Difference between revisions of "Medbay"
Studenterhue (talk | contribs) (Add Linemap's version of the general Medbay area) |
Studenterhue (talk | contribs) (Add a tab for Chiron's Medbay) |
||
Line 165: | Line 165: | ||
The APC for the Pharmacy and the areas within it is near the Pharmacy's southeast corner, below the Operating Theatre. [[Genetics#Mushroom|Genetics]] and [[Robotics#Mushroom|Robotics]] have their own, separate APCs. | The APC for the Pharmacy and the areas within it is near the Pharmacy's southeast corner, below the Operating Theatre. [[Genetics#Mushroom|Genetics]] and [[Robotics#Mushroom|Robotics]] have their own, separate APCs. | ||
</tab> | |||
<tab name="Chiron"> | |||
{{Location | |||
|Picture=ChironMedbay.png | |||
|Function=Malpractice and scrubs at every corner. | |||
|Access=[[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]], [[Security]], [[Detective]], [[Janitor]] | |||
}} | |||
The '''Medbay''' is a place in the general southwest of station where all the [[Medical Doctor|medical doctors]] and their [[Roboticist|specialist]] [[Geneticist|colleagues]] do their [[Doctoring]] thing. It is hyper-compressed into a number of compartments: | |||
*A general lobby area, with a a grey chute into the [[Morgue#Linemap|morgue]]. | |||
*An vestibule/patient reception area of sorts, with [[Medical Objects#Sleeper|sleepers]] to put the doctors put patients in while they're fetching medicine from the [[Medical Objects#Medical Dispenser|local NanoMed Plus]]. The [[Making and Breaking#Medical Fabricator|medical fabricator]] is kept here, and there are a few lockers of [[Medical Objects#Medkits|medkits]]. | |||
*An inner pharmacy of sorts, which houses the rest of Medbay's medical supplies. There's a [[Medical Objects#Medical Dispenser|medical vendor]] built into a wall, [[Medical Objects#Port-a-Medbay|a Port-A-NanoMed]], plenty of [[Medical Objects#Hypospray|hyposprays]], a rack with [[Medical Objects#Defibrillator|defibrillators]], and another rack with [[Medical Objects#Paramedic Suit|paramedic suits]], [[Medical Objects#Medical Belt|medical belts]], and [[Medical Objects#ProDoc Health Goggles|kickass health goggles]]. | |||
*'''[[Morgue#Chiron|Morgue]]''': A receiving area for all the corpses that get delivered to here via the aptly-named morgue chutes. | |||
*'''[[Medical Doctor#The Cloner|Cloning]]''': A [[Medical Objects#Cloning Scanner|full]] [[Medical Objects#Cloning Pod|set]] of [[Medical Objects#Reclaimer|cloning equipment]] for reviving the dead, provided certain conditions. It also does double duty as a room for [[Doctoring#Surgery|surgical operations]]. | |||
*'''[[Robotics#Chiron|Robotics]]''': A workshop for the [[Roboticist]]s and their [[Cyborg]]s. | |||
*'''[[Genetics#Chiron|Genetics]]''': A small laboratory for the [[Geneticist]]s and a pen for their [[Monkey|test monkeys]]. | |||
* '''Medical Director's Office''': The personal office/bedroom/[[chemistry]] lab of the station's [[Medical Director]] and their sidekick Dr. Acula. | |||
</tab> | </tab> | ||
Revision as of 02:59, 24 May 2018
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the doctors hang out, and where most of the medical supplies are stored. This includes medical vending machines, the Port-A-NanoMed, cryo cells, a bunch of sleepers, plenty of hyposprays and those kickass health goggles. Doctors would be wise to equip themselves when they arrive or spawn, since greedy crewmen often break into storage area and pick the place clean. Medbay also houses the cloning machine, which can be used to revive the dead under certain conditions.
Also of note is the reception desk between medbay and Chemistry, where your scientist friends can (potentially) brew up helpful meds. A good doctor or Medical Director should be receiving chemicals regularly, assuming the Research team hasn't blown up the Chemistry lab yet.
For further information, see:
Maintenance information
It's air-vents can be supplied from the Portside Emergency Air Hookup.
The APC for this room is located in starboard aft solar maintenance.
The power is supplied via a cable in starboard aft solar maintenance.
Medical booth
The medical department also has an outpost on the other side of the station, which is located next to the pool in the Port aft sector. It contains most of the basic supplies required to treat people on the spot.
Maintenance information
This room has no air-vents, air is supplied via the Mess Hall corridor from the Portside Emergency Air Hookup.
The APC for this room is located on the south wall.
