Difference between revisions of "Arrivals"
Studenterhue (talk | contribs) |
Studenterhue (talk | contribs) (The Mushroom Tabs start here, I guess. Also, Clarion's tourbot is named Mary.) |
||
Line 34: | Line 34: | ||
|Access=Everybody}} | |Access=Everybody}} | ||
This is the '''Arrivals''' area, which is like the Arrivals section of a regular airport (note the strategic placement of the benches here), but for frozen people instead of tourists. All the people who wake up from cryosleep (i.e. join mid-round) begin their shift here, and if they ever need their way around the ship, | This is the '''Arrivals''' area, which is like the Arrivals section of a regular airport (note the strategic placement of the benches here), but for frozen people instead of tourists. All the people who wake up from cryosleep (i.e. join mid-round) begin their shift here, and if they ever need their way around the ship, Mary the Tourbot is just outside the door. | ||
You can also shove braindead people in here, so that some random [[Staff Assistant|ne'er-do-well]] doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though. | You can also shove braindead people in here, so that some random [[Staff Assistant|ne'er-do-well]] doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though. | ||
Line 51: | Line 51: | ||
You can also shove braindead people in here, so that some random [[Staff Assistant|ne'er-do-well]] doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though. | You can also shove braindead people in here, so that some random [[Staff Assistant|ne'er-do-well]] doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though. | ||
</tab> | |||
<tab name="Mushroom"> | |||
For reasons NanoTrasen's top scientists and researchers are still trying to find out, Mushroom Station has no Arrivals Shuttle. Instead, late-joiners are spontaneously teleported in to one of many telepads in places such as: | |||
*[[Medbay#Mushroom|Medbay Lobby]]. | |||
*Near the [[Cargo Bay#Mushroom|Cargo Bay]]. | |||
*Outside the [[Detective's Office#Mushroom|Detective's Office]]. | |||
*[[Bar#Mushroom|The Cafeteria]]. | |||
Think this is bizarre? There used to be a bug, pre-makeover, post-retirement, where late-joiners were accidentally ''spawned in Space''. Evidently, the map's spawning system couldn't figure out how to get people on the telepads and defaulted to putting them on wherever (1,1) was, which was [[Space]]. The [[Debris Field]] would become more of a Space Graveyard than usual unless some [[Admin]] intervened. | |||
</tab> | </tab> | ||
Revision as of 07:30, 28 February 2018
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
The Arrival Shuttle (sometimes just called Arrivals) is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival. Arrivals is a safe zone for people who have just joined, and harming anyone there is against the rules. This includes the hallways just outside it.
There is a Security Checkpoint at the end of the lower arm.
Maintenance information
It's air-vents can be supplied from the Portside Emergency Air Hookup.
The APC for this room is located in the maintenance area to the right of Emergency Storage B.
The power is supplied via a cable in the Arrivals Dock.
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
The Arrival Shuttle (sometimes just called Arrivals) is where players who join the round after it has begun start out. The emergency closets provide some tools and vacuum gear in case the power is out or the windows are broken on arrival.
Just south lies a small checkpoint with an ID terminal for the HoP (if he isn't manning the customs desk), the bar, which is usually filled with drunkards and puke, and finally, the main hallway to the rest of the station.
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
This is the Arrivals area, which is like the Arrivals section of a regular airport (note the strategic placement of the benches here), but for frozen people instead of tourists. All the people who wake up from cryosleep (i.e. join mid-round) begin their shift here, and if they ever need their way around the ship, Mary the Tourbot is just outside the door.
You can also shove braindead people in here, so that some random ne'er-do-well doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though.
Merchant ships occasionally dock here.
Arrivals | |
Location | |
---|---|
Your gateway to wonder and friendly faces. | |
Everybody |
Linestation, unlike its Cogstation breathen, is a suspended animation station, meaning that instead of receiving regular shipments of crew members through a shuttle, it has additional crew members under cryogenics-induced hibernation. When a stored crew member awakes from cryosleep (i.e. join mid-round), they wake up here, in Arrivals. Here, they can switch another, generically-colored jumpsuit or adorn their cranium with a knit cap, and if they ever need a refresher on the layout of the station, Murray the Tourbot is just outside the door.
You can also shove braindead people in here, so that some random ne'er-do-well doesn't mug their ID or backpack or something. You yourself can climb back in if you have to leave the game, you have to eat dinner, or otherwise have to go braindead and log off for a while; expect a 15-minute wait before you can get back out though.
For reasons NanoTrasen's top scientists and researchers are still trying to find out, Mushroom Station has no Arrivals Shuttle. Instead, late-joiners are spontaneously teleported in to one of many telepads in places such as:
- Medbay Lobby.
- Near the Cargo Bay.
- Outside the Detective's Office.
- The Cafeteria.
Think this is bizarre? There used to be a bug, pre-makeover, post-retirement, where late-joiners were accidentally spawned in Space. Evidently, the map's spawning system couldn't figure out how to get people on the telepads and defaulted to putting them on wherever (1,1) was, which was Space. The Debris Field would become more of a Space Graveyard than usual unless some Admin intervened.