Difference between revisions of "Teleporter Room"
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# | <tabs> | ||
<tab name="Cogmap2"> | |||
{{Location | |||
|Picture=Teleroom2.png | |||
|Function=The future of transportation: Fast. Loud. Inefficient. | |||
|Access=[[Heads of staff]] | |||
}} | |||
The '''Teleporter Room''' is a room in the bridge section, right off the main hall. The teleporter room starts out with a functioning and powered [[Computers|teleport computer]], which is attached to the main teleporter device. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | |||
=== Beam me up, Scotty === | |||
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active [[tracking beacon]], or on top of someone who has been implanted with a [[Implants#Tracking|tracking implant]]. At the beginning of the round, the following locations are accessible by teleporter: | |||
*[[Location Repository#Research Department|Test Chamber]] | |||
*[[Chemistry]] | |||
*[[Morgue]] | |||
*[[Medbay]] | |||
*[[Telescience|Science Teleporter]] | |||
*[[Engineering]] | |||
*[[Cargo Bay|Quartermaster's office]] | |||
*[[Computer Core|AI Upload Foyer]] | |||
*[[EVA]] | |||
*The teleporter room itself. | |||
*[[Chapel|Chapel Office]] | |||
*[[Bridge]] | |||
*[[Jazz Lounge]] | |||
*[[Hydroponics]] | |||
*[[Brig]] | |||
*[[Arrivals|Arrival Shuttle]] | |||
*[[Observatory]] | |||
*[[Z-level|A destination in the debris field]] | |||
These locations may change as the beacons are moved. If you see a teleport location marked ''Space'', it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination. | |||
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations. | |||
Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | |||
</tab> | |||
<tab name="Cogmap1"> | |||
{{Location | |||
|Picture=TeleRoom.png | |||
|Function=The future of transportation: Fast. Loud. Inefficient. | |||
|Access=[[Heads of staff]] | |||
}} | |||
The '''Teleporter Room''' is a room located between the [[owlery]] and main hall. The teleporter room starts out with a functioning and powered [[Computers|teleport computer]], which is attached to the main teleporter device. Also present in the room is a [[hand teleporter]] on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a [[Traitor Objectives|possible target]] for the Syndicate. | |||
=== Beam me up, Scotty === | |||
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active [[tracking beacon]], or on top of someone who has been implanted with a [[Implants#Tracking|tracking implant]]. At the beginning of the round, the following locations are accessible by teleporter: | |||
*[[Location Repository#Research Department|Test Chamber]] | |||
*[[Chemistry]] | |||
*[[Morgue]] | |||
*[[Medbay]] | |||
*[[Telescience|Science Teleporter]] | |||
*[[Engineering]] | |||
*[[Cargo Bay|Quartermaster's office]] | |||
*[[Computer Core|AI Upload Foyer]] | |||
*[[EVA]] | |||
*The teleporter room itself. | |||
*[[Chapel|Chapel Office]] | |||
*[[Bridge]] | |||
*[[Jazz Lounge]] | |||
*[[Hydroponics]] | |||
*[[Brig]] | |||
*[[Arrivals|Arrival Shuttle]] | |||
*[[Observatory]] | |||
*[[Z-level|A destination in the debris field]] | |||
These locations may change as the beacons are moved. If you see a teleport location marked ''Space'', it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination. | |||
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations. | |||
Another method of teleport is to use the hand teleporter - see [[Science Objects#Hand Teleporter|Science Objects]] for more information. | |||
</tab> | |||
<tab name="Destiny"> | |||
TBA | |||
</tab> | |||
</tabs> | |||
{{Locations}} | |||
[[Category:Locations]] |
Revision as of 20:56, 7 May 2017
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room in the bridge section, right off the main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay
- Science Teleporter
- Engineering
- Quartermaster's office
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- Observatory
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
Teleporter Room | |
Location | |
---|---|
The future of transportation: Fast. Loud. Inefficient. | |
The Teleporter Room is a room located between the owlery and main hall. The teleporter room starts out with a functioning and powered teleport computer, which is attached to the main teleporter device. Also present in the room is a hand teleporter on a table nearby. The hand tele works in conjunction to the main teleporter, and is also a possible target for the Syndicate.
Beam me up, Scotty
Once inside the room, use the teleport computer to set a destination. The teleporter can take you to anywhere that has an active tracking beacon, or on top of someone who has been implanted with a tracking implant. At the beginning of the round, the following locations are accessible by teleporter:
- Test Chamber
- Chemistry
- Morgue
- Medbay
- Science Teleporter
- Engineering
- Quartermaster's office
- AI Upload Foyer
- EVA
- The teleporter room itself.
- Chapel Office
- Bridge
- Jazz Lounge
- Hydroponics
- Brig
- Arrival Shuttle
- Observatory
- A destination in the debris field
These locations may change as the beacons are moved. If you see a teleport location marked Space, it means someone threw the beacon out of an airlock. You probably shouldn't choose that destination.
Once the teleport computer is locked in to a destination, you can teleport using the main device by clicking the 'station' (middle section). This will activate the field in the hub, and you merely walk into teleport to your location. Your arrival will be heralded by a shower of sparks which pose a minor danger in some locations.
Another method of teleport is to use the hand teleporter - see Science Objects for more information.
TBA