The power is supplied via a cable in port maintenance.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the doctors hang out, and where most of the medical supplies are stored. This includes medical vending machines, the Port-A-NanoMed, cryo cells, a bunch of sleepers, plenty of hyposprays and those kickass health goggles. Doctors would be wise to equip themselves when they arrive or spawn, since greedy crewmen often break into storage area and pick the place clean. Medbay also houses the cloning machine, which can be used to revive the dead under certain conditions.
Also of note is the reception desk between medbay and chemistry, where your scientist friends can (potentially) brew up helpful meds. A good doctor or Medical Director should be receiving chemicals regularly, assuming the Research team hasn't blown up the Chemistry lab yet.
For further information, see:
Medical booth
The medical department also has an outpost on the other side of the station, which is located between the bar and the chapel. It contains most of the basic supplies required to treat people on the spot.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the doctors hang out and do their Doctoring thing, and it's where most of the medical supplies are stored. This includes medical vending machines, the Port-A-NanoMed, cryo cells, two sleepers, plenty of hyposprays and those kickass health goggles. Doctors would be wise to equip themselves when they arrive or spawn, since accidents happen quite a bit aboard. Medbay also houses the cloning machine, which can be used to revive the dead under certain conditions.
As standard with all NT stations and ships, the Medbay Wing includes several state-of-the-art facilities including:
- A Pharmacy, essentially a mini-chemistry, but for doctors, stocked with all the utilities needed for synthesizing medical supplies to apply to your patients.
- A Robotics Lab, for creating and tending to your silicon coworkers
- An Operating Theatre, where doctors slice unsuspecting 'volunteers' open with the surgery tools on the operating tables in the center. There is spare blood stored in a blood supply refrigerator as well as a few N2O tanks and masks in an anesthetic locker. A quick dump chute to the morgue is also provided for all the corpses that might accumulate.
- Treatment Rooms, for studying regular patients and monitoring their recovery. They come with the suitable supplies to facilitate treatment as well a NanoMed Plus vendor for needed medicine.
- A combined Pathology and Genetics Lab, fully stocked with all of the equipment necessary to regret researching diseases while making ordinary men into
horrific abominationssuperheroes. - A Morgue, with state-of-the-art Morgue Units for preserving corpses
for forensics and funeral ritesso you can forget about the dead without leaving them to rot and wither.
Medical booth
The medical department also has an outpost on the other side of the ship, which is located next to Escape and Main Hangar. It contains various medicines for healing all sorts of injuries and a morgue chute for rapid corpse processing.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the doctors hang out and do their Doctoring thing, and it's where most of the medical supplies are stored. The open-air mall layout isn't just for show, it's actually got real practical use. Let's walk through it as a Medical Doctor and their patient might to demonstrate:
- Right in the Lobby area, a Medical Doctor has a number of choices available depending on the injuries of the patient.
- Place the patient in a sleeper to let the patient weather out an addiction cold-turkey, treat minor injuries requiring some saline-glucose at most, or keep a patient stabilized while fetching the appropriate medicine.
- Go through the public entrance to the Cryo Chambers and insert them into a cryo tube for treating patients with urgent, life-threatening injuries that will complicate into loss of breath, such as survivors of bomb blasts or victims of brutal hallway brawls.
- Administer drugs from Medbay's Pharmacy. Be glad Medical staff are allowed to possess Chemistry knowledge. This place also makes an excellent place to make advanced medicine and resupply the cryo chamber and medicine cabinets.
- Once inside the Medbay corridors, the Medical Doctor once again has a variety of options.
- Go northward, into a treatment room to allow a patient to weather addiction withdrawals in safety and treat certain diseases or into the Pathology Lab if a pathogen is detected.
- Go east and enter Medbay's Cryo Chambers entrance and put them into cryo bath, if they haven't already at the Lobby.
- Go west and send the patient into the Operating Room, if they require a limb to be re-attached, have a bullet or foreign object lodged in them, have an alien object inside of them, or otherwise require surgery.
- If the occasion doesn't warrant a drastic surgery, urgent cryo bath, or quarantine, but rather a few strategic patches or hypospray applications, the Medical Doctor and their patient can continue southward into the medicine room, well-stocked with all the manner of medicine vendors, medkits, and medicine reserve tanks. This is also where the defibrillators are stored, as well as health goggles and paramedic suits for mobile doctors.
- When the patient is dead, and their ghost is furiously farting on the doctor's face and incessantly yelling at them in deadchat, the medical professional can continue southward still and find two possibles paths for reviving the patient:
- The Cloning Room. Produces, well, a clone of the deceased, with slightly different genetic code but otherwise identical appearance and functionality, assuming the body is relatively fresh and certain obstacles are not present.
