Crew Quarters
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas, frequently accessible through maintenance tunnels, scattered throughout the station, obviously designed as a place where the crew can relax, sleep, and maybe enjoy some virtual sports. Since no one tends to care about any of those things, however, the only people you'll usually find around here are people trying to avoid detection.
Not to be confused with Crew Quarters A or Crew Quarters B.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
An area of the station located near the bar and observatory, obviously designed as a place where the crew can relax, sleep, wash their clothes, have a shower, and maybe enjoy some virtual sports. Since no one tends to care about any of those things, however, the only people you'll usually find around here are people trying to avoid detection. Or Staff Assistants, since this is where they spawn at roundstart.
Maintenance Information
The Port Emergency Air Hookup can resupply air into this area.
The APCs for the Locker Room and Bathroom areas are in the maintenance tunnel right of those areas. The APCs for the dormitories themselves and area between them are in the maintenance tunnel above those rooms.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas of the ship where most of the crew at roundstart spawn, obviously designed as a place where the crew can relax, get comfy, sleep, and maybe get a little work done in private. Each dorm also has at least one secure safe for storing sensitive items. There are four dorm areas on the NSS Destiny:
- Port Crew Quarters: Located below Crew Lounge and Escape. Spartan living here, not much more than just two beds and a lamp and table on cheap carpet.
- Starboard Crew Quarters: Also located below Crew Lounge and Escape, opposite the Port Crew Quarters. Identical in furniture to the Port Crew Quarters.
- Fore Quarters: Located above Escape and quite close to where the Head of Personnel and Captain live. These are considerably more luxurious than their Port and Starboard counterparts; dorm dwellers here get recliner chairs and windows with wonderful views of space, not to mention actual carpeting.
- Head Quarters: Directly opposite the Fore Quarters. The Heads' pets spawn here. In addition to having recliners and windows to space, the ID scans are restricted to Command-staff-only, so the Heads of Staff don't have to worry about getting shanked or mugged in their sleep as much as the other dorm dwellers do.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
Various areas of the ship where most of the crew at roundstart spawn, obviously designed as a place where the crew can relax, get comfy, sleep, and maybe get a little work done in private. Each dorm also has at least one secure safe for storing sensitive items. There are four dorm areas on the NSS Clarion:
- Port Crew Quarters: Located outside Escape. Spartan living here, not much more than just two beds and a lamp and table on cheap hardwood.
- Starboard Crew Quarters: Located outside Arrivals. Dorm dwellers here get cheap carpeting instead of cheap hardwood flooring, but the furniture is otherwise identical to the Port Quarters's. There's a little break in the dorm layout for a little sales booth of sorts.
- Midsection Quarters: Located between the Port and Starboard Quarters and directly below the Owlery. These are considerably more luxurious than their Port and Starboard counterparts; the floors are adorned with professional carpeting, and the dorm dwellers here get to lay back in recliners and store their clothes in real wardrobes.
- Head Quarters: Directly opposite the Midsection Quarters. The Heads' pets spawn here. Not only do the Heads get their own recliners and bathrooms, but the doors are also Command-staff-only, so the Heads of Staff don't have to worry about getting shanked or mugged in their sleep as much as the other dorm dwellers do.
Crew Quarters | |
Location | |
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Hiding antagonists and housing many different knickknacks. | |
Everybody |
An area of the station located near the Chapel and Security, obviously designed as a place where the crew can relax, sleep, get a change of clothes, have a shower, and maybe enjoy some virtual sports. Since no one tends to care about any of those things, however, the only people you'll usually find around here are people trying to avoid detection. Or Staff Assistants, since this is where they spawn at roundstart.
Mushroom Station doesn't have a room named Crew Quarters, but its Crew Lounge is basically a spiritual predecessor, since it came before most of these stations and ships. Just look at all those beds and clothing lockers.
Crew Quarters | |
Location | |
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Everybody |
Crew Quarters is a nice little dormitory in the general northwest/port the station where the inmates can lay their weary heads to rest. Or at least, if they can rest. No one has ever observed them sleeping. Or showering. Or bathing (in water at least--they're definitely keen on bathing in other things). Or washing their clothes. In fact, for a good time, researchers weren't sure if the people being kept here even breathed air, until some hoodlum threw a bomb into the cafeteria, and everyone started screaming (or at least trying to) for emergency oxygen.
Anyways, like any good dormitory, this area has a nice big bedroom area, a recreation area with cards and capsule figures, a locker room for storing valuables, a big wardrobe room with lots of clothes, and plenty of bathrooms, some with bathtubs, some with toilets and showers. Better watch your step around them--some ne'er-do-wells like to weld them shut and leave the showers running, so that the next unfortunate fool who walks in accidentally floods the entire hallway.
Maintenance Information
There is no vent. The inmates here do need air, but that's what the emergency oxygen closets are for.
For some reason, the showers have their own APC, which in the upper shower. The wardrobe room with all the clothes has its own APC room too, which is in the northwest of that room, near its fire alarm. The bedroom, locker room, and recreation area share an APC, which on the western wall of the recreation area, besides the microwave and capsule machine.
Crew Quarters | |
Location | |
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Jazz storage. | |
Everybody |
Crew Quarters is a nice little dormitory of sorts in the general area northeast parts of the station, obviously designed as a place where the crew can relax, sleep, get a change of clothes, have a shower, and maybe enjoy some snacks. Not that most people who come here actually care about those things ; they're usually because they want the sexy jazz instruments hidden in the crates here or because they want to flood the station with water by welding the drains shut and leaving the showers on.
There's also a little airlock area behind this, a bit off to southeast. There's emergency suits, emergency hoods, and air tanks in there, so if you want to explore the asteroid's caves or venture out in space, you might want to go here. It also has a nice little catwalk to the outpost's little refinery area, in case you ever feel the need to do the Cold-War-future version of blacksmithing.
Maintenance Information
There is no vent.
The APC for this area is in the maintenance tunnel below.
Crew Quarters | |
Location | |
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Stashing bodies and spawning gear. | |
Everybody |
Various areas all over the station where Samedi's crew are apparently supposed to sleep and change their clothes, often accessible via maintenance tunnels. Management says they're apparently supposed to be like hotel rooms. Since no one tends to care about any of those things, however, the only people you'll usually find around here are either dead and forgotten or alive but trying to be forgotten.
For reasons yet to be explained by science, one particular room, located above the Kitchen, has its own APC, labeled "Crew Quarters B". No one is really sure why it has its own APC, but every one can agree that there's no real reason it should, especially since it's no different any of the other rooms, unlike West Crew Quarters and Crew Quarters A.