Difference between revisions of "Teleporter Room"
Studenterhue (talk | contribs) (Add Destiny version, update some of the beacon locations and how to use the teleporter) |
Studenterhue (talk | contribs) (Add a Clarion tab, also how was that the pic for Destiny's tab?) |
||
Line 76: | Line 76: | ||
<tab name="Destiny"> | <tab name="Destiny"> | ||
{{Location | {{Location | ||
|Picture= | |Picture=DestinyTeleporter.png | ||
|Function=The future of transportation: Fast. Loud. Inefficient. | |Function=The future of transportation: Fast. Loud. Inefficient. | ||
|Access=[[Heads of staff]] | |Access=[[Heads of staff]] | ||
Line 115: | Line 115: | ||
*[[Pod Bay#Destiny|Main Hangar]] | *[[Pod Bay#Destiny|Main Hangar]] | ||
*[[Waste Disposal#Destiny|Waste Disposals]] | *[[Waste Disposal#Destiny|Waste Disposals]] | ||
*[[Z-level|A destination in the debris field]] | |||
These locations may change as the beacons are moved. If you see a teleport location marked ''Space'', it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination. | |||
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations. | |||
Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | |||
</tab> | |||
<tab name="Clarion"> | |||
{{Location | |||
|Picture=ClarionTeleporterRoom.png | |||
|Function=The future of transportation: Fast. Loud. Inefficient. | |||
|Access=[[Heads of staff]] | |||
}} | |||
The '''Teleporter Room''' is a room located below the [[Captain's Quarters#Clarion|Captain's Quarters]] and across the hall from the [[Telescience|Telescience Lab]], appropriately enough. The teleporter room starts out with a functioning and powered [[Computers|teleport computer]], which is attached to the main teleporter device. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | |||
=== Beam me up, Scotty === | |||
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active [[tracking beacon]], or on top of someone who has been implanted with a [[Implants#Tracking|tracking implant]]. At the beginning of the round, the following locations are accessible by teleporter: | |||
*[[Owlery#Clarion|Owlery]] | |||
*[[Escape Arm#Clarion|Escape]] | |||
*[[Arrivals#Clarion|Arrivals]] | |||
*[[Locker Room#Clarion|Locker Room]] | |||
*[[Chapel#Clarion|Chapel/Community Center Lobby]] | |||
*[[Fitness Center#Clarion|Fitness Center]] | |||
*[[Hydroponics#Clarion|Hydroponics]] | |||
*[[Bar#Clarion|Bar]] | |||
*[[Test Chamber#Clarion|Test Chamber]] | |||
*[[Plasma Research]] | |||
*[[Pod Bay#Clarion|Science Pod Bay]] | |||
*[[Morgue#Clarion|Morgue]] | |||
*[[Medbay#Clarion|Medbay Lobby]] | |||
*[[Pathology#Clarion|Pathology]] | |||
*[[Telescience|Science Teleporter]] | |||
*[[EVA#Clarion|EVA]] | |||
*The teleporter room itself. | |||
*[[Bridge#Clarion|Bridge]] | |||
*The hallway ''outside'' the [[Bridge#Clarion|Bridge]] | |||
*[[Security (place)#Clarion|Security Lobby]] | |||
*[[Engineering#Clarion|Thermoelectric Engine Room]] | |||
*[[Engineering#Clarion|Engine Control Room]] | |||
*[[Cargo Bay#Clarion|Quartermaster's office]] | |||
*[[Z-level|A destination in the debris field]] | *[[Z-level|A destination in the debris field]] | ||
Revision as of 03:22, 17 July 2017
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room in the bridge section, right off the main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Science Teleporter
- Engineering Control Room
- Cargo Bay
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Science Teleporter
- Engineering
- Quartermaster's office
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- Observatory
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay Lobby
- Pathology/Genetics
- Pharmacy
- Science Teleporter
- Mining Department
- Thermoelectric Engine Room
- Engine Control Room
- Mechanics
- Quartermaster's office
- AI Upload Foyer
- EVA
- Atmospherics
- The teleporter room itself.
- Chapel Lobby
- Crematorium
- Bridge
- Hydroponics
- Brig
- Courtroom
- Cryosleep unit
- Bar
- Toilets
- Port Crew Lounge
- Starboard Crew Lounge
- Escape
- Main Hangar
- Waste Disposals
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located below the Captain's Quarters and across the hall from the Telescience Lab, appropriately enough. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Owlery
- Escape
- Arrivals
- Locker Room
- Chapel/Community Center Lobby
- Fitness Center
- Hydroponics
- Bar
- Test Chamber
- Plasma Research
- Science Pod Bay
- Morgue
- Medbay Lobby
- Pathology
- Science Teleporter
- EVA
- The teleporter room itself.
- Bridge
- The hallway outside the Bridge
- Security Lobby
- Thermoelectric Engine Room
- Engine Control Room
- Quartermaster's office
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the portal generator. This will activate the field in the portal ring, and you merely need to walk into it to teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.