- The Robotics Lab. Here, the local Roboticist (or whoever's stumbled their way into the Robotics maint door) can extract the brain of the deceased one and put it into a Cyborg shell or AI core. They can also replace lost limbs with robotic replacements as well provide a number of augmentations.
- Should treatment prove futile, and revival is impossible, the doctor can continue farther southward into
the lunchroomthe Morgue.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the medical doctors and their specialist colleagues work and do their Doctoring thing. It is strategically located south of Arrivals and Bar includes a number of compartments:
- A general lobby area, with a sleeper unit, a grey chute into the morgue, and windows for disgruntled/cheeky doctors to toss medicine out of.
- An inner sanctum that houses the station's cryo-treatment chambers and acts as a courtyard of sorts for a number of main facilities. It also features a medical fabricator, a Port-A-NanoMed, plenty of hyposprays, paramedic suits and kickass health goggles.
- Pharmacy: A general treatment area staffed by doctors. Most of the station's medical supplies are in here, including the medical vending machines and various medkits.
- Medical Director's Office: The personal office/bedroom of the station's Medical Director and their sidekick bat Dr. Acula.
- Operating Theatre: A sizable glass room for conducting surgery, stocked with more medical supplies, defibrillators, and various surgical tools.
- Cloning: A full set of cloning equipment for reviving the dead, provided certain conditions.
- Robotics: A workshop for the Roboticists and their cyborgs.
- Genetics: A laboratory for the genetics specialists/researchers and their unfortunate test subjects.
- Pharmacy: A general treatment area staffed by doctors. Most of the station's medical supplies are in here, including the medical vending machines and various medkits.
Maintenance Information
The vent/air injector in the sanctum area gets its air from an emergency air hookup near EVA.
The APC for the Medical Director's Office is in the maintenance tunnel below this general area. The lobby and sanctum area share a APC, which is likewise in the maintenance tunnel below this general area. Pharmacy's APC is in the Medbay emergency air hookup.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
The Medbay is where all the doctors and their colleagues hang out and do their Doctoring thing, instantly recognizable by the scrubs-blue tiles. It includes a number of rooms with various purposes:
- Pharmacy: A general treatment area staffed by doctors. Most of the station's medical equipment is in here, including the medical vending machines, the Port-A-NanoMed, plenty of hyposprays and those kickass health goggles.
- Operating Theatre: A general surgery area partitioned by thin windows. It's also where the Chemistry Lab restocks Medbay's medical supplies, as well as other things.
- Cryo Chambers: A cryoxadone-cryostylane treatment room, also partitioned by thin windows. The medical equipment manufacturer and the Medical Director's locker of equipment are nearby.
- Public Cloner: A full set of cloning equipment for reviving the dead, free and open to all that manage to somehow end up here.
- Robotics: A workshop for the Roboticists and their cyborgs.
- Genetics: A laboratory for the genetics specialists/researchers and their unfortunate test subjects.
Maintenance Information
There are no vents in any of these areas. They have plenty of scrubs but not enough scrubbers.
The APC for the Pharmacy and the areas within it is near the Pharmacy's southeast corner, below the Operating Theatre. Genetics and Robotics have their own, separate APCs.
Medbay | |
Location | |
---|---|
Malpractice and scrubs at every corner. | |
Medical Director, Medical Doctor, Roboticist, Geneticist, Security, Detective, Janitor |
The Medbay is a place in the general southwest of station where all the medical doctors and their specialist colleagues do their Doctoring thing. It is hyper-compressed into a number of compartments:
- A general lobby area, with a a grey chute into the morgue.
- An vestibule/patient reception area of sorts, with sleepers to put the doctors put patients in while they're fetching medicine from the local NanoMed Plus. The medical fabricator is kept here, and there are a few lockers of medkits.
- An inner pharmacy of sorts, which houses the rest of Medbay's medical supplies. There's a medical vendor built into a wall, a Port-A-NanoMed, plenty of hyposprays, a rack with defibrillators, and another rack with paramedic suits, medical belts, and kickass health goggles.
- Morgue: A receiving area for all the corpses that get delivered to here via the aptly-named morgue chutes.
- Cloning: A full set of cloning equipment for reviving the dead, provided certain conditions. It also does double duty as a room for surgical operations.
- Robotics: A workshop for the Roboticists and their Cyborgs.
- Genetics: A small laboratory for the Geneticists and a pen for their test monkeys.
- Medical Director's Office: The personal office/bedroom/chemistry lab of the station's Medical Director and their sidekick Dr. Acula.