Difference between revisions of "Warehouse"
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* Fire extinguishers and flashlights for emergencies | * Fire extinguishers and flashlights for emergencies | ||
* [[Construction#Entire Rooms|ABC-Us and blueprint markers]] | * [[Construction#Entire Rooms|ABC-Us and blueprint markers]] | ||
* A [[Engineering Objects#Toolbelt|utility belt]]... | * A [[Engineering Objects#Toolbelt|utility belt]]...somewhere | ||
* Other random crap | * Other random crap | ||
The corridor outside is also well-stocked with various vending machines, including the fabled broken paint dispenser. Perhaps there a way to repair it...? | The corridor outside is also well-stocked with various vending machines, including the fabled broken paint dispenser. Perhaps there a way to repair it...? | ||
</tab> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Function=Random. Crap. Everywhere. | |||
|Picture=MushroomWarehouse.png | |||
|Access=Everybody}} | |||
The '''Warehouse''' is...a place, located near [[engineering]], with various piles of potentially useful stuff, like: | |||
* Tools | |||
* Building materials, mostly just glass and metal sheets | |||
* [[Robots|Bots of varying usefulness]] | |||
* Fire extinguishers and flashlights for emergencies | |||
* A special room with [[Construction#Entire Rooms|ABC-Us and blueprint markers]], plus loads of materials for them. | |||
* A [[Engineering Objects#Toolbelt|utility belt]]...somewhere. | |||
* A high-capacity water tank. Maybe you could water a really big farm with it or something. | |||
* A [[Engineering Objects#Device Analyzer|device analyzer]]. At least [[Mechanics Workshop#Mushroom|Mechanics]] is close by. | |||
* Other random crap. | |||
Behind those shutters is the Emergency Internals room, which holds no less than ''eight'' emergency oxygen closets, each with some form of [[General Objects#Gas Tank|portable]] [[General Objects#Emergency Oxygen Tank|oxygen]] for sorta safely walking around (but not across, you'll want a space suit and helmet for that) hull breaches and other [[Space|places]] without oxygen. The shutters can only be lifted by pressing a switch in the [[Captain's Quarters#Mushroom|Captain's Quarters]], usually only by the [[Captain]] or a helpful [[AI]]. | |||
==Maintenance Information== | |||
There is no vent. At least there's lots of oxygen tanks in the Emergency Internals room...if it's open. | |||
The APC for the Emergency Internals room is only accessible within that room, near the shutter leading into maintenance. The APC for the rest of the Warehouse is in the maintenance tunnel above this room. | |||
</tab> | </tab> | ||
Revision as of 04:42, 11 April 2018
Warehouse | |
Location | |
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For when mass-producing Zoldorfs just isn't enough. | |
Warehouse: Maintenance Technical Storage: Mechanic, Staff Assistant |
Central Storage (also known as Warehouse) is located next to the refinery in the South Sector and is accessed through maintenance corridors. It is a place where mechanics can build something useful for the crew instead of making wire art in the chapel. Assistants also get access, which might distract them from farting on the chaplain. Further north of the room is a specially-partitioned area known as Technical Storage, where several computer components are found.
Central Storage contains many useful items for building computers, which usually can not be found anywhere else. It contains:
- Computer mainboards, storage drives, ThinkDOS disks, ID scanner modules and wired network cards are vended here. Maybe it can vend other things?
- Circuit boards, lots of data disks, a packet sniffer, network carts and network cards are littered over the room.
- Tools and equipment such as screwdrivers, Meson Goggles, a utility belt, and a flash
- A data terminal.
- A bunch of storage tanks for water, compost, helium, welding fuel and NO fire fighting foam!
- A utility tractor, for carrying cargo in style
With some technical knowledge and luck, it is possible to create a DWAINE computer with every program on it, or perhaps a station-wide PDA message broadcasting system. Who knows what else might be possible for a skilled player to accomplish?
Warehouse | |
Location | |
---|---|
Random crap. Everywhere. | |
Everybody |
The Warehouse, located between engineering and the cargo bay, features an array of various supplies:
- Tools
- Building materials, such as metal, glass, floor tiles, rods and table parts
- Bots
- A water tank and welding fuel tank.
- Fire extinguishers and flashlights for emergencies
- ABC-Us and blueprint markers
- A utility belt...somewhere
- Other random crap
The corridor outside is also well-stocked with various vending machines, including the fabled broken paint dispenser. Perhaps there a way to repair it...?
Warehouse | |
Location | |
---|---|
Random. Crap. Everywhere. | |
Everybody |
The Warehouse is...a place, located near engineering, with various piles of potentially useful stuff, like:
- Tools
- Building materials, mostly just glass and metal sheets
- Bots of varying usefulness
- Fire extinguishers and flashlights for emergencies
- A special room with ABC-Us and blueprint markers, plus loads of materials for them.
- A utility belt...somewhere.
- A high-capacity water tank. Maybe you could water a really big farm with it or something.
- A device analyzer. At least Mechanics is close by.
- Other random crap.
Behind those shutters is the Emergency Internals room, which holds no less than eight emergency oxygen closets, each with some form of portable oxygen for sorta safely walking around (but not across, you'll want a space suit and helmet for that) hull breaches and other places without oxygen. The shutters can only be lifted by pressing a switch in the Captain's Quarters, usually only by the Captain or a helpful AI.
Maintenance Information
There is no vent. At least there's lots of oxygen tanks in the Emergency Internals room...if it's open.
The APC for the Emergency Internals room is only accessible within that room, near the shutter leading into maintenance. The APC for the rest of the Warehouse is in the maintenance tunnel above this room.