
- Plasma Research
- Science Pod Bay
- Morgue
- Medbay Lobby
- Pathology
- Science Teleporter
- EVA
- The teleporter room itself.
- Bridge
- The hallway outside the Bridge
- Security Lobby
- Thermoelectric Engine Room
- Engine Control Room
- Quartermaster's office
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located in the northern/aft sectors of the station, between the Arcade and Engineering. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Bridge
- Medbay Lobby
- Chapel Office
- Diner Parking, the pod bay for the Mining Outpost's local Space Diner.
- Derelict Space Satellite, a destination in the Debris Field.
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Maintenance Information
There is no vent. Not that it helps dampen the noises one bit.
The APC for this room is on the right wall.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located in the northern parts of the station, right near next door from the Chapel. It features a functioning and powered teleport computer, connected to a portal ring and generator computer. When the portal ring is properly configured and activated, it creates a permanent portal to wherever its designated tracking beacon leads to. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- The teleporter room itself.
- Bridge
- Hydroponics
- Chapel Office
- Diner Parking, the pod bay for the Mining Outpost's local Space Diner.
- Derelict Space Satellite, a destination in the Debris Field.
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.